Paizo hires you and your first task is:


Homebrew and House Rules

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Grand Lodge

Cut three things out of Pathfinder. It might be a system, a class, or a race. Maybe it's an archeype or archetypes altogether. Anyway, your job is to come up with three things to completely remove from Pathfinder. What are they?

Sczarni RPG Superstar 2012 Top 32

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1) The current system used for magic.

2) Paladins as a class.

3) Half-___ races.


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I have a nervous breakdown from being unable to pare the list down to just three. I fail to deliver any work. Paizo fires me. :(


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1) Fates Favored

2) Shaman

3) Combat Expertise


My first task is to create a world based on random dice rolls.


1) Full Casters
2) Most Feats
3) Most +X Magic Items


1. Prestige Classes
2. Archetype stacking
3. The last TWO books worth of new classes!


1) Full Attacks

2) Feat Taxes

3) Gnomes


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Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

1) fetching coffee.
2) fetching lunch.
3) fetching Lisa's oversized gaudy scepter, and coffee.


1. The honor optional rules.
2. The reputation and fame optional rules.
3. The wounds and vigor optional rules.


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Tyinyk wrote:

1. The honor optional rules.

2. The reputation and fame optional rules.
3. The wounds and vigor optional rules.

This is my first time hearing of any of those optional rules.


Multi-classing

Full attack being a full round action

Slash and burn errata


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1) Feat bloat
2) Trait bloat
3) Feat taxes are turned into basic combat options (I'm looking at you, Power Attack, Combat Expertise, Deadly Aim, Point Blank Shot, etc.)


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1) Vancian casting
2) Combat Expertise and other feat tax type feats
3) Magic items that are required by every character in order to adequately perform at his role


HyperMissingno wrote:
Tyinyk wrote:

1. The honor optional rules.

2. The reputation and fame optional rules.
3. The wounds and vigor optional rules.
This is my first time hearing of any of those optional rules.

That's what I was going for.


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Hybrid classes.

Base classes.

Alternate classes.

Grand Lodge

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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

1) Kitsune
2) Katanas
3) Monks

-Skeld


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Freehold DM wrote:

Hybrid classes.

Base classes.

Alternate classes.

don't you dare...

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

1) 9th level spells for PCs
2) 8th level spells for PCs
3) 7th level spells for PCs

/not too serious


Remove the "ally" FAQ
Remove the "manisfestations" FAQ
Remove the "take 10" FAQ.
Remove any future versions unless they are more detailed enough that at least 90% of the board understand the intent how to apply them to the game and/or errata is supplied that makes them more clear.

Shadow Lodge

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Alignment
Wealth By Level
Caster/Martial Disparity


Headfirst wrote:
Cut three things out of Pathfinder. It might be a system, a class, or a race. Maybe it's an archeype or archetypes altogether. Anyway, your job is to come up with three things to completely remove from Pathfinder. What are they?

1) adventurer's sash

2) some silly ring devoted to Shelyn
2.5) remark cures and inflicts to necromancy school
3) message board trolls... lol


Pathfinder Lost Omens Subscriber

7th level and above spells
The fighter/rogue
mounted combat

and then replace all of them.


A lot of you are not going to stay hired for long. Changes probably need to be a bit more subtle than remove full casters.

1) Alignment
2) Most martial classes may move and full attack (or an alternative to full attack that is as useful) and probably scaling epic abilities
3) Feats and skill points in particular skills as form of treasure or in-game reward

I'd have other stuff I am sure, but those might be my first three suggestions.

Grand Lodge

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Great stuff! To answer my own question:

1. Big Six mandatory magic items
2. Alignment
3. The entire Advanced Class Guide

Dark Archive

Headfirst wrote:

Great stuff! To answer my own question:

1. Big Six mandatory magic items
2. Alignment
3. The entire Advanced Class Guide

What's the problem with ACG?

Grand Lodge

NenkotaMoon wrote:
Headfirst wrote:

Great stuff! To answer my own question:

1. Big Six mandatory magic items

What's the problem with ACG?

Not to derail the conversation, but here is why.

Shadow Lodge

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Create Mr. Pitt wrote:
A lot of you are not going to stay hired for long.

They knew who I was when they hired me.

Dark Archive

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Headfirst wrote:
NenkotaMoon wrote:
Headfirst wrote:

Great stuff! To answer my own question:

1. Big Six mandatory magic items

What's the problem with ACG?
Not to derail the conversation, but here is why.

Not much of a reason to dislike it.


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Headfirst wrote:
Not to derail the conversation, but here is why.

In practice that hasn't really been the case with the majority of them though. That reads like the complaints of someone who just read the description of the book and never looked at the classes. Which makes sense because that was posted long before the book actually came out.


Pathfinder Lost Omens Subscriber
TOZ wrote:
Create Mr. Pitt wrote:
A lot of you are not going to stay hired for long.
They knew who I was when they hired me.

yeah, it's like why else would they hire a bunch of randoms from the forum?


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1. players
2. dm
3. books

oh sorry you all cease to exist now POOF!


