
The Shaman |

Ehhh, tankiness is hard to quantify in Pathfinder as there aren´t very solid "taunt" or other control mechanics outside of spells, and you usually don´t want to be casting those on the "frontline".
I would give the paladin a nod because of their great defense vs magic, quick action self-heal and better combat ability. Clerics and oracles can certainly do a decent job later on, though, and warpriests deserve a mention for the combination of feats, spellcasting and fervor-empowered self-buffs.

Atalius |

As a cleric it MAY be possible to be more survivable but as others are saying, the paladin makes a better "Tank" character.
Indeed when I say tankiness, I do refer to survivability. Spells like debilitating portent, defending bone, freedom of movement, among many others are great tools in sustaining long term punishment on the frontline. I am surprised with all the Paladin nods.

Atalius |

Paladin. Bigger hit die, better saves, access to heavy armor, and swift action self-healing. In addition, being a full-BAB class with an extremely strong offensive kit against evil enemies makes them generally threatening enough to warrant paying full attention to them.
indeed, well said I agree with everything except the heavy armor thing being a big issue. A cleric has many tricks up his sleeve in terms of defense,such as mirror image (deception subdomain) not sure if the Paladin has anything as good for avoiding enemy attacks. A cleric player may say, I touch of madness my enemy and then plane shift them, gg no-re.

PossibleCabbage |
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I think it depends on what you mean by "tank".
If it's just "a combatant that is extremely difficult to disable" (i.e. "what I think of when I hear 'tank' and context makes it clear we're not talking about a piece of ordnance) then it's the paladin hands down- bigger HD, better AC, higher saves, efficient self-healing, relevant immunities. Cleric's perhaps more threatening with the various spells they can bring to bear, but "hard to kill" is the raison d' être of the Paladin.
If it's something that requires me to have played an MMO at some point to understand, I cannot help you.

lemeres |

Ehhh, tankiness is hard to quantify in Pathfinder as there aren´t very solid "taunt" or other control mechanics outside of spells, and you usually don´t want to be casting those on the "frontline".
I would give the paladin a nod because of their great defense vs magic, quick action self-heal and better combat ability. Clerics and oracles can certainly do a decent job later on, though, and warpriests deserve a mention for the combination of feats, spellcasting and fervor-empowered self-buffs.
I would say that tank is more of a secondary character job, which mostly just serves to "let you live long enough to fulfill your other jobs".
For example- if the entire party is hit with a Save or Suck effect, and you are the only one with a high enough save to avoid it... that is a serious advantage and everyone is going to rely on you to save their rear ends.
Paladins have fantastic damage against a lot of important enemies, and they can do various types of healing through lay on hands and spells. So they are fantastic in my example scenario
Clerics are better at general healing and they have access to a lot of other spells, but they are not as sturdy. still fairly tanky in the will save though (good will+casting stat).

The Shaman |

Xexyz wrote:Paladin. Bigger hit die, better saves, access to heavy armor, and swift action self-healing. In addition, being a full-BAB class with an extremely strong offensive kit against evil enemies makes them generally threatening enough to warrant paying full attention to them.indeed, well said I agree with everything except the heavy armor thing being a big issue. A cleric player may say, I touch of madness my enemy and then plane shift them, gg no-re.
You can say that, but against enemies with good threat range and powerful attacks, relying on casting 2 spells in the middle of a combat is not always a good idea. In fact, frontline characters ideally try not to rely on spellcasting during combat in the early levels: defensive casting is unreliable, and AoOs hurt when you have a d8 hit die.
Now, at high levels, few things beat a full caster, but that´s at higher levels. A paladin is a very decent tank from level 2 on, when they get a big save boost and self-heal.

Cavall |
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For me Samurai is the best tank, yojimbo even better.
But if the two choices? Paladin. Heavy armour without feat investment, swift action lay on heals self healing and amazing saves, combined with a higher CMD than a cleric (surprised that no one mentioned this) means harder to knock down or grapple or just generally hinder. Add in a healthy hit point total and a way to trip or knock around others plus smite giving an A.C. bonus.. there's a top tier for the title of Tank.

