Crowdforging Priority Poll: Bard vs Monk


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Grand Lodge

We all know we aren't going to be deciding the minutiae, abilities or implementation of Crowdforging choices, and instead it will be more like how each Guild is choosing our Hex choices, we have a list of options of what gets programmed first.

So- To the title. We know that Monk animations are going to be QUITE intense for GW to make, and they won't be there day 1, or maybe even shortly thereafter. Bard has similar problems in that they need animation and music programming for various Instruments, Songs, and especially illusion magic. These are different, but both challenging Roles for them to tackle.

Which would you rather see implemented first, Bard or Monk?

Goblin Squad Member

Bard!

Goblin Squad Member

1 person marked this as a favorite.

Bard x a million billion zillion

Goblin Squad Member

As I said in another thread a few minutes ago, "we needs us some tavern". One run by a Monk would be a bit more ascetic than I'm looking for, so you know my vote.

Liberty's Edge Goblin Squad Member

Bard!!!! Even if there's only one musical instrument to start with.

Grand Lodge Goblin Squad Member

Monk, by a long shot.

Goblin Squad Member

I hope eventually there's something like LOTRO's musical instrument system. It is awesome. Standing around town listening to bands or individuals performing is really fun.

Raiders March

^^ random example

Goblin Squad Member

Bard me, baby!

Goblin Squad Member

Bard for me; it'll likely be my DT's role.

Goblin Squad Member

I agree on bard but I am biased as that is what my DT is. :)

Goblin Squad Member

Monks rule.

Goblin Squad Member

...but do they tend bar?

Goblin Squad Member

No, monks don't "rule"; they gently suggest a wiser course of action.

Liberty's Edge Goblin Squad Member

Monk. Don't forget, a lot of monasteries kept vineyards in the Middle Ages. Monasteries equal monks. They also made beer.

http://www.drunkenhistory.com/monks

http://wiki.answers.com/Q/What_liquor_is_made_by_monks

Goblin Squad Member

I want them both, I'm abstaining from this choice!

Poor Bard/Monk.

Liberty's Edge Goblin Squad Member

Ravenlute wrote:
I want them both, I'm abstaining from this choice!

NO! No Temperance Movement Allowed! We should band together and wipe any settlement that tries!

Goblinworks Executive Founder

As someone who wants to play a monk:
Bard.

Goblin Squad Member

Wait wait wait...

The crummy, useless 3.5E Bard or something closer to the awesome battle-singing leader of combat that was the 4E Bard? Cause that influences my answer quite a lot.

Goblinworks Executive Founder

Monk !


Bard. :)

Goblin Squad Member

Aristocrat, Commoner, Expert before either Monk or Bard!

Goblin Squad Member

Ranger!
Okay

Bard

Goblin Squad Member

I like both classes, but to me it is obvious more people will want to play the Bard.

But it is also obvious to me the Bard will come first. The Monk will have too much programming involved to be soon. I would be surprise if the Monk is not one of the last core classes to be added.

Goblin Squad Member

Keeping in mind that there will be much more important game play elements that will need to be implemented before they even consider this choice.

I pick Bards.

Goblin Squad Member

Banesama wrote:

I like both classes, but to me it is obvious more people will want to play the Bard.

But it is also obvious to me the Bard will come first. The Monk will have too much programming involved to be soon. I would be surprise if the Monk is not what of the last core classes to be added.

I think you are correct. New animations( for unarmed combat) are some of the most expensive chores to do in any game.

Liberty's Edge Goblin Squad Member

Banesama wrote:

I like both classes, but to me it is obvious more people will want to play the Bard.

But it is also obvious to me the Bard will come first. The Monk will have too much programming involved to be soon. I would be surprise if the Monk is not one of the last core classes to be added.

Nihimon could find the quote, I'm sure, but I believe the planned order is:

(1) cleric, fighter, rogue, wizard at the start of EE

(2) barbarian, bard, paladin and sorceror in the next group, as all of those have substantial overlap with the first four

(3) druid, monk and ranger last and possibly not till OE due to animal companion AI, wildshape and unique combat animations.

Goblin Squad Member

As much as I would like the monk first, I realize that the cost of doing a monk right (do you hear me developers, RIGHT!) is just too prohibitive. If I were to make a choice now it would be have to be bard.

Goblin Squad Member

Deianira wrote:

(1) cleric, fighter, rogue, wizard at the start of EE

(2) barbarian, bard, paladin and sorceror in the next group, as all of those have substantial overlap with the first four

(3) druid, monk and ranger last and possibly not till OE due to animal companion AI, wildshape and unique combat animations.

This is right but missing the ACE classes.

Goblin Squad Member

Harad Navar wrote:
As much as I would like the monk first, I realize that the cost of doing a monk right (do you hear me developers, RIGHT!) is just too prohibitive. If I were to make a choice now it would be have to be bard.

I really agree with Harad here. Take your time with the monk and do it right.

Liberty's Edge Goblin Squad Member

As classes will be handled by sets skills, I think the bard will be easier.

Bard have a lot of overlap with clerics, wizards, and rogues. So many of their skills will already be in the game.
Music will also be interesting for a social aspect of the game, entertaining people and perhaps buffing people. This sounds like desirable skills for the game.

