What is your favorite Ring?


Advice

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I have a 16th level Ranger, and I noticed he still had a Ring of Featherfall. Since he can fly at will, this seemed redundant. I was looking through the rings, and I can't find anything that really strikes me. I like Freedom of Movement, but I can cast that as a spell that lasts 2 hours. I was looking at Ring of Continuation, a 24 hour Lead Blades with an Elven Curve Blade, or Gravity Bow might be nice, until I saw the FAQ is 10 minutes duration. Anyone have any other ideas?

Scarab Sages

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I really like the ring of seven lovely colors. It's a ring of protection plus seven uses of wildshape spy form per day.

It's also cheap. May not be useful for you if you already have a better ring of protection though and can already fly.


I still like the ring of invisibility, although it is a bit OP.

Sovereign Court

ring of protection +5 in right hand (unless you have another cheap way to get a +5 deflection AC bonus)

ring of freedom of movement in left hand (keep it, because you'll find that casting the spell while in the jaws of T-Rex can be hard, whereas having the ring always on prevents that silliness in the first place)

Lantern Lodge

A spell storing ring can be very useful, depending on who you have handy to fill it. Find a spell you can't cast that is still very useful to you, but still something that the party wizard doesn't necessarily want to prepare every day.


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Green lantern ring, with legion flight ring as a close second.


Ring of Sustenance is my personal favorite. I know there are better rings, but there's just something I really like about only having to sleep 2 hours a day and never worrying about food or water.

Freedom of movement is the subtle hit, since it renders you immune to any kind of lockdown. No need to worry about grappling or entanglement.

Evasion is...worth its price. It is not "super excellent." It's negatives are apparent with the fact that you have to MAKE the reflex save, if only blocks HP damage that you were (presumably) going to survive anyway, and it is really expensive. But a chance for no damage is pretty cool.

Protection is great, but boring. Chameleon is cool, but hat slots are pretty cheap. Various others have been listed and are good or bad...

There is only one thing I can think of that might make Ring of Continuation worthwhile. Magic Circle against Evil (or protection from evil) are surprisingly hard to make continuous or permanent, yet ungodly useful with their "summons and possession don't touch you."


I'm a fan of spell turning, but it's pretty expensive.


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The One Ring.

Scarab Sages

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Undone wrote:
The One Ring.

The Ring of the Schwartz?


Inner fortitude. Blocking or lowering ability damage and drain is great.


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Personally i am quite the fan of the "Decoy Ring"

Silver Crusade

I always love the ring of the sophisticate.

Its so bizarrely useful.

Lost in the desert, no map, no civilization around. As long as its within 20 miles of you..

You know precisely which way to walk, and how far to the nearest place to get drinks. Although the ring won't notice oases, just taverns and the like.

Its just plain fun elsewise.

Liberty's Edge

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Imbicatus wrote:
Undone wrote:
The One Ring.
The Ring of the Schwartz?

You can get that out of a Cracker Jack box.


Sustenance. An 6 extra hours every day is artifact level, but for 2500 GP?


Ring of Blinking is just fantastic.


deuxhero wrote:
Sustenance. An 6 extra hours every day is artifact level, but for 2500 GP?

Yeah, but you can't use those hours for extra crafting and your spell slots don't recharge any sooner. The real advantage is that you can stay up (almost) all night crafting even while on an adventure, and don't have to worry about letting that shifty-eyed rogue take watch.


deuxhero wrote:
Sustenance. An 6 extra hours every day is artifact level, but for 2500 GP?

I've always loved this ring. But now that the ACG is out, I'd rather get Restful armor and a Sustaining Spoon so I can free up that precious ring slot.


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deuxhero wrote:
Sustenance. An 6 extra hours every day is artifact level, but for 2500 GP?

What good is an extra 6 hours per day when there's no Netflix?

Shadow Lodge

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Imbicatus wrote:

I really like the ring of seven lovely colors. It's a ring of protection plus seven uses of wildshape spy form per day.

It's also cheap. May not be useful for you if you already have a better ring of protection though and can already fly.

this is also mine

Shadow Lodge

I like all the Elemental command rings.


Gisher wrote:
deuxhero wrote:
Sustenance. An 6 extra hours every day is artifact level, but for 2500 GP?
I've always loved this ring. But now that the ACG is out, I'd rather get Restful armor and a Sustaining Spoon so I can free up that precious ring slot.

And with that extra ring slot you put what in it?

Silver Crusade

Splendid Security

It's 3 magic items in one
Protection, SR AND Save bonuses


Mystic_Snowfang wrote:

Splendid Security

It's 3 magic items in one
Protection, SR AND Save bonuses

While that is an amazing ring, 180k is a bit expensive.


Ring of Arcane Mastery for my magus.


Wedding Ring


Ring of delayed doom.


Ring of Telekinesis is fun (like the spell!)


is custom rings available?


Unfortunately it's for PFS so no custom rings.

Grand Lodge

I love rigs of regen as they can save your ass.

