
CommandoDude |

Basque Garess: Human Cavalier 9 (Gendarme)/Battle Herald 6 LN from Brevoy - Grand Duke and Founder of Anatoray, Count of the Kamelands, Baron of Sancere, Knight of the Order of the Sword, General of the Hippogriff Dragoons, Reclaimer of the Stolen Lands, Savior of Varnhold, Conqueror of Pitax
Rook: Dwarf Cleric 7 (Separatist) CG - Battle Cleric of Sarenrae from Windsong Abbey, who worships Cayden Cailen on holidays
Sevia: Fetchling Gestalt Sorcerer/Ninja 1 - Champion 1 (Simple Advanced Template) N Fallen Goddess of Death and Darkness, awoken after 3000 years of rest in mortal form following her own near death at the hands of her sister Sarenrae, Goddess of Life and Light.

boring7 |
Inkeyes: Lawful Neutral Nezumi Mystic Theurge/monk gestalt in a completely bananas Monster Mash campaign (I was the *normal* one).
Rodjilon Bucknel: An elven Wizard (currently 9) who was turned to stone back before Earthfall and found fairly recently in a disused elven ruin. Yes, I am terrible.
(I forget the name, call him mike) the well-crafted human fighter 10 with No Alignment rolling with his other pre-gen compatriots including a CN cleric with no buff spells, a CN wizard with 5 castings of Black Tentacles prepared or on scrolls, and a CN rogue without weapons.
I still enjoyed that game, just because it was fascinating in how badly prepared it was by the GM.

rainsinger |
As the title says! Say then Race, Class, Archetype(s), and Alignment!
Aasimar (Garuda Blooded) Qinggong Zen Archer (AKA, Death on a stick)
Human Lore Warden/Maneuver Master (Trip and Demoralize setup, ridiculous)Half-Elf Sacred Shield Paladin/Ancient Lorekeeper Oracle (No one Dies.)

Abandoned Arts RPG Superstar Season 9 Top 32 |

The only thing it suggests is player preference, not balance.Huh. There's an an interesting trend, here.
Not counting my own submissions, 7 out of the 42 characters listed here so far are fighters. That's 1 in every 6 characters (out of 19 core and base classes, not counting the ACG). Just as interesting, 8 of the 42 characters listed here have no spellcasting capabilities whatsoever.
I feel like this lends credence to the notion that - in practice and in actual play - Pathfinder's "martials" aren't the dull, underwhelming, un-fun characters that certain tabletop subcultures make them out to be on paper.
We may have to agree to disagree - I think player preference is an indicator of balance. Not the only indicator, surely, but if fighters - in practice and actual play - were the dull, powerless, underwhelming, and un-fun class that a vocal minority of Pathfinder players seem to insist that they are, then I'd expect to discover that fighters constitute a less-popular-than-average class choice (less than 1 in 19), not a far more-popular-than-average one (1 in 6).
Similarly, if one was to design a feeble, mechanically-shaky, dull base class with poorly-designed class features and no mechanical "fun factor," you wouldn't expect the theme or flavor of the class alone to carry it to widespread popularity.

DarthPinkHippo |

Current Campaigns:
Flibbin - CN Grippli Savage Skald Bard 3: Flibbin is the mono buffing focused party mascot who is working on turning the party's adventures into a series of books. I have plans to make him a Pathfinder Chronicler.
Kai Kupahu - LG Gillman Tactician Fighter 3: This game has no classes with casting above 4th level spells and rare magic items. I'm considering retraining him as a Vanguard Slayer, by I'm waiting until he actually kills someone before he decides to make that change.
Other:
Astrafel Mildr - NG Half-Elf Hunter with a bear companion: I used the playtest to try out rebuilding my first PC from AD&D (multiclassed Cleric/Ranger). It was decent then, but the full book definitely makes this character much better and I'm looking forward to rebuilding him. I used him for some pseudo-PFS one of my fellow players runs.

