|Shane Gifford of Fidelis Goblin Squad Member|
After viewing several alpha streams, most of the woodland hex areas seem sparsely populated with trees. I understand the computer processing issues...my video card is a GTX 560 (decent, not great) and it struggles now with some normal loads. But if the visibility were reduced in a really dense forest (say to 100 or 150 feet), wouldn't the need to process all the foliage 151 feet away be reduced or eliminated?
Though I'm no expert in such things, I believe the issue is that having the computer constantly drawing and removing things in a certain distance based on what you can see at this moment would actually take more computing power than simply drawing all the things within the specific distance. Would be interesting to hear if my guess is anywhere close to the truth. :)