I bought a Starfinder Society T-shirt and put it in my sidecart last night, hoping it would ship with my new Starfinder subscription, but it looks like my subscription is shipping without it. Can you change the shipping to have that shipped as soon as possible? I'm happy to pay shipping, I'd just like to hopefully receive it before the 17th.
Bulmahn, Seifter, and Radney-MacFarland announced it at the rules Q&A Thursday. I can't remember a ton of details but there will be 'planar infusions' (story feats that give you associated planar powers, like fire resistance or abilities to manifest flame if you spend time on the elemental plane of fire), new 0 HD races like tiefling/aasimar for law, chaos, and neutrality (I think the chaos one was previously published) and some magic items/rituals that can allow lower level planar travel
It's really awesome to have a Design team guy answering rules questions, even unofficially, thanks so much!
Is there a difference between a PC dealing double damage and a monster taking double damage?
I know how multiplying damage works (x2+x2=x3), but does that also hold for a Vital Strike attack on a creature affected by Litany of Righteousness, or a critical hit with a Scorching Ray against a creature that is vulnerable to fire?
It's available much sooner (potentially) than the Wizard or Alchemist capstone abilities that aren't suppressed by an antimagic field. On the other hand I was thinking of making a venerable wizard for WotR and toughing it through the first few levels...but that's a somewhat scarier choice now.
Come on.... grow a sac! ;)
Hehe, maybe I will, but you kill him and it's going to be another paladin in the party. :)
It's available much sooner (potentially) than the Wizard or Alchemist capstone abilities that aren't suppressed by an antimagic field. On the other hand I was thinking of making a venerable wizard for WotR and toughing it through the first few levels...but that's a somewhat scarier choice now.
The Mythic individual with Longevity just stops aging. The only way an Antimagic Field would kill him is if he was on his last breath right when he gained Longevity. Even then, if he were Tier 9 or 10 then once the Antimagic Sphere was gone, he'd come back like a bad penny.
Mythic Adventures wrote:
You still continue to age, and you gain all the benefits to your mental ability scores.
You explicitly do continue to age, it is a potential instant kill for a character with Longevity.
there are a few legitimate English and/or Pathfinder rules constructions that get <redacted>. I leave trying to find them as an exercise for the reader.
I remember "world's morphic field" from the Ask James Jacobs thread.
In addition, the bonus damage from this feat is doubled on a critical hit, before it’s multiplied by the
weapon’s critical multiplier.
Normally the extra damage from PA is multiplied by the weapon's critical multiplier, just like damage from Strength etc. With Mythic PA it's doubled, and then re-doubled (or tripled, or quadrupled, depending on the weapon's critical multiplier)
Yeah, my default assumption was that you couldn't keep the points, but it seems a shame to have a major artifact that can't go over 5th level spells.
Going over 5th level is fairly simple.
You can select legendary item at tier 3 or later and apply all 3 legendary abilities to intelligence, pick spellcasting twice, giving you 10 spells levels.
Take your second tier at tier 6 and select intelligence three times, giving you an additional 15 spell levels.
Take your third tier at tier 10 and select intelligence four times giving an additional 20 spell levels.
So, you can select the Spellcasting ability multiple times at the same tier and add all of those spell points into a single pool?
What do you think about this text:
Mythic Adventures p171 wrote:
This maximum increases to six if the bonded creature selects the legendary item universal path ability twice, and then to 10 if the bonded creature selects the ability three times (again, the maximum cannot exceed the bonded creature’s number of tiers). These abilities are added at the rate of one per day.
My GM is pretty good about stuff like this, and our WotR campaign is still a few months away, I just wanted to make sure the intent was a de facto cap of 5th level spells.
The way I see it at this point, Mythic gameplay is going to be all about Vital Strike, Standard gameplay is going to be all about iteratives. It's a shame that they make such ridiculous subjects about it.
WIth Precision and Fleet Warrior and a high crit range and multiplier the full attack is probably still better on damage (assuming you don't spend the point to get a second standard action that round).
The Spellcasting ability that you can give to Legendary weapons gives you 5 points to spend on spell-like abilities each time you select it. So, two questions: If you select the spellcasting ability twice (or more) at the same tier, can you add the points together to purchase spell-like abilities with a spell level above 5? If so, can you save unspent points from a previous tier for the same purpose?
Spellcasting:
Spellcasting: This item allows its bearer to cast a limited number of spells as spell-like abilities. This ability can be taken more than once. Each time it’s taken, the bonded creature gains 5 points to spend on selecting what spells the item can cast. A spell costs a number of points equal to its level (minimum 1). The bearer can then activate the item to use each spell-like ability once per day. By spending double the cost, the bearer can use each spell-like ability three times per day. All spells must come from the same class’s spell list. No spell can have a level higher than the bonded creature’s tier. The caster level for these spells is equal to double the bonded creature’s tier. The save DC for these spells is equal to
10 + the spell level + the bonded creature’s tier.
Gnome with pyromaniacs get produce flame, coming from domains spells from clerics. But i can't find a way to get the arcane AND the divine at the same time
Rob: "Like cookie monster, but with blood instead of cookies."
Adam Daigle wrote:
Rob: It's like Cookie Monster, but with blood.
I'm not sure who to believe anymore. Flumph-man or Llama-man. I am suddenly faced with the soul-crushing realization that the quotes in this thread may not be 100% accurate.