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- RotRL : Human (Chelaxian) male, Ranger/Paladin, Spell-less Ranger/Oath of Wrath + Shining Knight Paladin, Lawful Good
- Darkmoon Vale : Human (Chelaxian) female, Cleric of Pharasma (Death/Healing)/Oracle (Bones), Black-Blooded Oracle, True Neutral
- Serpent's Skull : Halfling female, Sorcerer (Arcane), Strega (3pp archetype), Neutral Good

Luthorne |
Name: Farran.
Race: Angel-kin aasimar.
Class: Oracle (haunted curse, metal mystery).
Archetypes: None.
Alignment: Chaotic good.
Name: Sorin.
Race: Shackleborn tiefling.
Class: Occultist.
Archetypes: None.
Alignment: Lawful neutral.
Name: Adina.
Race: Half-fiend (with modified spell-like abilities) elf.
Class: Antipaladin.
Archetypes: None.
Alignment: Chaotic evil.

Bigger Club |
Human Crossblooded Sorceror 10, Chaotic neutral. Former mercenary that participated in the next crusade into worldwound as the queen promissed lordship of reclaimed areas as reward. Proud man even to the point of slight arrogance. Tried his best to let logic determine his coarse. Had a temper that flared when certain buttons were pushed. (Game died)
Human Dread Necromander 2(WotC class conversion), LN. Karn who devoted his life to unlock the secrets of undead because of experiece with mortality when he was young. Very scholarly look in regards to his craft. Veteran of the last war, didn't adjust to civilian life so became adventurer. (Still going game)
Tiefling(with few alternative racial traits) Aegis(DSP class) 7/Champion 4, CN(with some habbits on the evil side of things). Born in Abaddon as some sort of experiment, regarding mortals potential in coming a daemon. By chance got into Material plane, most likely has price on his head because of his escape and as such wandered around as mercenary/adventurer.(game still going)

thunderbeard |

Current characters:
CN Gnome Barbarian/Summoner (Synthetist, Serpentine base form)
CN Human-Snow Leopard Lycanthrope Cleric of Bast
CG Dwarf Ranger/Fighter (Lore Warden)
NG Human Cavalier/Fighter (Dragoon) (believes he is a paladin of Caiden Cailean)
NG Half-Elf Rogue (Scout) (doesn't believe in stealing)

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Human Bard 14 Chaotic neutral (they laughed at chargen only original PC to live through KM AP as the baron no less!)
Hafling 2barb/4rogue(scout)/3pathfinder delver Chaotic good (alive and well but serpent skull AP burned out at book 3)
Human Cavalier2(emissary) Neutral good (currently just launched JR AP)

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Current
Taria al-Sama: Human Wiz (Generalist: Arcane Crafter Sub) 5 / Fighter 1 / Eldritch Knight 1 True Neutral
Shar'ala Fieldson: Elf Fighter (Calistrian Hunter) 6 Chaotic Good
hrm... biig gap between played in games... GM too much...
The Lost: Elf Barbarian 2 / Fighter (2H) 5 / Ranger (2H) 2 Lawful Neutral

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Macsen Wledig- Ifrit Soulknife, Lawful Good
Delfrigger Wandershot- Gnome Paladin (Oath of Vengeance), Lawful Good
The Hawk- Suqur Magus (Snake Dancer), Chaotic Good

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Hmm from most recent to least recent
Marcus Garidian - Human Paladin 9 of Abadar LG (Kingmaker)-
Victoria Vitrix- Human Oracle 8 of Gozreh CN (Jade Emperor) -
Maria Cornish - Human Witch 3 CN (CoCT) -

