Ravingdork |
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102. At a museum/great hall:
GM: statues of huge dinosaurs (or something else scary and strong) decorate a hall.
[Insert # of statues]The team heads to another room to investigate.
PC: Right, now to investigate the other room.GM: Coming back to the hall with the [insert # -1] statues, you take a turn left to the other room.
PC: Wait, don't you mean [# statues]?
GM: I said [# -1]
Love it! Might just use it.
Poldaran |
4 people marked this as a favorite. |
102. At a museum/great hall:
GM: statues of huge dinosaurs (or something else scary and strong) decorate a hall.
[Insert # of statues]The team heads to another room to investigate.
PC: Right, now to investigate the other room.GM: Coming back to the hall with the [insert # -1] statues, you take a turn left to the other room.
PC: Wait, don't you mean [# statues]?
GM: I said [# -1]
I am really tempted to steal that for our current Reign of Winter and replace the statues with dolls.
Daw |
2 people marked this as a favorite. |
Let's get into some really existential "Oh Sheets".
"Jimmy, your character, Fleshrender, has been noticing that his allies have been looking at him oddly, and conversations seem to stop when he shows up ....."
"Hang on guys, I need to go get a miniature out of the case."
Or the most truly terrifying:
"Guys, I have invited ******* and ****** to join the game, they will be showing up next session, and they will be playing ........."
DungeonmasterCal |
Heh, my guys, after playing together so long, are skittish about adding new players to the mob. I've met gamers who were looking for games (some seemed like good folks while another pair I met smelled like rotten meat and had lice in their beards) but I refrained from inviting them. So inviting ******* and ***** would just make things awkward and full of "Oh F--s".
Poldaran |
Poldaran, do so.
Speaking of applying to dolls, that would lend itself for Tian themed locations. In horror settings, Japan has shelves of dolls, candles at the base. If 1 or 2 out of 15 have gone missing....and giggles soon are heard afterwards....paranoia..... :)
I'm just worried about the player with the fear of dolls. He was a bit creeped out by an earlier encounter.
On the other hand, that would make it more effective. :P
Chyrone |
We're a tad bit evil, aren't we. :)
Another good inspiration for disturbing monsters, is the manga FrankenFran. It features for example a fleshgolem thing, composed of a large number of thugs and thieves, who were ransacking the mansion.
I'm not sure, but some within the fleshgolem were still alive. FrankenFran is, like the good Dr Frakenstein, a skilled yet crazy surgeon.
Lady-J |
102. At a museum/great hall:
GM: statues of huge dinosaurs (or something else scary and strong) decorate a hall.
[Insert # of statues]The team heads to another room to investigate.
PC: Right, now to investigate the other room.GM: Coming back to the hall with the [insert # -1] statues, you take a turn left to the other room.
PC: Wait, don't you mean [# statues]?
GM: I said [# -1]
i would make all the statues disappear and then when they find them again it will be in a room they are locked in and the statues are now creatures
Chyrone |
4 people marked this as a favorite. |
The disappeared statue was already a creature. ;)
Anyway, on to # 102.
Something that happened only too recently.
Seeing one of the team get reduced to dust by an unarmed strike.
Since..
Additionally, if you reduce a creature to fewer than 0 hit points with a Stunning Fist attack, you can spend 2 points from your ki pool as a free action to obliterate your opponent, reducing their body to fine dust as per disintegrate.
Lady-J |
The disappeared statue was already a creature. ;)
Anyway, on to # 102.
Something that happened only too recently.Seeing one of the team get reduced to dust by an unarmed strike.
Since..Maddening style wrote:
Additionally, if you reduce a creature to fewer than 0 hit points with a Stunning Fist attack, you can spend 2 points from your ki pool as a free action to obliterate your opponent, reducing their body to fine dust as per disintegrate.
but if they were all creatures it would be an even bigger "oh F---" moment
Azten |
DungeonmasterCal |
3 people marked this as a favorite. |
DungeonmasterCal wrote:Having the other players watch as one of their companions has his heart ripped from his chest by a lich and then set ablaze.Was it the heart or the body that suffered a fiery end?
His heart burst into flame. The body sank into the floor when the Transmute Rock to Mud spell was cast, followed by a quickened Transmute Mud to Rock spell, trapping his body in stone. Fortunately he hadn't sunk very deeply so they were able to chip enough stone free that they were able to Dream Travel (a psionic power) his body to a place where they could cast Resurrect on him.
DungeonmasterCal |
3 people marked this as a favorite. |
I should have added the entire party fell prey to the Rock to Mud/Mud to Rock trick, being trapped to their waists in stone. Then the fireballs began raining down on them. No one could make Reflex saves or use Evasion to avoid them. It was the Psionicist who got everyone to grab the hand of the person next to them until they were all together and he managed to make a successful Concentration check to use Dream Travel to escape their stony prison. They had to go back after their companion's body later.
The whole adventure was supposed to be the capstone of a long running battle between the liches and the party. The liches had been manipulating things in their home city for decades, causing an empire to fall and then harassing and sending assassins after the players for nearly two years of game time. Once they were high enough level, I let them have their boss battle.
