How does an alignment of non neutral work on something that logically can only have a neutral alignment?
Philippe Lam wrote:
That wasn't clear at all in your first post. The question should have been written plain view, and not implied. So Secret's question is very plausible.
If you say so.
Also the GM has to justify allowing houserule on classes with opposite alignments. Lots would say, no the player is forbidden to do so.
Sorry, I don't quite understand what you're trying to say? The weird punctuation is throwing me off. Are you saying the DM can disallow houserules?
How are you going to be Antipaladin (Chaotic Evil), with Monk (Lawful) and a Gray Maiden Archetype (story wise Lawful Neutral, or at least Lawful)?
Also what are you really getting out of 2 levels of Monk and 2 levels of Skald other than cheesing Charisma to AC?
Monk for the aforementioned Cha to AC, unarmed strikes, Evasion, bonus feats, potentially other things depending on if I'll take any other archetype(s).Skald for some basic buffing and (as I mentioned) Versatile Performance (for flavor), maybe some other things from archetypes.
I'm making a gestalted 10th level character who is supposed to be a martial with leader-type abilities.
What's your opinion on a feat that would allow the Broodmaster to fuse his Eidolons? The two small ones into a medium one, or if you take the Large/Huge evolution, two mediums into a large, two larges into a huge. The fused Eidolon would simply combine all the statistics and evolutions of the two Eidolons it was fused from. It would take like a full-round action to do it per fusion. Lasts until you dismiss it as a full-round.
Scott Wilhelm wrote:
He's trying to pass himself off as a caster, but not make anyone think he is a caster?
The character pretends to be a caster, for the fun of it, because he can.
So now I'm not really sure what you want. You want to play a fighter but roleplay him as a caster?
More like the character wants to roleplay as a caster.
That doesn't sound so hard: optimize and roleplay!
That's what this thread is for. First I optimize the magic item selection, then I roleplay.
Can you elaborate and elucidate on what you want?
What I want is stated in the first post - suggestions on magic items that will help an otherwise unmagical martial character to pretend he's a caster.
So do you want him using an Ioun stone that gives a +1 caster level, several Pearl's of Power, a Headband and a Ring of Wizardry type items?
Do these even do anything for a noncaster? I am going to give him a Headband of Int for the UMD skill (because he wouldn't have it otherwise).
For the most part the only folks that can question his 'act' are likely casters themselves.
That's okay with him.
I understand that this might be confusing, but I really don't know how else I can make it clearer. And I'm trying. I really am.
The character is dedicated to act as a caster (not specifically arcane, btw). He will only carry and use "caster" items, be it a wizard's robe or a magical ring.
Money is of no concern. As I said, the character is powerful and thus has plenty of wealth.
I'd like to read your suggestions on what magic items would you give a character who is a high level martial who tries to pass himself as a mid level caster, other than wands, scrolls snd staves, of course. To be clear, the character does mot claim to be a caster and won't hide that he's using magic items, but will hide his martial prowess and abilities and will only use magic items.
Ryan Freire wrote:
I'm using my DM screen, of course, and if I don't have it with me, I improvise with whatever's at hand, like a book.
Have the ally summon more allies first?
Can't. Also, not what I'm after.
Only a +1 feels kinda underwhelming to me, but I guess it's better than nothing. I would be willing to completely forgo the ability to do mass buffing if the bonuses were significantly bigger, but honestly it's kinda a good thing I can't, not that it matters that much.
Those of you who insist on realism in your games, are you going to let any human who gets to a 125 ft land speed with the Run feat run on water?
*sigh* Look, I'm well aware about what RAW says. The race(s) I'm talking about don't actually exist (half-orc/half-dwarf and half-orc/half-elf) since technically all half-orcs are always half-human, so RAW doesn't really concern me or this thread. I'm simply asking what age categories would you give to a hypotetical homebrew race of orc/dwarf and orc/elf (preferably borrowing from an existing race).
I guess that could work. Just need to come up with similar kind of job within an orc tribe.
See, I get that, I really do. That doesn't really help me though. Except the bolded part, which is a good suggestion.
What In-Character methods are there to train your Charisma? And to be clear, I don't mean increasing it with magic, but rather the increases that you get every 4 levels (and other nonmagical bonuses).