This is legal for PFS, right?


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Grand Lodge 2/5

Since the rule for PFS is that I can't voluntarily kill another character, then it's completely legit for me to kill their stupid eidolon, right, because that's not their character?

p.s. this is sarcasm..

1/5

I mean just how careful do you have to be with AOEs?

keeping spirit of op

5/5 5/55/55/5

2 people marked this as a favorite.

I didn't kill him, his own heart did when it pumped that last precious hit-point out of his veins to take him from negative 13 to negative 14.

Conversely, I didn't kill him. My animal companion did. I merely cast mage armor stone skin barkskin strongjaw and aspect of the wolf on my animal companion.

I didn't kill him, gravity did. I merely moved him 5 feet into open air.

4/5 5/5

1 person marked this as a favorite.
claudekennilol wrote:
Since the rule for PFS is that I can't voluntarily kill another character, then it's completely legit for me to kill their stupid eidolon, right, because that's not their character?

Similarly, can I play an evil character by committing an evil act at the beginning of a scenario, accepting the consequential alignment shift bestowed by the GM, playing through the scenario with my newly evil alignment, then buying an atonement at the end to revert to my original non-evil alignment and prevent my character's removal from the campaign?

claudekennilol wrote:
p.s. this is sarcasm..

my question, too; but it appears I may have given this more than a passing thought ;-)

5/5

I didn't kill him, I just ignited his powder keg...

5/5 *****

I didn't kill him, I just closed off the area he was in with a wall of stone to protect the rest of the group from the big bad monsters. The fact that the annoying rogue was the only character the monsters could now reach was entirely coincidental. He was stealthing so I had no idea where he was you see. Sadly the enemy had tremorsense.

Dark Archive 5/5 5/5

To the Additional Resources!

frantic searching

Hmmm.... Nothing there.

Based on my critical reading and small grinding of language, since it is a class feature I think yer good. It's not like they can't just summon it again, right?

Sczarni 5/5 5/55/5 ***

2 people marked this as a favorite.
claudekennilol wrote:
it's completely legit for me to kill their stupid eidolon, right, because that's not their character?

Only so long as you're playing a Paladin.

There's something in their code about willingly consorting with stupid creatures, I'm pretty sure.

*tilts back a shot*

4/5 5/55/55/55/5 ****

1 person marked this as a favorite.
Nefreet wrote:
claudekennilol wrote:
it's completely legit for me to kill their stupid eidolon, right, because that's not their character?

Only so long as you're playing a Paladin.

There's something in their code about willingly consorting with stupid creatures, I'm pretty sure.

*tilts back a shot*

So... Paladins can't play together?

Silver Crusade 5/5

1 person marked this as a favorite.

Why, no Venture Officer, he *said* it was a demonic hellbeast that drank the souls of the dead. How could I know it was his Eidolon?

3/5

5 people marked this as a favorite.

-Rant mode: engaged-
I played with a pair of Sarenrite paladins once...

I wept when it fell to my rogue (also a Sarenrite) to plead with both of them to spare their enemies that they might be redeemed.

Fast forward a few months to the time a paladin of Torag was totally willing to negotiate with an intelligent undead, even acquiescing to the request for tributes consisting of living people for consumption.

Then there's the paladin that elected to operate an evil item for the boon with zero rationale beyond "I'll just pay for the Atonement after. It's not like it matters."

The weight of evidence highly suggests that people in my area generally have no idea how a paladin is meant to be played.
-Rant mode: disengaged-

4/5 5/5

5 people marked this as a favorite.
Ryzoken wrote:
The weight of evidence highly suggests that people in my area generally have no idea how a paladin is meant to be played

But isn't that somewhat true in all areas?

3/5

GM Eazy-Earl wrote:
Ryzoken wrote:
The weight of evidence highly suggests that people in my area generally have no idea how a paladin is meant to be played
But isn't that somewhat true in all areas?

I have no evidence regarding other areas, and thus wished to cast no aspersions on those who may not be so deserving.

