Repercussions of July 18 armor pricing FAQ


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1/5

Abraham Z. wrote:
As I said upthread, it shouldn't be easy for a companion to have a cheaper and better AC than a PC.

You're saying that a thing with natural toughness clothed in metal shouldn't have higher AC than a thing with no natural toughness in metal? It perfectly makes sense that armor shouldn't be that expensive and it should make things already tough tougher than things that aren't naturally tough.

Liberty's Edge 4/5 5/55/55/5 ****

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Hi all. I have posted a petition to suspend the FAQ.

It can be found in the rules forum.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Thomas Hutchins wrote:
Jared Thaler wrote:

Mithral Full Plate + Medium armor prof:

15,000 gp, +9 AC, -3 ACP
+3 MW Mountain Pattern
10,600 gp, +9 AC, -3 ACP

Nope. Actually you are better off there, no loss of AC.

First full plate requires heavy armor prof feat.

Until you go to improve the AC

get 1 more AC
16,000 vs 17,600

get 2 more AC
19,000 vs 25,600 Yeah, you're very different.

get 3 more AC
26,000 vs not possible

So dropping to Medium actually saves you a feat. Actually, that is even better.

Mithral Full Plate + Heavy armor prof:
15,000 gp, +9 AC, -3 ACP
+3 MW Mountain Pattern + Medium Armor Prof + Dodge
10,600 gp, +10 AC, -3 ACP

+1 Mithral Full Plate + Heavy armor prof:
16,000 gp, +10 AC, -3 ACP
+4 MW Mountain Pattern + Medium Armor Prof + Dodge
17,600 gp, +11 AC, -3 ACP

+2 Mithral Full Plate + Heavy armor prof:
19,000 gp, +10 AC, -3 ACP
+4 MW Mountain Pattern + Medium Armor Prof + Dodge
17,600 gp, +10 AC, -3 ACP

+3 Mithral Full Plate + Heavy armor prof:
24,000 gp, +11 AC, -3 ACP
+5 MW Mountain Pattern + Medium Armor Prof + Dodge
25,600 gp, +11 AC, -3 ACP

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Abraham Z. wrote:
James Anderson wrote:
Abraham Z. wrote:
I'm not getting the heartburn this is causing, at least as far as armor for companions is concerned. Large Darkleaf Lamellar Barding used to (arguably) cost 990 gp (60 for the Lamellar x 4 for nonhumanoid = 240 + 750 for the Darkleaf = 990). Now it costs 3240 gp (60 for the Lamellar + 750 for Darkleaf = 810 x 4 for nonhumanoid = 3240). This for +4 to AC, no ACP (and hence no proficiency required), can be enchanted, doesn't require burning a feat for Extra Item Slot, stacks with the Natural Armor and Dex bonus that many companions already have in abundance, etc. Compared to most other ways of boosting AC this still seems cheap. Even a Mammoth Rider's Huge barding will only cost 6480 gp before enchanting. What's the big deal?
No need for hypotheticals. My axebeak with the Charger archetype only has light armor proficiency, but because of the archetype can still wear a +1 Mithral Agile Breastplate (+7 AC total) without ACP. Before, this cost me 6600. Now it costs 18600.

Doesn't this armor still have an ACP of 1? Or are you calculating it as: 4 for the base armor, reduced by 1 for masterwork, -3 for Mithral = ACP 0? I thought I had seen somewhere that the masterwork benefit was already included in the Mithral one...

In any case, I certainly see how a cost increase of 12k hurts, but again, even at the new price, you are still paying only slightly about 2.5k per AC bump. Given that most companions also have substantial natural armor, this still seems reasonable to me. As I said upthread, it shouldn't be easy for a companion to have a cheaper and better AC than a PC.

Charger archetype gives me Barding Training. At level 3 I raise the dex cap and lower the ACP by one, and then another at level 9.

1/5

Jared Thaler wrote:
Thomas Hutchins wrote:
Jared Thaler wrote:

Mithral Full Plate + Medium armor prof:

15,000 gp, +9 AC, -3 ACP
+3 MW Mountain Pattern
10,600 gp, +9 AC, -3 ACP

Nope. Actually you are better off there, no loss of AC.