They're actually consistent, just cut in different places.
It does seem more reasonable to compare cities to cities. Unless you're suggesting that less gun control drives up the murder rate in rural areas, but doesn't change the rate in urban areas?
A cursory glance at murder rates in US cities on wikipedia doesn't seem to show much higher rates in red states.
Are you arguing that if you were wearing an amulet of natural armor, and found a simple gold necklace that you would be unable to put that necklace on? Or merely that it would negate the amulet of natural armor?
Then what is it that would make the minis impossible if they were non-randomized? The price point would be too high to move the same kind of quantity?
I should mention that I'm not at all distressed by the current way of selling minis, I'm happy buying the handful of minis I want on the secondary market. I'm just curious about why it is the way it is.
It's certainly not that I don't believe it, I've read enough posts by people who know what they're talking about to acknowledge that it must be true. I just can't manage to understand it.
So, hypothetically, what if WizKids sold randomized cases, but only to vendors who immediately opened and sorted the figures. If those vendors priced and sold the minis individually, they would...what? Wind up with a bunch of figures no one wants and quickly sell out of the others? And if they tried to adjust prices to fit demand they'd still wind up with a glut of low priced unattractive minis and the prices on the popular ones would be sky-high? Is it fair to say that this business model essentially depends on getting people to buy minis they don't want?
It may not be obvious until you look into it, but the random element isn't about making it a broad, high-quality line of prepainted plastic minis more profitable—it's about making it possible.
I've read explanations of this (including Lisa's that was linked to) before, and I still can't quite wrap my head around it. If web stores can buy randomized bricks from WizKids, open them all up, price and sell them individually and make a profit, why is it impossible for WizKids/Paizo to do so?
There are two ways to solve the problem, either we educate everyone as to the difference, and how to tell them apart, or we work to make the common usage of theory into an archaic term through conciousness raising.
I happen to think that the later is more realistic.
I can think of a third way. If the vernacular use of 'theory' is corrupting the scientific use, why not use another term for a scientific theory? I suggest best-possible-explanation-of-the-facts-thingummy.
Maybe he meant civil rights act, and not jim crow?
I'm guessing that BNW would say that a restaurant owner not being allowed to discriminate against customers makes the country less free, regardless of whether that's a good thing.
Scott Betts et al might say it weighs the freedom to discriminate against the freedom to have a sandwich, or not be treated unfairly. Which I would say is malarky.
This is just an argument on the internet, no one is going to win anything, no matter how reasonable they are. ;) So, if you were making laws by fiat, would you be inclined to support a more comprehensive ban?
Several people in this thread have expressed a desire to ban or restrict large magazines and/or semi-automatic rifles. Many (most?) of them are not pushing for a full ban on guns. Rifles (including, but not only, semi-automatic rifles with large magazines) are used to murder a few hundred people a year in the US.
Given all the studies indicating that owning a gun makes you less safe, and assuming that even if the only guns left in the US were revolvers, bolt-action rifles, and break action shotguns, there would be more than a few hundred murders a year committed with them, why don't you support a more comprehensive gun ban?
Organized Play Character
Qiroyo Darudo
Gnome Inquisitor of Irori 1 / Sensei 1 | AC 17 T 17 FF 14 | HP 14/20 | F +7 R +4 W +7 (+4 vs disease/poison, +2 vs illusions) | Init +4 | Perc +8 | Advice 4/4 rds
Skills:
Acrobatics +6, Bluff +9, Diplomacy +9, Linguistics +6, Perception +8, Profession (Librarian) +10, Stealth +10, all Knowledge Skills +2 (+3 for identifying monsters), all Profession skills +5
Aramyros
Aasimar Bloodrager 2 / Oracle 3 - HP: 47/47, AC: 20 T: 11 FF: 19, Perception +8, Darkvision 60 ft., Initiative: +4, Fort +8 Ref +4 Will +4 (+2 vs fire, +2 vs evil descriptor), CMB: +9, CMD: 20, Speed: 35, Bloodrage 9/9, Spells left 6/6
Skills:
Intimidate +12, K Planes +11, Percpt +8, SenseM +8, Ride +3, K Arcana +5, K Religion +5, K Engin +5, Diplo +8, Ling +6, HandleA +8, P Soldier +7, Spellcr +5
(155
posts)
Astrapios
Human Monk 1 Paladin 7 / Vigilante 8 | HP 67/104 | AC: 33 T: 24 Fl: 26 | CMD: 12 | F +19 R +22 W +16; immune fear, all diseases | Init +6 | Perc: +16 | Active buffs: Shield, Heroism, see Invisibility, Haste, Smite evil (+7 attack, damage and AC vs HER) | Active conditions: on evil ground
(88
posts)
Skarn Firetongue Goblin Thief Rogue Oracle 15 | HP 201, AC 36 (+2), F +25, R +30 , W +25 | Fire res 7 | Perc +27, Stealth +28 | Speed 40 ft | Focus 3/3 | Shield HP 120/120 | ◆ ◇ ↺
(266
posts)
Varkos Duran Half-Orc Magus 11 | 129 hp | 31 AC | F +18 R +21 W +20 (+1 vs magic)| Perc +17| speed 35| Hero Points: 2| Active Conditions: none |
(35
posts)