Lem

Leinad Gaelbraithe's page

65 posts. Organized Play character for Majuba.


Full Name

Leinad Gaelbraithe

Race

Halfling

Classes/Levels

Ex-Bard0/Paladin (Divine Hunter) 11 HP 87/87 | AC 23 T 16 FF 18 | CMB +10 CMD 25 | F +19 R +19 W+18 | Init +6 | Per +2 SM +0 | Smite 1/4 Lay on Hands 13/13 Med Crys 2/10 | +3 AC/Saves not included

Gender

Male

Size

Small

Age

Young

Special Abilities

Jinx

Alignment

LG

Deity

Erastil

Languages

Common, Halfling, Goblin

Strength 10
Dexterity 20
Constitution 12
Intelligence 7
Wisdom 10
Charisma 26

About Leinad Gaelbraithe

Leinad likes everyone, and wants the whole community to get along!

Except Alchemists. Especially Kobold Alchemists who crit him in the head :( Halfling brains went *everywhere* - what a mess.

Leinad Gaelbraithe - PFS# 1761-6
Male halfling paladin (divine hunter) 11 of Erastil (UC 62)
LG Small humanoid (halfling) Init +6; Senses Perception +2
Aura care (10 feet)
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Defense
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AC 23, touch 16, flat-footed 18 (+7 armor, +5 Dex, +1 size)
hp 87 (11d10+17)
Fort +19, Ref +19, Will +18; +2 vs. fear
Immune disease
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Offense
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Speed 30 ft.
Melee mwk cold iron greatsword +13/+8/+3 (1d10/19-20) or
mwk cold iron greatsword (Smite) +21/+16/+11 (1d10+11/19-20) or
short sword +12/+7/+2 (1d4/19-20)
Ranged Felhart +20/+15/+10 (1d6+2/×3) {specific weapon, base +2 longbow}
Felhart (Deadly) +17/+12/+7 (1d6+8/×3) [Hunter's Blessing req]
Felhart (Smite) +28/+23/+18 (1d6+13/×3)
Felhart (Deadly Smite) +25/+20/+15 (1d6+19/×3) [Hunter's Blessing req]
Special Attacks channel positive energy (DC 23, 6d6),
Halfling Jinx (-3 attack, initiative, saves, DC 23, 30', at will),
hunter's blessing, lay on hands (5d6),
smite evil 4/day (+8 attack and AC, +11 damage)
Paladin Spell-Like Abilities (CL 11th; concentration +19)
At will—detect evil
Paladin Spells Prepared (CL 8th; concentration +16)
3rd—*angelic aspect, ^archon's aura[UM] (DC 21), *daybreak arrow[UC]
2nd—remove paralysis, resist energy, zone of truth (DC 20)
1st—*bless weapon, hero's defiance[APG], protection from evil, lesser restoration
*:Active [5/12 cold iron arrows, 2 silver, 1 consecrated]
^:expended
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Statistics
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Str 10, Dex 20, Con 12, Int 7, Wis 10, Cha 26

Base Atk +11; CMB +10; CMD 25

Feats Bolster Jinx, Channeled Revival[UC], Great Fortitude, Iron Will, Lightning Reflexes, Precise Shot, Sluggish Jinx

Traits beneficent touch (reroll all 1's on healing, 1/day), deadeye bowman (ignore soft cover of only 1 creature)

Skills Acrobatics +5, Diplomacy +13, Disable Device +7, Disguise +9, Escape Artist +5, Fly +7 [untrained], Handle Animal +12, Heal +4, Intimidate +19 (+3 vs evil clerics/anti-paladins), Knowledge (religion) +2, Linguistics -1, Perception +2, Perform (act) +9, Perform (oratory) +9, Ride +8, Stealth +9, Survival +1, Use Magic Device +9; Racial Modifiers +2 Perception

Languages Common, Goblin, Halfling
SQ distant mercy (55 feet), divine bond, lay on hands 13/day (5d6), mercies (fatigued, poisoned), shared precision
Combat Gear 1 +1 planar arrow (50), 10 +1 construct-bane arrows (50), 5 consecrated arrows (50), cold iron arrows (50), cold iron arrows (50), scroll of alarm, scroll of barkskin, barkskin, barkskin, scroll of calm emotions, calm emotions, calm emotions, calm emotions, calm emotions, calm emotions, scroll of make whole, make whole, make whole, make whole, make whole, scroll of remove fear, scroll of resist energy, resist energy, resist energy, resist energy, scroll of tongues, tongues, silver arrows (50), wand of comprehend languages (44 charges), wand of cure light wounds (50 charges), wand of cure moderate wounds (15 charges), wand of produce flame (7 charges), shining dayfinder, acid (4), alchemical grease[APG] (10), alchemist's fire (4), antitoxin, authoritative vestments, bronze gong, desnan candle firework (4), holy water (4), meditation crystal (10), skyrocket firework[UE] (2), tanglefoot bag, teaching staff, thunderstone; Other Gear +1 mithral breastplate, felhart, mwk cold iron greatsword, short sword, belt of incredible dexterity +2, bracers of archery, lesser, cloak of resistance +1, cracked dusty rose prism ioun stone, headband of alluring charisma +6, cold weather outfit, courtier's outfit, disguise kit, masterwork thieves' tools, nexus crystal, signal whistle, singing steel gong (see bronze gong) (worth 3,100 gp), tindertwig (10), whetstone, wooden holy symbol of Erastil, wrist sheath, spring loaded (2)
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Special Abilities
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Aura of Care (10 ft.) (Su) Self and allies in aura no longer provide cover for ranged attacks.

Channeled Revival May expend 3 channel energies to cast breath of life
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).

Distant Mercy (55 feet) (Sp) Use 2 lay on hands to heal an ally within the listed range.

Divine Bond +3 (11 minutes) (Su) Add bonus/properties to ranged weapon.
axiomatic (+2), brilliant energy (+4), distance (+1), flaming (+1), flaming burst (+2), holy (+2), keen (+1), merciful (+1), returning (+1), seeking (+1), and speed (+3).

Fearless +2 bonus to save vs. fear.

Halfling Jinx (30 ft, At will, Will DC 23) (Su) Foe in 30 ft takes -3 Fort/Ref/Will/Atk/Init for 24 hr or until jinx again (Will neg).

Hunter's Blessing (Su) Use 1 smite, all in 10 ft gain Deadly Aim, Precise Shot, & Imp. Precise Shot.

Immunity to Disease You are immune to diseases.

Lay on Hands (5d6 hit points, 13/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.

Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.

Mercy (Poisoned) (Su) When you use your lay on hands ability, it also neutralizes poisons, as per the neutralize poison spell at a caster level of your Paladin level.

Paladin Channel Positive Energy 6d6 (6/day, DC 23) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Shared Precision (Su) When you hit a foe with a ranged attack, all allies in 10 ft gain Precise Shot vs. that foe.

Sluggish Jinx Jinx penalty also applies to initiative and attack rolls.

Smite Evil (4/day) (Su) +8 to hit, +11 to damage, +8 deflection bonus to AC when used.