It has engendered a burning desire to play a 'proper' paladin, however... just gotta finalize a build.

Sczarni 5/5 5/55/5 ***

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Ryzoken wrote:
-Rant mode: disengaged-

And he left out my slave-owning Paladin (who recently was forced by a decree from the gods above to sell back everyone at full price; now who will watch over his livestock while he's out adventuring?).

*tilts back another shot*

The Exchange 4/5 Owner - D20 Hobbies

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I'm pretty sure Paladins are in fact the only class.

I've had Paladins kill Pathfinder NPC that they were supposed to "return to the VC" when the NPC Pathfinder didn't want to return. "They said we needed to return them right? So I kill him and return the body."

I've also had Paladins who were trying to get information and got into a Diplomacy with a Succubus where the Paladin agreed to be their slave in exchange got the information.

Paladins! Sheesh.

3/5

2 people marked this as a favorite.
Nefreet wrote:
Ryzoken wrote:
-Rant mode: disengaged-

And he left out my slave-owning Paladin (who recently was forced by a decree from the gods above to sell back everyone at full price; now who will watch over his livestock while he's out adventuring?).

*tilts back another shot*

Well, it's theoretically feasible that slavery, in one form or another, may not be a breach of paladin Terms of Service Code of Conduct.* Agreeing to sacrifice people to sate the hunger of an undead creature, slaughtering helpless enemies before they can be redeemed as a Sarenrite, and rubbing magic evil rocks for no discernible reason, on the other hands, are much more blatant violations of the paladin code.

*:Let's agree not to reopen that particular can of worms, hai? It's a nuanced issue, which a lot of us have very strong feelings about, that's been debated at length in other threads and is ultimately academic with regard to PFS at this juncture. My statement regarding paladins and slavery is merely intended as an explanation why that particular example of paladinhood-gone-wrong wasn't initially broached, not as an argument for paladins owning slaves without repercussion.

Shadow Lodge 4/5

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Ryzoken wrote:
Agreeing to sacrifice people to sate the hunger of an undead creature, slaughtering helpless enemies before they can be redeemed as a Sarenrite, and rubbing magic evil rocks for no discernible reason, on the other hands, are much more blatant violations of the paladin code.

Uh... no, they're not; at least not always. I really dislike this attitude that there's only one possible way to play a Paladin, and everyone who does something different is "wrong" or "in need of correction."

Case 1: Torag's paladin's code is very much in the spirit of "Screw you, Protected mine." If negotiating with the creature is what's best and safest for your people then you're totally in the clear to do it. If the creatures you sacrifice just happen to be enemies of people... well... there's a saying involving birds and stones which applies here.

Case 2: Sarenrae has an explicit exemption for those who can't be redeemed, show no desire to do so, or whose continued existence is a threat to others. People keep forgetting Sarenrae isn't just a goddess of love and sunshine, she's just as much a goddess of blood and fire.

Case 3: The evil rocks are something of a point of contention, but I lump them in with raising undead. It's using evil to fight evil. Now there are some paladins (including one of mine) who are incredibly uncomfortable with that notion, and would rather let it be. But there are some who are willing to jeopardize their own salvation, in order to better fight evil. Neither side is right or wrong.

Being a paladin isn't just about being a glorious, perfect fairytale-esque knight in shinning armor. Sometimes it's about making the tough calls, to keep people safe. Sometimes it's about doing things other can't, or won't. Sometimes it's about falling. (Warning: 1d4chan link. Story is clean and awesome, rest of the website varies.)

Sczarni 5/5 5/55/5 ***

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*takes a third shot*

We here in Cali obviously have a different vision of what it takes to play a Paladin. *hic*

Wait, did I do that in the wrong order?

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

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Locally I have seen people *role*play instead of *roll*play.

What's up with that?

Grand Lodge 3/5

I didn't kill him... the grease spell cast in front of him while he was fighting the ogre just in case the ogre tried to bull rush him. It was the Ogre's club that killed him, he could have tried fighting from prone instead of repeatedly trying to stand up in full plate armor.

