Barring unforeseeable future complications we do not expect to have to raise additional funds or do additional Kickstarter projects after the successful completion of this project.
"The Kickstarter we're running now is to help us make the game bigger, better, and faster. We are in the sweet spot for game design where extra staff means shorter timelines and richer features. Raising money above what we've already had committed lets us add additional staff. Success in this Kickstarter accelerates and broadens the scope of the game; it won't determine whether it is completed. We are going to make this game no matter what."
Well, I guess you can pretend EE 11 is a complete game lol...
As usual, word play.
I think it was probably a mistake to be reliant on subscriptions during Early Enrollment to continue development.
And I will remind you that they pretended that our money was just to accelerate things, but that they had enough funding to support a 5 years development. Which was clearly a lie.
Okay, I just had What I believe to be my best idea ever for sandbox gameplay.
I won't go into the general concept, I will just describe my idea, And we will see if people think it will turn out like I think it will.
When a character is created, you must choose between full PvP, or partial PvP. Partial PvP is immune to PvP, except in some specific circumstances.
Gatherers and crafters are partial PvP. Nobody can kill them while they are gathering, or crafting. BUT, they cannot interact with each other directly. Gatherers can't sell anything outside a "gathering node", which is placed in each gathering zones. Imagine a fortified warehouse.
Now, only full PvP, can buy into the warehouse. They must, then, go back to cities to sell it or give it to crafters.
The situation would create a system where gatherers and crafters are capable of playing carebear, BUT, they would still be concerned, even though indirectly, by banditry, because if there is too much, their prices will go down, since nobody will want to give them a lot for a dangerous product.
"Lawful good" players will have a meaningful way to fight banditry while making money by commerce, and bandits will have a real way of playing risk vs reward.
In my system, attackers and defenders are not differentiated, you can do some caravan for your settlement Monday, and do banditry against your neighbours Tuesday.
When WoW was in BETA, you had an XP malus for playing too long. Players didn't like it. They changed it into a bonus for resting, even though it was the exact same thing, it was well received.
Achievements can't be perceived as an actual achievement for a simple reason : They are not a way to obtain more power, they are a barrier preventing you from obtaining power you could already have.
And if you believe Ryan's propaganda about achievements being very easily attainable just by playing casually, then it's even worse, since most of the time, you will get achievements which will give you nothing because you don't have enough xp to use it, or just no interest in it.
Anyway, achievements are bad design which will go away, you'll see.
Caldeathe Baequiannia wrote:
That is not quite correct. If you want multiple characters to have the maximum amount of XP, you need multiple subscriptions, but you can move the spigot on your XP at any time. So you can play character one for a week, after which time he'd have 7X2400=16,800XP, then you can swap the XP over to the other character for a week, while still playing the first if you want, so that a week later the other character would also have the same XP. At that point you can leave it, move it to the third character, or move it back to the first.
Yes obviously, but that would be a very useless thing to do outside specific situations. I don't think that this precision is very useful in the context of his questions.
Well I guess someone liking PFO will answer !
It isn't a theme park, so no quests per se, and probably no big complex strategies, so you are ok about that.
You can have multiple characters, if you want to be more useful quickly, but it's not necessary, your main character can learn to do everything with enough time. But if you want a second character, you will have to play a second subscription, if you want him to gain XP (XP is gained over IRL subscription time, not in game actions).
Caldeathe Baequiannia wrote:
And yet, those things are the essence of the tabletop experience. Without a patient group around you, willing to talk you through the complex rule system, you couldn't get anywhere without reading a large book.
I'm not sure about the USA, but in France, we have such things as table of contents, index and glossarys, to help us using our books.
Well The Rep is Sci-fi, so it won't please everyone. PFO's fantasy setting tends to be more popular.
But its existence proves that it's not necessarily impossible to make a PFO type of game, without a subscription so early in development. Which is why I don't consider "You understand that without paying any other bills, wages are costing them over $50,000/month right now, just to keep making the game?" as a valid answer to someone concerned about the current business model.
Caldeathe Baequiannia wrote:
Audoucet=/=Andius, there are more letters.
Caldeathe Baequiannia wrote:
You understand that without paying any other bills, wages are costing them over $50,000/month right now, just to keep making the game?
