101 things you'll find in a wizard's lab


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The other party members become curious and decide to snoop around their group wizard's lab while he is out shopping for research supplies. What sort of things will they find in this mysterious and unusual place?

1.A disembodied, gray hand ending in sharp claws hangs suspended in a jar of dirty water. It might be a trick of the light, but every now and then the hand seems to flex.

2.One long wooden box of polished wood holds carefully arranged and straightened lengths of hair. Each set is tied together with bright blue string.

3.A small box holds an ancient coin minted thousands of years ago by a nation or race famed for its evil and brutality. The coin’s features are nearly worn smooth such is its age. Perceptive PCs may be able to make out a few faint details—the suggestion of a face on one side and what looks like some kind of fantastical creature on the other. The coin rests on a black velvet cushion.

4.A small earthen vail contains a thick dark red viscous fluid. This is the semi-coagulated blood of a basilisk.

5.A small stone beaker holds a small amount of carefully harvested green slime. There is not enough slime to fully consume a creature; the wizard studied the slime and occasionally used it as a means of getting rid of otherwise dangerous leavings from his experimentations.

6.This silver dagger’s tip is broken off and the remaining blade is dull with age. A gem once decorated the pommel, but it fell off long ago.

7.The surface of the wizard’s workbench is scorched and burnt. Perceptive PCs can just make out the remains of carvings in the wood, but their meaning is impossible to fathom.

8.One small earthen jar is full of the carcasses of dried insects.

9.A velvet pouch lies discarded on a shelf. It is empty, but flecks of glimmering dust inside the pouch hint at what it once held.

10.A skull stands atop a high shelf. Flickering light emerges from its eye sockets (this is a continual flame spell) equivalent to a pair of candles. A small velvet cloth lies nearby. Perceptive PCs notice the top of the skull is detachable. If it is removed, heatless flames burst forth from the interior and provide light equivalent to that of a torch.

11.A wooden bin contains a small quantity of burnt or otherwise damaged laboratory equipment. All is worthless until repaired.

12.A rack holds a half-dozen potion vials. Each has been scrupulously cleaned and bares a label: healing, flight or invisibility. Sadly, all are empty.

13.A workbook lies on the desk. It details—in broad strokes—the beginnings of research into lichdom. The wizard has not got very far; to date he has only listed a lich’s various abilities and characteristics.

14.A big sack stuffed in a corner holds a large quantity of damaged, scorched or dirty clothes. The stench of chemicals and strange reagents hangs over all.

15.A small bucket of wet earth sits under the bench. The earth contains nothing of interest; rather it is kept here to extinguish any unwanted (or sudden) fires.

16.This long, low wooden box has many compartments within; each compartment contains a commonly available spell component—bat guano, coloured sand and so on. There is enough here to replenish five spell component pouches.

17.A cracked crystal ball stands on a bronze tripod. The tripod is obviously very old and the crystal ball falls apart if removed from the stand. If the ball breaks, it emits a small puff of smoke redolent with the smell of incense.

18.A high-backed wooden chair stands in a corner. Its intricately carved back is highly polished and depicts the entwined heads of two noble dragons.

19.A sheaf of parchments spilling from a leather folder depict the various types of summoning circles and lists the kinds of creatures they are designed to contain.

20.Hidden in a concealed niche carved into the underside of the wizard’s workbench (DC 25 Perception spots) lurks a small transparent gem. Golden sparkles glimmer within and the thing radiates faint magic.


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21. A wizard.


22. A list compiled by Creighton Broadhurst listing those very 20 things found in a wizard's lab.

23. A hungry, abandoned familiar.


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Third Mind wrote:

21. A wizard.

24. A lot of that wizard copies inside some glass canisters, with the following labels:"I, II, III, IV..."

Scarab Sages

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25. A large book of wizard jokes.


26.) A brightly-painted iron-maiden stands in one corner, with door slightly ajar. Upon closer inspection, the interior appears to have been entirely redecorated with numerous varieties of mushrooms. A soft pillow rests upon a small chair in the middle.

Dark Archive

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27. A shopping list. It includes such arcane wonders as bread, potatoes, and carrots.

28. Another shopping list. This is the one with the entrails of various creatures and bat guano on it.

29. Invitation to a party at the Paracountess' place.


26. Bat guano and sulfur.


31. A large chest. Once opened, it is found to have small bins, all neatly stacked, labeled, and sorted alphabetically by spell name. If a bin is opened, a quantity of the material component(s) of said spell are present. There's an awful lot of bat guano in the 'fireball' bin....

32. The wizard's apprentice. Someone's got to clean up the messes that generated those first 20 items after all.

33. A summoning circle. Anyone want to guess what's in it?

Edited for numbering.

