any feats or traits that improve carrying capacity?


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making a servant pack mule npc. need one feat that would improve its servant-y-ness..... >.>


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zainale wrote:
making a servant pack mule npc. need one feat that would improve its servant-y-ness..... >.>

The only method that I know of to increase carrying capacity is to get more strength, or be a large. I don't believe there are any feats or traits that can do it for you. You could always get more pack mule npcs though, lol.


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Traits: Muscle of the Society, Efficient Packer
Feats: Cut Your Losses
Equipment: Masterwork backpack
Magic items: Muleback Cords, Burdenless armor (pretty strong multiplier)
Archetypes: Pack Mule (Fighter)
Prestige Classes: Pathfinder Chronicler

Just a few things you might be interested in.


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Semi-Nanja'd, but here goes anyway.

Traits: Muscle of the Society.

Trait: Efficient Packer -- if for some reason you have to be a Gnome or take Racial Heritage (Gnome), this offsets part of the disadvantage in Strength if you are actually a Gnome or disadvantage in feat-taxation if you took Racial Heritage (Gnome).

Feats: Can't find a general one (at first I thought Cut Your Losses would work for this, but seems That at least with Rules As Intended it only works while performing a Withdraw action), but see Oread below.

Race: Be a Dwarf. Although this doesn't technically increase your maximum carrying capacity, the Slow and Steady racial trait increases your usable carrying capacity.

Race: Be an Oread with the Dwarf Blooded feat, which gets you Slow and Steady on top of the Oread's bonus to Strength -- and having more Strength to start with is not a bad thing.

Race: Be an Orc. Having a LOT more Strength is not a bad thing.

Class Feature: Pack Mule Fighter archetype gradually gets the ability to move at full speed with Medium and then Heavy loads. Not a great archetype overall, and really ought to be a Rogue archetype instead of a Fighter archetype, but not terrible either, and does do what you are looking for after a delay (the load-carrying improvements replace Armor Training).

Class Feature: Pathfinder Chronicler prestige class gets the ability to count as having higher Strength for carrying purposes, but this requires an hour of packing each day and only works for Light Encumbrance, both of which are not very desirable.

Magic Item: Muleback Cords -- not horribly expensive either, so depending upon what you are doing, they might actually pay for themselves reasonably quickly.

Magic Item: Any extra-dimensional storage item (Handy Haversack, Bag of Holding, Portable Hole -- Warning: Carefully read user manuals before using these!).

Magic Item: Any +Strength item that doesn't come with a Curse or some other terrible drawback. Expensive, but having more Strength is not a bad thing.

Magic Item (Armor): Any armor with the Burdenless enchantment -- expensive, but adds a fixed +4000 gp instead of counting as an Enhancement, so not too horrible, and not so bad once you are getting magic armor anyway, and gives nice bonuses.

Spell: Floating Disk -- after a few levels, carries more than you can enable with Bull's Strength, but is not usable in some situations where Bull's Strength would be usable; on the other hand, it lasts a LOT longer.

Spell: Bull's Strength -- having more Strength is not a bad thing, and this will get you by if you can't get +Strength magic items.

Spell: Levitate -- much shorter duration than Floating Disk, but still high capacity, and can be used in some situations where Floating Disk can't be used.

Many of the above should stack; obviously, the different racial options don't stack, and Bull's Strength doesn't stack with +Strength items unless they operate in a non-standard way (that is, not giving the usual Enhancement Bonus, but something else), and Floating Disk is completely independent of any of the other options (although the other options can make loading and unloading faster). By physical principle, the non-spell options should synergize somewhat with Levitate to make affected objects more maneuverable, but as far as I know the rules do not support this. Of course, DON'T try to stack extra-dimensional items with each other! Although some combinations merely make the items inside inaccessible, some combinations are bombs! The Pathfinder Chronicler class feature won't stack with several of the other options, since it only applies to Light Encumbrance.


There is a lot more than I thought to increase carrying capacity in this game. I think my favorite though is that Pack Mule archetype. That is what fighters are good for anyways, right? lol


I admit to being curious what the max possible carrying capacity for an individual PC actually is. Probably something astronomically physics-defying, of course.


