WilyQuixote's page

5 posts. No reviews. No lists. No wishlists.


RSS


At the low levels I always pick up a Ring of Sustenance as soon as I have 2500 gp available. My last PC that had this was a multiclassed hybrid doing the Bounty Hunter schtick. Wearing that ring gave him six extra hours to keep moving ever closer to his prey while they had to stop to eat, drink, and sleep. My DM, who was admittedly a newbie to the game, was constantly amazed at the usefulness of that ring in my hands. My character's activity schedule was constantly flowing, when the rest of the party was sleeping in town, my PC was out and about making things happen off screen.

Quote:
Target market for ring of regen is a bit different than that of the boots of the earth... wearing a ring that gives you 600hp per hour (without requiring a move action each round) is probably priceless for a lonely wizard living in a tower, or other soloists like assassins; you no longer need to worry that much about healing. For instance you can walk through most traps - as long as you survive and as long as you can handle poison with another method, you take the damage and wait in hiding, then continue. A lone character that has lots of patience can do a dungeon by himself that way, one trap/enemy at a time. Also, can lead to fun things: the law cuffs you to a solid object - chop your hand off and leave when he's got his back turned; a hungry bear chases you in the forest - chop your arm off to give him a meal and run, etc.

Agree 100%! Same PC as above took some feat chain I'm trying to recall right now, Endurance, Diehard, and Enhanced Healer(?) I think, anyways he finally got a Ring of Regen around level 13 or 14. I forgot to mention the PC in question was a Dwarf with a very high CON bonus of +8 or +9 (trait raises and magic items). As soon as he got that Ring of Regen he instantly became a Wolverine clone, which wasn't my intent, just a happy coincidence, but it was absurd watching him heal up from outrageous amounts of damage. He had over 200 hps at level ten and I don't honestly remember what his final total was but it was far in excess of anyone else's at the table.

I like the Ring of Freedom of Movement as well at the higher levels after the Ring of Regen for my martials.

I love the Rings of Wizardry for my spell casters. I can't believe no one has made mention of those. More spells? Yes please!


2 people marked this as a favorite.

Years ago, using the Champions system, in the world of Greyhawk. My PC is a Fighter and I happened to be the party spokesman in this encounter with a collection of bugbears. I'm trying to negotiate a peaceful resolution to let us pass through their territory on our way to our true objective. Well negotiations were not going well thanks to some flubbed rolls on my part. On of the PCs in the group had somewhat of a rivalry with my own and in character, in front of the bugbear chieftan, was giving my hero no end of grief for failing miserably at this task.

This was in my younger days so my mindset at the time was that of many young gamers. If at first you don't succeed try combat to resolve the problem. I roll to fast draw my sword and attack the chieftan. Predictably I roll the lowest possible result and fumble my sword in front of the chieftan. The sword goes flying off in a random direction. The DM rolls the scatter die and a to hit roll, and as you might be guessing by now, my sword hits the PC who was antagonizing me during the whole negotiation. DM rolls damage and gets one less then max damage! Nearly kills the PC, she was in the negatives and needed serious medical attention or start making up a new PC territory.

With out missing a beat I just look at the bugbear chieftan with a look of "Yeah that just happened." DM likes it, has me roll a presence attack (Intimidation skill roll) and then I get nearly max effect on the dice. The chieftan claps my PC on the back with a hearty laugh, steps aside, and allows us to pass through his territory unmolested.

Everyone else at the table looked at the DM and asked "What gives?". The DM says from the chieftan's perspective the swordsman just cut down one of his own men for insolence. That was something a bugbear chieftan could admire and respect!


1 person marked this as a favorite.

I say "NO" do not allow it for Paladins.

The Weapon Specialization is a key feature of the Fighter Class and should not be encroached upon by other classes lightly. The feat is for 3/4 BAB only by design. Giving a Paladin access to the fighter only feats is a bad idea. I agree that thematically it would fit but game mechanics wise it would be broken. The combine bonus of +4 damage when added to the smite evil ability would get out of hand real fast without even needing to min/max the build. YMMV though.


Snapleaf

Price 750 gp; Aura faint transmutation; CL 5th; Weight —

This crystalline carving looks like a hand-sized tree leaf. It is usually worn around the neck on a strap so it is within easy reach, but can be affixed to a belt or clothing just like a badge. Activating a snapleaf is an immediate action and gives the bearer the benefits of feather fall and invisibility. The duration of the two effects work independently; ending one early does not affect the other. The item cannot be activated to provide just one of these two effects; they are always activated simultaneously.

Construction Requirements

Cost 375 gp

Craft Wondrous Item, feather fall, invisibility

1)Is this a one use item?

2)If "NO" then how often can it be used? 1/Day? 1/12Hours? 1/Hour?

I found this in the Wonderous Items section of the Ultimate Equipment page. It seems like a handy little "Bat-Gimmick" to have. I just wish they provided a little more detail on it. My gut tells me this is a one-time-use-only item but I thought I'd ask anyways. If someone could point me to a FAQ/Official Ruling on this, that would be great, but in the event of no such FAQ/Official Ruling existing I'll take your best guess. Thanks!


My Epic Fail story was one in which I was a witness too. This was years ago in D&D 3.0, the setting was Greyhawk in the Northern reaches of The Pomarj. The party was rather large with eight PCs. At any rate the group was heading deeper into the Pomarj to stop the Scarlett Brotherhood from summoning an avatar of Tharizdun. In our campaign the SB wants to release Tharizdun. At any rate three of the PCs were revealed in the course of the game to be needed for a sacrifice to summon this avatar. By this point in the campaign we were all in the lvl 10 -14 range.

We were ambushed by a huge (100+) number of orcs, all with varying lvls of barbarian. It was a brutally hard fight and we were getting our butts soundly kicked. We all got separated into smaller groups. Our half orc cleric of Cuthbert, being one of the needed sacrifices, was particulary beset by the barbarian orcs. He was surrounded and being clubbed to unconscousness. The cleric though was inflicting horrendous losses on the orcs with his judicious use of Great Cleave and his clerical spells. Here comes the Epic Fail, the party wizard (invoker), flying around the woods, and laying waste to all the orcs he can find sees the plight of our poor half orc cleric. Uncharacteristically for our wizard who thought any problem can be fixed in one of three ways, those ways being Fireball, Chain Lightining, or Horrid Wilting, decided to use a non-damage spell. We were shocked! This would mark one of three occassions he didn't resort to a damage spell when faced with a problem.

He cast Otiluke's Resilient Sphere and englobed the cleric in a gerbil ball. Well this certainly saved the cleric for a few minutes alright but the orcs rather then stand there dumbfounded, which admittedly they did that first round, just rolled the poor cleric off into the forest using the gerbil ball. The wizard had just made the orcs' job safer and easier! Everyone but the wizard and the cleric's players laughed long and hard at this. The wizard yelling "Thats not what was supposed to happen! I was trying to help!" and the cleric saying "Great! I can't get myself out of this thing either!" The orcs managed to get two of the three needed sacrifices in that ambush and decide to call it a day, leaving the rest of the party to regroup and try to mount a rescue attempt.

Good times, good times!