How do you explain The Repopulation ? They have less money (They got less than 500k by KS), they are in a way more advanced stage, in less time, but for the same type of game, and the alpha is a real alpha, without subscription.
SWTOR's nice too.
Keep telling yourself that, enjoy KS backers' money while it lasts.
Since I was answering to a guy calling a set of foundations "A minimum viable product", yes, my definition does dictate fact.
<Tavernhold> Locke wrote:
A set of foundations does not make a minimum viable house.
Yeah no, impossible, because Ryan doesn't want people doing that, I should know, since I felt his terrible wrath of insults against me when I complained about is the achievement system.
Achievement system which is supposed to exactly forbid what you are describing by the way. It's the entire point.
I'm sorry you have such a hard time grasping the simple truth. The Seventh Veil doesn't have a single leader.
Yep, they are supposedly 5 or 4, is that it ? By the company constitution. But actually 1 is missing "just because". Lol, I remember all the drama about that in the private sections.
"But we are supposed to have 1 more leader, it's your own rules !!!"
"Yeah, but we don't trust any of you, and we don't need an other one, so shut up."
Ryan Dancey said wrote:
So, I didn't do it until now because I was kind of considering it to be rude, and I only PM'd Bluddwolf about it, but since it's fair game, let's talk about Albion Online !
If you are looking to support a nice PvP game playable on tablet, where every item is created by players, and where you can have some very nice housing (In the game world where precious resources can be found or in secured personal islands with fully customised access rights), I invite you to try this game. Graphics are simple but really nice in their category, the game is free to play, and the experience system is very original. You can perfectly well never fight, and just craft.
The targeting system is tab based, and there is absolutely no twitch gaming, which makes the PvP very accessible to everybody. The game to be playable on tablet, which means that you don't have to be a keyboard+mouse expert.
The first alpha is coming to an end, and the game is supposed to come out officially next year.
"If you are a member of a Settlement you should be thinking continuously about recruiting new players to the game and bringing those new players into your Settlement activities. You have access to something that is incredibly valuable and that will be the focus of intense competition and activity in the years to come, and all you have to do now is tell people you have it and welcome them to your groups."
Omg, that's so funny, it looks like Jehovah's Witnesses' propaganda. XD
sspitfire's a griefer then ?
I think Capital's answer and this about sums it up. I am going to dial it back a bit. At this point, I have successfully managed to publicly embarrass, if not humiliate, Scorchbark and cause him a considerable amount of distress.
Yay, humiliating players, that's meaningful PvP.
I hope that the guy won't meet Caldeathe, they could launch a lawsuit about slander and all.
Most of the time, when you start questioning yourself, it's a good indication that you're playing with fire.
<Kabal> Daeglin wrote:
Given that settlement warfare and territory control is the point of the game, there will be a lot of this "stealing", ie. emergent gameplay, over the next few years I hope. :P
I'm not criticising sspitfire's initiative to take over the settlement. Just the amusing slander aagainst the poor guy.
Doc || Allegiant Gemstone Co. wrote:
Talk to the leader of Blackfeathers Keep. The guy sounds like a real jerk, basically preventing other people from using the settlement because he doesn't like the game now. He hasn't been swayed by reason, maybe money will work.
Yes, the guy whom no one actually heard looks like a jerk. We know it, because the guy who's trying to steal his settlement told us.
KotC Carbon D. Metric wrote:
If you don't see the difference, fine, but then, I don't see why "crowd forge", would be a highlight in this game.
Seriously, the proximity healing is just a game breaking thing. It's not crodforging to change that, it's just common sense.
Your idea sucks.
Not that I want to criticise your game, but that's called beta testing, not crowdforging.
T7V Avari wrote:
That was funny Audo, really it was. But I'm having too much fun playing the game to care.
I actually wasn't criticising the game, but the stupid comparison. Because it has been weeks since I refrained from making comparisons with cars, about early access. I didn't because I actually try to not bother people, with my opinions.
But when I happened to fall on someone trying to use that very argument, but the other way around, I just couldn't resist. Because again, maybe it is a cultural difference I don't know, but were I am, which is near Italy, and Germany, we don't have such a thing as "early access musclecar".