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DethBySquirl wrote:
I admit to being curious what the max possible carrying capacity for an individual PC actually is. Probably something astronomically physics-defying, of course.

If you roll stats with an 18 in strength (or assign them), and get to a 22 through orc racial bonuses, you apply all 5 stat increases, get a +6 belt of giant strength, a +5 tome of strength (forget what it is called), go pack mule as a level 20 fighter, take muscle of society, cut your losses, a masterwork backpack. That is 38 (base strength) + 10 (Pack Mule) + 2 (Muscle of Society) + 2 (Cut your losses) + 1 (MW Backpack) = 53 carry weight strength. This gives you a light of 12800 lbs, a medium of 25600 lbs, and a heavy of 38400 lbs. Have someone cast enlarge person on you, and enjoy 34048;68224;102400.

Edit: Oh and if you are using mythic, you can strength total to 63 through those ability score increases, add on display of strength to get that to 83 you can have 819,200 lbs; 1,638,400 lbs; 2,457,600 lbs. Cast Enlarge Person for 2,179,072 lbs; 4,366,336 lbs; 6,553,600 lbs. Use mythic enlarge person for even more lulz to get 5,668,864 lbs; 11,354,112 lbs; 17,039,360 lbs. I have no clue why you would need that much carry weight, but I guess if you need to carry the tarrasque, now you can.


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That's not even touching multiclass stuff like Rage and Mutagen. Even just single classing, Elritch Heritage (Abyssal) is a higher inherent Strength bonus than the tome by 1. Muleback Cords adds +8 effective Strength, and Burdenless armor multiplies the size of each weight category by 50%.

So a single single classed PC, with no outside help and a couple magic items, could reach an effective Strength score for carrying of 62, with an end result of...66,432/132,864/199,680. Which is the weight of 15 African elephants. And that's not even making him large.

So yeah, that's one hell of a pack mule.


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Nekrotanos wrote:
DethBySquirl wrote:
I admit to being curious what the max possible carrying capacity for an individual PC actually is. Probably something astronomically physics-defying, of course.
If you roll stats with an 18 in strength (or assign them), and get to a 22 through orc racial bonuses, you apply all 5 stat increases, get a +6 belt of giant strength, a +5 tome of strength (forget what it is called), go pack mule as a level 20 fighter, take muscle of society, cut your losses, a masterwork backpack. That is 38 (base strength) + 10 (Pack Mule) + 2 (Muscle of Society) + 2 (Cut your losses) + 1 (MW Backpack) = 53 carry weight strength. This gives you a light of 12800 lbs, a medium of 25600 lbs, and a heavy of 38400 lbs. Have someone cast enlarge person on you, and enjoy 34048;68224;102400.

And that's not even with Muleback Cords or Ant Haul. Have those would get you to an effective 61 strength for carrying then multiplied by 3 which would get you a 353280 pound heavy load.

A mythic character with 10 ranks could additionally gain at least another 70 strength for carrying purposes through Display of Strength and Mule's Strength. So 131 Strength for carrying with Ant Haul resulting in a heavy load of a ridiculous 5,788,139,520 pounds. That's nearing 3 million tons.


DethBySquirl wrote:

That's not even touching multiclass stuff like Rage and Mutagen. Even just single classing, Elritch Heritage (Abyssal) is a higher inherent Strength bonus than the tome by 1. Muleback Cords adds +8 effective Strength, and Burdenless armor multiplies the size of each weight category by 50%.

So a single single classed PC, with no outside help and a couple magic items, could reach an effective Strength score for carrying of 62, with an end result of...66,432/132,864/199,680. Which is the weight of 15 African elephants. And that's not even making him large.

So yeah, that's one hell of a pack mule.

Damn, that is pretty good. If my pack mule ever had to worry about too much weight, yours just laughs and takes all of his stuff and doesn't even come close to light encumbrance.