Dark Archive

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Lathiira wrote:
A summoning circle. Anyone want to guess what's in it?

Succubus looking for a hug? :)


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34. "The wizard's beard and how to grow it." by Gandalf


35. A dapper collection of pointy hats.


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36.) A Bhaalspawn.


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37) letters to a girl(or a boy) that he(or she) never dared to send.

Scarab Sages


  • Backup spellbooks.
  • Research materials: scrolls, inks, esoteric tomes, et cetera
  • Possibly a familiar
  • Probably some magical traps like Sepia Snake Sigil or worse...
  • A clone
  • Simulacrum servants
  • Divination foci - Crystal balls, silver mirrors, and a creepy collection of finger nail clippings, locks of hair, various and seemingly random personal belongings belonging to people other than the wizard, and drawings and pictures of those people. This collection likely includes items belonging to the party members as well.
  • An assortment of alchemical items from vials of acid to tanglefoot bags
  • Animal and humanoid bones
  • Spell components galore
  • A few expensive gems


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50. A small stuffed crocodile hanging from the ceiling

51. A skeleton with carefully labelled bones

52. A map of the local cemetary. About half of the graves are crossed off.


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53. a blue police box that seems to have arrived recently

Dark Archive

54. Kibble and Milk Bones, in various stages of processing


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55. A bunch of murder hobos.


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56. A letter dated several years in the future. Its contents read, 'Do not attempt time travel under any circumstances! - Your future self.'


57. A green glass container which can only be described as a gigantic goblet as tall as a man, containing small objects with no discernible order or purpose. Feel free to select the contents but be sure to mention their arrangement, example: in the nearest portion of the goblet a chunk of fossilized bat guano the size of a cat's ear rests on top of 3 glued together copper coins which have turned green with age while both brush up against what looks to be the front pocket from a pair of trousers.

Grand Lodge

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58. A list of the other PCs, their tactics, associates, equipment, other abilities and weaknesses.

59. A list of possible ways to destroy each of the PCs, including back up plans, and back up back up plans.


60. Some cryptic warnings pinned to a noticeboard. They might just be reminders to restock on something, but they could be more dire!

Scarab Sages

61. Instructions for contacting and/or summoning several powerful extraplanar beings written on cards, kept in a Rolodex.

Grand Lodge

62. An alchemist lab, complete with the Wizard's pet alchemist.

63. A golem construction bay, optional half built golem.

64. Bound Succubus with large feather bed (and stock of restoration and a wayfinder with a clear spindle inside)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber

65. Cosmo... around the ruins of the latest failed experiment.


66. A copy of this month's Wands & Manna bulletin. The aasimar pictured midway has no idea how to use a wand properly.

67. A bag of gourmet coffee. The beans were hand selected from Unicorn poo, which greatly affects the flavor and restorative properties.

68. A fully-functional, anatomically-correct flesh golem.

69. A small greenhouse for pipeweed.

70. A preserved fetal aboleth.

71. Jimmy Hoffa.

72. A butterfly collection. And by butterfly I mean tiny/diminutive fey.

73. An erotic sketch of a Night Hag. There's a note written in Infernal in the bottom corner next to a lipstick print. "That was entertaining. Same time next year?

74. Moldy dishes and broken laboratory glass.

75. Dragon Eggs. Most are broken, and some show chemical burns.

76. Pottery shards.

77. A collection of skulls most of which radiate necromancy under detect magic.

78. A library. Several of the books are bound in the skin of humanoids and make odd noises when opened.


79. A large book titled "How to Summon Dragons". Sadly the last few pages have been burnt away.

80. The pointy shoes of the wizard who used to own this lab.


I think you should mention the original source of your list OP (assuming you were not the one that wrote that list in the first place)

http://www.ragingswan.com/20-things-to-find-in-a-wizards-laboratory/

Scarab Sages

81. Several exhausted wands stuck upside-down in various shallow tubs of flavored syrup; apparently, they're now being used to make magical lollipops.

82. A hand-sized box filled with several miniscule dolls made from stick segments and colorful thread; when held to eye level, each momentarily projects a different thought in your head, all of them unpleasant. These are the wizard's private fears and worries.

83. An undead-human-tongue-on-a-stick that makes a silly raspberry noise when approached.

84. A permanent silent image of a dead former adventuring companion.

85. A large obsidian stele written in dense Draconic; scrawled in magically-preserved blood at the bottom are the wizard's signature and the personal cartouche of a dragon.


Nicos wrote:

I think you should mention the original source of your list OP (assuming you were not the one that wrote that list in the first place)

http://www.ragingswan.com/20-things-to-find-in-a-wizards-laboratory/

I referenced that in my first post on the thread, too.