First full plate requires heavy armor prof feat.

Until you go to improve the AC

get 1 more AC
16,000 vs 17,600

get 2 more AC
19,000 vs 25,600 Yeah, you're very different.

get 3 more AC
26,000 vs not possible

So dropping to Medium actually saves you a feat. Actually, that is even better.

Mithral Full Plate + Heavy armor prof:
15,000 gp, +9 AC, -3 ACP
+3 MW Mountain Pattern + Medium Armor Prof + Dodge
10,600 gp, +10 AC, -3 ACP

+1 Mithral Full Plate + Heavy armor prof:
16,000 gp, +10 AC, -3 ACP
+4 MW Mountain Pattern + Medium Armor Prof + Dodge
17,600 gp, +11 AC, -3 ACP

+2 Mithral Full Plate + Heavy armor prof:
19,000 gp, +10 AC, -3 ACP
+4 MW Mountain Pattern + Medium Armor Prof + Dodge
17,600 gp, +10 AC, -3 ACP

+3 Mithral Full Plate + Heavy armor prof:
24,000 gp, +11 AC, -3 ACP
+5 MW Mountain Pattern + Medium Armor Prof + Dodge
25,600 gp, +11 AC, -3 ACP

Okay, so now add dodge to the first one, cause they really care about AC, and then if you find another feat. Like the only way to win is to show that it's physically possible to take all AC boosting feats to the point that you have one that the full plate can't take by not having another feat slot.

Also keep going higher, the full plate has 2 more AC it can buy that the mountain would need feats to compensate for.

So that means that there's going to reach an AC loss at some point, and it can be 2 or 3 points of total AC.

1/5

James Anderson wrote:
Abraham Z. wrote:
James Anderson wrote:
Abraham Z. wrote:
I'm not getting the heartburn this is causing, at least as far as armor for companions is concerned. Large Darkleaf Lamellar Barding used to (arguably) cost 990 gp (60 for the Lamellar x 4 for nonhumanoid = 240 + 750 for the Darkleaf = 990). Now it costs 3240 gp (60 for the Lamellar + 750 for Darkleaf = 810 x 4 for nonhumanoid = 3240). This for +4 to AC, no ACP (and hence no proficiency required), can be enchanted, doesn't require burning a feat for Extra Item Slot, stacks with the Natural Armor and Dex bonus that many companions already have in abundance, etc. Compared to most other ways of boosting AC this still seems cheap. Even a Mammoth Rider's Huge barding will only cost 6480 gp before enchanting. What's the big deal?
No need for hypotheticals. My axebeak with the Charger archetype only has light armor proficiency, but because of the archetype can still wear a +1 Mithral Agile Breastplate (+7 AC total) without ACP. Before, this cost me 6600. Now it costs 18600.

Doesn't this armor still have an ACP of 1? Or are you calculating it as: 4 for the base armor, reduced by 1 for masterwork, -3 for Mithral = ACP 0? I thought I had seen somewhere that the masterwork benefit was already included in the Mithral one...

In any case, I certainly see how a cost increase of 12k hurts, but again, even at the new price, you are still paying only slightly about 2.5k per AC bump. Given that most companions also have substantial natural armor, this still seems reasonable to me. As I said upthread, it shouldn't be easy for a companion to have a cheaper and better AC than a PC.

Charger archetype gives me Barding Training. At level 3 I raise the dex cap and lower the ACP by one, and then another at level 9.

And here is another example of negative change, with the new FAQ and the cost of the item being unavailable it seems reasonable to think that you might no longer want/need to be a charger since you can't wear better armor anymore.

3/5 Venture-Agent, Georgia—Atlanta

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Thomas Hutchins wrote:
Abraham Z. wrote:
As I said upthread, it shouldn't be easy for a companion to have a cheaper and better AC than a PC.
You're saying that a thing with natural toughness clothed in metal shouldn't have higher AC than a thing with no natural toughness in metal? It perfectly makes sense that armor shouldn't be that expensive and it should make things already tough tougher than things that aren't naturally tough.

