I like you, but you have a bad habit of telling others what to do, stop that please.
Stephen Cheney wrote:
Sorry if I'm confused? But I thought currency would not be lootable or have weight?
Don't get me wrong, I hope it can be looted!
Absolutely not necessary, actually. Though we all make mistakes.
Seems like you've been burned by games with horrible healing systems.
I'm fine with that as long as I can do it from distance. :)
The thing I have the most problem with is all heals being "touch based" which pretty much pigeonholes the playstyle of a cleric to be melee oriented. It's my understanding in tabletop that heal spells are touch based, but perhaps for an MMO modification is in order?
I like choices, if I want to play a light DPS/healing caster I'd like that option (it's fun for me!); I really dislike playing a melee character. The developers in the past have said they don't want healers sitting in the back healing because "that's not fun." Psssh, says who?! What's not fun is running after allies to heal them as they flee from you and the enemy alike.
These are my humble opinions to share my viewpoint on a subject I care a lot about and are not meant to bash the developers or the hard work they have put into this game.
I agree with with you on this Xeen. Though, I would like to add, I haven't paid much attention to how "coin" works. Will (or do adventurers already) receive coin from monsters? Or do monsters only drop things like recipes (other than starter gear)?
I replied to Ideascale, I just wanted to say I like this idea but I'd propose a slight alteration: I don't think you should be locked in place but rather if a player moves whilst casting their action is interrupted.
I don't like the idea of animations locking me in place but I'm fine with moving causing my spells to fail.
For the record, I completely agree that being required to click-target other players sucks - almost as much as having to manually aim sucks in a twitch game.
Not sure which person this was intended for but I was strictly referring to clicking in general, not tab targeting. I'm not sure if it is my computer, or what, but I can not actually "click" on a person to target them unless they are in extremely close proximity.
I agree with Avari in Deianira but I will support Goblinworks and this project either way. However, I think it is definitely missing some core functions that make a MMORPG playable (like being able to click other players...)
TEO Cheatle wrote:
No I did not, in fact I couldn't really grasp how things were working whilst playing, I haven't had time to study over feats and roles. I tried cramming all the knowledge I could from the guides and stuff for the 2 days of Alpha; that didn't work out too well for me!
I think the biggest thing was trying to understand if I was doing things wrong or if what I was doing was right but wasn't yet coded correctly in Alpha, if that makes sense?
It is expected that at EE class advancement will require any one armor feat and any one role feature, in addition to the attack and defense bonuses.
Hey Decius, can you elaborate on this for me? I think you're saying that in EE I will be able to choose Evangelist or Crusader and an armor feat unlike in Alpha 7.1 where it was locked for me?
Is that right?
Thank you, that certainly clears that up.
So, I actually played a Wizard this Alpha up to level 10; I don't think this role is for me. Cleric is my next hope, but I find myself confused on something: Crusader is a required feat to level up as a Cleric, which requires heavy armor for the keywords. But what about the Evangelist? Perhaps I want to go more of the healer or buffer type Cleric instead of being so melee focused, why do I have to waste points in Crusader?
Why is the Crusader feat mandatory for Clerics?
Thanks in advance!
And now I also see the Glory domain is required to level also. I'm not sure I understand why as Sarenrae would be the deity I wish to worship and according to what I've read her designated domains in Pathfinder Online are Sun and Fire?
Color me confused.
<kabal> Bunibuni wrote:
Yes the QuickStart guide for Wizard leaves out a few required feats to become Wizard 2. I can't remember which feats exactly but it's more than one.
Ryan Dancey wrote:
The point Leithlen is trying to convey (I think) is there doesn't seem to be enough core functions implemented to begin EE. You can barely target things, it's hard to comprehend what's going on when playing and the UI is, hmm, in need of improvement. Are any of these things a game killer? Of course not. But perhaps EE being released in September is a bit premature when there are many MVP areas in need of heavy modification.
I'd like my friends to be somewhat impressed by the functions and depth in EE; I just don't think that would happen as of now. Hopefully the next two builds will change my mind!
EE..... yeah I agree a lot needs to be fixed before then. I'd rather it stay in alpha until combat is more balanced, tool tips in and various other items fixed. If people are paying to get in and are unhappy about, likely they wont stay. If they have to wait a little longer but are satisfied, then you haven't lost much.
I agree... The current minimum viable product is a'bit too minimum for me.
Good review !
I wouldn't mind having names over just the heads of NPCs.
EDIT: If they do decide to not show names of players I hope there will be some sort of character customization (guild tabards) so deciphering an enemy in a huge battle doesn't become a clicking/tabbing cluster f***.
This was almost exactly my experience. I will add:
-Combat is clunky and unresponsive
-Names not being over players' and npcs' heads is very annoying. I don't want to have to click a million trainers just to figure out what they train.
-Clicking monsters seems somewhat bugged, used tab to get around this.
-It's difficult to understand if you are flagged or not. Apparently I attacked a fellow player in town and the guards kept killing me over and over until I logged out.
-Training and leveling up is very, very, VERY cryptic. Allowing "classes" to train at all class trainers promotes confusion. Perhaps color coding things per class or disallowing training that "makes no sense" would be a good step. ***this was the most frustrating issue and led me to eventually log out unhappily.
OVERALL I honestly did not enjoy my experience and in my opinion September for EE (unless these next 2 Alphas are God incarnate) seems very premature. I just don't see the current features providing an interesting gaming experience. I'm a tough critic, sorry.