The Archive wrote:
Nekrotanos wrote:
DethBySquirl wrote:
I admit to being curious what the max possible carrying capacity for an individual PC actually is. Probably something astronomically physics-defying, of course.
If you roll stats with an 18 in strength (or assign them), and get to a 22 through orc racial bonuses, you apply all 5 stat increases, get a +6 belt of giant strength, a +5 tome of strength (forget what it is called), go pack mule as a level 20 fighter, take muscle of society, cut your losses, a masterwork backpack. That is 38 (base strength) + 10 (Pack Mule) + 2 (Muscle of Society) + 2 (Cut your losses) + 1 (MW Backpack) = 53 carry weight strength. This gives you a light of 12800 lbs, a medium of 25600 lbs, and a heavy of 38400 lbs. Have someone cast enlarge person on you, and enjoy 34048;68224;102400.

And that's not even with Muleback Cords or Ant Haul. Have those would get you to an effective 61 strength for carrying then multiplied by 3 which would get you a 353280 pound heavy load.

A mythic character with 10 ranks could additionally gain at least another 70 strength for carrying purposes through Display of Strength and Mule's Strength. So 131 Strength for carrying with Ant Haul resulting in a heavy load of a ridiculous 5,788,139,520 pounds. That's nearing 3 million tons.

Cast mythic enlarge on them, and they can pick up the empire state building, lmao.

Edit: Lol, in putting this all in hero lab, I figured out once you get past 112 strength, it glitches and just shows -2147483648 lbs for all further levels.


There's a wondrous item called "heavyload belt" that puts the wearer under a permanent ant haul spell if that's of any interest to you. Listed at 2000 gp.


Ant Haul would TRIPLE whatever carrying capacity your absurd Strength got you up to.

Now I'm sort of tempted to make a strongman character...


DethBySquirl wrote:

Ant Haul would TRIPLE whatever carrying capacity your absurd Strength got you up to.

Now I'm sort of tempted to make a strongman character...

Lol, the party's looks when you just carry all the loot, and don't even go past light encumbrance.


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So attempting to add it all together:

This Mythic Enlarge Person'd Orc gets to a heavy load of 277,830,696,960 pounds by my count.

Otherwise known as completely unnecessary. XD


The Archive wrote:

So attempting to add it all together:

This Mythic Enlarge Person'd Orc gets to a heavy load of 277,830,696,960 pounds by my count.

Otherwise known as completely unnecessary. XD

:O how dare you call that 277 billion pound carry weight unnecessary?! What if I wanted to carry the entire world! The world is quite heavy you know, need every last pound of that precious carry weight to make it a little bit easier.

Although I guess if that isn't your plan, then no doubt, completely unnecessary.


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Nekrotanos wrote:
The Archive wrote:

So attempting to add it all together:

This Mythic Enlarge Person'd Orc gets to a heavy load of 277,830,696,960 pounds by my count.

Otherwise known as completely unnecessary. XD

:O how dare you call that 277 billion pound carry weight unnecessary?! What if I wanted to carry the entire world! The world is quite heavy you know, need every last pound of that precious carry weight to make it a little bit easier.

Although I guess if that isn't your plan, then no doubt, completely unnecessary.

Take it easy, Atlas


Looking at a figure of ~120 million tonnes, even PF doesn't go as far as letting you lift the world, but this is how to put a city on your equipment list.


...is it weird that I kind of want to build and play this character now? You keep fighter bonus feats...you keep weapon training...plenty of resources to support a two-handed weapon build...you get improved skills/level.... And, you know, with one spell/potion at level 1 our retreat plan becomes "I carry the entire party out gear and all".

I'm thinking a Varisian strongman/woman traveling as a sideshow act...


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THIS THREAD has just made this thread "I'm fairly certain that I'm a bad person" that much easier...


Rennaivx wrote:

...is it weird that I kind of want to build and play this character now? You keep fighter bonus feats...you keep weapon training...plenty of resources to support a two-handed weapon build...you get improved skills/level.... And, you know, with one spell/potion at level 1 our retreat plan becomes "I carry the entire party out gear and all".

I'm thinking a Varisian strongman/woman traveling as a sideshow act...