I'm saying that, from a *game* perspective, it shouldn't be so easy for the hero's companion/mount to be much harder to hit than the hero. Many companions have natural armor that is far beyond what any PC will ever have. It doesn't seem unreasonable to me to make it costl(ier) to stack manufacturered armor on top of that.

Grand Lodge 4/5

Zephyre14 wrote:
Jötunn Dragonborn wrote:

Just realized that my CORE Paladin has to fork over another +3000gp for his large-sized Adamantine Bastard Sword.

That's going to be difficult, because I doubt I can *use* the sword during the scenarios I'll have to play in order to save up that much gold.

This is a very sad thing. I am in a similar situation with my Large size Rhoka (12 lbs right in the same size as other medium size two-hand weapons).

I understand for simplicity sake it needs to be ruled all the same, but because of this ruling, I could decide I want a Huge size DAGGER (why I don't know, but that's not the point), which would weigh a whole 5 lbs and be smaller than all standard two-handed weapons I am aware of, but it would cost me 4(2+3000)=12,008gp

Most materials scale on either weight, armor/weapon category, or original price of item, but adamantine (for weapons) now just became much more unique in pricing.

This change puts me in a weird spot of how to deal with it. I invested 1500gp to get rhoka familiarity and 4000gp to remove the oversized penalty already, I'm not sure it is worth it to add 3000gp more on top of the already cost of the weapon. I was doing it to get a two-handed 2d6 18-20x2 weapon and that increase of 1 extra crit range from a greatsword (EDIT: or 2d4 to 2d6 upgrade from falchion) was costing me 5500gp already, Now I have to either fork over an additional 3000gp, making it 8500gp over the greatsword, or sell off my 1500gp and 4000gp items for half (because they are not part of the buyback system) and just switch to a greatsword, which has less crit range and impacts the build I had "relying", on the increased crit range with improved crit feat. OH AND I will need to retrain both my weapon focus and improved crit feats to the greatsword if I do it that way.

I understand my situation is rather corner-case just like Damanta and isn't nearly as expensive of a difference (though I had a theoretical build I was starting that would have been impacted similar to his that...

All of this. Hopefully with the costs increasing they'll finally look at special material costs again.

Honestly, all special materials should be based on weight like mithral is. There's no reason a medium dagger should cost 3002 gp and a medium greatsword should cost 3050 gp. None. And for a large dagger that's barely the size of a medium shortsword to be worth 6,004 gp? That's ridiculous.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Thomas Hutchins wrote:
Jared Thaler wrote:
Thomas Hutchins wrote:
Jared Thaler wrote:

Mithral Full Plate + Medium armor prof:

15,000 gp, +9 AC, -3 ACP
+3 MW Mountain Pattern
10,600 gp, +9 AC, -3 ACP

Nope. Actually you are better off there, no loss of AC.

First full plate requires heavy armor prof feat.

Until you go to improve the AC

get 1 more AC
16,000 vs 17,600

get 2 more AC
19,000 vs 25,600 Yeah, you're very different.

get 3 more AC
26,000 vs not possible

So dropping to Medium actually saves you a feat. Actually, that is even better.

Mithral Full Plate + Heavy armor prof:
15,000 gp, +9 AC, -3 ACP
+3 MW Mountain Pattern + Medium Armor Prof + Dodge
10,600 gp, +10 AC, -3 ACP

+1 Mithral Full Plate + Heavy armor prof:
16,000 gp, +10 AC, -3 ACP
+4 MW Mountain Pattern + Medium Armor Prof + Dodge
17,600 gp, +11 AC, -3 ACP

+2 Mithral Full Plate + Heavy armor prof:
19,000 gp, +10 AC, -3 ACP
+4 MW Mountain Pattern + Medium Armor Prof + Dodge
17,600 gp, +10 AC, -3 ACP

+3 Mithral Full Plate + Heavy armor prof:
24,000 gp, +11 AC, -3 ACP
+5 MW Mountain Pattern + Medium Armor Prof + Dodge
25,600 gp, +11 AC, -3 ACP

Okay, so now add dodge to the first one, cause they really care about AC, and then if you find another feat. Like the only way to win is to show that it's physically possible to take all AC boosting feats to the point that you have one that the full plate can't take by not having another feat slot.

