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Goblinworks Executive Founder. 966 posts (974 including aliases). No reviews. No lists. No wishlists. 1 alias.


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Goblinworks Executive Founder

I'll repeat myself but : https://www.therepopulation.com/

Goblinworks Executive Founder

Nihimon wrote:
Barring unforeseeable future complications we do not expect to have to raise additional funds or do additional Kickstarter projects after the successful completion of this project.

http://www.engadget.com/2012/12/13/an-interview-with-pathfinder-onl ines-ryan-scott-dancey/

"The Kickstarter we're running now is to help us make the game bigger, better, and faster. We are in the sweet spot for game design where extra staff means shorter timelines and richer features. Raising money above what we've already had committed lets us add additional staff. Success in this Kickstarter accelerates and broadens the scope of the game; it won't determine whether it is completed. We are going to make this game no matter what."

Well, I guess you can pretend EE 11 is a complete game lol...

As usual, word play.

Goblinworks Executive Founder

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Nihimon wrote:
I think it was probably a mistake to be reliant on subscriptions during Early Enrollment to continue development.

And I will remind you that they pretended that our money was just to accelerate things, but that they had enough funding to support a 5 years development. Which was clearly a lie.

Goblinworks Executive Founder

Okay, I just had What I believe to be my best idea ever for sandbox gameplay.

I won't go into the general concept, I will just describe my idea, And we will see if people think it will turn out like I think it will.

When a character is created, you must choose between full PvP, or partial PvP. Partial PvP is immune to PvP, except in some specific circumstances.

Gatherers and crafters are partial PvP. Nobody can kill them while they are gathering, or crafting. BUT, they cannot interact with each other directly. Gatherers can't sell anything outside a "gathering node", which is placed in each gathering zones. Imagine a fortified warehouse.

Now, only full PvP, can buy into the warehouse. They must, then, go back to cities to sell it or give it to crafters.

The situation would create a system where gatherers and crafters are capable of playing carebear, BUT, they would still be concerned, even though indirectly, by banditry, because if there is too much, their prices will go down, since nobody will want to give them a lot for a dangerous product.

"Lawful good" players will have a meaningful way to fight banditry while making money by commerce, and bandits will have a real way of playing risk vs reward.

In my system, attackers and defenders are not differentiated, you can do some caravan for your settlement Monday, and do banditry against your neighbours Tuesday.

Goblinworks Executive Founder

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Demoyn wrote:
WoW is bleeding players every day. SWTOR is a substandard game kept alive only because of the name on the box and the reputation of the publisher.

SWTOR is in my opinion the most enjoyable casual MMO, and PFO could learn from it.

Goblinworks Executive Founder

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I agree with the general direction he made us believe, he was setting. Absolutely not with the actual direction, he set.

Goblinworks Executive Founder

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sspitfire1 wrote:
"Caution: This guide will (...) help you make a more informed decision

And Coca Cola will help you make a more informed decision about drinking cola.

Goblinworks Executive Founder

And just for the sake of clarity, keeping in mind that the author of this guide to buy an account is also a seller of backdated account. I myself would take such guide with caution.

http://paizo.com/threads/rzs2s8xd&page=2?BuyingSellingTrading-Pathfinde r-Online-Accounts

Goblinworks Executive Founder

Nihimon wrote:
Bluddwolf wrote:

I don't believe grinding achievements are the type of achievements Rafees was asking for.

When he asked "where is the sense of achievement" he was asking for the achievement of accomplishing a true challenge or achieving a long held goal.

Reading what he actually wrote, in context, I think he was asking about the little things that make you feel like your character is advancing - things like completing quests or gaining XP in other games.

When WoW was in BETA, you had an XP malus for playing too long. Players didn't like it. They changed it into a bonus for resting, even though it was the exact same thing, it was well received.

Achievements can't be perceived as an actual achievement for a simple reason : They are not a way to obtain more power, they are a barrier preventing you from obtaining power you could already have.

And if you believe Ryan's propaganda about achievements being very easily attainable just by playing casually, then it's even worse, since most of the time, you will get achievements which will give you nothing because you don't have enough xp to use it, or just no interest in it.

