Pirate Rob wrote:
Very interesting build, I wanted my spells to still be viable that's why I didn't tank the Wisdom, originally my plan was to also tank Wisdom but then I did find some spells on the Divine list I liked. Harm in particular being a single action with my melee weapon was a nice damage increase vs a boss. Other spells like Flame Strike are nice vs a bunch of mooks and the likelyhood of landing is not too bad at all.
I would say no. The polymorph trait specifies that you cannot speak and Righteous Might says the special attack with a righteous armament version of your favored weapon is the only attack you can use. So I think the intent is you still can't use spells but you may be able to rule that spells with only somatic or material components that don't have the attack trait can be used (though I'm not sure if there are any).
Correct can't speak, questionable whether I would be able to perform Somatic component action spells ie. Single action heal/harm. Harm Infact does not have the attack trait, but not sure what the official word here is.
Pirate Rob wrote:
I couldn't find your attribute allocation?
Hmm my Cleric has fighter dedication. Right but how likely is the barbarian to land on his turn? Comparing a Warpriest to a martial seems like a fair comparison.
Indeed it is an alpha strike (15D10+6 damage). The fact that the Harms don't suffer MAP and the attack would be without penalty so the likelyhood of landing is not bad. Does the barbarian or Fighter have an alpha strike beyond this one?
I was thinking, instead of the 12 Dex could I have 10 Dex and 12 Con? I would then at level 1 pick up Heavy Armor proficiency (instead of improved initiative), does that work?
I have completed my Cleric of Urgathoa build thanks to the help of several different people on the forums here, thanks a lot! Just had a couple questions playing a lawful evil Cleric can I heal my allies? Am i allowed to use Breathe of Life to save their life if need be? Are there any other major things I need to avoid besides:
-Deny your appetites, destroy undead, sacrifice your life.
Thanks for the advice guys, appreciate it!
Sweet! Ya evil spooky kind for the win! We have much to discuss!
Ya good idea, I could Trip then when he tries to get up I get the AOO to try to Crit. Is the enemy still flat footed on his way up from prone?
Would this disease be considered an affliction? I believe it would. If so would you recommend Take It's Course? It would require me to get both domain powers though.
Wait a minute! Wouldn't for Overstuff if the enemy is successful at the save, if the enemy spent an action to remove the sickness (interact action?) Wouldn't that provoke an AOO?
Anyone have any experience with Goblin Pox? My deity offers it as a first level spell, is this spell viable for my melee Warpriest? Or is this a spell you would pass on? I like the debuff aspect of this spell in particular, it helps me land my attacks with a bit more accuracy but not sure if it's worth the two action cost and being a fort save is unfortunate. One last thing I wanted to ask is this spell better than Overstuff? Lastly is Sickened considered an affliction or a poison?
Overstuff Focus 1
Huge amounts of food and drink fill the target. It receives a full meal's worth of nourishment and must attempt a Fortitude save.
A target sickened by this spell takes a –10-foot status penalty to its Speed until it's no longer sickened.
Critical Success: The target is unaffected.
Ohhh ya forgot about the armor, so I should get medium armor prof and sport some breast plate at some point?
Interesting I never considered Channel Smite but it seems so risky, I can lose a Harm if I miss on my attack roll? So if I use Castdown+Channel Smite and I miss with the attack roll everything fails?
So I have to spend two feats to get that extra 1D4 damage since I'm a follower of Urgathoa? :O
I guess that is better than just +1 bonus, so ya makes sense I guess. It would really be worth it if I was a different deity though.
Thanks Hammerjack. The news was not encouraging but very helpful!
Hmm, I think I'm more single target focused but I'm open to the 3 action version. Just trying to make the best Cleric of Urgathoa I can. It just seems whatever level 2 and 4 class feats I grab they are not going to be as good as AOO. That AOO extra attack is just so powerful when you have Castdown. Is there a different race I could play to reach that Dex 14 requirement or is the best way to lower Str to a measly 14?
Then would I basically have a 14 Str to start? Ya I would basically start with 2 Harms a day which would be used against the big bad, and one or two level one spell slots on a couple more Harms if really needed.
I guess also in a round at lvl 12 if I didn't want to use Castdown for whatever reason, I could cast Harm twice and attack also for a potential 15D10+6 damage.
I'm trying to build a Warpriest of Urgathoa. I went with Urgathoa because I would like to use the Scythe for its solid damage and its ability to trip whenever I'm not using Harming Font to knock my enemies Prone with Castdown. I'm confused as to what my 3 main skills should be, In this build I took Intimidate, Medicine and Athletics, Here's what I have tell me what you would change.
Human Cleric of Urgathoa
Is there anyway to get Fighter dedication at level 2/4 for the AOO? I need 14 Dex somehow, I would love to get it because my character can Castdown the enemy with Harming Font and spend my third action making an attack with the scythe. Two things I truly wish this character had were access to the spell Haste and AOO.
At level 12 he will likely be dealing 3D10+4 damage (+5 only with Emblazon Armament) and his Harming Font will deal 6D10 damage. So a sample round vs a boss would be:
1st action: Castdown
Total potential damage 9D10+4. I have no idea whether this is a small amount of damage compared to fighters and barbarians, an average amount of damage or a very good amount of damage at this level, maybe someone can chime in?
Thanks for all your help friends, I'm really hoping this character can be much more than just viable, with your help I feel it certainly could be.
On a failed save it says the enemy is afflicted for 1 round, does that mean the spell ends automatically after 1 round without a save? Or does that mean after 1 round the enemy gets a saving throw to try and cure itself otherwise it will go on for another round until they successfully save.
The Might Domains Athletic Rush, would the +2 status bonus to Athletics checks apply to attempting to Trip my enemy if I used the ability during the same round. From reading the description is sounds as if it wouldn't because it only applies to the actual moving phase?
Interesting analysis, I like that stat array. Ideally I'd like to play a Warpriest who can deal damage but also occasionally be able to knock enemies prone whether that be through there weapon via Athletics or through Harm Castdown? I imagine that could certainly work with an 18 Wis. It seems like Harm with Castdown could be an extremely reliable way to knock a boss prone as long as they don't critically succeed which they likely won't with an 18 Wis.
Really cool breakdown, can the damage from Tiger stance be comparable to a barbarians or a fighters? I mock built a mountain stance monk and he was quite good, wondering if the Tiger stance Monk has potential to put up some serious deeps.