KotC Carbon D. Metric |
We all know we aren't going to be deciding the minutiae, abilities or implementation of Crowdforging choices, and instead it will be more like how each Guild is choosing our Hex choices, we have a list of options of what gets programmed first.
So- To the title. We know that Monk animations are going to be QUITE intense for GW to make, and they won't be there day 1, or maybe even shortly thereafter. Bard has similar problems in that they need animation and music programming for various Instruments, Songs, and especially illusion magic. These are different, but both challenging Roles for them to tackle.
Which would you rather see implemented first, Bard or Monk?
<Magistry> Toombstone Goblin Squad Member |
T7V Jazzlvraz Goblin Squad Member |
<Magistry> Toombstone Goblin Squad Member |
Bunibuni13th Goblin Squad Member |
Bunibuni13th Goblin Squad Member |
Gol Morbis Goblin Squad Member |
Banesama Goblin Squad Member |
First0f0ne Goblin Squad Member |
First0f0ne Goblin Squad Member |
I like both classes, but to me it is obvious more people will want to play the Bard.
But it is also obvious to me the Bard will come first. The Monk will have too much programming involved to be soon. I would be surprise if the Monk is not what of the last core classes to be added.
I think you are correct. New animations( for unarmed combat) are some of the most expensive chores to do in any game.
Deianira Goblin Squad Member |
I like both classes, but to me it is obvious more people will want to play the Bard.
But it is also obvious to me the Bard will come first. The Monk will have too much programming involved to be soon. I would be surprise if the Monk is not one of the last core classes to be added.
Nihimon could find the quote, I'm sure, but I believe the planned order is:
(1) cleric, fighter, rogue, wizard at the start of EE
(2) barbarian, bard, paladin and sorceror in the next group, as all of those have substantial overlap with the first four
(3) druid, monk and ranger last and possibly not till OE due to animal companion AI, wildshape and unique combat animations.
Harad Navar Goblin Squad Member |
Guurzak Goblin Squad Member |
(1) cleric, fighter, rogue, wizard at the start of EE
(2) barbarian, bard, paladin and sorceror in the next group, as all of those have substantial overlap with the first four
(3) druid, monk and ranger last and possibly not till OE due to animal companion AI, wildshape and unique combat animations.
This is right but missing the ACE classes.
Banesama Goblin Squad Member |
As much as I would like the monk first, I realize that the cost of doing a monk right (do you hear me developers, RIGHT!) is just too prohibitive. If I were to make a choice now it would be have to be bard.
I really agree with Harad here. Take your time with the monk and do it right.
Jester David Goblin Squad Member |
As classes will be handled by sets skills, I think the bard will be easier.
Bard have a lot of overlap with clerics, wizards, and rogues. So many of their skills will already be in the game.
Music will also be interesting for a social aspect of the game, entertaining people and perhaps buffing people. This sounds like desirable skills for the game.
Traianus Decius Aureus Goblin Squad Member |
AvenaOats Goblin Squad Member |
Proxima Sin of Brighthaven Goblin Squad Member |
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Bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard.
Baardvark.
Bardbarian.
Bardens of Eden
Bard and Ted's Excellent Adventure
Monkfruit
wait how'd that get in there?
Bardhopping
A priest, a rabbi, and a sufi walk into a bard, who made this joke about it.
tl;dr Paladin is next who are we kidding?
DeciusBrutus Goblinworks Executive Founder |
Wait wait wait...
The crummy, useless 3.5E Bard or something closer to the awesome battle-singing leader of combat that was the 4E Bard? Cause that influences my answer quite a lot.
No, the Pathfinder Bard. Not the 4e "Cleric with a songblade and all skills mediocre", but the one that can talk armies to death, use wands and swords, and grease both political maneuvers and the feet of unsuspecting enemies.
Bringslite of Fidelis Goblin Squad Member |
Bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard.
Baardvark.
Bardbarian.
Bardens of Eden
Bard and Ted's Excellent Adventure
Monkfruit
wait how'd that get in there?
Bardhopping
A priest, a rabbi, and a sufi walk into a bard, who made this joke about it.
tl;dr Paladin is next who are we kidding?
Yay!
LoreKeeper Goblin Squad Member |
Monk.
That said, I feel GW need to prioritize the class diversification and implementation above other content. I think everybody deserves to be able to play the game with the character they have in their head. Rather than choosing 1 of the 3 initial classes and fight against an ever expanding list of different enemies.
T7V Avari Goblin Squad Member |
Gpunk Goblin Squad Member |
T7V Jazzlvraz Goblin Squad Member |
Andius Goblin Squad Member |
Bard. It has no alignment restrictions where monk does. Also a fast moving / stealth capable class is going to be seriously powerful in PvP. Monks shouldn't be introduced until there are wildshape druids and mounted combat to help balance out it's insane power.
That said, there should be some unarmed combat options very early on for those looking to eventually go monk.
Summersnow Goblin Squad Member |
Mbando Goblin Squad Member |
I like both classes, but to me it is obvious more people will want to play the Bard.
But it is also obvious to me the Bard will come first. The Monk will have too much programming involved to be soon. I would be surprise if the Monk is not one of the last core classes to be added.
Agree 100%, so:
Bard.
Shane Gifford of Fidelis Goblin Squad Member |
Bard. It has no alignment restrictions where monk does. Also a fast moving / stealth capable class is going to be seriously powerful in PvP. Monks shouldn't be introduced until there are wildshape druids and mounted combat to help balance out it's insane power.
Based on what we know at the moment, I would expect monks will become experts at running down casters (cloth armor giving high magic resists, plus unrestricted movement means you can keep on them; probably will get class abilities to avoid or negate magical CC's to keep in-line with what monk is about) but will likely fare worse when matched against the other "martials".
Bringslite of Fidelis Goblin Squad Member |
I see monks and barbarians as great "breakers". Barbarians probably do great against melee formations, while monks do well against mage formations and maybe skirmish formations. They're both fast and hard to take down from a distance.
I am curious why you see that. Unless you are talking overwhelming hordes? I know that it is not real life but it never worked well in ancient history.
Andius Goblin Squad Member |
Andius wrote:Bard. It has no alignment restrictions where monk does. Also a fast moving / stealth capable class is going to be seriously powerful in PvP. Monks shouldn't be introduced until there are wildshape druids and mounted combat to help balance out it's insane power.Based on what we know at the moment, I would expect monks will become experts at running down casters (cloth armor giving high magic resists, plus unrestricted movement means you can keep on them; probably will get class abilities to avoid or negate magical CC's to keep in-line with what monk is about) but will likely fare worse when matched against the other "martials".
Given the Open World PvP nature of this game speed and stealth will dominate in every aspect of PvP except sieges and outpost defense. Just wait and you'll see what I mean.