Scarab Sages

DeathMvp wrote:
I love rigs of regen as they can save your ass.

The 90000 GP is rather steep when Boots of the Earth gives 90% of the benefit of the ring at 5000 GP.

Sovereign Court

Imbicatus wrote:
DeathMvp wrote:
I love rigs of regen as they can save your ass.
The 90000 GP is rather steep when Boots of the Earth gives 90% of the benefit of the ring at 5000 GP.

fast healing 1 is a far cry from regeneration (i.e. organ regrowth)

Scarab Sages

Yes, but how often do you need to regrow an organ?

Sovereign Court

how often do you go into negative HPs?

Scarab Sages

A lot more often, but diehard helps with that.
The boots aren't as good as the ring by a long shot. But they are good enough for most uses of the ring and are 85,000 gp cheaper.

Sovereign Court

Target market for ring of regen is a bit different than that of the boots of the earth... wearing a ring that gives you 600hp per hour (without requiring a move action each round) is probably priceless for a lonely wizard living in a tower, or other soloists like assassins; you no longer need to worry that much about healing. For instance you can walk through most traps - as long as you survive and as long as you can handle poison with another method, you take the damage and wait in hiding, then continue. A lone character that has lots of patience can do a dungeon by himself that way, one trap/enemy at a time. Also, can lead to fun things: the law cuffs you to a solid object - chop your hand off and leave when he's got his back turned; a hungry bear chases you in the forest - chop your arm off to give him a meal and run, etc.


The Ring of Freedom of Movement is great. As somebody pointed out, some of the times when you need FoM most are the times when you can’t cast it.

Ring of Protection is very nice, but I’d personally consider paying 1.5 times the cost to have this enchantment put onto a ring you know you’ll want to keep like the RoFoM above. I guess that's not an option in PFS.

Ring of Evasion can be nice, but if you have to choose only two then RoFoM and RoP seem like the best to me.

The Ring of Regeneration sounds like something for kinky ghouls with an S&M dungeon. I'd think that they might worship Zon-Kuthon, but since he's Lawful and ghouls tend towards Chaos maybe they'd favor Urgathoa.


boring7 wrote:
Evasion is...worth its price. It is not "super excellent." It's negatives are apparent with the fact that you have to MAKE the reflex save, if only blocks HP damage that you were (presumably) going to survive anyway, and it is really expensive. But a chance for no damage is pretty cool.

A cleric I played into high levels ended up with one of these and made great use of it. Sure his Dexterity was 10 and his Reflex save progression was poor, but the proper applicatiion of spells and magic items made the saves passable.

Scarab Sages

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The cool thing about the ring of evasion is that you can use evasion in heavy armor with it. A paladin in full plate backflipping out of the way of a fireball is just cool.


Spook205 wrote:

I always love the ring of the sophisticate.

Its so bizarrely useful.

Lost in the desert, no map, no civilization around. As long as its within 20 miles of you..

You know precisely which way to walk, and how far to the nearest place to get drinks. Although the ring won't notice oases, just taverns and the like.

Its just plain fun elsewise.

This is by far and away my favorite ring as well. Bonuses to sense motive and knowledge (local). AND locate creature/object once a day.

Every booze-hound character I make strives for one of these.


Ring of Sustenance, but then again I've yet to be able to play to the levels where freedom of movement rings and the like are readily available.

Lantern Lodge

Keep in mind that the OP's question involved a level 16 ranger. It's a bit reduntant for a character with evasion to wear a Ring of Evasion, because the Ring of Evasion just gives evasion to a character who already has evasion, which makes it a bit redundant.


At level 16 protection +5 and freedom of movement are the standard. Lots of characters will want something different, but blanket defense is a good bet if you don't have something else in mind.


Hmm...my favorite rings in general (not for a particular class) are probably:

Ring of Feather Falling: Suddenly every window is an emergency escape...as is every cliff...and so on and so forth.

Ring of Sustenance: I like not needing to eat or drink, and you can use the extra hours for a hobby.

Knight-Inheritor's Ring: Bless weapon can save your skin if you don't already have a +5 weapon, being able to clean yourself up after tromping through swamps or getting blood or other viscera all over you is nice, and it works as a ring of protection as well. Handy and cheap.

Ring of Eloquence: This is the best if you have some means of shapeshifting, but is solid for many a social character. It also combos well with the ring of seven lovely colors.

Ring of Seven Lovely Colors: Allows you to turn into a songbird for 10 minutes per use, seven uses per day. Lovely for scouting; even leaving aside the fact you're just an innocent little birdy, the Dexterity boost and size bonus to Stealth will make you one hard to spot birdy to boot, and ten minutes is usually enough time to do some basic scouting...and being tiny means you might be able to get past obstacles you might not be able to get past at normal size. Acting like a ring of protection on top of that is just icing on a quite affordable cake.

Ring of Rat Fangs: A melee character can often appreciate a free extra attack, and a bite attack won't interfere with any weapons you might be wielding. Reasonably affordable too, though it might make you look like you're in need of some dentistry.