Hell naw, that is completely normal. This is the funniest build I have seen so far.


The Archive wrote:
A mythic character with 10 ranks could additionally gain at least another 70 strength for carrying purposes through Display of Strength and Mule's Strength. So 131 Strength for carrying with Ant Haul resulting in a heavy load of a ridiculous 5,788,139,520 pounds. That's nearing 3 million tons.

For a more visual aspect, that should be almost four Golden Gate bridges.


Alleran wrote:
The Archive wrote:
A mythic character with 10 ranks could additionally gain at least another 70 strength for carrying purposes through Display of Strength and Mule's Strength. So 131 Strength for carrying with Ant Haul resulting in a heavy load of a ridiculous 5,788,139,520 pounds. That's nearing 3 million tons.
For a more visual aspect, that should be almost four Golden Gate bridges.

And then the revised number of 277,830,696,960 pounds is 156 and a half Golden Gate bridges.


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Rennaivx wrote:

...is it weird that I kind of want to build and play this character now? You keep fighter bonus feats...you keep weapon training...plenty of resources to support a two-handed weapon build...you get improved skills/level.... And, you know, with one spell/potion at level 1 our retreat plan becomes "I carry the entire party out gear and all".

I'm thinking a Varisian strongman/woman traveling as a sideshow act...

Traps; Cave-In or Collapse wrote:

/.../

Characters who aren't buried can dig out their friends. In 1 minute, using only her hands, a character can clear rocks and debris equal to five times her heavy load limit. The amount of loose stone that fills a 5-foot-by-5-foot area weighs 1 ton (2,000 pounds). Armed with an appropriate tool, such as a pick, crowbar, or shovel, a digger can clear loose stone twice as quickly as by hand. A buried character can attempt to free himself with a DC 25 Strength check.

Well, you're gonna be real handy to have around in the case of cave-ins.


Honestly, at that point you might as well say that you've got a burrow speed as soon as you pick up a shovel.


This seems like the kind of character who would personally get a high five from several deities, like Gorum and Kurgess. Just make sure his favorite taunt to foes is "Bro, do you even lift?"


Sagiso wrote:
Honestly, at that point you might as well say that you've got a burrow speed as soon as you pick up a shovel.

277,830,696,960 pounds heavy load.

277,830,696,9600 pounds cleared per minute with a shovel.

divided by weight of loose stone equal to the volume of a huge humanoid moving 1 ft. (12,800 lb/ft)

divided by rounds in a minute (10, I think?)

Around 220,000,00 ft per round. Burrow speed should be half of that, so 110,000,00.


Pack Mule, while 3rd party, gives you a +4 Str bonus for carrying capacity and what you can pick up.


thanks guys don't be shy in sharing any other ideas


Pathfinder Rulebook Subscriber
Quote:
Feats: Can't find a general one (at first I thought Cut Your Losses would work for this, but seems That at least with Rules As Intended it only works while performing a Withdraw action), but see Oread below.

Have to disagree. The text is written in such a way that the +2 to strength for carrying capacity is very much separated from the discussion of the withdrawal action. It's an entirely separate paragraph in the book, I can't help but feel that and the way it's written is very intentional to mark them as separate effects.


zainale wrote:
making a servant pack mule npc. need one feat that would improve its servant-y-ness..... >.>

Make whatever race the NPC is a quadruped for the extra carrying capacity. Like a centaur or some such.


Squiggit wrote:
Quote:
Feats: Can't find a general one (at first I thought Cut Your Losses would work for this, but seems That at least with Rules As Intended it only works while performing a Withdraw action), but see Oread below.
Have to disagree. The text is written in such a way that the +2 to strength for carrying capacity is very much separated from the discussion of the withdrawal action. It's an entirely separate paragraph in the book, I can't help but feel that and the way it's written is very intentional to mark them as separate effects.

I saw that as well, but the fluff makes it sound like Cut Your Losses is specifically supposed to operate only in the situations that the fluff specifies.

Grand Lodge

You guys missed burdenless armor and oracles with the lame curse.

