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So an envoy is good at all aspects of buffing/debuffingA soldier/solarion are good at all aspects of combat
An operative is good at all aspects of skill monkeying
But a mystic/technomancer shouldn’t be good at all aspects of casting spells?
Am I following you correctly?
And those other classes have the same issues.
A Soldier has to pick which stats they want to focus on. The stats they pick determine which weapons work best for them. You won't find a soldier that is good at ALL aspects of combat, but they are able to be very good in an area of combat, maybe a few, but not everything. All the classes are like this.
A Mystic/Technomancer, by the limition of their limited spells known alone, should already be specializing in the spells that work best for their character.
Regarding spellcaster builds, the general ones are as follows:
1) Attack Vs AC ranged build (High dex)
2) Attack Vs AC melee build (High Str)
3) Spells that rely on DC build (High Casting Stat)
4) Harmless Spell build (no need to focus on any stat, since harmless spells usually don't need to hit or have spell DC)
And that's it. You can usually mix a focus to cover 2 or 3 of these, but speading your attributes too thin makes the other builds less effective.
Additionally, in Starfinder, there is the need to consider Starship Combat and how your character's build can fit in there.