Animate Dead, Robe of bones, Haste, a combat spell, and a monster in hand is almost a sufficient win condition for any character with arcane or divine. Use Animate dead, instead of discarding it, banish a monster. Draw at least two monsters from the box. Repeat until you have enough monsters, and resupply as needed. Have enough monsters in hand to absorb the worst-case damage. Not quite sufficient to be a win, since it's possible to lose to a villain and lose cards directly from the clock and lose, or to have encounters that place conditions on the cards that may be discarded as damage, or have effects that end your turn, or even to be at a location that you mathematically cannot close or meet the requirements to move from.
Neadenil Edam wrote:
Which is why I'm not in the area with recognizable characters very often. Taking into account the effort and cost involved with keeping a stable, compared to the expected value during the continued existence of PFO, I'd be happy to buy accounts with non-notable character names and two full-XP DT characters with sane XP expenditures starting at $10 each, modified by sub time remaining. Large stockpiles of resources might slightly increase that, and well-known characters would probably decrease that. My honest estimate of the value of such an account is higher than that.
I'd like to see a mixed group; two characters that slew Karzoug, two that defeated the Hurricane King, and two that got mythic from WotR AP1-3. I'd go a different way with the power feats though: When all of your power feat boxes are checked and you earn another one, select a different role card for your character and gain one of the listed abilities that has a version without a checkbox. Once you have all the basic abilities, you can start checking off boxes. Ignore any ability that is verbatim identical to an ability you have.
Suthainn wrote:
To use the OGL rules in a video game requires the permission of WOTC. That's not going to happen. Plus the same things that make a rules system good for tabletop make it bad for a computer game. Contrast TOEE (Troika 2003) with Pillars of Eternity; using a fine-grained system designed for computer use makes everything better (rather than the NWN approach, witch required that many creatures be arbitrarily immune to many types of effects for balance reasons.
A dagger is a melee weapon, a ranged weapon, a weapon, and an object. That means that it can be affected by things that specify any of those types. Slashing grace allows you to apply your dexterity instead of your strength modifier to "that weapon's damage" under certain conditions. Not "melee damage" or "ranged damage", or even "that weapon's weapon damage". If you can figure out how to add your strength modifier to spell damage from a light or one-handed slashing weapon wielded in one hand, Slashing Grace lets you use your dexterity modifier instead.
Odd then that they aren't valid targets for Magic Weapon, which targets "weapon touched". EDIT: monk unarmed strikes are weapons, but not unarmed strikes generally. "Natural weapon" is clearly not a subset of "weapon" for MW, why would it be for anything else? A one-handed double slashing weapon would make this even more complicated…
Rynjin wrote:
Plenty of debuffs have their effects indirectly. Crushing Pit is an easy one. Raging rubble, summon swarm, and any effect with area and duration are all useful. As well, an augmented time stop forces a duel. And you don't have to be a spellcaster if you have 20 ranks in UMD and the right equipment.
1st round: maximizes time stop, apply all buffs, quickened dominate person.
Swap around as required or appropriate. It's a bit heavy on the various metamagic rods. But the "all debuffs" part should leave the PCs with most of the possible negative conditions, except for the ones they are completely immune to.
You can throw daggers with iterative attacks and Quick Draw without using two-weapon fighting. You can combine weapon attacks and natural attacks without using TWF. You can't use slashing grace with TWF or if your other hand is occupied with a shield, but you can use it while fighting with more than one long sword in a round if you drop the first one and Quick Draw another one.
Experience should be awarded for overcoming challenges, not killing wolves. Killing wolves is one way to overcome some challenges, but I think that a sleeping dire wolf could reasonably be a cr2 challenge even if the party killed it, and even if they woke it up, provided they has the information required to know that it was there and asleep.
I don't want to say that people who can't be bothered to read a guide won't ever learn how to play PFO, but people who aren't willing to spend the effort to learn need patient friends and/or lots if patience themselves. Reading the new player guide is easy mode learning, and only hardcore gamers should take the maximum difficulty setting of figuring it out themself.
