Sir Holton

Prethen's page

Organized Play Member. 830 posts (831 including aliases). 1 review. No lists. No wishlists. 17 Organized Play characters. 1 alias.


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Silver Crusade

My apologies, but this is a bit more generic of a suggestion than specific items.

I definitely have gone to the index many times and have come up empty handed when looking up various terms I would think should be obvious in a core rulebook index.

I think the index in general needs to be quite comprehensive and error on the side of too many entries than too few. That said, shouldn't virtually every noun and verb that's associated with specifically with core playing in PF2 be in the index? And, yes, I mean that literally, but please note I'm trying to emphasize those words that would be directly associated with PF2.

Again, I apologize for being critical without giving specifics, but I ran into index issues more often than I'd like with the book. It seems that the default was to opt for fewer entries than more.

Silver Crusade

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I'm surprised that no one mentioned how nerfed Smite is now. Unless, I'm missing something obvious, you can only smite starting at 9th level, you can only "attempt" it as a reaction to someone else being attacked right near you, and if you hit you cause a mere handful of hit points of damage per round on a creature that will likely laugh it off due to its level.

Silver Crusade

I'm assuming it does/can, but I'm not seeing anything specific in the rules as to how this would normally work in play. Armor is always taking a beating right? I can't imagine having to repair it after every single little battle because it took a hit.

Silver Crusade

By the way, thanks everyone (esp. Fuzzy-Wuzzy) for the great responses!

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Rhyst, I actually wonder if #3 is correct. It might be that if the hardness took the damage that there's nothing to record. The next hit starts fresh with it's hardness of 5 so, once again, no damage to you or the shield (i.e. no dents). Maybe this is where a clarification is needed.

Silver Crusade

Also, to clarify, you can choose whether or not by using the block reaction if the shield will take any of the blow or just you. I guess this means if your okay taking on the full blow, you can save your shield from immediately getting the broken condition. It seems like characters will be spending a lot of time repairing armor and shields!

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I would think it would not be heightened immediately at 1st level, right?

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Fuzzy-Wuzzy wrote:
Your powers' level is half your level rounded up. Heightened (+1) means that for every 1 level above the minimum the power operates at you get the given improvement. In this case, the minimum power level is 1 and the improvement is +2d4 HP effect, so for a 9th level paladin (power level 5, i.e. 4 above the min) it has its base effect plus 8d4 HP more.

Am I mixing up Power vs Spell levels? The text for a Paladin says: "The spell level of each of your champion powers is equal to half your character level, rounded down, and produces heightened effects (see page 192) for those champion powers that have heightened entries."

Silver Crusade

I'm still trying to get a basic understanding of a number of rules. One thing I see is that Lay On Hands can be heightened +1. I'm not really sure what that means since a Paladin doesn't appear to have spell slots. Based on the rule of his powers are at a level of 1\2 his level rounded down, it starts off as a level 0 spell I guess. But how do you heighten it?

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magnaangemon01 wrote:
Prethen wrote:
master_marshmallow wrote:
There's a cleric feat that does it, gotta look there.
Sorry, I'm still missing something. I don't see anywhere in the build for that 1at level paladin where a cleric feat comes into play. I'm still trying to get my head wrapped around all the new PF2 rules so please pardon my ignorance.
I found it. If you take Cleric Dedication, it then allows you to take Basic Dogma which gives you a cleric feat:Emblazon Symbol.

Assuming this is a first level character you can't take that feat. Also the extra human language I believe is only given if it's part of your ethnicity, not that you get to freely choose a new one unless your Int is above 14.

Silver Crusade

1 person marked this as a favorite.
master_marshmallow wrote:
There's a cleric feat that does it, gotta look there.

Sorry, I'm still missing something. I don't see anywhere in the build for that 1at level paladin where a cleric feat comes into play. I'm still trying to get my head wrapped around all the new PF2 rules so please pardon my ignorance.

Silver Crusade

I must be missing something obvious. Why am I seeing these Paladin builds with Celestial as a free language?

Silver Crusade

1 person marked this as a favorite.
Kerobelis wrote:


Third attacks (with the -10 penalty) will often require more than a 20 roll. So in this case when a natural 20 is rolled, it is a hit and not a critical hit?

GREAT question!

Also, I'm correct in assuming that every class at any level has the same number of potential attacks...THREE? I'm guessing this works okay due to the very slim chance at lower levels of extra attacks being useful.