Also keep going higher, the full plate has 2 more AC it can buy that the mountain would need feats to compensate for.

So that means that there's going to reach an AC loss at some point, and it can be 2 or 3 points of total AC.

Feats cap out too, they will always be down one feat.

Well, if they really want it to be unhittable, at 9th level, the are riding a stegasaurus, with +15 Natural Armor, +19 Dex, Barkskin for +4 more, and +11 armor, and have spent 3 of their 4 feats to get Heavy Armor Prof.

Anyone want to do the math on that?

Paizo Employee 4/5 Pathfinder Society Lead Developer

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James Anderson wrote:
Abraham Z. wrote:
James Anderson wrote:
Abraham Z. wrote:
I'm not getting the heartburn this is causing, at least as far as armor for companions is concerned. Large Darkleaf Lamellar Barding used to (arguably) cost 990 gp (60 for the Lamellar x 4 for nonhumanoid = 240 + 750 for the Darkleaf = 990). Now it costs 3240 gp (60 for the Lamellar + 750 for Darkleaf = 810 x 4 for nonhumanoid = 3240). This for +4 to AC, no ACP (and hence no proficiency required), can be enchanted, doesn't require burning a feat for Extra Item Slot, stacks with the Natural Armor and Dex bonus that many companions already have in abundance, etc. Compared to most other ways of boosting AC this still seems cheap. Even a Mammoth Rider's Huge barding will only cost 6480 gp before enchanting. What's the big deal?
No need for hypotheticals. My axebeak with the Charger archetype only has light armor proficiency, but because of the archetype can still wear a +1 Mithral Agile Breastplate (+7 AC total) without ACP. Before, this cost me 6600. Now it costs 18600.

Doesn't this armor still have an ACP of 1? Or are you calculating it as: 4 for the base armor, reduced by 1 for masterwork, -3 for Mithral = ACP 0? I thought I had seen somewhere that the masterwork benefit was already included in the Mithral one...

In any case, I certainly see how a cost increase of 12k hurts, but again, even at the new price, you are still paying only slightly about 2.5k per AC bump. Given that most companions also have substantial natural armor, this still seems reasonable to me. As I said upthread, it shouldn't be easy for a companion to have a cheaper and better AC than a PC.

Charger archetype gives me Barding Training. At level 3 I raise the dex cap and lower the ACP by one, and then another at level 9.

And this archetype's impact is a valuable piece of information in our assessing quite how the organized play campaign approaches and adapts to this FAQ.

Grand Lodge 4/5 5/55/55/55/5 *****

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My poor tiger. All I have on him is Mitrhal chain shirt. Oh well. At least my mage armor spell lasts most of the day now.

Sigh. I really wish this FAQ had not been so extreme.

Hmm

Liberty's Edge 5/5

Jared Thaler wrote:
rknop wrote:
My heartburn isn't over the specific cost, or even what the specific rule is. (I don't have any armored animal companions, so I don't have a horse, or a dinosaur, or an elephant) in this race. My heartburn is over the fact that this FAQ contradicts lots of rules that have shown up other places, including several examples in the CRB. Pathfinder is a complicated and fiddly enough game as it is without having FAQs come out and make text in the CRB and elsewhere incorrect.
No it doesn't. In the threads where this has come up, people have gone looking again and again for examples. The only example found so far has been the pricing on a chronicle sheet, and it matches this FAQ.

CRB, page 399-400, "...a typical masterwork cold iron scimitar worth the base price of 330 gp."

Page 474, a masterwork cold-iron longsword is listed as 330gp.

Page 154, "Weapons made of cold iron cost twice as much to make as their normal counterparts (not counting masterwork costs)."

Ultimate Equipment, p. 115, "ARMOR FOR UNUSUAL CREATURES: The cost of armor for non-humanoid creatures, as well as for creatures who are neither Small nor Medium, varies (see page 15). The cost of the masterwork quality and any magical enhancement remains the same."

