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Baleful polymorph works well as long as you can handle the resulting mess.


I just realized that haste counts as enhancement bonus. That means it doesn't stack with the speed bump you get from monk but does add to barbarian speed increase. Is that correct?


My DM use to have a thing for the swallow whole ability. I once polymorphed some kind of aberration that ate another party member into a fish. The player Kool-Aid Manned out of it's stomach as it shrank and we haven't had to put up with that ability since.


Here is an interesting question. If I use Additional Traits to get Magical Lineage is that bonus doubled?


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Ray of frost has SR while Acid splash doesn't.


There is an app called Masterwork Tool: Pathfinder Open Reference. It doesn't have any 3rd party books but I haven't used AoN, PFSRD, or the PRD in ages.


The reverse of this happened in a game I was in. The fighter got swallowed, then I baleful polymorphed the offending creature. DM ruled the fighter did a Kool-Aid man effect. Fighter took some crushing damage, but it was totally worth it.


You might want to remind the player that that item is REALLY susceptible to a targeted dispel magic. (DC 14). I'd hate to have my character get nuked by a 5th level wizard who rolled 9 or better on a dispel check. Sure it only suppresses it for 1d4 rounds but that's a
that sunburn really hurt.


The programmer for Pathbuilder was originally a stay-at-home dad that was doing it on the side. He tried to go the donation route but wasn't getting enough to survive. He then tried to make it a pay app ($5 i think) and the people threw a fit. He then tried to go back to the donation route but added a Patreon account to help. Finally he had to get a normal job to pay the bills and canceled the Patreon account. According to the email he sent out he is hopeing to get back to it by the end of the year.

The app was TOTALLY worth the $5 (probably closer to $10) that he was asking for. I didn't realize that it got pulled from the store. It's saved me loads of time.


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I knew a guy that took an idea out of old school Sword and Sorcery (i think) that was both powerful and scaled up as the players leveled. Each individual enemy was part of a group. Each time one group member died, the rest got stronger. Something like +1 to hit, damage, saves and AC per lost group member. First one was a cakewalk. The seventh one was not so easy. I wish I remembered what they were called


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Fort saves are Con, not Str. The only things you lose are carrying capacity, and -1 to hit and damage with non-finesse weapons, and some skill mods. Check your weight to make sure you can handle the armor you want but I would say do it.


From merciful healer:

Channel Energy (Su): As the cleric ability, save that a merciful healer must channel positive energy, and when she does, she cannot choose to target undead. This ability is otherwise identical to the cleric ability of the same name.

From versatile channeler:

If you normally channel positive energy, you may choose to channel negative energy as if your effective cleric level were 2 levels lower than normal

Seems pretty clear to me, must channel positive energy means you can't chose to channel negative energy, even if you pay extra for it.


Assuming 277,830,696,960 lbs is correct, then you could carry 4,630,516,166 bags of holding (type 4). This would give you 416,746,045,440,000 lbs of gear.


While I do agree that you should do some research as to what would happen if you free everyone, there is no reason that you should blow your wish on getting rid of vampirism.

Instead of using the wish to fix yourself, you could get yourself killed, ending the whole undead thing, then have someone resurrect you.


MAGE'S MAGNIFICENT MANSION says "The place is furnished and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level". That's 156 people assuming not rationing. I'm sure that a nine-course banquet can feed at least twice that if rationed.

Sustaining Spoon will feed 4 humans/day @ a creation cost of 2700 gp
and 3 days

Shrink Item, a bag of holding, and standard teleport. Shrink the pallets down and put them in the bag. Just don't drop anything heavy on the shrunk items.

How many people are we looking at?


Metamagics can get tricky when calculating the saving throw. Using Fromper's Grease example, the save is still calculated as a 1st level spell. You don't get to add the adjusted metamagic level increase to the saving throw unless the feat specifically says different (see heighten spell).