1/5 5/5

Tineke Bolleman wrote:

Locally I have seen people *role*play instead of *roll*play.

What's up with that?

Not sure, but it's really awkward when you sit at a table and you have seven people all trying to take on the role of GM. More comedic gold than the time-worn sketch 'Who's on First'...

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Wei Ji the Learner wrote:
Tineke Bolleman wrote:

Locally I have seen people *role*play instead of *roll*play.

What's up with that?

Not sure, but it's really awkward when you sit at a table and you have seven people all trying to take on the role of GM. More comedic gold than the time-worn sketch 'Who's on First'...

...Now I want a session where we all do things trough interpretive dance...

(No really, its really funny!)

3/5

1 person marked this as a favorite.
Nefreet wrote:

*takes a third shot*

We here in Cali obviously have a different vision of what it takes to play a Paladin. *hic*

Wait, did I do that in the wrong order?

only if you stopped at three

The Exchange 5/5

1 person marked this as a favorite.

But Venture Officer, they took part willingly, I just ate their soul afterwards. It's part of my culture and creed! This atonement is discrimination!

No one seemed to mind when I ate the runelord...

1/5

3 people marked this as a favorite.
Ryzoken wrote:
GM Eazy-Earl wrote:
Ryzoken wrote:
The weight of evidence highly suggests that people in my area generally have no idea how a paladin is meant to be played
But isn't that somewhat true in all areas?

I have no evidence regarding other areas, and thus wished to cast no aspersions on those who may not be so deserving.

It has engendered a burning desire to play a 'proper' paladin, however... just gotta finalize a build.

I have to warn tables that my Paladin of Erastil will not be charging into melee and does not wear heavy armor. I often get puzzled stares back. When I patiently explain that Erastil is the God of Archery they still don't seem to get it.

3/5

1 person marked this as a favorite.
Disk Elemental wrote:

Uh... no, they're not; at least not always. I really dislike this attitude that there's only one possible way to play a Paladin, and everyone who does something different is "wrong" or "in need of correction."

Case 1: Torag's paladin's code is very much in the spirit of "Screw you, Protected mine." If negotiating with the creature is what's best and safest for your people then you're totally in the clear to do it. If the creatures you sacrifice just happen to be enemies of people... well... there's a saying involving birds and stones which applies here.

Case 2: Sarenrae has an explicit exemption for those who can't be redeemed, show no desire to do so, or whose continued existence is a threat to others. People keep forgetting Sarenrae isn't just a goddess of love and sunshine, she's just as much a goddess of blood and fire.

Case 3: The evil rocks are something of a point of contention, but I lump them in with raising undead. It's using evil to fight evil. Now there are some paladins (including one of mine) who are incredibly uncomfortable with that notion, and would rather let it be. But there are some who are willing to jeopardize their own salvation, in order to better fight evil. Neither side is right or wrong.

Being a paladin isn't just about being a glorious, perfect fairytale-esque knight in shinning armor. Sometimes it's about making the tough calls, to keep people safe. Sometimes it's about doing things other can't, or won't. Sometimes it's about falling. (Warning: 1d4chan link. Story is clean and awesome, rest of the website varies.)

Case 1: Torag's code states: "Against my people's enemy I will show no mercy. I will not allow their surrender, except to extract information. I will defeat them and scatter theirs families. Yet, even in the struggles against our enemies, I will act in a way that brings honor to Torag." Setting aside the argument that intelligent undead that feast on the living are the enemy of the living, I can't see how agreeing to sacrifice living people is honorable. Even agreeing to sacrifice evil people is still an evil act, and still is a violation of the paladin code that Torag's code doesn't modify.

Case 2: Yeah, those human bandits totally had zero chance of being redeemed. And really, why take the chance when it comes to others and their potential redemption? They're a threat as long as they exist and if we kill them fast enough, they won't have a chance to show a desire to repent. Perfect!