Silver Crusade 5/5 5/5 **

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Jared Thaler wrote:


With this FAQ, you the best armor you can get with no AC, is now MW studded Leather, at 700 gp. Upgrade that to +2 for a total of 4700 for a +5 Armor bonus.

AC 23. You lost 1 AC, and gained back 1300 gp.

Aha. THAT is the reason for the change. Finally, there is an in world for some creatures to actually buy magical studded leather.

Before this it was essentially ALWAYS incredibly, incredibly stupid (druids with studded bone/wood or people with some strong in character reason to wear leather being the only exceptions) to EVER get studded leather enchanted

Silver Crusade 4/5

rknop wrote:


Page 154, "Weapons made of cold iron cost twice as much to make as their normal counterparts (not counting masterwork costs)."

That part in parentheses isn't in the PRD. You're likely looking at an older version of the book from before that was changed.

Liberty's Edge 5/5

This is from the latest PDF version of the CRB.

1/5

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Fromper wrote:
rknop wrote:


Page 154, "Weapons made of cold iron cost twice as much to make as their normal counterparts (not counting masterwork costs)."
That part in parentheses isn't in the PRD. You're likely looking at an older version of the book from before that was changed.

Yeah, I hardly trust the PRD. They haven't updated it for a long time.

Silver Crusade 5/5 5/5 **

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Terminalmancer wrote:


Longsword, Cold Iron Masterwork on page 474 of the Core Rulebook? That's the first example that comes to mind. Costs 330 gp.

I'm not even that concerned with the pricing of animal companion barding. I'm irritated that now I have to dig through 30+ characters and figure out which of them happens to have a masterwork cold iron thing and rebuild them to account for the near-doubling in price.

I use Hero Lab on my tablet (rarely use actually printed sheets) So, the problem is even worse for me.

Right now, I have the options of
1) Manually adjusting prices
2) Ignoring the rule until Herolab updates (possibly cheating, possibly not. MOST of the time my character could afford the extra money so the only error is the amount of money on the sheet)
3) Not playing PFS with any character affected by this until Hero Lab updates
4) Creating non hero lab character sheets

Not sure what will happen when Herolab updates. It MAY just flag all my affected characters as illegal, may just matter when I buy new items.

And lets add in the issues of updating all my ITS's to account for the changes.

This is a <many expletives> amount of work considering I have lots of characters, most of whom only get played a few times a year, many of whom may have a cold iron masterwork weapon sitting around as a backup.

This is a BAD change. Way too much work for way too little benefit. If the goal is just to ban special materials for large+ creatures just do that

Grand Lodge 4/5 5/55/55/55/5 *****

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"Rrrrow?"

Nose to the ground, Pumpkin sniffs around for whomever stole his armor. Surely there are Aspis Agents behind this.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

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Oh, on the possible plus side... Gunslinger ammo. If for some reason you wanted masterwork ammo 50 shots would now only set you back 35gp instead of 355.

And 50 mstwk paper cartridges will be only 450 instead of 600.

Material-ed ammunition will take some more in-depth calculations.

Scarab Sages 4/5

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"RAWR???"


James Anderson wrote:

Oh, on the possible plus side... Gunslinger ammo. If for some reason you wanted masterwork ammo 50 shots would now only set you back 35gp instead of 355.

And 50 mstwk paper cartridges will be only 450 instead of 600.

Material-ed ammunition will take some more in-depth calculations.

?

Scarab Sages

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For PFS, has no one considered the dramatic gold value increase for Amiri's Large Bastard Sword?

The 1st level one remains unchanged, but 4th level Amiri now has a 4,670gp +1 Large Bastard Sword, and 7th level amiri has a 16,670gp +2 Large Bastard Sword. Her projected fame scores really don't match these weapons....

I got to thinking about this because of how screwed over my Titan Fighter build is, now, especially as it relates to FAME scores. +1 large weapons are still do-able thanks to always availible items, but I can't relistically persue this build any higher than a +1 weapon, due to this rather debilitating cost increase.

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Talonhawke wrote:
James Anderson wrote:

Oh, on the possible plus side... Gunslinger ammo. If for some reason you wanted masterwork ammo 50 shots would now only set you back 35gp instead of 355.

