Pumpkin - Such a Good Boy!'s page

23 posts. Alias of Hmm.


| 85/85 | AC 34 T 18 FF 29 | CMD 34 (36 vs Grapple, 38 vs Trip) | F +14 R +15 W +9 (+4 morale vs Enchantment, +1 morale vs Fear, +2 Charm and Fear) | Init +6 | Per +11, SM +6


| Speed 70 Ft | Active Conditions: Shield


Male Neutral Tiger Animal Companion 12

About Pumpkin - Such a Good Boy!

Mistress: Zahra Senay

Pumpkin CR –
Male tiger
N Large animal
Init +6; Senses low-light vision, scent; Perception +11
AC 34, touch 18, flat-footed 29 (+5 armor, +4 deflection, +4 Dex, +1 dodge, +11 natural, -1 size)
hp 85 (10d8+40)
Fort +14, Ref +15, Will +9 (+4 morale bonus vs. enchantment effects); +3 morale bonus vs. charm and fear
Defensive Abilities evasion
Speed 70 ft.
Melee unarmed strike +21/+21/+16 (1d4+14) or
. . bite +21 (1d8+14 plus grab), 2 claws +21 (1d6+14 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, rake (2 claws +21, 1d6+14 plus grab)
Str 25, Dex 19, Con 18, Int 4, Wis 16, Cha 10
Base Atk +7; CMB +22 (+28 grapple); CMD 34 (36 vs. grapple, 38 vs. trip)
Feats Dragon Style[UC], Improved Grapple, Improved Unarmed Strike, Lookout[APG], Narrow Frame
Tricks Aid, Attack, Attack Any Target, Come, Defend, Down, Entertain, Exclusive, Fetch, Flank, Guard, Heel, Maneuver (Grapple), Menace, Seek, Serve
Skills Acrobatics +13 (+29 to jump), Appraise +0, Bluff +3, Climb +10, Diplomacy +3, Disguise +3, Escape Artist +8, Fly +9, Heal +6, Intimidate +3, Linguistics +1, Perception +11, Ride +7, Sense Motive +6, Stealth +3, Survival +6, Swim +14
Languages Kelish
SQ aid, attack any target, come, defend, devotion, down, entertain, exclusive, fetch, flank, guard, heel, maneuver, menace, seek, serve
Other Gear +1 mithral chain shirt, amulet of mighty fists +1, bedroll, blanket[APG], blanket[APG], block and tackle, dandy brush, grappling hook, powder[APG] (8), saddlebags, silk rope (50 ft.), training harness[ARG], waterskin, whet bone
Special Abilities
Aid [Trick] Aids specified creature on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Down [Trick] The animal will break off combat on command.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Entertain [Trick] Performs tricks and entertains.
Evasion (Ex) No damage on successful reflex save.
Exclusive [Trick] Takes orders only from its trainer.
Fetch [Trick] The animal will get a specific object.
Flank [Trick] Attempts to attack and flank indicated enemy.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Guard [Trick] The animal stays in place and prevents others from approaching.
Heel [Trick] The animal will follow you.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Maneuver [Trick, Grapple] Attempts specified maneuver against target.
Menace [Trick] Attempts to keep creature from moving.
Narrow Frame No attack or AC penalty while squeezing through space half your size or larger.
Pounce (Ex) You can make a full attack as part of a charge.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Serve [Trick, Omar Senay] Takes orders from designated creature.