Anyway, achievements are bad design which will go away, you'll see.

Goblinworks Executive Founder

Caldeathe Baequiannia wrote:
That is not quite correct. If you want multiple characters to have the maximum amount of XP, you need multiple subscriptions, but you can move the spigot on your XP at any time. So you can play character one for a week, after which time he'd have 7X2400=16,800XP, then you can swap the XP over to the other character for a week, while still playing the first if you want, so that a week later the other character would also have the same XP. At that point you can leave it, move it to the third character, or move it back to the first.

Yes obviously, but that would be a very useless thing to do outside specific situations. I don't think that this precision is very useful in the context of his questions.

Goblinworks Executive Founder

Rafees wrote:

Many thanks for the response.

'Being more useful' is one of the arguments used, in this other place to which I refer, for having multiple characters. IMO, not a good sign. I believe that good teamwork is a function of capability and familiarity, and one cannot become familiar with the capabilities of a character who's... simply not there.

I find the idea of gaining 'XP' via IRL subs time a rather odd one, too, though it would have the advantage of side-stepping the perceived need to 'grind levels'. But if 'experience' is not gained by in-game activity -- and there are no quests (?) to pursue -- I'm left wondering where, then, is the sense of achievement?

Well I guess someone liking PFO will answer !

Goblinworks Executive Founder

Rafees wrote:

I have two questions before trying this out:

1. Does this game allow (or encourage) multiple characters per player?

2. Will it be expected that one venture out of the game world to read up on 'strats' if one is not to be considered lame?

One game I've played has, for me, largely been ruined by the ongoing development decision to satisfy the alt-loving toonswitchers by implementing 'updates' over the years to make things ever easier for those who want to run their many characters through the same content ever more quickly to the mythical 'end game'.

The other fun-killing factor has been the ever-present tendency to encourage spoilers (fostered in the main, sadly, by those in 'play'). What point embarking upon a quest if one merely need seek a nother-worldly oracle to reveal the path and avoid its twists and turns? Far, far better not to waste one's time, and instead go and read a good book.

Thank you for listening.

It isn't a theme park, so no quests per se, and probably no big complex strategies, so you are ok about that.

You can have multiple characters, if you want to be more useful quickly, but it's not necessary, your main character can learn to do everything with enough time. But if you want a second character, you will have to play a second subscription, if you want him to gain XP (XP is gained over IRL subscription time, not in game actions).

Goblinworks Executive Founder

Caldeathe Baequiannia wrote:
In English, we call that a Red Herring*. PFO doesn't require a large a book. Tabletop does.

No point in comparing it with tabletop, then.

Goblinworks Executive Founder

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Caldeathe Baequiannia wrote:
And yet, those things are the essence of the tabletop experience. Without a patient group around you, willing to talk you through the complex rule system, you couldn't get anywhere without reading a large book.

I'm not sure about the USA, but in France, we have such things as table of contents, index and glossarys, to help us using our books.

Goblinworks Executive Founder

Caldeathe Baequiannia wrote:
The people who haven't activated their accounts still have all their free time coming.

Er, are you sure ? Didn't Kobold Cleaver lose his, without activating it ?

Goblinworks Executive Founder

Well The Rep is Sci-fi, so it won't please everyone. PFO's fantasy setting tends to be more popular.

But its existence proves that it's not necessarily impossible to make a PFO type of game, without a subscription so early in development. Which is why I don't consider "You understand that without paying any other bills, wages are costing them over $50,000/month right now, just to keep making the game?" as a valid answer to someone concerned about the current business model.

Goblinworks Executive Founder

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Caldeathe Baequiannia wrote:
Audoucet wrote:
things
Andius, just so you don't think I missed this. I'm no longer interested in whatever turned you bitter. While I may or may not read your posts, I don't intend to ever address any more points you bring up, regardless of validity. Good luck with your life.

Audoucet=/=Andius, there are more letters.

Goblinworks Executive Founder

Caldeathe Baequiannia wrote:
You understand that without paying any other bills, wages are costing them over $50,000/month right now, just to keep making the game?