Silver Crusade

I have to admit that I neglected to think about those who do not use Hero Lab. Hero Lab has become somewhat ubiquitous in its use around me and tracking items is a breeze. However, I still stand by what I've requested even if you manually track items.

Yes, you obviously need to track what you buy/sell/use. However, do that however and in whatever format you see as convenient.

I don't like the idea that one day someone would actually want to literally audit every 25GP+ item I've every bought/sold/used and possibly have to figure out how things total to what my sheet says. That would be mind-boggling and a major waste of time.

I'm very meticulous about recording everything I do with my inventory. I believe in playing fair; those are the rules.

Hero Lab actually tracks all of your transactions historically as well. Again, I would hope no one would want to sit there and due a thorough audit.

Silver Crusade

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I'm not sure if this is the right thread for this, but I'll throw this out here anyway...

Please refine how resources are tracked!

It is absolutely pointless and a major pain-in-the-arse to track virtually every little item on a separate sheet. In all the time I've played PFS, no one has looked at any one of the 16 sheets I've dutifully kept up to date. Yes, that might mean I've not been thoroughly audited and from what I understand, such audits are very rare. Beyond that, if a player wants to cheat...they're going to cheat. It's a game and most people understand that.

Please do NOT force players to mindlessly track mundane and cheap magic items. Maybe raise the bar to 1,000 GP or something else.

Silver Crusade

Encounter:
How many gems are there in this encounter for the haunt? I'm assuming that if I go strictly by what I see in the description there are EIGHT! That seems like a lot and can be extremely dangerous. Am I miscounting? I'm assuming one in every single room, including the center (everything with a B#).

Silver Crusade

[Please note this will use 6th level pre-generated characters and is a Special from the end of the 7th season.]

Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.

Please sign up on WARHORN.

If you need to drop out, please be courteous enough to drop by Withdrawing from the session (as soon as you know) on Warhorn so an Alternate can move up on the play list.

After signing up, please send me the following information at bgoldstein14[at]hotmail[dot]com:
[This will be the character to which your pregen will have its experience applied]
*Player Name 
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Silver Crusade

I was searching all over the place on Paizo here to see if there was some FAQ about this. I guess I didn't think that perhaps Lone Wolf Development may have introduced a bug. Thanks!

Silver Crusade

Hero Lab states that I the Schooled Inquisitor trait I have for my Investigator is not a valid trait for PFS characters. Since when? Also, is this trait only available from Ultimate Campaign or is it in other sources (and which ones)?

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Thank you everyone!

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Sorry, but what section of the APG?

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Actually, the ARG is the one guide I don't own! So, those options had to come from somewhere else.

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I have a half-elf wizard setup in Hero Lab (for the Ironfang campaign) and on level up and I can choose the core options of +1 HP/Skill point, but I also have the option of 1/2 extra use of special power or +1 spell for spellbook. For the life of me, I don't know which source(s) those extra options come from.

Silver Crusade

Steven Schopmeyer wrote:
The diseases no longer plagues the PC, and ability damage recovers before the next scenario. They will still suffer the effects on returning to Bonekeep as written in the scenario.

That must be the part I missed. It sounds like the disease stuff is inconsequential outside of Bonekeep, but that's why it's important to record...in case they do return. Thanks.

Silver Crusade

I need 6 players and LOTS of alternates...players drop all the time.

This is a 5½ hour time slot!

As I'm sure most, if not all are aware, there is a higher than normal level of danger for this special scenario.

An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired.

Please sign up on WARHORN.

If you need to drop out, please be courteous enough to drop by Withdrawing from the session (as soon as you know) on Warhorn so an Alternate can move up on the play list.

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Silver Crusade

This is all a SPOILER!

I'm prepping to run this soon (assuming I can actually get a table of 6 players together that haven't already played!). I'm a little perplexed on how the diseases work when dealing with the end of the scenario.

Say for instance a player is down 4 strength (damage); do they have to reconcile that before leaving the table or can it just be assumed they sleep it off over the next week (especially since the scenario states that the disease fades away but any effect still exists)?

What type of things have to be rectified at the end with the players and what can be left alone?

My questions might also be a bit more generic since conditions affect players in all sorts of scenarios and I've often let them have ability damage that they can just sleep off.

Silver Crusade

[THIS IS PART OF A 3-PART SERIES which ("spoiler alert") has a nice "benefit" for those characters who complete all three. Preference will be given to those players that can play all three. Please make certain your schedule is clear on those days. If you wish to be considered for only part of the series, please let me know and you'll be waitlisted in order. I have slotted these sessions for 6 hours, however, I believe they can take less than that much time. Just in case, be prepared for the maximum time. Thank you!]