If I'm tracking correctly every t3 thing I've seem dropped was acquired while we were killing Mordant Spire Champions or duergar. I've seen about six drop, but I know that there have been more. Mostly it's been broken master weapons from the MSC and adamantine ore from the duergar. Recipes and expendables have also arrived, in roughly the same proportions as the t2 salvage.
Vic Wertz wrote: If you evade Silas, that text doesn't happen, does it? Mike Selinker wrote: Evade ignores the entire card except for anything that says anything about evading or things that might let you evade. "Before you act" says something about evading, and since evaded banes are neither defeated nor undefeated the "if any player (fails to) defeat" works, unless the player who encountered the bane evades, in which case the rules for evading take precedence, because that text is ignored. Occluding Field:
If undefeated, you are dealt 1d4+1 Force damage that may not be reduced.
For the practical portion, it would involve changing the email, deleting any payment information on file, changing the password, and telling the buyer the new login info. (The buyer should then confirm that the email is correct and change the password again before adding their own payment information). I'm not aware of any escrow providers, so all trades are based on a high level of trust from at least one party.
The bigger they are, the harder they are to fell. Ogg's heads now adorn five pikes, and the rivers run red with the heart's blood of what once was the core of his army. But his forces were numerous, and the disorganized remnants of Ogg's hubris remain a threat that still must be dealt with. Thanks to everyone who assisted.
On the 27th Day of Gozran, AR 4715, General Vrel Vusoryn of the 4th Battle Guard - River Kingdoms, declared Reckoning on any Ogres found in the southern Echo Woods. Shortly afterwards, scouts of the echo woodsmen discovered that the army of ogres was led by an ogre known as Ogg, who shared in the blessing/curse of Pharasma and was apparently resistant to immunity. And so the call went out for more pikes. Ogg's head is destined to grace all of them, until he gives up his dream of leading the ogres to victory in their siege of the inaccessible Fort Inevitable. This weekend, everybody is invited to participate in the fall of Ogg the undying near the old university. Rewards will be offered to participants based on escalation completeness. Timing details will be determined by discussion and availability of participants, but are currently estimated to be Saturday from server uptime for about seven hours and Sunday from server uptime until complete. PFU members and recent graduates are particularly encouraged to participate and get a feel for how to handle escalations. Basic gameplay advice will be offered purely on a time and attention-available basis.
I see lots of germs of ideas for great MMOs here, but I don't see much that wouldn't require writing off a huge part of work already done in order to incorporate into PFO. Are you sure that you're not designing a MMO based off of Crusader Kings or Europa Universalis? There's probably a niche for that somewhere, but I think that there are some pretty hard problems to solve first. What would the players' goals be in a MMO succession game, and how would a player that spent only 12 sessions with a character (semiweekly for 6 months) feel that they were accomplishing something?
Audoucet wrote:
How much did you get for reselling the platinum account?
Neadenil Edam wrote:
Don't be silly. We're all Blaeringr's alts.
Lam wrote:
Bring your general into the game now, and start working your way up. I would be surprised if the ones that started now took as long to get to where the ones who started three years ago are now.
Tharak Venethorn wrote:
I agree. It's far more likely that we will cede territory than that we will claim more. Whether we can hold on depends almost entirely on how strong the groups that want to contest us are.
Savage Grace wrote:
Why not encourage groups to declare what territory they are interdicting, and what groups they are ganking there?
Lahasha wrote:
The first step would be either publicly disavowing membership in Golgotha and the Empire of Xeilias, or bringing EoX to the table.
Tharak Venethorn wrote:
Ignorance of the rules is not exoneration, but it is a reason. We would be providing no useful information to anyone honest by announcing how we handled players who were ignorant of the rules.
Tharak Venethorn wrote:
The idea that we are 'backtracking' to is that coming in without permission is prohibited, but that permission is not onerous to obtain. Which is much less a change than saying that prior permission is optional.
Tharak Venethorn wrote:
We haven't denied permission so far. When we need to deny permission, the need to request it will not be new.