Case 3: If you want to use evil to fight evil, you should not have rolled a paladin. But that rationale wasn't even offered. It was literally "I don't care. It's PFS, only numbers matter. I'll pay for the atonement."

Being a paladin is, actually, about trying to be the paragon of goodness and light. Sometimes things don't line up nicely for that, and you're forced to make the hard choice, but these weren't situations where the hard choice was forced on the paladin. These were instances of the paladin forsaking their code in the interest of expediency. That's what I have a problem with.

If you want to play a gritty anti-hero, you shouldn't be playing a paladin.

*Joins Nefreet in drinking* Eh, it's 5 o'clock somewhere...

Shadow Lodge *

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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Jessex wrote:
Ryzoken wrote:
GM Eazy-Earl wrote:
Ryzoken wrote:
The weight of evidence highly suggests that people in my area generally have no idea how a paladin is meant to be played
But isn't that somewhat true in all areas?

I have no evidence regarding other areas, and thus wished to cast no aspersions on those who may not be so deserving.

It has engendered a burning desire to play a 'proper' paladin, however... just gotta finalize a build.

I have to warn tables that my Paladin of Erastil will not be charging into melee and does not wear heavy armor. I often get puzzled stares back. When I patiently explain that Erastil is the God of Archery they still don't seem to get it.

I'm really looking forward to confusing people with my Paladin/Ninja of Kelinahat.

ETA: The Lawful Good Empyreal Lord of Spies.

4/5 5/5 Venture-Lieutenant, Finland—Tampere

1 person marked this as a favorite.
pH unbalanced wrote:
Jessex wrote:
Ryzoken wrote:
GM Eazy-Earl wrote:
Ryzoken wrote:
The weight of evidence highly suggests that people in my area generally have no idea how a paladin is meant to be played
But isn't that somewhat true in all areas?

I have no evidence regarding other areas, and thus wished to cast no aspersions on those who may not be so deserving.

It has engendered a burning desire to play a 'proper' paladin, however... just gotta finalize a build.

I have to warn tables that my Paladin of Erastil will not be charging into melee and does not wear heavy armor. I often get puzzled stares back. When I patiently explain that Erastil is the God of Archery they still don't seem to get it.

I'm really looking forward to confusing people with my Paladin/Ninja of Kelinahat.

ETA: The Lawful Good Empyreal Lord of Spies.

I still need to make that psychic/paladin of Erecura. She's just reading your thoughts to make sure there's nothing naughty in them.

1/5 5/5

17 people marked this as a favorite.
pH unbalanced wrote:


I'm really looking forward to confusing people with my Paladin/Ninja of Kelinahat.

ETA: The Lawful Good Empyreal Lord of Spies.

My name is Mikel Westcrown.

I used to be a spy until.....

"We've got a Fall Notice on you, you're blacklisted."

(Whistles).

When you Fall you've got nothing.

No cash, no credit, no job history.

You're stuck in whatever city they decide to dump you in.

"Where am I...?" "Okeno".

You do whatever work comes your way.

You rely on anyone who's still talking to you.

(Laughs). A trigger happy ex-girlfriend. "Should we shoot them?"

An old friend who used to inform on you to the Decemvirate "You know spies--bunch of b**** wimpy elves."

Family too.

"Hey is that your mom again?" If you're desperate.

"Someone needs your help Mikel."

Bottom line: As long as you've Fallen, you're not going anywhere.

Dark Archive 5/5 5/5

4 people marked this as a favorite.
Ryzoken wrote:


*Joins Nefreet in drinking* Eh, it's 5 o'clock somewhere...

5 o'clock!?

You lost five good hours!

Sczarni 5/5 5/55/5 ***

1 person marked this as a favorite.

And my Paladin worships Rowdrosh, the Divine Herdsman, so he prioritizes targeting predatory beasts over other enemies, if given the choice.

He's not a friend of most Druids.

Though I think it'd be cool to have him adventure with a Paladin of Erastil.

1/5

Nefreet wrote:

And my Paladin worships Rowdrosh, the Divine Herdsman, so he prioritizes targeting predatory beasts over other enemies, if given the choice.