On the island of Warvil’s Folly, the PCs must venture deep into the abandoned outpost of Ghoral-Rey as they chase to claim Redclaw’s treasure.

Please sign up on WARHORN.

If you need to drop out, please be courteous enough to drop by Withdrawing from the session (as soon as you know) on Warhorn so an Alternate can move up on the play list.

After signing up, please send me the following information at bgoldstein14[at]hotmail[dot]com:

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Silver Crusade

[THIS IS PART OF A 3-PART SERIES which ("spoiler alert") has a nice "benefit" for those characters who complete all three. Preference will be given to those players that can play all three. Please make certain your schedule is clear on those days. If you wish to be considered for only part of the series, please let me know and you'll be waitlisted in order. I have slotted these sessions for 6 hours, however, I believe they can take less than that much time. Just in case, be prepared for the maximum time. Thank you!]

nder the command of Captain Lanteri, the PCs sail across the Shackles to recover and reassemble the three pieces of the key that will open the door to the lost treasure they seek.

Please sign up on WARHORN.

If you need to drop out, please be courteous enough to drop by Withdrawing from the session (as soon as you know) on Warhorn so an Alternate can move up on the play list.

After signing up, please send me the following information at bgoldstein14[at]hotmail[dot]com:

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Silver Crusade

[THIS IS PART OF A 3-PART SERIES which ("spoiler alert") has a nice "benefit" for those characters who complete all three. Preference will be given to those players that can play all three. Please make certain your schedule is clear on those days. If you wish to be considered for only part of the series, please let me know and you'll be waitlisted in order. I have slotted these sessions for 6 hours, however, I believe they can take less than that much time. Just in case, be prepared for the maximum time. Thank you!]

The PCs arrive in the port town of Lilywhite to celebrate the town’s famous Rum Punch festival, but when Captain Varossa Lanteri invites them to join her crew in search of the legendary treasure hoard of Captain Jemma Redclaw, the potential profits are too good to pass up.

Please sign up on WARHORN.

If you need to drop out, please be courteous enough to drop by Withdrawing from the session (as soon as you know) on Warhorn so an Alternate can move up on the play list.

After signing up, please send me the following information at bgoldstein14[at]hotmail[dot]com:

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Silver Crusade

THIS IS A 3-PART SERIES which ("spoiler alert") has a nice "benefit" for those characters who complete all three.

Preference will be given to those players that can play all three. Please make certain your schedule is clear on those days.

If you wish to be considered for only part of the series, please let me know and you'll be waitlisted in order. I have slotted these sessions for 6 hours, however, I believe they can take less than that much time. Just in case, be prepared for the maximum time. Thank you!

Please sign-up for these modules found in threads on this forum:
[Roll20/G+Hangout] MOD: Plunder & Peril, Part 1: Rum Punch (Tier 3-5): Sunday, March 12, 2017 @ 4:00 PM MDT (GMT-6)
[Roll20/G+Hangout] MOD: Plunder & Peril, Part 2: Dangerous Waters (Tier 4-6): Sunday, March 19, 2017 @ 4:00 PM MDT (GMT-6)
[Roll20/G+Hangout] MOD: Plunder & Peril, Part 3: Black Coral Cove (Tier 5-7): Sunday, March 26, 2017 @ 4:00 PM MDT (GMT-6)

Tall tales of hidden riches are common in the pirate-infested taverns of the Shackles, but when Captain Varossa Lanteri claims to know the location of the secret treasure hoard of legendary Captain Jemma Redclaw, it seems she may be telling the truth. Captain Lanteri hires the PCs on as crew to help her assemble the magic key that will open the door to Redclaw’s treasure... and the ancient cyclops stronghold in which it’s hidden! Can the PCs survive long enough to claim their share of the lost loot, or will their enemies—or their allies—send them to a watery grave?

Silver Crusade

I just discover this problem on my new Amazon Fire HD using the Silk browser. The home page will not load, but I can load the PRD site directly.

Silver Crusade

Paul Jackson wrote:
Jeffrey Reed wrote:
Would level 21 even be a legal character level? Nothing in the normal rules allows that.
Well, you can create a L21 character however you want. Given that any audit as to its legallty will come when you try and PLAY him and that you can't PLAY a L21 character then I think the character is in a perfect Quantum Entangled state and is simultaneously legal and illegal.