Hmm


pretty sure i won't think of anything that wasn't lsited here.

but i don't remember the name so it might already be listed here..

but there is a 1000gold belt that gives you ant haul effect.


I rather like druids for the pack mule role. Huge quadruped with a sizable strength boost that also stacks with most of the things mentioned here. And has a lot of the buffs on their spell list makes a great self sufficient mule.


Nekrotanos wrote:
The Archive wrote:
Nekrotanos wrote:
DethBySquirl wrote:
I admit to being curious what the max possible carrying capacity for an individual PC actually is. Probably something astronomically physics-defying, of course.
If you roll stats with an 18 in strength (or assign them), and get to a 22 through orc racial bonuses, you apply all 5 stat increases, get a +6 belt of giant strength, a +5 tome of strength (forget what it is called), go pack mule as a level 20 fighter, take muscle of society, cut your losses, a masterwork backpack. That is 38 (base strength) + 10 (Pack Mule) + 2 (Muscle of Society) + 2 (Cut your losses) + 1 (MW Backpack) = 53 carry weight strength. This gives you a light of 12800 lbs, a medium of 25600 lbs, and a heavy of 38400 lbs. Have someone cast enlarge person on you, and enjoy 34048;68224;102400.

And that's not even with Muleback Cords or Ant Haul. Have those would get you to an effective 61 strength for carrying then multiplied by 3 which would get you a 353280 pound heavy load.

A mythic character with 10 ranks could additionally gain at least another 70 strength for carrying purposes through Display of Strength and Mule's Strength. So 131 Strength for carrying with Ant Haul resulting in a heavy load of a ridiculous 5,788,139,520 pounds. That's nearing 3 million tons.

Cast mythic enlarge on them, and they can pick up the empire state building, lmao.

Edit: Lol, in putting this all in hero lab, I figured out once you get past 112 strength, it glitches and just shows -2147483648 lbs for all further levels.

If you go Goliath Druid, and grab shaping focus at some point, then your light load at level 20 would be 614400 pounds with the non-mythic investments mentioned earlier in this thread. 817152 pounds if you grab the rage subdomain and start raging, for a total of 2451456 pounds as a heavy load. Sure, you are no quadruped animal, but there's no doubt that it is YOU doing the carrying :)


Also, you could get addicted to Zerk for a potential +4 alchemical bonus to strength. Do drugs, win Pathfinder.


Pathfinder Roleplaying Game Superscriber
Nekrotanos wrote:
Edit: Lol, in putting this all in hero lab, I figured out once you get past 112 strength, it glitches and just shows -2147483648 lbs for all further levels.

That's because it uses a 32-bit integer to hold the value. The range is -2147483648 to 214783647, which is 0x80000000 to 0x7FFFFFFF in hexadecimal. Once you flip that last bit (from 0x7FFFFFFF to 0x80000000) it probably just saturates and stays as is.

Sovereign Court

Now - are there rules for how far you can throw things that you can lift? Because it amuses me to think of this character, knowing that a building is full of nothing but villains, lifting it up and tossing it into the air to cause falling damage on all of the building's inhabitants.


Assuming 277,830,696,960 lbs is correct, then you could carry 4,630,516,166 bags of holding (type 4). This would give you 416,746,045,440,000 lbs of gear.


cyandb wrote:
Assuming 277,830,696,960 lbs is correct, then you could carry 4,630,516,166 bags of holding (type 4). This would give you 416,746,045,440,000 lbs of gear.

All you need to do is figure out where to put all 4.6 billion of those bags of holding. That is the challenge here I think, and the trillions of gold you will be spending, lol.


cyandb wrote:
Assuming 277,830,696,960 lbs is correct, then you could carry 4,630,516,166 bags of holding (type 4). This would give you 416,746,045,440,000 lbs of gear.

It would actually be better to go with Type 3 bags of holding, as they have a better bag weight to contents weight ratio than any other type.

(Haversacks and minor bags of holding actually have an even better ratio, but they both would run into volume restrictions much more easily than a regular bag of holding. Haversack has only 10 cubic feet of volume and the minor bag only has 6 cubic feet compared to the 150 cubic feet of a Type 3.)


