Making a new race - Elf / Orc.


Homebrew and House Rules


My friends and I were talking about some character creations and I mentioned that I was having trouble with selecting a weapon for one of them. One suggested an elven curve blade but I would have to be an elf. Since this character is a twin to another character for flavor reasons, both would have to be elves.

This got me thinking about the different races in general and I wondered if half-elves and half-orcs could have kids together. For that matter, could an elf and an orc could have kids together.

Even though the weapon selection for my character is still ongoing (as I would either need a feat or a level dip to be proficient with the elven curve blade even as an elf) I thought it might be fun to create a race that's half elf and half orc.

So that's what I plan to do. I'm going to take features from both elf and orc and try to balance them out.


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A half-elf, half-orc would definitely get a +5 racial bonus to perform (wallow in self-pity) checks.


Or have a giant ego.


Heather 540 wrote:
So that's what I plan to do. I'm going to take features from both elf and orc and try to balance them out.

That's called a 'Human', fyi.


Going off of the Race builder book:

Specialized ability scores 1RP
+2 str, +2 dex, -2 Wis

Low light vision 1RP

Dual Minded (+2 will saves) or Elven Immunities Either 1RP

Weapon Fimiliarity (orc or elven) 1RP

Ferocity (like diehard) 4 RP or make it like the half orc ability

Total 8 RP,or 9 if weapon familairity with both orc and elven


Indeed.

Medium size: 0 RP
30 Speed: 0 RP
Humanoid: 0 RP Orc and Elf subtypes.

The stats are going to be difficult to do. +2 Str and Dex seem a little overpowered to me.

Flat out combining the elf and orc stat bonuses would come out to +4 Str, +2 Dex, -2 Con, +0 Int, -2 Wis, -2 Cha. Definitely no good.


Oh, I've got it. +2 Con, +2 Int, -2 Cha. They're hale and hearty, fairly smart, but not pretty. The flavor of it would be something like they look more like the orcs but have elf brains. It's a standard stat spread so it's 0 RP.

An alternate trait could be +2 Dex, +2 Cha, -2 Int. Pretty and nimble like elves, but not that smart. It's also 0 RP. Or would -2 Wis be better than -2 Int?


Standard language array would be something like this: Start off with Common, Elvish, and Orc. Characters with high Int can select Celestial, Gnome, Dwarven, Goblin, Halfling, and Giant.


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Lose Darkvision, Light Sensitivity, and Elven Magic. Keep Keen Senses, Low-Light Vision, and both Weapon Familiarity traits.

I like Dual Minded better than Elven Immunities for this. Being half-orc would lose them that magical protection, but having to carve out a place for themselves between 2 such vastly different races would make them stubborn.

Orc Ferocity would be better for this than regular Ferocity. Since they're only half-orc, it makes sense for them to not be as strong.

It looks like Elves were actually given Weapon Familiarity twice, judging from the text, as they are proficient with 3 weapons and a racial weapon group. (It counts bows as one weapon.) Although orcs are proficient with 2 weapons and a racial weapon group so it's a little odd.

I think I'll go with both racial weapon groups, the bows, and the greataxe.

Low-Light Vision: 1 RP
Keen Senses: 2 RP
Weapon Familiarity: 2 RP
Dual Minded: 1 RP
Orc Ferocity: 2 RP

That's 8 RP total since the other traits are all 0 RP. Most core races are around 10 RP I believe. Perhaps Multitalented or Quick Reactions would be a good way to fill it out. Both are 2 RP.

Swordtrained might make a good alternate trait, replacing the Weapon Familiarity and Orc Ferocity.

Focused Study could also work, replacing Quick Reactions and Keen Senses.


probably be best to have it +2 to any stat like most half blank half blank races


Those races are half-human, which is where the +2 comes from. These guys aren't human at all.


you could go +2 str, +2 dex and -2 cha, its the only one other then just a flat +2 to one stat that makes sence


Eh, I wouldn't overthink it. In our game there are some elf/orc NPCs. I simply added all elf and orc traits and stats together and gave them a +1 CR adjustment.


That works for an NPC, but I was going for a more PC race.


About the gene compatibility between elves and orcs, I'd instinctively say no, except when you take the Tolkienian view that orcs are horribly mutated elves... if you go from there, anything goes...

about 1/2 elf and 1/2 ork having kids together, why not, but I'd say the kid would likely have human dominant genes or conform to the race of the mother


Heather 540 wrote:

Lose Darkvision, Light Sensitivity, and Elven Magic. Keep Keen Senses, Low-Light Vision, and both Weapon Familiarity traits.

I like Dual Minded better than Elven Immunities for this. Being half-orc would lose them that magical protection, but having to carve out a place for themselves between 2 such vastly different races would make them stubborn.

Orc Ferocity would be better for this than regular Ferocity. Since they're only half-orc, it makes sense for them to not be as strong.

It looks like Elves were actually given Weapon Familiarity twice, judging from the text, as they are proficient with 3 weapons and a racial weapon group. (It counts bows as one weapon.) Although orcs are proficient with 2 weapons and a racial weapon group so it's a little odd.

I think I'll go with both racial weapon groups, the bows, and the greataxe.

Low-Light Vision: 1 RP
Keen Senses: 2 RP
Weapon Familiarity: 2 RP
Dual Minded: 1 RP
Orc Ferocity: 2 RP

That's 8 RP total since the other traits are all 0 RP. Most core races are around 10 RP I believe. Perhaps Multitalented or Quick Reactions would be a good way to fill it out. Both are 2 RP.

Swordtrained might make a good alternate trait, replacing the Weapon Familiarity and Orc Ferocity.

Focused Study could also work, replacing Quick Reactions and Keen Senses.

This. Dual Minded and Keen Senses with both weapon proficiencies. Yes please.

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