How do you explain The Repopulation ? They have less money (They got less than 500k by KS), they are in a way more advanced stage, in less time, but for the same type of game, and the alpha is a real alpha, without subscription.

Goblinworks Executive Founder

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Ryan's new business plan. Waiting for Decius to buy more players.

Goblinworks Executive Founder

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Honestly, this kind of account is the most interesting, you get a DT, AND you can choose your characters' names.

It's worth the lack of three months xp.

I would totally be interested, if the game was interesting.

Goblinworks Executive Founder

Bluddwolf wrote:

Of all of the MMOs I have played, SWG and LotRO were the two best in capturing the essence of their respective IPs.

Other games that did a good job of having "atmosphere" were / are: COH, FE, AOC, TSW, STO, and EvE.

Each of those have something unique about them and are the best examples of their genre.

SWTOR's nice too.

Goblinworks Executive Founder

DeciusBrutus wrote:
How much did you get for reselling the platinum account?

Zero. Ask Cheatle.

Goblinworks Executive Founder

Saiph wrote:
Perhaps it's time to move on man.

Actually, I don't come here very much any more, but when I see Ryan talking nonsense on MMORPG.com, I can't help it.

And to be honest, I consider that the 1500$ I gave to this game make my occasional complaining worth it for GW.

Goblinworks Executive Founder

AvenaOats wrote:

What sold PFO to me was:-

1. Can choose many different roles: Spy, Soldier, Merchant or crafter or diplomat.
2. We're expanding above PF to make the world around the adventurer experience to fit within that context.

And yet, you're selling your account.

Goblinworks Executive Founder

Yes, try the game, you'll see how wrong I am. It's totally Pathfinder, there's goblins. And swords.

Goblinworks Executive Founder

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AvenaOats wrote:
I have to say PFO has SO MUCH GOING FOR IT; in particular the IP is literally and figuratively out of this world good quality.

Except there is absolutely nothing even remotely about PF, in PFO.

Goblinworks Executive Founder

NBSI is indeed incompatible with lawful good. The king killing peasants cause they've hunted a deer in his land is no lawful good king.

Goblinworks Executive Founder

Albion online is very easy to play even with an heavy disability. I should know, I'm probably the most heavily disabled player in this forum (Type 2 spinal muscular atrophy, I can't even scratch myself).

Goblinworks Executive Founder

Rynnik wrote:
Bluddwolf wrote:
The consumer dictates what is "minimally viable", not Goblin Works or Ryan Dancey. Every individual consumer will judge what that means for themselves.

Yup, exactly right. And what the old salt seems to be ignoring or flat out unable to see is the way, from a player perspective, the game is growing nicely. New recruits every day, turn around in new player organizations and new names in general chat every log in.

Slow steady growth is what is going to keep PFO in there for the long haul and by every actual metric they are achieving that right now.

Keep telling yourself that, enjoy KS backers' money while it lasts.

Goblinworks Executive Founder

Rynnik wrote:

That's fine and as much a valid choice as those of us content with full plumbing, their own bedroom, and a broom closet so we can sweep the floor with folks.

Your definition doesn't dictate fact.

Since I was answering to a guy calling a set of foundations "A minimum viable product", yes, my definition does dictate fact.

Goblinworks Executive Founder

Rynnik wrote:
Standing on the front porch refusing to join the party inside while throwing up your hands declaring, "This minimumally viable house before me doesn't exist!" doesn't mean much either.

I don't call a house something without walls, without roof, and without door.

Goblinworks Executive Founder

<Tavernhold> Locke wrote:

Some want dungeons and more advanced PvE.

Not now
Some want completed full PvV
Not now

What do these not understand about Minimal Viable Product.

There are concepts of agile development. I do not know if that is in use here, but I suspect it is.

The foundation needs to be laid before more advanced features are there.

Besides complaining, what are they doing to define use cases which the design can address.

There is a year before release. this does not support easter eggs either.

Must be a flop. Anyone can do easter eggs. We coloured them today. How could they fail to support Easter Eggs.

A set of foundations does not make a minimum viable house.

