
tim hyde 706 |
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I think in terms of strictly attack rolls proficiency as is works really well, just to clarify.
So to me the win win in this case is finding a way to keep weapons/attack rolls intact while providing a more satisfactory approach to skills.
To me, skills feats do not accomplish that and even with the addition of trained only actions for skills (which conceptually right now are lackluster since some things are extremely exclusive when they shouldn't be or are so inclusive they're a non issue).
Even outside the above, it does not make sense for those with little to no training due to level alone to be so significantly better than lower level.
It's boring for all members of the party to be capable of rolling outstandingly supernaturally well simply because of their level even if they're untrained. It makes my Rogues ability to roll considerably high in stealth trivial if the wizard can roll nearly as high 75% of the time.
They discussed signature skills as being a way to grant "role protection" but in reality the biggest thing I see jeopardizing role protection currently is the fact that level makes everyone good at everything with relatively minor bonus differences. signature skills need to go but proficiency in a skill needs to feel like opening a gate, not a doggy door. Maybe skill feats alone can solve that but I think the rolls calculations could be tuned. Sometimes it's difficult to quantify how well a skill feat is going to perform, it's very dependent on how often your GM presents an opportunity to use that feat in a lot of cases.
I think there's a better answer here somewhere, but where it kinda depends on how you view the game.
The answer probably lies in not having level bonus at all.
High-level characters will already be better at most skills simply by virtue of having better equipment, higher stats from leveling, and more skill advances by which to have trained or higher skills.
Whilst skill feats are cool and allow you to do some wonderful stuff, MOST of the time you're still testing against trivial(ordinary) skill checks..