He's not a friend of most Druids.

Though I think it'd be cool to have him adventure with a Paladin of Erastil.

Paladin of the god of hunting and paladin of the god of herding? I'm sure that would be fun.

5/5

Jessex wrote:
Nefreet wrote:

And my Paladin worships Rowdrosh, the Divine Herdsman, so he prioritizes targeting predatory beasts over other enemies, if given the choice.

He's not a friend of most Druids.

Though I think it'd be cool to have him adventure with a Paladin of Erastil.

Paladin of the god of hunting and paladin of the god of herding? I'm sure that would be fun.

Wait... that's a real god?

Scarab Sages 5/5 5/55/55/5

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Nefreet wrote:

And my Paladin worships Rowdrosh, the Divine Herdsman, so he prioritizes targeting predatory beasts over other enemies, if given the choice.

He's not a friend of most Druids.
.

*tap tap taps pointy stick*

Sczarni 5/5 5/55/5 ***

Majuba wrote:
Jessex wrote:
Nefreet wrote:

And my Paladin worships Rowdrosh, the Divine Herdsman, so he prioritizes targeting predatory beasts over other enemies, if given the choice.

He's not a friend of most Druids.

Though I think it'd be cool to have him adventure with a Paladin of Erastil.

Paladin of the god of hunting and paladin of the god of herding? I'm sure that would be fun.
Wait... that's a real god?

Both are real, though I always viewed Erastil more as a god of Community rather than Hunting. I guess there are multiple sects of every deity.

4/5

*blink*

1/5

Majuba wrote:
Jessex wrote:
Nefreet wrote:

And my Paladin worships Rowdrosh, the Divine Herdsman, so he prioritizes targeting predatory beasts over other enemies, if given the choice.

He's not a friend of most Druids.

Though I think it'd be cool to have him adventure with a Paladin of Erastil.

Paladin of the god of hunting and paladin of the god of herding? I'm sure that would be fun.
Wait... that's a real god?

Which one?

Erastil is the god of hunting, farming, archery and marriage.
Rowdrosh is the Empyreal Lord of herd animals, husbandry and shepherds.

1/5

1 person marked this as a favorite.
Nefreet wrote:
Majuba wrote:
Jessex wrote:
Nefreet wrote:

And my Paladin worships Rowdrosh, the Divine Herdsman, so he prioritizes targeting predatory beasts over other enemies, if given the choice.

He's not a friend of most Druids.

Though I think it'd be cool to have him adventure with a Paladin of Erastil.

Paladin of the god of hunting and paladin of the god of herding? I'm sure that would be fun.
Wait... that's a real god?
Both are real, though I always viewed Erastil more as a god of Community rather than Hunting. I guess there are multiple sects of every deity.

Ol' Deadeye? The god whose holy symbol is a bow and arrow? Whose favored weapon is the longbow? I'm guessing they could be a little more subtle with it.

Sczarni 5/5 5/55/5 ***

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His Domains are Animal, Community, Good, Law and Plant.

His Portfolio is Family, Farming, Hunting and Trade.

So, yeah, I've always considered him more a god of Community, rather than Hunting.

But, this conversation is a great example of how different people focus on different aspects of a deity.

It makes for great character development.


5 people marked this as a favorite.
Wei Ji the Learner wrote:
pH unbalanced wrote:


I'm really looking forward to confusing people with my Paladin/Ninja of Kelinahat.

ETA: The Lawful Good Empyreal Lord of Spies.

My name is Mikel Westcrown.

I used to be a spy until.....

"We've got a Fall Notice on you, you're blacklisted."

(Whistles).

When you Fall you've got nothing.

No cash, no credit, no job history.

You're stuck in whatever city they decide to dump you in.

"Where am I...?" "Okeno".

You do whatever work comes your way.

You rely on anyone who's still talking to you.

(Laughs). A trigger happy ex-girlfriend. "Should we shoot them?"