Atalius |

For me Samurai is the best tank, yojimbo even better.
But if the two choices? Paladin. Heavy armour without feat investment, swift action lay on heals self healing and amazing saves, combined with a higher CMD than a cleric (surprised that no one mentioned this) means harder to knock down or grapple or just generally hinder. Add in a healthy hit point total and a way to trip or knock around others plus smite giving an A.C. bonus.. there's a top tier for the title of Tank.
Indeed, very valid point, well said. Athough CMD not a big issue for Cleric FoM will take care of that, infact this is superior than even the Paladin in this regard. Cleric probably significantly more difficult to hit with the array of defensive spells they have at there disposal, shield of darkness and the list goes on and on. I'm no expert, but one thing I've picked up from these forums is miss chance is better than a high AC, the cleric has both.

blahpers |

Paladin probably is better but you have to be careful not to be TOO good at surviving.
If your AC is unhittable, and you don't pose a threat otherwise enemies could just ignore you since they're not forced to attack you.
Dealing solid damage is important to get enemies to come after you. Be scary!
Fortunately, paladins are usually threats as well, what with the smiting and such. (Offer void against froghemoths and the like.)

Atalius |

MageHunter wrote:Fortunately, paladins are usually threats as well, what with the smiting and such. (Offer void against froghemoths and the like.)Paladin probably is better but you have to be careful not to be TOO good at surviving.
If your AC is unhittable, and you don't pose a threat otherwise enemies could just ignore you since they're not forced to attack you.
Dealing solid damage is important to get enemies to come after you. Be scary!
Greetings blahpers are paladins any more of a threat then a cleric?

blahpers |

blahpers wrote:Greetings blahpers are paladins any more of a threat then a cleric?MageHunter wrote:Fortunately, paladins are usually threats as well, what with the smiting and such. (Offer void against froghemoths and the like.)Paladin probably is better but you have to be careful not to be TOO good at surviving.
If your AC is unhittable, and you don't pose a threat otherwise enemies could just ignore you since they're not forced to attack you.
Dealing solid damage is important to get enemies to come after you. Be scary!
Depends on the paladin and the cleric.

lemeres |
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Atalius wrote:Depends on the paladin and the cleric.blahpers wrote:Greetings blahpers are paladins any more of a threat then a cleric?MageHunter wrote:Fortunately, paladins are usually threats as well, what with the smiting and such. (Offer void against froghemoths and the like.)Paladin probably is better but you have to be careful not to be TOO good at surviving.
If your AC is unhittable, and you don't pose a threat otherwise enemies could just ignore you since they're not forced to attack you.
Dealing solid damage is important to get enemies to come after you. Be scary!
And the enemy.
If you are an evil dragon, lich, or demon, and the paladin is in full attack range... paladin by a mile.

Atalius |

blahpers wrote:Atalius wrote:Depends on the paladin and the cleric.blahpers wrote:Greetings blahpers are paladins any more of a threat then a cleric?MageHunter wrote:Fortunately, paladins are usually threats as well, what with the smiting and such. (Offer void against froghemoths and the like.)Paladin probably is better but you have to be careful not to be TOO good at surviving.
If your AC is unhittable, and you don't pose a threat otherwise enemies could just ignore you since they're not forced to attack you.
Dealing solid damage is important to get enemies to come after you. Be scary!
And the enemy.
If you are an evil dragon, lich, or demon, and the paladin is in full attack range... paladin by a mile.
hmm, no love for the Cleric on this thread at all. Any positive things about the Cleric? does that mean the cleric is better than everything cept evil dragons, liches and demons?

PossibleCabbage |

hmm, no love for the Cleric on this thread at all. Any positive things about the Cleric? does that mean the cleric is better than everything cept evil dragons, liches and demons?
Cleric is a perfectly functional and indeed strong, if boring, class.
It's just that "d8 HD, 3/4 BAB, medium armor, (probably) no good weapon proficiencies, standard action self-healing" does not make you a natural "toughest thing on the frontlines". It's not like you die instantly if you end up there, but it isn't necessarily where you should gravitate to.
A standard "front-line cleric" picks up a longspear (or other reach weapon they are proficient in) and makes AoOs against anybody who gets up close/moves by. By doing this you can safely use standard actions to cast spells, and still make attacks. Reach Clerics can be very strong characters, but they don't scream "tank."

