Reasons to go to Cheliax


Advice


So i am trying to connect a character i made to Cheliax for a upcoming game to help better fit in, give a reason for being there and i am looking for suggestions because i for the life of me can't seem to think of anything.

thanks for the help in advance.

Anything relevant about the character is in the spoiler's below, other than she is a Magus, half elf, and true neutral.

Background:

I've lived most of my life as experiment number 9, of the mad Shadow mage Archae Nym. He wished to create the ultimate life form. From scouring his old journals I learned of the many bloods and magics he used in creating me.

I spent much of my child hood under his tutelage, that is when he wasn't gone on one of his trips. Dad always told me never to leave the tower there were other mages around they were not to be trusted.

It was not long before we both noticed my body deteriorating, I learned to hide the black inky blotches creeping up my arms. Archae was angry and frustrated, those were the years he locked himself in his laboratory, I snuck in to see what was going on and read one of the journals on his desk.

Experiment number 9 is a failure, the vessel lacks stability. The body will be dissected when the deterioration reaches its final form.

that was the only part I read before dashing out of the tower. I grew to hate my father, reading his journals i learned more and more about how i was just an experiment to him...one of nine. I wanted him dead, but i was slowly dying even if i couldn't feel it i knew. I had to take care of my self, that's what matter right now.

Appearance and Personality:

Illya often acts the leader, she is confident sometimes to the point of arrogance. She can be both kind and cold depending on the situation. She has very little qualms with killing , viewing killing humanoids as no different than killing monsters. when it comes to opponents she is clearly stronger than she will often play around with them. She views her actions as just, and knows right from wrong saving her more sadistic tendencies for people very clearly viewed as enemies. Being the daughter of a powerful and old wizard she spent much time growing up studying magic and other subjects, unlike her father she is adept at manipulation. She is True Neutral, despite knowing right from wrong and mostly choosing right, she has a few less than kind moments especially when directed at enemies that balance this out.

Illya or Illia if you prefer can be spelled either way, last name Nym. Whitish Grey hair, tiny horns underneath the hair possibly from the dragon blood. Takes on an odd appearance, with pale skin due to the mixture of blood in her. Her eye's are violet colored, like her father who changed her to resemble some family appearance. Patches of pale grayish blackness, like ink stains on her skin cover her arms, she keeps them covered this is from her body breaking down. She is tall roughly 5'11 weighing around 110 pounds.

here is a picture of her general appeareance


I'd need information about the upcoming game to come up with any good reason. Cheliax is a land rules by devil worshipers, I don't really see how anybody, who isn't one as well, would want to go there.

Maybe she doesn't want to go there, maybe she has to? Or maybe she feels like she needs to? Again, really depends on what the game is about. If it's about freeing slaves and overthrowing the oppressors or take part in it all and rise to the top really matters.

Dark Archive

It's safer than Galt!

Really, as long as you steer clear of the church of Asmodeus and certain orders of Hellknights, it's not so bad a place. Just be careful what you sign...


Well what information we have been told is that a call has been put out for all heroes willing to help Cheliax and the surrounding land by addressing and helping with local and greater issues. increasing the stability of the land and such, ect.

Of course thats about what we've been told for information about what the campaign is about


1 person marked this as a favorite.

Corsets. High heels. Leather. Whips.

Erm, devils and their pacts?


Proud citizenry, decent standard of living, powerful military, great magic schools, powerful patron deity. If you can stomach turning a blind eye to the slavery and putting up some Asmodeus posters in your room, it's a pretty great place to live.

I'm not sure Illia is True Neutral with that personality write-up, but you're the boss. If she can hold her killing to self-defense she'll be fine.


i only kept it true neutral cause i wasn't sure of an alignment and didn't feel like debating as to whether or not she would be evil. i tend to give a little more leeway to good, evil and neutral than most.

but yea she doesnt just go around abusing people, she is smart enough to restrict it when needed.


1 person marked this as a favorite.

It's just all-around smart to get on Cheliax's good side. That is motivation enough for most characters, imo.


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Ammon Knight of Ragathiel wrote:

Well what information we have been told is that a call has been put out for all heroes willing to help Cheliax and the surrounding land by addressing and helping with local and greater issues. increasing the stability of the land and such, ect.

Of course thats about what we've been told for information about what the campaign is about

With that information, a lack of a connection to Cheliax might help -- you would only need to have a character who reacts favorably to the implied job offer listed above.

Alternatively, you could have grown up in Cheliax and succeeded in getting well away from your "father" but not from Cheliax itself. You are able to stop running when you get together with some powerful friends (in other words, the rest of your party).

Or, with the mention of shadow -- maybe you grew up in Nidal. Nidal is nasty enough that fleeing from Nidal to Cheliax is arguably a positive step.


TO follow up on Knott's suggestions above...