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As the title says! Say then Race, Class, Archetype(s), and Alignment!
Human Wizard (Conjuration Specialist), Chaotic Neutral. Basically, I'm trying out the tried-and-true God-Wizard after having heard about it for the past eight years. He's 9th level and got smacked hard his first combat because I played him wrong. He did better his second combat, but I'm realizing that managing bunches of summon creatures is a pain in the ass. Having my Familiar buff everyone with wands is awesome, though. :)
Human Fighter (Two-Handed Archetype), Neutral Good. First time playing an Archetype and I wanted to play "Mr. Massive Damage." Also, my first time trying out a Falchion-wielding crit-specialist. Currently, I'm trying to decide if it's time to swap out Cleave (which is getting less useful) for Dazzling Display (which will *never* get used because it's terrible), so I can pick up Shatter Defenses. I'm already having fun with Cornugon Smash, so it's kinda tempting. Paused at 6th level until we get back to that campaign.
Human Monk (Martial Artist Archetype), Neutral. This is my PFS character. I wanted to try playing a Monk, but I don't really wanna deal with ki. Still, I like the character and it's fun trying out that whole TWF/flurry thing.

yeti1069 |

Human Wizard Conjurer, LN. God wizard.
Half-orc Invulnerable Rager Barbarian/Unarmed Fighter, CN. He is there to absorb a lot of abuse while dishing it out himself.
Human Wizard Conjurer, LN. God wizard...because the game I was playing the first one in stalled at level 6 and I wanted to do more with the character, but THIS game died, too.

Issac Daneil |

Half Elf Gunslinger (Musket Master), Neutral (team leader).
Gunslinger/Oracle build (Focused on buffing up the musket master flurry of bullets. Add in wind magic, and Elven Lorekeeper for ranged supremacy). Was for Skull and Shackles
Half Orc Alchemist (Chirugen + Internal Alchemist), Lawful Good (Team Leader).
Using Half orc, I went up to Medium Armor, with Falchion. Goal was to be a middle of the road warrior who adapted to whatever situation arose.
Was for Kingmaker (2 battle work days really help at lvls 1-4...)
(Now for the token 3pp member)
Maenad Vitalist (Life Leech), Lawful Evil (Team leader)
I was the distant puppetmaster, spreading orders and commands to my minions, while judging how much life they needed, with a surgeon's precision.
Was for Way of the Wicked (3pp), and everyone appreciated it...even if I cruely killed an unconscious Grumble jack to siphon his life, to heal our Soulknife *Cries of guilt*

Mexcalibur |

Gnome Sorcerer (Arcane Bloodline), 10 CG
First build had him as a blaster, but as I kept on making small changes he's more of a general arcane magician.
Human Slayer 6, N
Built as a jack-of-all-trades as I got screwed over by a lack of options by a previous martial character... And by my penchant of rolling a natural 1 on attack rolls, which combined with the critical fumble house rule has been the source of many frustrations. Still, having 6 weapons proved to be just enough during the last session...
Human Alchemist (Vivisectionist) 6, NE
A deranged man looking for eternal life in any possible way, no matter the consequences to his soul- he figures he'll live forever regardless.
Lined up are a Half-Orc Bard (NG) that worships Shelyn, a Half-Elf Magus pirate (CN), a Human Summoner with a penchant for dragons (LG) and a Dwarf Cavalier (LN) that has a bear as mount... I quite like my characters varied.

LeesusFreak |

Elf CN Rogue (Sniper) 3 / Oracle (Waves Mystery) 1
Rise of the Rune Lords
Dual-wielding hand crossbows, guaranteed SA via Obscuring Mist and the Water Sight revelation. A really fun build to play, but man is it feat-starved (using both the TWF tree, Crossbow feats, and Quickdraw/Rapid Reload). Also takes a LOT of ingenuity in combat, otherwise things get really tough really quickly. Hand Xbows are primarily instruments of delivering SA damage (and looking freakin' sweet).
Human LN Cavalier 10 (Order of the Sword) / Mammoth Rider 1
Homebrew Campaign
Hits enemies like a MAC truck. Has horrible perception and initiative, is an old man that mostly either doesn't care or his old bones need to warm up when combat starts.
Strix CG Samurai (Sword Saint) (Order of the Flame) 3
Reign of Winter
TWF with Wakizashis and bladed scabbards. Insists on only drawing his swords against targets that will die, developing a reputation for such, which fits his glory-whore personality. Also disguises the fact that he is a strix via a tattoo of continuous Prestidigitation, to recolor his wings and skin. Gonna go with a crit-fishing build later on.