Nettah wrote:Darksol the Painbringer wrote:Well the mechanical benefit is good for boosting your bard songs, so I think it's relevant. The issue is if you could replace a two-hand instrument with a one-hand instrument there is only disadvantages to use a two-handed one.Nettah wrote:I prefer to keep the instruments two-handed for balance reasons as well as the factor that more or less every instrument needs two hands to play or play optimally.
Not necessarily. If a character can perform Somatic components with an occupied hand, then I think numerous instruments likewise can be done the same, and numerous examples have been given.
I mean, sure, balance reasons is a thing, but there needs to be more of a reason to use the instruments besides a whole minor scaling bonus to Performance that can't reasonably be expected to have much use. If we had some feat synergy to work with, I'd consider it fair, but we have none of that.
The bonus there isn't relevant for it to matter since the DC scales. Being 5-15% more likely to succeed or critically succeed is not really worth what you can potentially do with your hands.
Keeping with the current theme, +1 per hand per item quality seems fair. So a two-handed expert gives +2 compared to +1. And since Perform is so limited in use, it's not game-breaking to make it work that way.
Absolutely well said.