In the adventure prior to this one they found two artifacts, the Orb of the Broken Soul and the Hammer of the North. The Orb had to be destroyed in the presence of the Nine and it would then kill them. They managed to break it before getting stuck in stone but the power of the Orb wasn't instantaneous, and while a couple of liches were destroyed immediately, it's powers had to still search the world for the phylacteries. So though the liches were rapidly shrinking in number, their arrogance and hubris kept them from fleeing. The party kept taking damage while from the remaining ones until at last the leader of the cabal was the last one left (thanks, Captain Yesterday!). He teleported away, realizing his plans to kill the players had failed. But they now suspect his phylactery is on another plane and the Orb's powers could not detect it. So they have one more lich to contend with, and he's the most powerful of the Nine. And he's pissed.
Darksol the Painbringer |
1 person marked this as a favorite. |
102. As you descend down the cavern, you hear the snapping noise of numerous crustacean claws, as well as tribal drums and chanting in an unorthodox language.
For those who speak Undercommon, you hear this.
Ravingdork |
Chyrone wrote:Player "Glad that my character is wearing their brown pantaloons."102. You are diving, and the water becomes darker. You cast light to see again.
A mass of huge otherworldly tentacles reach out to you.
Player "Glad that my character is wearing their ring of freedom of movement."
Chyrone |
Chyrone wrote:
102. You are diving, and the water becomes darker. You cast light to see again.
A mass of huge otherworldly tentacles reach out to you.
-----------------------
Player "Glad that my character is wearing their brown pantaloons."
102. You cannot get out of reach, get grabbed, and are being eaten.
Azten |
1 person marked this as a favorite. |
102. "Oh, sorry, I misread that. It's a cursed item—the ring of freedom of bowel movement. Hope you brought your brown pantaloons."
Found out last Friday that the ring of freedom of movement my character had was actually a ring of stuns you for 1d6 rounds when something tries to grapple you instead. Fun times. The roper nearly killed us all because I couldn't take advantage of its Fire Vulnerabilty(it kept pulling people close, and my character didn't want to kill his party members, they are useful pawns) with a empowered fireball or two.
Chyrone |
SmiloDan RPG Superstar 2012 Top 32 |
102. You are diving, and the water becomes darker. You cast light to see again.
A mass of huge otherworldly tentacles reach out to you.
I'm running a 5th Edition campaign, and at least twice, the swashbuckling rogue has been dropped into water and preyed upon by tentacled monstrosities (once, a giant octopus in a giant octopus tank via a trapdoor in a haunted house, another time, climbing down a rope into a cenote with a kraken-spawn).
So my personal campaign goal is to have that PC fall into a watery abyss filled with a tentacled monstrosities during every major storyline.
Any suggestions for monsters? They're level 5 now. It's a steampunk city/sword & sorcery jungle campaign with a strong undercurrent of Lovecraftian horrors in both "halves" of the campaign.
Aboleth, obviously, will be used when it's CR appropriate.
EDIT:
Link to prevent thread-jacking
UnArcaneElection |
Chyrone wrote:I am really tempted to steal that for our current Reign of Winter and replace the statues with dolls.102. At a museum/great hall:
GM: statues of huge dinosaurs (or something else scary and strong) decorate a hall.
[Insert # of statues]The team heads to another room to investigate.
PC: Right, now to investigate the other room.GM: Coming back to the hall with the [insert # -1] statues, you take a turn left to the other room.
PC: Wait, don't you mean [# statues]?
GM: I said [# -1]
Campaign journal up where we can see, by any chance?
Kayerloth |
103. While exploring an ancient castle
GM: "Nope no effect yet again. Doesn't appear any of your weapons, spells or attacks are hurting the flaming creature"
PC's: "We flee out the postern gate and slam it shut behind us"
GM: The postern gate begins to smolder, char, then burst into flames. What do you do next ...
Pizza Lord |
102. The disemboweled woman in red stands up, dragging her own entrails as appendices and controlling all the other corpses in the room as if they were puppets.
That's how I caused my first TPK ever.
Did you forget the protruding fetus, connected by a withered umbilical cord?
With a parasitic twin?Kileanna |
Kileanna wrote:102. The disemboweled woman in red stands up, dragging her own entrails as appendices and controlling all the other corpses in the room as if they were puppets.
That's how I caused my first TPK ever.
Did you forget the protruding fetus, connected by a withered umbilical cord?
With a parasitic twin?
I wish. But as it was a module I decided to stick to it and not add a fetus... just for this time xD
Blymurkla |
2 people marked this as a favorite. |
I've done this one ...
102. »The undead fey creature hits you with it slam. 7 damage and can I get a will save?«
»What, not fortitude?«
»No, will«
*player rolls* *fails*
*gets handed secret note that reads 'You feel that something's wrong. Your soul, it is somehow damaged, tainted'*
»Oh, f---«
Boomerang Nebula wrote:102. GM: you all succumb to the confusing maddening scream of the otherworldly horror, everyone swap characters.Ha! I'm running that right now. The PCs love it!
The PC's love that they're played by new players? Yeah, I'm just nitpicking ;)
GM MacShack |
5 people marked this as a favorite. |
102. Someone I know used to run a group that was constantly hounded by the SeaCat. It was an enormous cat with the back half of a fish that would attack them pretty much any time they were on the ocean.
For whatever reason, they were playing the group in two separate halves. One half went to a remote island where they found a tunnel leading down under the water, only to be met with some sort of insanity trap. The wizard managed to teleport them all away before anyone was killed, though.
The real "Oh F-" moment was when the second half investigated the first half's disappearance. As they were descending the tunnel, they looked out and the GM said "Out the window, you see a very pleased and well-fed looking SeaCat."