Ring of Mind Shielding: Because sometimes what you're thinking is no one's business but yours.

Ring of Foe Focus: Bit pricier, but sometimes the untyped bonus to AC and saves versus a foe can be handy.

Ring of the Sophisticate: A bonus to sense motive checks can certainly be handy, and being able to locate a particular creature or object can prove quite useful in a variety of manners...but mostly I just think being able to find your way due booze is hilarious.

Ring of Inner Fortitude: Less fun than many of these, but dead useful with as much ability damage and drain as you tend to run into. Also let you use a ring of x-ray vision as much as you like, as far as I can tell.

Ring of Invisibility: Not the most exciting thing out there, but at-will invisibility, even if it's only for three minutes per activation, certainly has its uses.

Ring of Evasion: Again, not exciting, but if you've got a good Reflex save or a good Dexterity, it can be pretty useful.

Ring of Return: Only three squares per day, but you can swift action teleport back to any of those squares as long as you're within one hundred feet as much as you like. It requires some thought to use, but can be pretty fun if you can come up with uses.

Ring of Freedom of Movement: Falls into the not-too-exciting category, but being grappled sucks. That said, if you can snag a nice rod of extend spell and have the spell on your spell list, you can probably make do without.

Ring of Telekinesis: A bit limited in some ways, but it can still be a lot of fun to move 225 lbs. of stuff around with your mind, or fling up to seven things at people, even if you don't get your Dexterity bonus on the attack roll. The combat maneuvers sadly probably aren't worth trying in general, since unlike violent thrust, it uses the ring's caster level (9th) instead of your BAB.


Pathfinder Adventure Path Subscriber

Already mentioned but Knight-Inheritor is one of my favorites. Protection +1, Bless Weapon and Prestidigitation for 3k? Not so needed at higher level...but great way for auto-crit confirm against evil critters and bypassing DR/Good.

After that it's a bit muddled. But at your level you probably want Inner Fortitude.

Sovereign Court

Ring of the Sublime is one of my favorite when I play a low Will save character (fighter, rogue, etc.)

Silver Crusade Contributor

I'll third the ring of seven lovely colors... but only because I'm a sucker for pretty transformations and a diehard Shelynite. There's a new ring out (I forget the name) that lets you speak four specific languages, even in polymorphed forms, plus other minor bonuses. It could be a pretty cool combo.

Since you don't sound like the songbird type though, the ring of the sublime someone mentioned is worth considering. It's a steal for what it does, your class is low Will (even if Wisdom-based), and remember, it's always useful against haunts when they show up.


Gisher wrote:
deuxhero wrote:
Sustenance. An 6 extra hours every day is artifact level, but for 2500 GP?
I've always loved this ring. But now that the ACG is out, I'd rather get Restful armor and a Sustaining Spoon so I can free up that precious ring slot.

If you buy a Ring of Sustenance, you're doing it wrong.

You buy whatever other ring you want, then add Sustenance to it.

(Unless you're in PFS or your GM doesn't allow custom items, obviously.)


At the low levels I always pick up a Ring of Sustenance as soon as I have 2500 gp available. My last PC that had this was a multiclassed hybrid doing the Bounty Hunter schtick. Wearing that ring gave him six extra hours to keep moving ever closer to his prey while they had to stop to eat, drink, and sleep. My DM, who was admittedly a newbie to the game, was constantly amazed at the usefulness of that ring in my hands. My character's activity schedule was constantly flowing, when the rest of the party was sleeping in town, my PC was out and about making things happen off screen.

Quote:
Target market for ring of regen is a bit different than that of the boots of the earth... wearing a ring that gives you 600hp per hour (without requiring a move action each round) is probably priceless for a lonely wizard living in a tower, or other soloists like assassins; you no longer need to worry that much about healing. For instance you can walk through most traps - as long as you survive and as long as you can handle poison with another method, you take the damage and wait in hiding, then continue. A lone character that has lots of patience can do a dungeon by himself that way, one trap/enemy at a time. Also, can lead to fun things: the law cuffs you to a solid object - chop your hand off and leave when he's got his back turned; a hungry bear chases you in the forest - chop your arm off to give him a meal and run, etc.

Agree 100%! Same PC as above took some feat chain I'm trying to recall right now, Endurance, Diehard, and Enhanced Healer(?) I think, anyways he finally got a Ring of Regen around level 13 or 14. I forgot to mention the PC in question was a Dwarf with a very high CON bonus of +8 or +9 (trait raises and magic items). As soon as he got that Ring of Regen he instantly became a Wolverine clone, which wasn't my intent, just a happy coincidence, but it was absurd watching him heal up from outrageous amounts of damage. He had over 200 hps at level ten and I don't honestly remember what his final total was but it was far in excess of anyone else's at the table.

I like the Ring of Freedom of Movement as well at the higher levels after the Ring of Regen for my martials.

I love the Rings of Wizardry for my spell casters. I can't believe no one has made mention of those. More spells? Yes please!

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