Goblinworks Executive Founder

Tyncale wrote:

I think Nihimon could have better said "If you are still inspired with the vision..." rather then "Ïf you were inspired...."

Maybe that was what he meant to say anyway.

Even so, I am pretty sure that anyone who is still inspired by the vision, and lets his sub run but does not play for now, does so in the hopes of coming back to a huge pile of XP when the game finaly starts to deliver on the vision.

This is the cynic in me, I guess. Or it's just me. :)

Funding, with a return of investment ;)

Yeah no, impossible, because Ryan doesn't want people doing that, I should know, since I felt his terrible wrath of insults against me when I complained about is the achievement system.

Achievement system which is supposed to exactly forbid what you are describing by the way. It's the entire point.

Goblinworks Executive Founder

Nihimon wrote:
I'm sorry you have such a hard time grasping the simple truth. The Seventh Veil doesn't have a single leader.

Yep, they are supposedly 5 or 4, is that it ? By the company constitution. But actually 1 is missing "just because". Lol, I remember all the drama about that in the private sections.

"But we are supposed to have 1 more leader, it's your own rules !!!"

"Yeah, but we don't trust any of you, and we don't need an other one, so shut up."

Goblinworks Executive Founder

Hardin Steele wrote:
What a bunch of crybabies.

Oh, I wouldn't say crybaby. Yes, Ryan whines cause players won't do his job, but crybaby's a strong word.

Goblinworks Executive Founder

Yeah Shards seems to have some great potential, especially for NWN-like multiplayer.

Goblinworks Executive Founder

Kyutaru wrote:
Likely to be Pay to Win ...

The "paid" element will be like PFO, pay for gold, it seems.

Goblinworks Executive Founder

Ryan Dancey said wrote:

Other MMOs

Clearly the most fertile ground for recruiting is going to be within the communities for other MMOs, particularly sandbox MMOs. We are good friends with a lot of the people who make those games and we don't want to be discourteous to them. So we don't actively recruit or try to advertise on their sites or services directly. As players you have more leeway than we do as competitors. We certainly don't encourage you to bomb their forums with recruiting posts, but it is totally appropriate to respond to the many threads that always appear in those communities for people asking about other games.

So, I didn't do it until now because I was kind of considering it to be rude, and I only PM'd Bluddwolf about it, but since it's fair game, let's talk about Albion Online !

If you are looking to support a nice PvP game playable on tablet, where every item is created by players, and where you can have some very nice housing (In the game world where precious resources can be found or in secured personal islands with fully customised access rights), I invite you to try this game. Graphics are simple but really nice in their category, the game is free to play, and the experience system is very original. You can perfectly well never fight, and just craft.

The targeting system is tab based, and there is absolutely no twitch gaming, which makes the PvP very accessible to everybody. The game to be playable on tablet, which means that you don't have to be a keyboard+mouse expert.

The first alpha is coming to an end, and the game is supposed to come out officially next year.

Goblinworks Executive Founder

"If you are a member of a Settlement you should be thinking continuously about recruiting new players to the game and bringing those new players into your Settlement activities. You have access to something that is incredibly valuable and that will be the focus of intense competition and activity in the years to come, and all you have to do now is tell people you have it and welcome them to your groups."

Omg, that's so funny, it looks like Jehovah's Witnesses' propaganda. XD

Goblinworks Executive Founder

Bluddwolf wrote:
Here in NY, it is certainly something they do prosecute, especially when it involves schools (including colleges).

France too.

Goblinworks Executive Founder

Bluddwolf, stop trolling Nihimon & Decius' whining please.

Goblinworks Executive Founder

Nihimon wrote:
Bluddwolf wrote:
It could equally be a suggestion that the victim is an emotionally weak care bear...

Griefing.

Bluddwolf wrote:
Often times these emotionally charged expressions are used "tongue in cheek" and meant to get an emotional rise out of people.

Griefing.

sspitfire's a griefer then ?

Goblinworks Executive Founder

sspitfire1 wrote:
I think Capital's answer and this about sums it up. I am going to dial it back a bit. At this point, I have successfully managed to publicly embarrass, if not humiliate, Scorchbark and cause him a considerable amount of distress.