And 50 mstwk paper cartridges will be only 450 instead of 600.

Material-ed ammunition will take some more in-depth calculations.

?

Gunslingers divide the cost of ammo by 10, and the cost of alch cartridges by 2. Granted, you generally don't need masterwork ammo as the gun handles that for you, but if you're buying magic ammo it factors in.

5/5 *****

Paul Jackson wrote:
This is a <many expletives> amount of work considering I have lots of characters, most of whom only get played a few times a year, many of whom may have a cold iron masterwork weapon sitting around as a backup.

I have 30+ active characters. I plan to ignore the change until I play a particular character and then make any needed changes.

Scarab Sages 4/5 5/55/55/55/5 ****

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Like, this is totally bad for my fashion! My gold-plated gloves went from like, 315 to like, 915 gold. Can I just scorching ray whoever did this?

4/5

Jared Thaler wrote:
rknop wrote:
My heartburn isn't over the specific cost, or even what the specific rule is. (I don't have any armored animal companions, so I don't have a horse, or a dinosaur, or an elephant) in this race. My heartburn is over the fact that this FAQ contradicts lots of rules that have shown up other places, including several examples in the CRB. Pathfinder is a complicated and fiddly enough game as it is without having FAQs come out and make text in the CRB and elsewhere incorrect.
No it doesn't. In the threads where this has come up, people have gone looking again and again for examples. The only example found so far has been the pricing on a chronicle sheet, and it matches this FAQ.

The first example I thought of was Hell's Gavel from

Spoiler:
Day of the Demon
.

The low-tier is a large, cold iron weapon. Priced the "old" way. The high tier is a large magical weapon, priced incorrectly in either scheme. It is priced as a medium weapon.

Math:

________________Medium__Old x2__New x2
Base Heavy Mace______12_______24______12
Masterwork__________300______300_____300
+1________________2000_____2000____2000
Demon Bane________6000_____6000____6000
Total______________8312_____8324___16624

Scarab Sages 5/5

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Murdock Mudeater wrote:

For PFS, has no one considered the dramatic gold value increase for Amiri's Large Bastard Sword?

The 1st level one remains unchanged, but 4th level Amiri now has a 4,670gp +1 Large Bastard Sword, and 7th level amiri has a 16,670gp +2 Large Bastard Sword. Her projected fame scores really don't match these weapons....

I got to thinking about this because of how screwed over my Titan Fighter build is, now, especially as it relates to FAME scores. +1 large weapons are still do-able thanks to always availible items, but I can't relistically persue this build any higher than a +1 weapon, due to this rather debilitating cost increase.

Wait, why are you multiplying the enhancement bonuses? The FAQ doesn't do that.

Silver Crusade 5/5 5/55/55/5

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turns his druid upside down and shakes him until coins come out and the armor repo dwarf goes away

Silver Crusade 5/5 5/5 **

andreww wrote:
Paul Jackson wrote:
This is a <many expletives> amount of work considering I have lots of characters, most of whom only get played a few times a year, many of whom may have a cold iron masterwork weapon sitting around as a backup.
I have 30+ active characters. I plan to ignore the change until I play a particular character and then make any needed changes.

That is what I PLAN to do.

What will, of course, likely actually happen is that I will completely
forget about it until game time. Or until I update the character AFTER the game :-(

As one of the few GMs who actually asks for character sheets, I'll rely on you to notice that I've possibly screwed up and to gently point it out to me :-) :-)

The above is only a little bit facetious. I am almost certainly that I WILL forget sometimes. Or just not have time if I end up swapping characters at the last moment to make a better group (with lots of characters I do this quite a bit. One of the reasons I have so many characters)

4/5

Tallow wrote:
Murdock Mudeater wrote:

For PFS, has no one considered the dramatic gold value increase for Amiri's Large Bastard Sword?

The 1st level one remains unchanged, but 4th level Amiri now has a 4,670gp +1 Large Bastard Sword, and 7th level amiri has a 16,670gp +2 Large Bastard Sword. Her projected fame scores really don't match these weapons....