I use lots of player-based solutions. I take extra care to be security-aware while doing so, because any one of them might have a vulnerability that could compromise many things. I would not take bets at the odds offered that eg XenForo does not have a vulnerability that might compromise a token that can be used to change the email address listed on the account, or otherwise compromise my characters. Unified sign-in is the right long-term choice, and treating security of that login seriously at every point is far more critical than forum features. About PiatraPiatra Shrafonin
Appearance:
At first glance, Piatra looks like a typical dwarf. He's average size and average build for a dwarf. However, for a typical dwarf, you would expect a heavy duty weapon never far from his hands, and a solid suit of armor to be ready for battle. Piatra has neither, content to wear loose fitting clothing and carry few possessions. As soon as he moves, he nearly ceases to look like a dwarf at all. His movements are graceful and yet powerful. It quickly becomes apparent that despite the lack of sharp weapons to do harm, this dwarf is not to be trifled with.
History:
Piatra was always a bit different than his friends and family. He grew up with little desire to join in the weapon training that delighted most of his friends. As he grew old he started shedding more and more of the heavy armor preferred by those close to him, as he preferred having more mobility and quick reflexes. He started using lighter and lighter weapons, preferring speed over raw power. This did not go over particularly well with his family. They expected him to grow into a fine warrior to be able to continue their proud tradition of warriors. They were not a noble family, but their family had served the Five Kings Mountains for generations as warriors and skilled weapons crafters. Piatra showed little interest in weapons or serving the military. This is not to say that he could not hold his own in a fight. He was the best of his age in the wrestling matches that were popular among the dwarves, and when they all practiced fighting unarmed (who could know when you might lose a weapon in combat) he had an uncanny ability to stay on his feet while the others fell around him. Piatra fell further in his family's eyes when he started spending more and more time with the odd dwarven monks that devoted themselves to unarmed combat. His family could not understand why he could not be a normal dwarf and worship Torag like the rest of them. He had to go waste his time seeking "self perfection" and learning of that foreign god Irori. It was incomprehensible. So Piatra might have spent his life in mediocrity, studying and staying out of trouble, had he not met Professor Lorrimor. Piatra was meditating by a stream that flowed out of the mountain in which he lived. His favorite spot had a wonderful view of the forested hills beneath him, and the sound of the stream never failed to allow his relaxation. He had just settled into his quiet reflection when a man came running out of the forest yelling for help. Just as Piatra leapt to his feet, a large wolf came running out of the forest after the man. Piatra wasted no time in rushing to the man's aid. He did not realize until he was close that it was not an ordinary wolf. It was some foul undead creature that proved to be a difficult opponent. The battle was a close affair and Piatra was not sure he could have survived had the Professor's arcane studies helped. He still bears the scars from that fateful battle, but he earned the Professor's friendship, and they spent much time together for a while, as the Professor had business in the mountains. Piatra learned much from the Professor. He learned things that would aid him in future battles against the undead. He also learned of several Monk orders in distant lands where he might learn more than he could here among the dwarves. He learned of places where his worship of Irori would not be frowned upon by everyone he knew. When the Professor left to continue on his own journey, Piatra grew restless. He felt he could not continue his pursuit of knowledge of himself any more in his home. Some time later, he left his home to travel abroad and learn what he could from people outside the mountains. Almost immediately after he set out, he met an elf named Vergil from the nearby Kingdom of Kyonin. Piatra was a bit shocked that fate could bring two friends of Professor Lorrimor together at the beginning of a long journey, but he considers it divine providence. They set out together to learn more about the world. Over their journey they became close friends, as many have on such journeys. The fact that they were ill-suited for friendship given their race's historical conflicts never occurred to them. Upon learning of the Professor's death, the friends set out immediately to pay their respects.
Other Details:
Age: 67
HP 11
Initiative: +4 AC: 16
Fort: +4
Skills (ranks):
Feats/Abilities:
Traits:
Archetypes:
Languages Known:
Equipment Details:
Inventory (Weight): Light: 58lbs, Medium 116lbs, Heavy 175lbs Shuriken: 30 (3) Clothing(2) Waterskin(4) Backpack(2) Rations(4) Bedroll(5) Blanket(3) Flint and Steel(0) Grappling Hook(4) Rope, hemp(10) 50ft 10 Torches(10) Coins (0.6) Total (41.1)
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