RealAlchemy |
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I will second the recommendation on warpriest. Fervor up some self-buffs, bring up sacred weapon/sacred armor, and start wrecking face with your focus weapon. If you can get fire and protection blessings (I have not searched out deities yet to see which ones will give these) your enemies will probably not be able to afford to ignore you, but also have trouble hitting you.

Atalius |

Atalius wrote:hmm, no love for the Cleric on this thread at all. Any positive things about the Cleric? does that mean the cleric is better than everything cept evil dragons, liches and demons?Cleric is a perfectly functional and indeed strong, if boring, class.
It's just that "d8 HD, 3/4 BAB, medium armor, (probably) no good weapon proficiencies, standard action self-healing" does not make you a natural "toughest thing on the frontlines". It's not like you die instantly if you end up there, but it isn't necessarily where you should gravitate to.
A standard "front-line cleric" picks up a longspear (or other reach weapon they are proficient in) and makes AoOs against anybody who gets up close/moves by. By doing this you can safely use standard actions to cast spells, and still make attacks. Reach Clerics can be very strong characters, but they don't scream "tank."
I see, very insightful I didn't know that. How about a Bad Touch Cleric?

lemeres |
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hmm, no love for the Cleric on this thread at all. Any positive things about the Cleric? does that mean the cleric is better than everything cept evil dragons, liches and demons?
It can be.
The paladin is threatening when it is on you because it is hard to shake off- he self heals as a swift action (so hitting him doesn't work too well), and he has fantastic saves/immunities so you don't have much hope to use casting ton get rid of him.
Paladins are the prime example of what a tank is in pathfinder- he is just really good at taking everything to the face. They then add on a mechanic so that is a really, really big problem for you- such as smite carving out huge portions of your health if you an evil thing (and likely a boss character of the campaign).
Clerics.... are 9 level casters. Their list includes things that are fantastic, even if they are more melee focused (ie- minimal casting stat)- buffs and summoning. Reach clerics are taken as an example of a build that can do a 'one man party', since they can just summon up some back up and then they just gang up on the enemy.
The cleric isn't as good at eating hits to the face. But it doesn't need to be, since it has its own toys to play with.

Slim Jim |

Chess Pwn wrote:As a cleric it MAY be possible to be more survivable but as others are saying, the paladin makes a better "Tank" character.Indeed when I say tankiness, I do refer to survivability. Spells like debilitating portent, defending bone, freedom of movement, among many others are great tools in sustaining long term punishment on the frontline. I am surprised with all the Paladin nods.
Because those all require actions after the battle has already begun.
-- If there's one thing the BBEGs love to do, it's target a spellcaster in the surprise round for a heap-ton of overwhelming raw damage (but have one archer hang back with a readied-action should the target attempt a spell).
Paladins are also straight up immune to a lot of things that a cleric will be sweating a save to make. In particular, they usually make their reflex save.

DarkPhoenixx |

Cavall wrote:Indeed, very valid point, well said. Athough CMD not a big issue for Cleric FoM will take care of that, infact this is superior than even the Paladin in this regard. Cleric probably significantly more difficult to hit with the array of defensive spells they have at there disposal, shield of darkness and the list goes on and on. I'm no expert, but one thing I've picked up from these forums is miss chance is better than a high AC, the cleric has both.For me Samurai is the best tank, yojimbo even better.
But if the two choices? Paladin. Heavy armour without feat investment, swift action lay on heals self healing and amazing saves, combined with a higher CMD than a cleric (surprised that no one mentioned this) means harder to knock down or grapple or just generally hinder. Add in a healthy hit point total and a way to trip or knock around others plus smite giving an A.C. bonus.. there's a top tier for the title of Tank.
Difference is that paladin always have his CMD and saves, while cleric need to cast spells. Fully buffed cleric is better, but by the time you finish buffing yourself either enemies or your allies will be dead. FoM is not as bad, you get it at 7th so 70 min may be enough to finish your dungeon raid if you cast it at the gate, but that is most favourable conditions. You can build a cleric that will be better tank than paladin, but in general pala is more suitable. If you want to play cleric i would suggest you to do so.

