
Azothath |
Cut three things out of Pathfinder. It might be a system, a class, or a race. Maybe it's an archeype or archetypes altogether. Anyway, your job is to come up with three things to completely remove from Pathfinder. What are they?
1) adventurer's sash
2) some silly ring devoted to Shelyn2.5) remark cures and inflicts to necromancy school
3) message board trolls... lol

Create Mr. Pitt |
A lot of you are not going to stay hired for long. Changes probably need to be a bit more subtle than remove full casters.
1) Alignment
2) Most martial classes may move and full attack (or an alternative to full attack that is as useful) and probably scaling epic abilities
3) Feats and skill points in particular skills as form of treasure or in-game reward
I'd have other stuff I am sure, but those might be my first three suggestions.

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NenkotaMoon wrote:Not to derail the conversation, but here is why.Headfirst wrote:What's the problem with ACG?Great stuff! To answer my own question:
1. Big Six mandatory magic items
Not much of a reason to dislike it.

swoosh |
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Not to derail the conversation, but here is why.
In practice that hasn't really been the case with the majority of them though. That reads like the complaints of someone who just read the description of the book and never looked at the classes. Which makes sense because that was posted long before the book actually came out.

The Mortonator |

1: Core Full-Attacks for a Unchained ability to move and full attack.
2: Cavalier. It's a class where 90% of your options fall under five stars or one star. And the flavor could easily be done another way.
3: I wouldn't get rid of high level spells per say, but I would probably throw out text on a lot of them for a much longer casting time or shorter effect. Probably throw out that low level cheat around money spell too.

UnArcaneElection |

Headfirst wrote:What's the problem with ACG?Great stuff! To answer my own question:
{. . .}
3. The entire Advanced Class Guide
The problem used to be (for a large fraction of a year after it came out) that it was full of errors. Errata have come out that -- while not completely fixing it, and in some cases overnerfing things -- at least have rendered it serviceable, but the bad taste still sticks in some people's mouths (probably worse if your printed copy still has the errors in it and you had to put a bunch of printed errata pages or sticky notes in it).

Boomerang Nebula |
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1. Feat trees, in other words feats will no longer be pre-requisites for other feats, but other pre-requisite criteria still apply like: ability scores, level and class features.
2. Remove pre-requisites for prestige classes. Or if that is not feasible for game balance reasons, remove some of the pre-requisites so they can be entered into at level 3.
3. Alignment and all the associated rules for spells, classes etc. Instead have alignment as an optional rule like armour as DR.

Cyrad RPG Superstar Season 9 Top 16 |
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1. Weapon Finesse. It never should have been a feat. Pretty much every modern fantasy game now makes this an innate feature.
2. Slashing Grace and Fencing Grace. These feats are a miscarriage of game design. Replace them with something like my Deadly Finesse feat, which is more accessible, more balanced, and doesn't require an FAQ to explain how it works.
3. Leadership. The feat is infamously flawed, and yet there's so much expanded material for it that can fill an entire book. I'd completely rewrite it. Maybe as a class feature for a new class. Maybe I could write an optional system for giving out narrative-driven boons. For example, at 10th level, characters get a choice of gaining a group of followers, a cohort, a keep, etc.
I'd add Eldritch Archer and Eldritch Scion to this, but I'd need a time machine to stop these from getting published at all and polluting a design space in a way that prevents players from getting a Charisma-based magus that's not a giant mechanical mess or a broken ranged magus designed by someone who doesn't understand how the class is balanced.

Buligup |
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A rules lawyer is a great asset for the wise DM so long as they give the rule even when it is against them. I find proper use saves time, they get to look up specific rules so I can focus on the story and have them give me the shorthand notes for applicable rules. So many conditions and effects too remember.

David knott 242 |

I would only get rid of things that we have a satisfactory substitute for:
1) The original Rogue class. The Unchained Rogue is just plain better. The remaining work is to clean up any original rogue talents that we want to keep.
2) The original Monk class. Technically, that class should be the Qinggong Monk with default options specified to match the CRB Monk.
3) All traits that reduce to +1 to a skill and make it a class skill. We can create a simple system for replacing those traits.

Gulthor |

1. Attacks of Opportunity.
2. The 1000+ Traits that waste vast amounts of page space and all do the exact same thing: "select a skill, you gain +1 to trait bonus to the selected skill, and it becomes a class skill for you".
3. The Errata/FAQ system as a replacement for publishing Pathfinder II.
Pathfinder 2.0 instantly loses Paizo thousands of customers, me included.
I'd either continue using PF or drop Paizo and switch to 5E, even if PF 2.0 is "better", sheerly out of principle - for the same reasons, in fact, that Paizo was able to steal our group's business from WotC.