Played December 10, 2022
According to Morgiv, there are always dragons flying around, but there’s one — a big, blue dragon — that seems to rule them all that keeps a home for itself somewhere in the lower city. We were planning to go toward the arena, but Morgiv couldn’t tell us much about it. He said it was dangerous for their people, so they didn’t go inside. We also asked Morgiv about what the giants might be restoring, but he wasn’t super clear about that, just that they had *certain* buildings they were paying attention to. He said the giant overlords were bigger than anything he’s ever seen, but he also said they have some way to completely dominate the will of the other, lesser giants around them. Based on what he’s describing, Mudder and Tordag think he’s talking about something even more rare and fearsome than Storm Giants, and even those are creatures of myth. Morgiv did say that the arena was an area where the giants, abominable snowmen, and lamia-kin tend to actively avoid.
As thanks on behalf of his people, Morgiv gave us something like a bag of holding II, four scrolls (greater restoration, 2 heal, true resurrection), a staff of healing, 8 elixirs of the peaks (gives users acclimation to mountainous terrain — bonuses to climb checks, endure elements, etc).
We made it most of the way through exploring the city uneventfully; however, near the end of our day we came across a band of frost giants. They were immediately hostile to us, and I was able to get off a fairly successful Confusion spell which occupied four of the five of them while my companions fought against the one whose will defied mine. For awhile, my compatriots were content to allow the giants to bash away at themselves, but eventually, either boredom or bloodlust overtook the entertainment value of the giant battle, and all three of them decided to engage the giants in battle, unnecessarily putting themselves in danger. One can take the companions out of the battle, but one cannot take the battle out of the companions.
29 Pharast, 4708
Today we finally reached the giant colosseum. The place was of a size that really does not have comparison. I suppose if one were to try to gather that many giants in one place, it would have to be big, no?
Mudder began some of his detective work when we arrived, and what he described to us sounded otherwordly. He said he didn’t know exactly what he was tracking, but it was essentially a giant, red spider with a skeleton-like face. We tracked further and further into the colosseum without coming upon the creature, and finally, we ended up at the center ring.
I decided — to save us some time — to Dimension Door the party into the middle of the ring, and that’s when we were beset by some sort of telepathic link with another creature. In my head, I heard maniacal laughter. Orgluk said he felt a cool breeze. Mudder recalled later that he felt like he was in a sauna. Tordag didn’t experience anything unusual, but he did notice the aroma of sulphur. Then six summoned Bone Devils surrounded us and began their attack.
In a stroke of brilliance, Tordag decided to cast a Banishment spell and immediately sent three of the Devils back to their home plane, which left us with just three others to deal with. Orgluk and Mudder made short work of two of them while I decided to make one of them my best friend, like I did with the unlucky, sad reindeer from the Vekker brothers’ encampment. That tranquility spell really is remarkable.
My new best friend was quite amenable to conversation, and he told us that the Devils held Gamagan in great esteem. Gamagan is one of Azmodeus’s generals, apparently. According to my bestie, he’s one of the goolagan? I don’t know what that means. I’m sure I misheard him. Anyway, Gamagan has been here in Xin Shalast for millenia. In an interesting turn of events, my bestie claims he doesn’t know anything about Karzoug. Bestie also told us that someone named Caleb visits Gamagan from time to time. Caleb is from this world. He is an Azlanti. We’ll have to keep an eye out for this fellow. Finally, before I allowed Orgluk and Mudder to finish him off, Bestie acted like a tour guide and told us the name of this place was the Heptaric Locus and that we really should check out the gladitorial chambers and training room below.
Then we met the scarlet walkers.
It took us longer than an hour to explore the labrynthine caverns underneath the Locus. The boys were happier than pigs in shit, whereas I was unimpressed by the gloom. We found and avoided some encounters. We found a room where it looks like they reenacted an ancient naval battle. I wonder what that was all about. After exploring that utterly droll location, we reemerged topside and decided to explore some of the more stately seating areas above.
In one of the VIP boxes, we found a cache with three darkwood chests. 4500 g, 220 g, 8000 g worth of gems and jewelry. The room smelled of sulphur. Perhaps this is where Gamagan has been holing up. We decided to make our merry way out with our loot before Mr. Gamagan returned and took exception to us taking his things.