1: Core Full-Attacks for a Unchained ability to move and full attack.
2: Cavalier. It's a class where 90% of your options fall under five stars or one star. And the flavor could easily be done another way.
3: I wouldn't get rid of high level spells per say, but I would probably throw out text on a lot of them for a much longer casting time or shorter effect. Probably throw out that low level cheat around money spell too.

Liberty's Edge

Pathfinder Companion, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Leadership

Alignment except as a subtype

HPs

WBL shall end this trilogy of four


NenkotaMoon wrote:
Headfirst wrote:

Great stuff! To answer my own question:

{. . .}
3. The entire Advanced Class Guide
What's the problem with ACG?

The problem used to be (for a large fraction of a year after it came out) that it was full of errors. Errata have come out that -- while not completely fixing it, and in some cases overnerfing things -- at least have rendered it serviceable, but the bad taste still sticks in some people's mouths (probably worse if your printed copy still has the errors in it and you had to put a bunch of printed errata pages or sticky notes in it).


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Players

Designers

Publishers


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Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories, Starfinder Accessories, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
D@rK-SePHiRoTH- wrote:

Players

Designers

Publishers

I wouldn't put that on your application..


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D@rK-SePHiRoTH- wrote:

Players

Designers

Publishers

mine was still more nihilistic it got rid of all written language so there :P


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1. Feat trees, in other words feats will no longer be pre-requisites for other feats, but other pre-requisite criteria still apply like: ability scores, level and class features.

2. Remove pre-requisites for prestige classes. Or if that is not feasible for game balance reasons, remove some of the pre-requisites so they can be entered into at level 3.

3. Alignment and all the associated rules for spells, classes etc. Instead have alignment as an optional rule like armour as DR.

RPG Superstar Season 9 Top 16

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1. Weapon Finesse. It never should have been a feat. Pretty much every modern fantasy game now makes this an innate feature.

2. Slashing Grace and Fencing Grace. These feats are a miscarriage of game design. Replace them with something like my Deadly Finesse feat, which is more accessible, more balanced, and doesn't require an FAQ to explain how it works.

3. Leadership. The feat is infamously flawed, and yet there's so much expanded material for it that can fill an entire book. I'd completely rewrite it. Maybe as a class feature for a new class. Maybe I could write an optional system for giving out narrative-driven boons. For example, at 10th level, characters get a choice of gaining a group of followers, a cohort, a keep, etc.

I'd add Eldritch Archer and Eldritch Scion to this, but I'd need a time machine to stop these from getting published at all and polluting a design space in a way that prevents players from getting a Charisma-based magus that's not a giant mechanical mess or a broken ranged magus designed by someone who doesn't understand how the class is balanced.


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Prof. Löwenzahn wrote:
Freehold DM wrote:

Hybrid classes.

Base classes.

Alternate classes.

don't you dare...

too late.


1. Power-gamers
2. Rules Lawyers
3. Segregate Monks, Samurai, and Ninja into their own little offshoot where they don't interact with the base Medieval fantasy game. (Yes I know that's racist).


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A rules lawyer is a great asset for the wise DM so long as they give the rule even when it is against them. I find proper use saves time, they get to look up specific rules so I can focus on the story and have them give me the shorthand notes for applicable rules. So many conditions and effects too remember.


The Raven Black wrote:

Leadership

Alignment except as a subtype

HPs

WBL shall end this trilogy of four

Douglas Adams says trilogies of five are much better.


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1. Attacks of Opportunity.
2. The 1000+ Traits that waste vast amounts of page space and all do the exact same thing: "select a skill, you gain +1 to trait bonus to the selected skill, and it becomes a class skill for you".
3. The Errata/FAQ system as a replacement for publishing Pathfinder II.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I would only get rid of things that we have a satisfactory substitute for:

1) The original Rogue class. The Unchained Rogue is just plain better. The remaining work is to clean up any original rogue talents that we want to keep.

2) The original Monk class. Technically, that class should be the Qinggong Monk with default options specified to match the CRB Monk.

3) All traits that reduce to +1 to a skill and make it a class skill. We can create a simple system for replacing those traits.


Cantriped wrote:

1. Attacks of Opportunity.

2. The 1000+ Traits that waste vast amounts of page space and all do the exact same thing: "select a skill, you gain +1 to trait bonus to the selected skill, and it becomes a class skill for you".
3. The Errata/FAQ system as a replacement for publishing Pathfinder II.

Pathfinder 2.0 instantly loses Paizo thousands of customers, me included.

I'd either continue using PF or drop Paizo and switch to 5E, even if PF 2.0 is "better", sheerly out of principle - for the same reasons, in fact, that Paizo was able to steal our group's business from WotC.


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"I won't stand for Paizo fixing all the wholesale errors and bad judgement calls fundamental to Pathfinder!" is a pretty weird principle though.


- The DC system for spells.
- All the half this-or-that races and templates.
- Useless feats (aka feat tax).


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1) the save or die spells

2) slumber hex

3) the save or die spells

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