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There are rules for Social Conflicts that might work better than your homebrew. There's even an additional rules for using them in a trial.


I don't see a reason why an animal couldn't become non-neutral if the change was caused by a curse.


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When we start at 1st level it's only for two reasons:
- to trach a new player the basics
- when it has a reason in-campaign
Otherwise it's 3rd or above, always.


I'd rather take gestalt.


That link gave me a "malicious site" warning.


Secret Wizard wrote:
Big question is whether you plan to intimidate. If so, go for Aura of Cowardice with a 3rd level of Antipally. But honestly that's not that great either.

Not as the main shtick. I would have to sacrifice self-healing from Insinuator. I don't think it's worth it.


Philippe Lam wrote:
That wasn't clear at all in your first post. The question should have been written plain view, and not implied. So Secret's question is very plausible.

If you say so.

Quote:
Also the GM has to justify allowing houserule on classes with opposite alignments. Lots would say, no the player is forbidden to do so.

Sorry, I don't quite understand what you're trying to say? The weird punctuation is throwing me off. Are you saying the DM can disallow houserules?


Secret Wizard wrote:
whats the point of the thread?

What's not clear about the point of the thread? I seek advice regarding the distribution of Skald and Antipaladin levels on a gestalted character. What's confusing you?


SorrySleeping wrote:
How are you going to be Antipaladin (Chaotic Evil), with Monk (Lawful) and a Gray Maiden Archetype (story wise Lawful Neutral, or at least Lawful)?

Houserules.

Quote:
Also what are you really getting out of 2 levels of Monk and 2 levels of Skald other than cheesing Charisma to AC?

Monk for the aforementioned Cha to AC, unarmed strikes, Evasion, bonus feats, potentially other things depending on if I'll take any other archetype(s).

Skald for some basic buffing and (as I mentioned) Versatile Performance (for flavor), maybe some other things from archetypes.


I'm making a gestalted 10th level character who is supposed to be a martial with leader-type abilities.
One side of the gestalt is already set in stone, which is Scaled Fist Unch. Monk 2 / Sister-In-Arms Cavalier 8.
The other side I have a bit of trouble with. I know I want to use Skald and Antipaladin, but I don't know if I should go Skald 2 / Dread Vanguard Antipal. 8 or (Insinuator?) Antipal. 2 / Skald 8. Both options give tempting abilities and bonuses. Also, I'm set on at least 2 levels of both Skald (for Versatile Perform., among other things) and Antipal. (for Unholy Resilience, among other things).
Edit: Almost forgot to mention, the character will be Dex-based and unarmored. He has a good Str; great Dex, Con, Int and Wis; awesome Cha.


Hm. What about Druid spells instead?


I'm thinking about allowing Orc Shamans to add Witch spells to their Shaman spell lists, just like Half-Orcs add Cleric spells.
Opinions?


avr wrote:
I can't see how your later shots would catch up with your earlier shots to redirect them so - IMO - this would be impossible, as in the FAQ quote.

Uh, by that logic the ability wouldn't even work since hitting your ally's projectile (in a way that would be beneficial) is also impossible.


Versatile Performance?


Bard's/Skald's Versatile Performance, acquired with a 2 level dip or with VMC at 11th level, lets you do that. Therefore I would not allow it (totally ignoring the fact that acting and bluffing are very much different from eachother).


What's your opinion on a feat that would allow the Broodmaster to fuse his Eidolons? The two small ones into a medium one, or if you take the Large/Huge evolution, two mediums into a large, two larges into a huge. The fused Eidolon would simply combine all the statistics and evolutions of the two Eidolons it was fused from. It would take like a full-round action to do it per fusion. Lasts until you dismiss it as a full-round.
Would that be too strong for a feat?


Does Larry Laffer count?


Are there any magic items that you think a caster should have, which can also be used by a noncaster?


Scott Wilhelm wrote:
He's trying to pass himself off as a caster, but not make anyone think he is a caster?

The character pretends to be a caster, for the fun of it, because he can.

Quote:
So now I'm not really sure what you want. You want to play a fighter but roleplay him as a caster?

More like the character wants to roleplay as a caster.

Quote:
That doesn't sound so hard: optimize and roleplay!

That's what this thread is for. First I optimize the magic item selection, then I roleplay.

Quote:
Can you elaborate and elucidate on what you want?

What I want is stated in the first post - suggestions on magic items that will help an otherwise unmagical martial character to pretend he's a caster.

Kayerloth wrote:
So do you want him using an Ioun stone that gives a +1 caster level, several Pearl's of Power, a Headband and a Ring of Wizardry type items?

Do these even do anything for a noncaster? I am going to give him a Headband of Int for the UMD skill (because he wouldn't have it otherwise).

Quote:
For the most part the only folks that can question his 'act' are likely casters themselves.

That's okay with him.

I understand that this might be confusing, but I really don't know how else I can make it clearer. And I'm trying. I really am.
In simplest terms: a character that isn't a caster (very far from it in fact) wants to "be" a caster, or at least as close to it as vast amounts of disposable wealth can bring him. And before anyone suggests it, no, he can't/won't actually become a caster.


The character is dedicated to act as a caster (not specifically arcane, btw). He will only carry and use "caster" items, be it a wizard's robe or a magical ring.
And, again, the point isn't to fool others into thinking the character is casting spells, so do not worry about disguising his item casting as regular casting.
If you're thinking "what's the point of this", I can only answer, there are story reasons.