Moonheart |
Comparing the Paladin and the Cleric for a front line tank, which of these two makes a better tank when spec'd to do so.
As many have answered, all depend how you build them... but the Paladin is actualy a truly better basis to tank.
1- Paladin as insane saves, and after a few levels, spell damage become truly dangerous and cannot be stopped with your armor.
2- Paladin has a way better action economy to tank than a cleric. Everything a cleric will do to keep himself and the others alive will cost his standard action... while the paladin can protect the others with his auras which cost nothing, and heal himself with Lay on Hands for a swift action.
3- Paladin is more threatening. And don't forget we're not in a MMO: there is nothing like proof-failing MMO taunts in that game. So, to tank, you need to be targeted and to be targeted, you need to be a seen as one of the highest threats in the party.
4- Archetypes. There is no "tanking" archetypes for the Cleric, there is several for the Paladin
Personnaly, I don't even see how a Cleric can compete on the tanking field with a Elf Paladin with Fey Foundling and Greater Mercy... and which after that just focus on doing damage.
And it could not be the best tanking combo a Paladin can do. I did a Paladin tank that gives +10 AC to any adjacent ally and take the first hit they recieve on himself each round.
Even if you truly want to also be able to heal on top of tanking, you can do an Hospitalier Paladin tank. Best of two worlds.

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My life oracle is a terrifying tank. He burst heals to the extent that things have to focus me or nothing will ever drop. But I can single target heal myself absurdly well. The only character I've had fall in lava and just stay in it because it wasn't that bad. At higher levels I was able to get to stats to wear plate and a shield, but for a while I was hangin around w/ a 11 AC and would get hit by everything.

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PossibleCabbage wrote:I see, very insightful I didn't know that. How about a Bad Touch Cleric?Atalius wrote:hmm, no love for the Cleric on this thread at all. Any positive things about the Cleric? does that mean the cleric is better than everything cept evil dragons, liches and demons?Cleric is a perfectly functional and indeed strong, if boring, class.
It's just that "d8 HD, 3/4 BAB, medium armor, (probably) no good weapon proficiencies, standard action self-healing" does not make you a natural "toughest thing on the frontlines". It's not like you die instantly if you end up there, but it isn't necessarily where you should gravitate to.
A standard "front-line cleric" picks up a longspear (or other reach weapon they are proficient in) and makes AoOs against anybody who gets up close/moves by. By doing this you can safely use standard actions to cast spells, and still make attacks. Reach Clerics can be very strong characters, but they don't scream "tank."
Dude, we know you're going to play a bad touch Cleric. You've started 3 threads in the last few days about it. But no, a bad touch Cleric can be powerful, very useful to the allied caster and annoying to the GM, but it's no tank.
If you want a tank, better go Paladin or, eventually, Oradin.