I got to thinking about this because of how screwed over my Titan Fighter build is, now, especially as it relates to FAME scores. +1 large weapons are still do-able thanks to always availible items, but I can't relistically persue this build any higher than a +1 weapon, due to this rather debilitating cost increase.

Wait, why are you multiplying the enhancement bonuses? The FAQ doesn't do that.

The FAQ is ambiguous on magical costs. It only mentions non-magical costs in the examples and "for instance", but the text says "additional costs" which could easily mean everything.

Silver Crusade 5/5 5/5 **

Murdock Mudeater wrote:

For PFS, has no one considered the dramatic gold value increase for Amiri's Large Bastard Sword?

Excellent. So I can tell players to just sell the silly thing and buy a

regular sword?

Dark Archive 1/5

Gino Melone wrote:
Jared Thaler wrote:
rknop wrote:
My heartburn isn't over the specific cost, or even what the specific rule is. (I don't have any armored animal companions, so I don't have a horse, or a dinosaur, or an elephant) in this race. My heartburn is over the fact that this FAQ contradicts lots of rules that have shown up other places, including several examples in the CRB. Pathfinder is a complicated and fiddly enough game as it is without having FAQs come out and make text in the CRB and elsewhere incorrect.
No it doesn't. In the threads where this has come up, people have gone looking again and again for examples. The only example found so far has been the pricing on a chronicle sheet, and it matches this FAQ.

The first example I thought of was Hell's Gavel from ** spoiler omitted **.

The low-tier is a large, cold iron weapon. Priced the "old" way. The high tier is a large magical weapon, priced incorrectly in either scheme. It is priced as a medium weapon.

** spoiler omitted **

your math seems to not include the extra 2,000 gp to enchant cold iron.

Scarab Sages

Tallow wrote:
Murdock Mudeater wrote:

For PFS, has no one considered the dramatic gold value increase for Amiri's Large Bastard Sword?

The 1st level one remains unchanged, but 4th level Amiri now has a 4,670gp +1 Large Bastard Sword, and 7th level amiri has a 16,670gp +2 Large Bastard Sword. Her projected fame scores really don't match these weapons....

I got to thinking about this because of how screwed over my Titan Fighter build is, now, especially as it relates to FAME scores. +1 large weapons are still do-able thanks to always availible items, but I can't relistically persue this build any higher than a +1 weapon, due to this rather debilitating cost increase.

Wait, why are you multiplying the enhancement bonuses? The FAQ doesn't do that.

The FAQ says to apply cost multipliers after cost additions.

Though you are correct, none of the examples show enhancement bonuses, so I don't really know what the intention is, here.

Scarab Sages

Paul Jackson wrote:
Murdock Mudeater wrote:

For PFS, has no one considered the dramatic gold value increase for Amiri's Large Bastard Sword?

Excellent. So I can tell players to just sell the silly thing and buy a

regular sword?

Or just sell it and actually be able to afford to raise deceased fellow pathfinders...


Let us hope that sizing doesn't affect enchantments or Fitting tiny armor just got even more cost efficient.

Scarab Sages 5/5

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Gino Melone wrote:
Tallow wrote:
Murdock Mudeater wrote:

For PFS, has no one considered the dramatic gold value increase for Amiri's Large Bastard Sword?

The 1st level one remains unchanged, but 4th level Amiri now has a 4,670gp +1 Large Bastard Sword, and 7th level amiri has a 16,670gp +2 Large Bastard Sword. Her projected fame scores really don't match these weapons....

I got to thinking about this because of how screwed over my Titan Fighter build is, now, especially as it relates to FAME scores. +1 large weapons are still do-able thanks to always availible items, but I can't relistically persue this build any higher than a +1 weapon, due to this rather debilitating cost increase.

Wait, why are you multiplying the enhancement bonuses? The FAQ doesn't do that.
The FAQ is ambiguous on magical costs. It only mentions non-magical costs in the examples and "for instance", but the text says "additional costs" which could easily mean everything.

Oh, I'm 100% sure that is not the case. Any GM that tries to hold me to that will see my back as I walk away.