Oops, carry on then.


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86. A stuffed and mounted kobold that espouses insults and bad advice to intruders.


87. A row of yearbooks from wizard school.


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88. A copy of "Wizards Rule Sorcerers Drool: A Scholarly Debate Volume One"


89) A side room containing several owls, several bears, and some juvenile owlbears.

90) A side room containing a tank of piranha, a large cage/run for several bunnies, and another cage containing several baby of these.

91) A 10'x10'x10' pit that several bits of debris strangely floating in it.

92) Doorways that are actually gates to other parts of the complex on different planes.


93) Two Wizards.

Scarab Sages

94. An illusion of a wizard.


95. A pool table covered with books and papers, and half a cue ball with a splintered pool cue.

96. A dart board on the back of the door with several crossbow bolts sticking out of it.

97. A verruca gnome.


98. A locked, lead-lined container marked 'Do not open until the apocalypse.'


99. A rack of staves. All of them are beautifully made and ready for enchanting, though none are magical as of yet.

100. A rack of wands. Some of these do bear magical abilities.

101. A chalkboard with a "to-do" list. Includes things like shop for rare components, send correspondence to a colleague, and have tea with the neighbors.

102. A chalkboard with the apprentices' "to-do" list. Includes "feed the owlbears", "clean the lab-DON'T TOUCH ANYTHING!", "study pages 405-816 in the master text, test tomorrow", and "make lunch".


103. An enchanted broom, forever sweeping the floor.


104. A piece of heavy furniture with a magic weapon enhancement bonus.


105. A magical cabinet with an infinate number of drawers, each with a different object inside, however if you remove any object for more than a few minutes the entire cabinet ceases to function until the object is replaced.

106. A squid still alive, but nobody knows where it came from.


98. A water carrying construct made out of an old broom.

99. An enormous computer that uses ants as a medium of information transfer.


107. A group of skeletons standing in formation, holding different coloured flags. They appear to raise and lower their own flags in response to which flags they see.


Umbral Reaver wrote:
104. A piece of heavy furniture with a magic weapon enhancement bonus.

110) An extremely heavy, and nearly undecipherable, book with a weapon enhancement bonus.


Nicos wrote:

I think you should mention the original source of your list OP (assuming you were not the one that wrote that list in the first place)

http://www.ragingswan.com/20-things-to-find-in-a-wizards-laboratory/

DungeonmasterCal wrote:
22. A list compiled by Creighton Broadhurst listing those very 20 things found in a wizard's lab.

Crap, I did forget to give credit. Well that's egg on my face then. Thank you guys for calling it out. My bad.


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Wow, I didn't expect to return to a full 101 list and then some. Thanks you guys for the funny ideas. Cheers.

Liberty's Edge

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111: A massive poster detailing the complete anatomy of a great wyrm red dragon.

112: An abstract clockwork device depicting the worlds in the solar system: Surl, The Heat-Scarred; Miria, the Wind Dancer; Istoria and her twin moons, Tana and Sheeda; Saber, the Blood Brother; Siegmund, the Emperor (a gas giant); Sieglinde, the Empress (also a gas giant); and a gray planet only known as "the Stillborn."

113: A poster of a black-haired succubus. She is wearing nothing but blood red lipstick, mithril heels, and a +6 tiara of alluring charisma. Written on the corner of the poster is a declaration of love and devotion in Abyssal, next to a perfect lipstick imprint.

114. A hand-written chart of the letters (or most common phonemes) in Common, Elven, Dwarven, Goblin (with the note "best guess"), Draconic, and several other languages.

115. A mortar and pestle; next to that, a small brazier with a good supply of charcoal, all set on the wizard's workbench.

116. Carefully-sealed jars of colored powders, ranging the gamut from mandrake root essence to saffron to ground toadstool.

117. Shelves lined with bottles filled with various fluids: Mint oil, virgin's blood, holy water, thrice-boiled licorice root, &c.

118. In the corner, set in the floor, a nine foot pentagram made from cast silver. It is engraved with various arcane runes.

119. Various base materials for creating staffs: a six-foot tall piece of rose quartz (for Staffs of Healing), a perfectly cylindrical granite shaft (for Staffs of Earth and Mud), and so on.

120: A small metal box with a glass pane clearly marked "In Case of Emergency, Break Glass." Inside the box is a Scroll of Greater Teleport.

121: A corn-husk broom that, when talked to, can only say, "Swish-swish, swish-swish aree! A magical spell to help you see! Nuttob B, tceles! Swish-swish-aroo!" (Or "Flipper over, flip flip! Elcric d'na, trats!" depending on who you ask.)

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