Moonheart |
Let me throw a bit of common knowledge regarding "tanks" in Pathfinder:
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The main problem to do a "tank" in that game is that role never existed in the form many players are thinking about in the first place.
Most people think to the "tank" role in Pathfinder as something similar to the "tank" role in MMOGs, when there is a vital mechanic missing to perform the role this way: the aggro management.
In MMOG, tanks have powers that allow them to control WHO the ennemies will focus their attacks on.
Often called "taunts", those powers treat ennemies likes stupid being that will strike continuously the character that provocate them, even if any intelligent being will understand that as long they don't drop the ennemy party healer, they will never win.
Ennemies in Pathfinder are more intelligent because there is an human intelligence behind them: the DM.
A DM that will not focus the most armored, highest saving throws, highest hp count character unless he feels he's tacticaly forced to do it...
Long story short: Unlike in MMO, foes in Pathfinder are not scripted IA designed to allow the "tank" role to exist in the first place.
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So, one VITAL aspect of a tank in Pathfinder is how he will deal with INTELLIGENT foes.
1- An intelligent opponent will try ambush you, like saying "send someone to negotiate with us", just to get an easy kill
=> The paladin features both all the face skills as class skills, a high charisma and good defenses scores in almost... no, literaly in everything
2- An intelligent opponent will try to get past the thoughest character to hit the more fail but also more damaging ones who try to stay in his back.
=> The paladin AoO hits harder than the cleric ones, due to higher STR, higher BAB and native damaging abilities
=> The paladin auras increase the defense of allies against ranged spells
3- An intelligent opponent that sees he cannot get past that thoughest character will try to disable him with a "save or suck" effect
=> The paladin is natively immune to a LOT of things, like fear
=> Even against the things he's not immune to, the paladin is the class with the highest average saves of all the game
=> The paladin is not the party healer, so even if you disable him by pure luck, the healer is going to cure him at his initiative turn
And more: if ever someone succeed to get past him, the paladin can charge the enemy caster to punish the melee to leave him unguarded, because, you know, he can hit him hard, and still heal himself in the same turn anyway.
So... yes, you can make a Cleric tank.
But honeslty, and INTELLIGENT foe will get rid of a Cleric tank a lot more easily than an Paladin tank.
The paladin is the most tenacious class of all the game. He's litteraly the guy who would always be the last one standing if he was not always on duty to try to save the others.

Moonheart |
I thought I should add something here, because there is a last and very important factor... which is IN FAVOR of the cleric tank
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For the little story, the only game I saw a Cleric in the "tank" role, my DM told me one day, after the game session: "I could have crushed him any time due to all the blindspots a cleric has... but I had to refrain myself to act too intelligently to not straight wipe you"
Basicaly, it's a well-known tendancy of most DM to not abuse of the blindspots they see in the player party.
For exemple, if a party has no one able to deal with traps, most DMs will refrain to put truly deadly traps on the way...
And if a party has no channeling healer, the DM will refrain to put 3 fights in the same day...
And if a party has some people needing to have some special items to make their build work (like an Agile Amulet), the DM will refrain to make the full catalog of wonderous items difficult to access...
And so on...
So, basicaly, yes, a Cleric tank is, theoricaly, easier to get rid of... but that's PRECISELY WHY, with most DMs, the Cleric tank can become so strong: because the DM will not have the guts to just kill him by using its evident weaknesses.
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All in one, with that kind of DM, the Cleric tank will, by way of consequences, be a strongest tank than the Paladin one... not because of its true ability to tank, but just because he puts the DM role in check: the goal of a DM is for everyone to have fun, so he's litteraly annoyed when you give him a "I win" button he can press on anytime...
The main reason why roleplaying game include a combat system is, in fact, because this system relieve the DM from the hard decision of if the party characters should be killed or not.
The DM select a difficulty according to the situation or the recklessness of the players, and then, let things resolve impartialy through the rolls.
If the player characters dies, then, it's bad luck, or misplay from the players themselves... but it's not "his fault"
But when you give that blatant "I win" button to the DM, you suddently take his consciousness in hostage: either he holds back, unlogicaly making the intelligent opponents oblivious of an evident way to crush their ennemies... or he decide, by himself, to cause the death of all the players characters.
You can test it if you're wicked enough: Just say your DM "we're going to make a 4 rogues party", and look at his face...
Then, if he accept, you'll see that, suddently and strangely, everything in the campaign can be solved without a healer, a tank and a caster.
Except if the DM is even more wicked than you... then you'll be all dead at the first session

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I can offer one cleric build that can out tank a paladin, maybe.
Separatist cleric: domains are feather and eagle.
The animal companion has the bodyguard feats (and or the archtype), the familiar has the protector archtype. Very few builds bring this much hp to the table. You can boost other players ac, and take damage for them (in harms way, shield other).
It is not traditional tanking this is modern day wireless tanking and it makes channeling a much more effective strategy.

Melkiador |
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I feel like the cleric would generate more "aggro" than the paladin. Intelligent enemies will want to get rid of the healer first, as otherwise, they are just hitting a wall of unending hit points. Life tanking is when you maximize your healing and defense abilties, so that it's pointless to attack anyone other than the healer. The cleric also has the shield other spell, so that even when he isn't being attacked, he can protect his allies from most attacks.