Yay, humiliating players, that's meaningful PvP.

I hope that the guy won't meet Caldeathe, they could launch a lawsuit about slander and all.

Goblinworks Executive Founder

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sspitfire1 wrote:

At what point should someone who is legitimately playing the game stop doing what they are doing because of the amount of distress it is causing the other player?

I am specifically concerned with my actions and how they are/will be affecting Scorchbark; but I think the question has general merit, as well.

Most of the time, when you start questioning yourself, it's a good indication that you're playing with fire.

Goblinworks Executive Founder

<Kabal> Daeglin wrote:
Given that settlement warfare and territory control is the point of the game, there will be a lot of this "stealing", ie. emergent gameplay, over the next few years I hope. :P

I'm not criticising sspitfire's initiative to take over the settlement. Just the amusing slander aagainst the poor guy.

Goblinworks Executive Founder

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Doc || Allegiant Gemstone Co. wrote:
Talk to the leader of Blackfeathers Keep. The guy sounds like a real jerk, basically preventing other people from using the settlement because he doesn't like the game now. He hasn't been swayed by reason, maybe money will work.

Yes, the guy whom no one actually heard looks like a jerk. We know it, because the guy who's trying to steal his settlement told us.

Goblinworks Executive Founder

KotC Carbon D. Metric wrote:
Audoucet wrote:
Not that I want to criticise your game, but that's called beta testing, not crowdforging.
You couldn't be splitting smaller hairs here.

If you don't see the difference, fine, but then, I don't see why "crowd forge", would be a highlight in this game.

Seriously, the proximity healing is just a game breaking thing. It's not crodforging to change that, it's just common sense.

Goblinworks Executive Founder

Nihimon wrote:

Idea for a new restaurant at a farm.

You get to see where the animals live, how they're treated, and learn something about how the farmers manage the herds.

You get to see where the vegetables are grown, dig your own hands into the soil and pull them from the ground, and learn something about the way those crops are managed.

You get to be present when the animal is slaughtered and butchered (if you want), see how the meat is aged, and watch expert chefs trim and cut it into portions.

You get to watch those chefs for hours as they prepare your meal, all the while learning about spices and cooking techniques.

And just when you start to hear the sizzle as that steak is put into the frying pan, you get to listen to someone b+$%$ that they're hungry and this is a ridiculous way to feed people, and it's not even cooked, and no one wants to eat raw vegetables or bloody meat.

Your idea sucks.

Goblinworks Executive Founder

Nihimon wrote:
celestialiar wrote:

Crowdforging is a way for the devs to get feedback, so that everyone will not be mad. I think that a chorus of NO NOT THAT will be more successful than suggestions.

So, people who thought this was going to be a game made by the players are... sorely mistaken. Still I hope some input can be given and listened to. Who knows I may come back in the end if this turns around. I see the direction as not positive.

Do you hear that, Dazyk? This guy thinks that Crowdforging doesn't have anything to do with suggestions from the Community. Isn't that a gas?

CROWDFORGED: We are experimenting with changing some Orisons to have longer-duration buffs with cooldowns. This build contains a partial implementation of the touch-range Beneficial Orisons that include a Charge to the target (buying the feat gets you both versions for now; we will probably settle on a final single version after some iterations of testing). In EE2, the Charge component does not work. We are investigating why this is the case, which may shed some light on issues with Charge in general. The intention of this design is to make it easier for Clerics to quickly apply healing (and other beneficial effects) to their teammates.

Not that I want to criticise your game, but that's called beta testing, not crowdforging.

Goblinworks Executive Founder

T7V Avari wrote:
That was funny Audo, really it was. But I'm having too much fun playing the game to care.

I actually wasn't criticising the game, but the stupid comparison. Because it has been weeks since I refrained from making comparisons with cars, about early access. I didn't because I actually try to not bother people, with my opinions.

But when I happened to fall on someone trying to use that very argument, but the other way around, I just couldn't resist. Because again, maybe it is a cultural difference I don't know, but were I am, which is near Italy, and Germany, we don't have such a thing as "early access musclecar".

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