An old friend who used to inform on you to the Decemvirate "You know spies--bunch of b**** wimpy elves."

Family too.

"Hey is that your mom again?" If you're desperate.

"Someone needs your help Mikel."

Bottom line: As long as you've Fallen, you're not going anywhere.

Dammit. Now I want to get a bunch of friends together and run Mike, Sam, and Fi for PFS.

Infernal Management: "Who do you think's been protecting this whole time, Mikel? Who do you think's been shielding you from all those old enemies, the ones who've literally crawled their way out of their graves? You want out? Off this dragon? There's the door, right there."

And Larry the Undead Spy being literally undead... the whole Organization acting as a division of Hell working on a truce with the Celestials by taking out high-profile demons and dismantling their schemes...

Yeah. This needs to happen.

Shadow Lodge 4/5

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Ryzoken wrote:
I can't see how agreeing to sacrifice living people is honorable. Even agreeing to sacrifice evil people is still an evil act, and still is a violation of the paladin code that Torag's code doesn't modify.

1. You're confusing "being honorable" with "honoring Torag". The Code tells you to do the latter, not the former. One could argue that sending the message: "if you come into conflict with me, I will use every resource at my disposal to ensure your destruction." Is a decent way to honor a god of strategy and tactics. (Tangentially, I don't see how it's dishonorable. I think it's completely unrelated to the honor/dishonor dichotomy. It's like asking if a lizard is a dog or a cat.)

2. Whether it's evil is debatable. As many, many, oh god so many, alignment threads have argued. Killing evil people isn't evil. What happens to the body afterwards is kinda irrelevant. If the Druid's bear wants to eat an enemy you killed, I doubt you'd say that's evil, so why is it suddenly beyond the pale once the bear gets zombified?

Ryzoken wrote:
Case 2: Yeah, those human bandits totally had zero chance of being redeemed.

I would like to direct you to the very first sentence of my post. I said these are not always issues; it's dependent on the context, and then I listed 3 different contexts where the actions you mentioned would make sense. Stop re-contextualizing my statements to put words in my mouth.

Ryzoken wrote:
Case 3: If you want to use evil to fight evil, you should not have rolled a paladin.

Well, that's just like, your opinion man. Don't chide other people for having differing perspectives.

Ryzoken wrote:
If you want to play a gritty anti-hero, you shouldn't be playing a paladin.

Last time I checked, you don't get to tell people what/how to play.

There's a whole lot of space between "gritty anti-hero" and "fairytale knight in shining armor." A Paladin can fit anywhere on that spectrum.

1/5

1 person marked this as a favorite.

To be fair, we did just get a paladin archetype best described as "gritty antihero". ^_^

(Now if it only affected Hellknight levels...)

Liberty's Edge 5/5

The guide has new, more restrictive language on PVP.

1/5

Is this new? (Not that I'm complaining, of course; this is as it should be.)

Guide, page 5 wrote:
You must inform the GM that you plan to use additional resource material before play begins and allow the GM to use your material to familiarize herself with any new material.

4/5 5/5

GM Tyrant Princess wrote:

Is this new? (Not that I'm complaining, of course; this is as it should be.)

Guide, page 5 wrote:
You must inform the GM that you plan to use additional resource material before play begins and allow the GM to use your material to familiarize herself with any new material.

It's not new; it does appear in the previous Guide. It seems silly to me, however; unless one is playing in the Core Campaign, I believe it's safe to assume everyone will be using additional resource material.

1/5

Announcing it segues well into the GM looking over your sources, though. That's the big takeaway for me.

4/5 5/5

1 person marked this as a favorite.
GM Tyrant Princess wrote:
Announcing it segues well into the GM looking over your sources, though. That's the big takeaway for me.

True. I just ask everyone upfront if they use any obscure feats, spells, class abilities, etc. with which they think I may be unfamiliar. If I am unfamiliar with it, then I have them explain it to me and show me the source so I can make sure my understanding of what's written aligns with their explanation.

But that's really a horse apiece.

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