Matthew Downie |

To answer the original question: A Paladin is a good tank by default. It's hard to make one who can't fulfil that role, to the extent that role exists. (Which depends a lot on how many 5 foot wide corridors there are in your adventures.)
A Cleric can potentially be a good tank. Like most full casters, you can fulfil just about any role if you focus on it.

Melkiador |

Melkiador wrote:I feel like the cleric would generate more "aggro" than the paladin. Intelligent enemies will want to get rid of the healer first, as otherwise, they are just hitting a wall of unending hit points.That kind of overstates the amount of healing the average cleric puts out.
The average cleric, sure. But I assumed we were min-maxing here. Honestly, I prefer the spirit guide double life oracle for this, but the cleric can serve about as well. You need Fey Foundling, Selective Channel and Quick Channel. Extra Channel and Reactive Healing are also nice additions.

Moonheart |
I feel like the cleric would generate more "aggro" than the paladin. Intelligent enemies will want to get rid of the healer first, as otherwise, they are just hitting a wall of unending hit points.
How is it intelligent to target a healer confident enough about his defense that he steps in the frontline?
What would be intelligent is to target the guy with the lowest defense to take him down fast, striking him until he's truly dead (and not just dying or unconscious: too easy to heal), or use suck and save spells that don't give a damn to how much you can heal per round, or just shut down your spellcasting with something like a silence spell.
You know, all those kinds of things where it's so good to have a paladin as a tank, with his insane saves, immunities, auras, and high DPS AoO...

Moonheart |
That's the whole problem: you do not expect the unexpected, which is precisely what the world of pathfinder is about.
What happens the day you cross in a cave a magical beast with a petrifying gaze attack without expecting it?
The paladin is safe because he just have an insane fortitude throw, and he's backed put by the backline spellcasters, while, you get petrified, deprivating the party from both the healer and the tank in one blow.
That's just an exemple, but there are TONS of possible situation where damage recieved by the healer is the very very very very last of concerns in a battle.

Melkiador |
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Unless you are playing with an outrageous stat system, the paladin's saves aren't incredibly higher than the cleric. The cleric will even likely have a higher will save than the paladin, as the cleric will be pushing wisdom while the paladin ignores it.
And I never said the cleric tank shouldn't have a backup healer. He should be assumed to have the same access to support that the paladin does.

Atalius |

Atalius wrote:Difference is that paladin always have his CMD and saves, while cleric need to cast spells. Fully buffed cleric is better, but by the time you finish buffing yourself either enemies or your allies will be dead. FoM is not as bad, you get it at 7th so 70 min may be enough to finish your dungeon raid if you cast it at the gate, but that is most favourable conditions. You can build a cleric that will be better tank than paladin, but in general pala is more suitable. If you want to play cleric i would suggest you to do so.Cavall wrote:Indeed, very valid point, well said. Athough CMD not a big issue for Cleric FoM will take care of that, infact this is superior than even the Paladin in this regard. Cleric probably significantly more difficult to hit with the array of defensive spells they have at there disposal, shield of darkness and the list goes on and on. I'm no expert, but one thing I've picked up from these forums is miss chance is better than a high AC, the cleric has both.For me Samurai is the best tank, yojimbo even better.
But if the two choices? Paladin. Heavy armour without feat investment, swift action lay on heals self healing and amazing saves, combined with a higher CMD than a cleric (surprised that no one mentioned this) means harder to knock down or grapple or just generally hinder. Add in a healthy hit point total and a way to trip or knock around others plus smite giving an A.C. bonus.. there's a top tier for the title of Tank.
Ahh yes, this is what I had in mind nice post! Long term buffs of FoM, extend on the mirror image will last pretty long, defending bone is all day etc. Even partiaoly buffed it sounds like its hard to go against this character.

Thebazilly |

Matthew Downie |
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Like most things involving prepared full casters, preparation is key. If a competent cleric has time to buff, and their adventuring day isn't too long, they can handle the tanking role.
If you're a bit careless, or dealing with a GM throwing unpredictable things at you, the paladin will still be a good tank.