Places that are worse to be in than Cheliax:

-Galt
-Nidal
-Irrisen
-Ustalav
-The Mana Wastes

If you turn tail and run from many of these places, I don't think many Chelexians would blame you.


Cheilax would be a great place to hide out! Once she moved there, she learned how to "get around" the local show of force and use it as a defensive tool. Someone snooping around for her? Inform the local Hellknights about a "subversive" coming into town, and let them do the work. Possibly becoming friends of some of these hellknights in the Taverns during their Down Time. Immursing herself into a culture to hide from her "father."

Maybe she even became a merchant of magical tools and ingredients to help herself become accepted by the localness. Adding to your background, perhaps you were tired of staying behind in the store while everyone else had all the fun so decided to go out on your own?

...Just an idea.


DominusMegadeus wrote:

Proud citizenry, decent standard of living, powerful military, great magic schools, powerful patron deity. If you can stomach turning a blind eye to the slavery and putting up some Asmodeus posters in your room, it's a pretty great place to live.

I'm not sure Illia is True Neutral with that personality write-up, but you're the boss. If she can hold her killing to self-defense she'll be fine.

And the trains always run on time. And if they dont'- you get to personally whip the SLIPS that were charged with pulling the train to the destination.

Serviously though- the thing about Cheliax is that it is highly bound by rules and love an efficient bureaucracy. And the thing about an orderly society- many of the traits of an orderly society are part of what people think of when they want a 'good' society- the traits that encourage efficiently supporting the people are codified as 'good'.

So, generally, it is probably a great place to live. The only problems are A). when you break the law, you are not going to just see some time in a quiet jail cell... yeah, the laws themselves are 'good', but the associated punishments are...well... made by devil worshippers B). You get put into the lot of the 'undesirables' that all of the social pressure get put onto (ie- the slaves).

But since this is based around a job offer, you are less likely to fall into the latter problem than the usual jobless, highly armed adventuers that wander into town. No- you get to go to the 'right side of the railroad tracks'.


1 person marked this as a favorite.

a) She's looking for a cure for the deterioration and there's a rumour that someone in Egorian has it.

b) The Westcrown Bacon Festival.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

As a worst case, just passing through the region with a ship/caravan en route to somewhere else, but loses her ride, be it to the ship sinking, the caravan being bought out or seized through some legal technicality, or just slept though the departure date, and now she is stuck looking for work.


Mudfoot wrote:

a) She's looking for a cure for the deterioration and there's a rumour that someone in Egorian has it.

b) The Westcrown Bacon Festival.

Mmmm... BACON. (_8(|)


Gastro-tourism, with a side of vengeance.


Cheliax has opportunities. With the tone being Lawful Evil, you can guarantee it offers contracts and jobs that other nations would not touch, particularly in mercenary and assassin work, along with blatant exploitation (conquest, colonization, black ops vs aggressor factions) and slavery. As one of Neutral alignment Chelaxians would have little problems dealing with her because there is no Chaos vs. Order or Good vs. Evil arguments to be had.

The abolitionist perspective is definitely entertaining if the Vendetta/Legacy route is boring -doubly so if a Halfling or another small creature as well. After all, Cheliax only turned a century ago; that's only several generations worth of exile for any ethnic Chelaxian emigre looking to "come home" in a setting with millennia of culture.

Grand Lodge

Pathfinder Starfinder Maps Subscriber

If you love art, the Kintargo Opera House is one of the best music schools in Golarian. Maybe your character has a loved one in their music program, or performing there?

Dark Archive

Asmodeus...
Do you really need another reason?


2 people marked this as a favorite.

Would you mind signing a contract endorsing that statement.

Dark Archive

1 person marked this as a favorite.

There are lots of places that are *nicer* to live than Cheliax.

There are few places in such desperate need of heroes as Cheliax.

Go where you can make a difference.

Dark Archive

What! There are no *nicer* places than Cheliax!

And I quote the Chelaxian Travel Bureau pamphlet 105

Explore our newest resort
"The Mines of Deepmar Spa and health center"

Do you have a stout constitution and a thrill for adventure!

Be the first on your block to brave the beauty and glory
that resides in lawful Cheliax, the garden state of Golarion!

From the naturally occurring wildlife to a nightlife that cannot compare, Deepmar has it all. Book your vacation today! Or gift one to that special person in your life! ..all bookings are nonrefundable..

And remember as with all Chelaxian Vacations
"You'll never be the same again!" (TM)

Sczarni

Why would anyone wanna go visit a JellyAx?


mourge40k wrote:

TO follow up on Knott's suggestions above...

Places that are worse to be in than Cheliax:

-Galt
-Nidal
-Irrisen
-Ustalav
-The Mana Wastes

If you turn tail and run from many of these places, I don't think many Chelexians would blame you.

Don't forget the Worldwound! I hope never to see another vescavor swarm in my entire life.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Reasons to go to Cheliax All Messageboards

Want to post a reply? Sign in.