Sovereign Court 3/5

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Everyone is talking about the Fitting enchant, don't forget Resizing for weapons.

Scarab Sages

Tallow wrote:
Oh, I'm 100% sure that is not the case. Any GM that tries to hold me to that will see my back as I walk away.

Well, based on the reactions for the FAQ, they'll probably fix it. The RAW is stupid. I expect most GMs won't even touch this for at least a few weeks, waiting to see if the FAQ get's amended. Just a disaster for PFS characters.

I'm always amazed that with digital FAQs, most of the examples are short, despite not having the same space limitations that a printed FAQ would have. They should have included some complex examples to clarify how this FAQ interacts with other rules.

Grand Lodge 4/5

James Anderson wrote:
Talonhawke wrote:
James Anderson wrote:

Oh, on the possible plus side... Gunslinger ammo. If for some reason you wanted masterwork ammo 50 shots would now only set you back 35gp instead of 355.

And 50 mstwk paper cartridges will be only 450 instead of 600.

Material-ed ammunition will take some more in-depth calculations.

?
Gunslingers divide the cost of ammo by 10, and the cost of alch cartridges by 2. Granted, you generally don't need masterwork ammo as the gun handles that for you, but if you're buying magic ammo it factors in.

I'm also confused. Is it because ammo is smaller?


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Don't worry i still don't get what they think changed.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

kevin_video wrote:
James Anderson wrote:
Talonhawke wrote:
James Anderson wrote:

Oh, on the possible plus side... Gunslinger ammo. If for some reason you wanted masterwork ammo 50 shots would now only set you back 35gp instead of 355.

And 50 mstwk paper cartridges will be only 450 instead of 600.

Material-ed ammunition will take some more in-depth calculations.

?
Gunslingers divide the cost of ammo by 10, and the cost of alch cartridges by 2. Granted, you generally don't need masterwork ammo as the gun handles that for you, but if you're buying magic ammo it factors in.
I'm also confused. Is it because ammo is smaller?

No, because they are "crafting" it, so only need to pay for the raw materials. Which in the case of gunslinger ammo is 1/10 the finished price.

It is one of very few exceptions to the "no crafting" rule in PFS.


Which they did anyway nothing changed. It was 350 for 50 MW bullets before and is now so it was 35 gold then it was now.

Grand Lodge 4/5

Talonhawke wrote:
Which they did anyway nothing changed. It was 350 for 50 MW bullets before and is now so it was 35 gold then it was now.

As someone playing a gunslinger, that's what I thought too. I didn't figure the cost had changed.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Most people seem to have been doing:

((Base cost x multipliers)+additions)/dividers.

Since this changed it to

((Base cost +additions)x multipliers)/dividers.

The only thing that should have changed is that MW cold Iron bullets just got more expensive. (I don't know anyone who makes MW cold Iron bullets)


Which means nothing got cheaper.

Sczarni 5/5 5/55/5 ***

Graham Wilson wrote:
Everyone is talking about the Fitting enchant, don't forget Resizing for weapons.

There are no prices for tiny-sized weapons in Pathfinder, so this is a bit of a moot point.

Although if a Campaign Clarification could be issued that proposed a price for tiny-sized weapons, I'd be all for that.


Even if your not going for tiny to cheap it out if you need bigger weapons and armor and your sizing method doesn't work on them for such as wildshape buying your armor and weapons at medium re-sizing when you get bigger vs buying them larger for more money.

Scarab Sages 5/5 5/55/55/5

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" Light rocks Pitch forks here! Light rocks, Pitch forks here..."

(Like the druids local is going to sell torches in the height of fire season)


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Flutter wrote:

" Light rocks Pitch forks here! Light rocks, Pitch forks here..."

(Like the druids local is going to sell torches in the height of fire season)

That's what continual flame is for, so you can have the glow but no heat.

Scarab Sages

Flutter wrote:

" Light rocks Pitch forks here! Light rocks, Pitch forks here..."

(Like the druids local is going to sell torches in the height of fire season)

Ran a Druid with the fire domain, for a bit. A pyromaniac volcano worshipper. I took catch off guard and used torches as my weapon of choice.

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