Forget about playing at level 21...there's no way that I'm aware of that you can actually play a level 20 character.

Silver Crusade

Out of curiosity, is a GM allowed to make the table Tier 1 only, or do they have to accept Level 2 characters?

Silver Crusade

1 person marked this as a favorite.

It never ceases to baffle me as to why anyone would want to run level 2 characters through this thing. It's an mild challenge at best for 4 1st level characters (although there's one encounter that can be a bit tough...'nuf said on that).

It was written for 4 1st level characters and the chronicle sheet only delineates Tier 1. I'm not sure it could be any clearer.

Forcing the allowance of 2nd level characters to play this module is ridiculous.

Silver Crusade

1 person marked this as a favorite.

I've come across the situation multiple times where I know a player has already played a scenario (especially for Core/Normal mode crossover stuff). I nicely ask them if they're okay with being waitlisted to allow players who haven't played the scenario to come ahead of them. I don't think I've ever had anyone say "No". But, if if they insisted they wanted to play, then I'd probably let them with the advice to let the mystery of the scenario remain for the other players to discover. If I were to discover a player that broke the mystery (deliberately or otherwise) then I would likely not allow them to join any future table (which is easy for online games, but a bit more difficult for physical tables).

Silver Crusade

Congrats to everyone....especially our local guy....RUSS!!!!!

Silver Crusade

Drogon wrote:
Back to my point about how gaming is now, however, how many people do you know who actually enjoyed playing Bone Keep?

As far as Bonekeep goes, it has a pretty bad rap for sure. For some, they think it's an enormous amount of fun to tell others how they died. I'm none too thrilled going into a dungeon that has a good chance (and known likelihood) of forcing my society character to spend a huge amount of limited resources to play again.

I've heard a wide range of responses to people that have played various levels. I ended up playing the first one but I was fortunate in that I was a high tier character playing the lower tier version.

Silver Crusade

Since the old AD&D Tomb of Horrors has quite a following, I was wondering if an official Pathfinder version of it (or equivalent) has ever come out?

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Andrew Christian wrote:
I have no problem allowing the lending of rerolls. I hand out my GM reroll all the time to newbies. However, campaign service coins specifically allow you to also gift your star bonus. So that should not be allowed unless you have a campaign service coin.

GM Reroll?

Silver Crusade

Current roster:

1. Simon Kirkby unknown
2. Meghan Spencer Fighter 4
3. Alfred Bowman Wizard 5
4. Wesley Toma-Lee Slayer 1 (Archer)
5. Dustin Knight unknown
6. Mooch Evercross Kineticist 1 (Artillery)
7. Jason T Monk 3 (Striker - Melee)
8. Maksim Ushakov Occultist 1 (Tank)
9. Thomas T unknown
10. Errant Gamer Sorcerer 4 (Arcane Caster)
11. M E Skald 2
12. Kevin Cool Mesmerist 4 (Controller)

Alt 1.
Alt 2.
Alt 3.
Alt 4.

Silver Crusade

Current Roster:
1. Simon Kirkby unknown
2. Meghan Spencer Fighter 4
3. Alfred Bowman Fighter 2
4. Wesley Toma-Lee Slayer 1 (Archer)
5. Mooch Evercross
6. Dustin Knight unknown
7. Thomas T
8. Errant Gamer
9. Jason T
10. Maksim Ushakov
11.
12.

Alt 1.
Alt 2.
Alt 3.
Alt 4.

Silver Crusade

Current roster:

1. David Setty Rogue 6
2. Dan Kelleher Alchemist 7 (Artillery)
3. Dan Zilberman Sorcerer 6 (Generalist)
4. Rene Ayala Cavalier 7 (Light Infantry)
5. Aaron Reichgott Cavalier 7 (Cavalry)

Alt 1.
Alt 2.

Silver Crusade

Plenty of room!

Current roster:

1. Chase Howell Wizard 4 (Arcane Caster)
2. Simon Kirkby unknown
3. Mel Arndt unknown
4. Meghan Spencer Fighter 4
5. Alfred Bowman Fighter 2
6. Wesley Toma-Lee Slayer 1 (Archer)
7. Kevin Cool Mesmerist 2 (Controller)
8.
9.
10.
11.
12.

Alt 1.
Alt 2.
Alt 3.
Alt 4.