If you're going to go that way, you might as well use portable holes. A hole's weight is listed as -, but I'll substitute 1/20 lb for 2.2 trillion portable holes. 6' diameter x 10' deep = 8 cubic metres. Filled with gold coins (what else?) that's 120 tons per hole for a handy 6.7e14 tons. Or a bit less if the gold isn't pure.


Wonderstell wrote:
Sagiso wrote:
Honestly, at that point you might as well say that you've got a burrow speed as soon as you pick up a shovel.

277,830,696,960 pounds heavy load.

277,830,696,9600 pounds cleared per minute with a shovel.

divided by weight of loose stone equal to the volume of a huge humanoid moving 1 ft. (12,800 lb/ft)

divided by rounds in a minute (10, I think?)

Around 220,000,00 ft per round. Burrow speed should be half of that, so 110,000,00.

I like this. It's like you're leveling out a 20,000 mile trail every round. Picking up small hills and tossing them to the side as you run along.

I'd say UMD and add Form of the Dragon to the final result to turn you into a size L quadruped. If you could be turned into a colossal quadruped and keep your bonuses, that would be even better.


Das Bier wrote:
Wonderstell wrote:
Sagiso wrote:
Honestly, at that point you might as well say that you've got a burrow speed as soon as you pick up a shovel.

277,830,696,960 pounds heavy load.

277,830,696,9600 pounds cleared per minute with a shovel.

divided by weight of loose stone equal to the volume of a huge humanoid moving 1 ft. (12,800 lb/ft)

divided by rounds in a minute (10, I think?)

Around 220,000,00 ft per round. Burrow speed should be half of that, so 110,000,00.

I like this. It's like you're leveling out a 20,000 mile trail every round. Picking up small hills and tossing them to the side as you run along.

I'd say UMD and add Form of the Dragon to the final result to turn you into a size L quadruped. If you could be turned into a colossal quadruped and keep your bonuses, that would be even better.

So what you're saying is we're building the Pathfinder PC equivalent of Katamari Damacy. I can dig it.


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Point Buy:_________18=18
Racial(orc):_________4=22
20th Lvl Stat bumps:__5=27
PM Fighter 20:______10=37
MW Backpack:_______1=38
Muleback Cords:______8=46
Muscle of the Society:__2=48
Cut Your Losses:______2=50
Eldritch Heritage(Orc):_6=56
Belt of Strength +6:___6=62
Zerk Addiction:_______4=66
Polymorph any Object:_6=72
Mythic Tier 10:______10=82
Enhanced Ability:_____2=84
Display of Strength:__20=104

Max Load:____________45,875,200 lbs

Burdenless Armor:_x1.5=___68,812,800 lb Capacity
Belt, Heavyload:____x3=__206,438,400 lb Capacity
Huge Quadruped:____x6=1,238,630,400 lb Capacity

The multipliers for strength apply to the Capacity, not to the STR score; so what I have here should be a tad more accurate. Still 1.2 BILLION is nothing to sneeze at.


Pah, a mere 6 million tons?


Well at least it isn't as ridiculous as multiplying the STR before calculating Carrying Capacity. If you did it that way, this mythical herculean monstrosity would have a Max Heavy Load of 2.83047182x10^170 lbs...


Deadbeat Doom wrote:
Well at least it isn't as ridiculous as multiplying the STR before calculating Carrying Capacity. If you did it that way, this mythical herculean monstrosity would have a Max Heavy Load of 2.83047182x10^170 lbs...

He's got the whole world, in his hands...


Deadbeat Doom wrote:

Calculations

Actually, your smaller number results mainly from your inefficient use of path abilities. You've only given them Display of Strength and Enhanced Ability. For maximum carrying capacity, you should have Display of Strength and then Mule's Strength taken nine times.

Mule's Strength increases effective Strength for carrying by five and can be taken multiple times. It's from the Mythic Origins player companion.

So instead, you would have an effective Strength of 149. That would result in a heavy load of 634,178,764,800 pounds.

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