Money is of no concern. As I said, the character is powerful and thus has plenty of wealth.
I'm looking only for advice on magic items.
Also, since there seems to be a misunderstanding, I'll repeat, the character doesn't claim to be a caster. He only "pretends" to be one. It is of no consequence if someone will see that he's not.


I'd like to read your suggestions on what magic items would you give a character who is a high level martial who tries to pass himself as a mid level caster, other than wands, scrolls snd staves, of course. To be clear, the character does mot claim to be a caster and won't hide that he's using magic items, but will hide his martial prowess and abilities and will only use magic items.


Ryan Freire wrote:
Anarchy_Kanya wrote:
Normally DMs at our table are asked to not fudge and roll openly. But if the DM insists on fudging and does it behind a screen, than I'll just whip out my own screen and do the same (as a player, if that wasn't clear).

Must have missed the "player screen"

You have a link to the pathfinder player screen?

I'm using my DM screen, of course, and if I don't have it with me, I improvise with whatever's at hand, like a book.


Normally DMs at our table are asked to not fudge and roll openly. But if the DM insists on fudging and does it behind a screen, than I'll just whip out my own screen and do the same (as a player, if that wasn't clear).


blahpers wrote:
Have the ally summon more allies first?

Can't. Also, not what I'm after.

Nyerkh wrote:

Some archetypes do that.

It's a big part of what makes a Lotus Geisha, for example : the possibility to target a single target, both with beneficial and hostile performances for increased benefits, without losing access to the normal versions.

I believe there's at least another one but I can't remember which one it is.

Only a +1 feels kinda underwhelming to me, but I guess it's better than nothing. I would be willing to completely forgo the ability to do mass buffing if the bonuses were significantly bigger, but honestly it's kinda a good thing I can't, not that it matters that much.


An ally other than the Bard himself?


Re: difficult terrain:
Dragon Style might help.


As the title says.


I wouldn't be asking if it wasn't important.


*sigh* Look, I'm well aware about what RAW says. The race(s) I'm talking about don't actually exist (half-orc/half-dwarf and half-orc/half-elf) since technically all half-orcs are always half-human, so RAW doesn't really concern me or this thread. I'm simply asking what age categories would you give to a hypotetical homebrew race of orc/dwarf and orc/elf (preferably borrowing from an existing race).


What age categories would you give to a half-orc whose father was an elf/a dwarf?


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Superman lost a boxing match with Muhammad Ali.


http://www.d20pfsrd.com/Classes/character-advancement/#Summoner


That should work wonderfully. Thank you.


What if you don't have a whip? Is there some way to use something else as a whip?


Is there some way for a character to be able to disarm/steal an enemy's weapon at range (up to 10-20 ft.), using something like a string or ribbon (or whatever), and bring the weapon to yourself?


Well, I was gonna do that thing you do when you play Pathfinder, you know, roleplay the character's training.
Generally I enjoy the "game" part a bit more the "roleplay" part, but I'm trying to get more into it.


Doompatrol wrote:
Anarchy_Kanya wrote:
Wouldn't that be more appropriate for training social skills? To be clear, I'm asking about Charisma, not skills. And yes, I do realize that greatly limits available options. That's why I'm stumped.
Working as a host or a job that makes an effort to deal with people would improve both, but if you aren't increasing your diplomacy you could say your general demeanor changes becoming a more sociable person (charisma) but you never remember or pick up the ability to make a conscious effort to win people over (diplomacy)

I guess that could work. Just need to come up with similar kind of job within an orc tribe.


Adjoint wrote:

As VRMH says, I see it not as a result of of some specific training, but of a slow development that from time to time warrants the increase in the numerical value of an ability score.

For Charisma it may be a reflection of the character trying to be more decisive, or gradually improving their body language etc. It doesn't even have to be something they do consciously.

See, I get that, I really do. That doesn't really help me though. Except the bolded part, which is a good suggestion.


I meant the Skills like Diplomacy or Bluff. You can relatively easily imagine the fluff of training those. It's way harder for Charisma.


Wouldn't that be more appropriate for training social skills? To be clear, I'm asking about Charisma, not skills. And yes, I do realize that greatly limits available options. That's why I'm stumped.


Anarchy_Kanya wrote:
I know I could simply fluff it as improving naturally with time and experience, but I have a story reason that requires a character to actively work on their Charisma getting better.


Yes, but the question is, HOW do you improve them?


What In-Character methods are there to train your Charisma? And to be clear, I don't mean increasing it with magic, but rather the increases that you get every 4 levels (and other nonmagical bonuses).
I know I could simply fluff it as improving naturally with time and experience, but I have a story reason that requires a character to actively work on their Charisma getting better. And to be clear again, I mean CHARISMA, not just social skills.


But when I think about it, it also makes sense for the reverse to be true. So, in the end, I have no idea.


In my opinion the only relevance between physical beauty and Charisma is that beautiful people are more likely to have a better Charisma.


Crossbow vs Bow.


My villain's monologue actually provided bonuses to his minions, he just stood behind a decent number of mooks and let them do the fighting.


There already is a Mute Oracle curse, but it's not complete and it's in an AP on an NPC Oracle.


My answer was removed? Okay. *shrugs*

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