Goblin Squad Member

Bard all the way. I've never been a fan of the oriental classes being used in pseudo-Medieval European settings.

Goblin Squad Member

Monk from me.

Goblin Squad Member

"Born to be Bard".

Actually GW have mentioned: Monk, Ranger and Druid as the 3 explicitly at the end. Am I guessing Bard is penultimate then to that grouping?

Goblin Squad Member

Monk - but needs to be done well

Goblin Squad Member

1 person marked this as a favorite.

Bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard.

Baardvark.

Bardbarian.

Bardens of Eden

Bard and Ted's Excellent Adventure

Monkfruit

wait how'd that get in there?

Bardhopping

A priest, a rabbi, and a sufi walk into a bard, who made this joke about it.

tl;dr Paladin is next who are we kidding?


1 person marked this as a favorite.

Since it seems that bard is already planned to come first, maybe it'd make more sense to make a new thread (or re-purpose this one) to be about, say, monk vs. druid vs. ranger, or bard vs. barbarian, etc.

Goblinworks Executive Founder

Gol Morbis wrote:

Wait wait wait...

The crummy, useless 3.5E Bard or something closer to the awesome battle-singing leader of combat that was the 4E Bard? Cause that influences my answer quite a lot.

No, the Pathfinder Bard. Not the 4e "Cleric with a songblade and all skills mediocre", but the one that can talk armies to death, use wands and swords, and grease both political maneuvers and the feet of unsuspecting enemies.

Goblin Squad Member

Proxima Sin of Brighthaven wrote:

Bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard bard.

Baardvark.

Bardbarian.

Bardens of Eden

Bard and Ted's Excellent Adventure

Monkfruit

wait how'd that get in there?

Bardhopping

A priest, a rabbi, and a sufi walk into a bard, who made this joke about it.

tl;dr Paladin is next who are we kidding?

Yay!

Goblin Squad Member

Monk.

That said, I feel GW need to prioritize the class diversification and implementation above other content. I think everybody deserves to be able to play the game with the character they have in their head. Rather than choosing 1 of the 3 initial classes and fight against an ever expanding list of different enemies.

Goblin Squad Member

Bard. If it were up to me, Monks wouldn't even be a core class, they'd be with ninjas and samurai where they belong!

Goblin Squad Member

Bard please. I like monks but will be launching as a cleric because no bard. :/

Goblin Squad Member

T7V Avari wrote:
Bard. If it were up to me, Monks wouldn't even be a core class, they'd be with ninjas and samurai where they belong!

So the later games in the Wizardry series must've driven you nuts, since they had all three :-).

Goblin Squad Member

Bard. It has no alignment restrictions where monk does. Also a fast moving / stealth capable class is going to be seriously powerful in PvP. Monks shouldn't be introduced until there are wildshape druids and mounted combat to help balance out it's insane power.

That said, there should be some unarmed combat options very early on for those looking to eventually go monk.

Goblin Squad Member

Summoner

I really really want my psycho mutant kitty of terror pet...

Goblin Squad Member

Banesama wrote:

I like both classes, but to me it is obvious more people will want to play the Bard.

But it is also obvious to me the Bard will come first. The Monk will have too much programming involved to be soon. I would be surprise if the Monk is not one of the last core classes to be added.

Agree 100%, so:

Bard.

Goblin Squad Member

Bards are super provocative.

Goblin Squad Member

Andius wrote:
Bard. It has no alignment restrictions where monk does. Also a fast moving / stealth capable class is going to be seriously powerful in PvP. Monks shouldn't be introduced until there are wildshape druids and mounted combat to help balance out it's insane power.

Based on what we know at the moment, I would expect monks will become experts at running down casters (cloth armor giving high magic resists, plus unrestricted movement means you can keep on them; probably will get class abilities to avoid or negate magical CC's to keep in-line with what monk is about) but will likely fare worse when matched against the other "martials".


I see monks and barbarians as great "breakers". Barbarians probably do great against melee formations, while monks do well against mage formations and maybe skirmish formations. They're both fast and hard to take down from a distance.

Goblin Squad Member

Kobold Cleaver wrote:
I see monks and barbarians as great "breakers". Barbarians probably do great against melee formations, while monks do well against mage formations and maybe skirmish formations. They're both fast and hard to take down from a distance.

I am curious why you see that. Unless you are talking overwhelming hordes? I know that it is not real life but it never worked well in ancient history.

Goblin Squad Member

Shane Gifford of Fidelis wrote:
Andius wrote:
Bard. It has no alignment restrictions where monk does. Also a fast moving / stealth capable class is going to be seriously powerful in PvP. Monks shouldn't be introduced until there are wildshape druids and mounted combat to help balance out it's insane power.
Based on what we know at the moment, I would expect monks will become experts at running down casters (cloth armor giving high magic resists, plus unrestricted movement means you can keep on them; probably will get class abilities to avoid or negate magical CC's to keep in-line with what monk is about) but will likely fare worse when matched against the other "martials".

Given the Open World PvP nature of this game speed and stealth will dominate in every aspect of PvP except sieges and outpost defense. Just wait and you'll see what I mean.

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