Silver Crusade

[Normal campaign mode]

Sanctum of a Lost Age (by Paizo Publisher Erik Mona): Scholars claim the dungeons below Thornkeep were built by the Ancient Azlanti, but how do they know, really? If Rozimus of Tymon speaks true, one level of Thornkeep’s dungeon holds survivors of that long-dead empire eager to return to the world and share the lore of their glorious age. They’re not undead, Rozimus claims, or illusory phantoms, but true living and breathing High Azlanti! But why does Rozimus know so much about them, and why is he so eager to return to the dungeon he claims almost killed him 5 years ago?

Please sign up on WARHORN (and don't forget to send me the information below). If you newly register on Warhorn you'll also need to sign up to Play in a session slot (sometimes people forget to do this).

If you need to drop out, please be courteous enough to drop by Withdrawing from the session (as soon as you know) on Warhorn so an Alternate can move up on the play list.

After signing up, please send me the following information at bgoldstein14[at]hotmail[dot]com:

*Player Name
*Character Name
*Character Class/Level
*PFS #
*Faction
*Light used
*Attach token

Silver Crusade

Current roster:

1. Dustin Lockhart unknown
2. David Setty Bard 7
3. Rob Burdette unknown
4. Steve Fresques Druid 7 (Striker - Melee)
5. Johnny Rocket Sorcerer 7 (Arcane Caster)

Alt 1.
Alt 2.

Silver Crusade

Rei wrote:

Phew, for a moment there I was super scared for that Ring of Inner Fortitude I just bought for my level 14 Seeker. Thankfully, the change isn't meaningful for him.

The jingasa suddenly went from one of the most OP items in the game to almost obsolete. That's... quite a change. Also, I will not rue the loss of the Gloves of Scenario Breaking.

But, you still have the scenario breaking One-Way Window which is allowed INFINITE usage!

Silver Crusade

[Normal campaign mode]

PLEASE NOTE: This module is slotted for 9 hours. It might take a bit less or it could take a little more (but hopefully not much more).

Everyone in the fishing town of Ilsurian is excited when the legendary Umbra Carnival rolls into town—even if the show is run by members of the much-maligned Varisian ethnic group. With strange and exotic beasts, scandalous performances, games of chance, and all the other fun of a traveling fair, who could resist such an opportunity for entertainment?

Unfortunately for both the town and the circus, however, entertainment isn’t the only opportunity the carnival presents. Hidden within Ilsurian, a guild of thieves and scoundrels has been waiting for just such an occasion to launch a campaign of theft and murder—leaving the strangers from the circus to take the blame. With tensions mounting between locals and performers, and the body count rising on both sides, it’s up to the PCs to uncover what’s really going on and clear the circus’s name before the entire town erupts in a firestorm of ethnic violence.

Please sign up on WARHORN (and don't forget to send me the information below). If you newly register on Warhorn you'll also need to sign up to Play in a session slot (sometimes people forget to do this).

If you need to drop out, please be courteous enough to drop by Withdrawing from the session (as soon as you know) on Warhorn so an Alternate can move up on the play list.

After signing up, please send me the following information at bgoldstein14[at]hotmail[dot]com:

*Player Name
*Character Name
*Character Class/Level
*PFS #
*Faction
*Light used
*Attach token

Silver Crusade

Current roster:

1. Dustin Lockhart unknown
2. David Setty Bard 7
3. Rob Burdette unknown
4. Chris Krebs Fighter 9 (Striker - Melee)
5.

Alt 1.
Alt 2.

Silver Crusade

John, please also take a look at the One Way Window (in the ACG). It effectively can be used like the Gloves of Reconnaissance and can be heavily abused.

One Way Window totally nerfed this scenario:
Haunting of Hinojai

Silver Crusade

[CORE Campaign Mode]

Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion send you to investigate the truth behind a long-rumored demonic lab said to exist beneath the temple-pub's sticky floors. A trail of murders led Osprey to Cayden's Hall and his demonologist sees clues that denizens of the Abyss are involved. It's up to you to find out what demons want with the Drunken Hero's largest temple. Bar fights, revelry, song, and drink await within the Hall of Drunken Heroes.

Please sign up on WARHORN (and don't forget to send me the information below). If you newly register on Warhorn you'll also need to sign up to Play in a session slot (sometimes people forget to do this).

If you need to drop out, please be courteous enough to drop by Withdrawing from the session (as soon as you know) on Warhorn so an Alternate can move up on the play list.

After signing up, please send me the following information at bgoldstein14[at]hotmail[dot]com:

*Player Name
*Character Name
*Character Class/Level
*PFS #
*Faction
*Light Source
*Attach token

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