How do you stop a character that's trying to kill the game?


Advice

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I'm playing with a large group of people... roughly 6-10 on a weekly basis. We have this one person who plays his character in a way that "If his character feels you are helping him, he would like to keep you around". Kind of a selfish character who looks out for himself. Eh, who cares but it really picked a nerve with a bunch of us... but the DM doesn't really care.

Last game session this guy ran away when the group was attacked by a giant rock golem thing. The golem destroyed the group... but did not kill them (I have a feeling it was the GM padding the die that kept everyone just under 0 hp). This rogue came back and attempted to kill the whole party ... just so he can become more powerful by looting and selling the gear.

The DM thinks its hilarious and he's letting it happen.

Tonight, three of us were clearing a dungeon and he came in. He said he didn't wanna join because it was dangerous but as soon as we killed the BBEG and opened the chest, he jumped in and demanded loot. The three of us told him no, it's ours because we did the fight, he said "I'll just kill your characters off then".

I like grouping with a bunch of the people but seriously... if I get killed because of some greedy whiner, I'm probably going to stop playing. It's giving a bad taste of the game. I understand the point of the game is for everyone to have fun but it's not fun if one person kills everyone off just to get a +147998 weapon.

The three of us made it clear that it is a bad idea to do it... outside of the game... to him... but I have a feeling he'll try anyway with the knowledge of our previous gaming experiences.

How can we, the players, stop this? He's also extremely min/maxed as in... somehow having a +17 to perception as a rogue at level 6 and having 26 AC, +11/9/12 to fort/reflex/will saves...

Suggestions?


If you've tried talking to him about it, and you've tried talking to the DM about it, you've only really got a few options. You could leave the party, which obviously isn't a preferable choice, kill his character, which may mean he creates a new character specifically to kill the party, or whenever he tries to instigate pvp, ignore him, pretend he's doing nothing.

Grand Lodge

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Come to the DM, as a group, and state:

"We came here to have fun. What this guy is doing, is making things no longer fun. He is destroying the entire point of the game."

Then, go to the player, with a similar:

"We came here to have fun. What you are doing, is making things no longer fun. You are destroying the entire point of the game."

If they both ignore this, I have an interesting suggestion.

Baleful Polymorph.

Have a fellow PC learn it, or buy a few scrolls of it. Use it on the PC whilst asleep.

He is neutralized, but not dead. No new jerkass PC, just a cute bunny mascot.

He asks to build a new PC, protest. Show him how his fun can be taken away, and what is like to be totally helpless to do anything about it.


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My honest suggestion is find a new game. Players like this seldom change and a GM that enjoys a player that is this disruptive doesn't deserve players.


If talking to them rationally doesn't work, you must just have to leave the group.


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As a GM I usually let the players sort things out for themselves within reason, but in your case, the player in question a someone that enjoys spoiling the game for others more than playing the game with others.
these kind of players are pure poison for a cooperative game, and in this case, he is enabled by a GM, so as the others have said, you may want to find another GM..maybe one of the large group you play with is up to the task.

and maybe a sudden exodus of players may show the GM the sense of reigning in the spoiler player...good luck, I wish I had a large group of players...some people have all the luck :(


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Let me guess. He's Chaotic Neutral? And if he says he's going to kill you then I don't see why the 3 other PCs couldn't take him and kill off his character.


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If it was just the problem player, it's a problem you could solve, but in this case it sounds like the GM is as big of a problem. You need to exercise the one piece of power that every player has over the GM and leave the game.


I don't think the DM sounds like a problem. Sounds like he's just all about letting it play, no matter what happens.


Rather than leaving (if nothing else works), you could just install another GM, or form a new group with everyone but those one or two that cause problems.


Inter party strife happens, and when its not turning into a game breaker, I am all for characters/players settle it themselves, but this if the OPs description is on the money is just a spoiler player, his character may as well be a villain for this group for all the actions he has done.
and if the players do off his character..dollars to doughnuts he will make a revenge character and repeat the cycle.

I have had these sorts in games many years ago, and I had to deal with him off line to prevent a game meltdown.

and as to punching him..hell I am all about wall to wall counseling, but physical assault over a game is pretty dumb..and depending on ages could lead to charges..so keep it in game.


He sounds like "that guy" and is trolling the game for his own entertainment at everyone else's expense. Beat him at his own game. Have the other players talk to the DM alone and tell him that when PC Captain Dickwad goes off on his own, they go and make a deal with a BBEG that they'll bring him this guy who has plenty of loot and then help the BBEG capture him so he now gets cool loot and a new sex slave.

Sorry broski. Can't have two characters at once. Bu-bye.

Silver Crusade

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Don't play with jerks.

There are far too many healthier alternatives available to go on with this guy.


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if you truly want to play the unpleasant card of in party cruelty...render him unconscious during a late night in camp, break or amputate his limbs,(amputate is better) heal him to prevent death by blood loss..and tow him around in a dog drawn cart..make sure he is well fed, and stays very alive..you may also want to remove his tounge..to keep him from trying to swallow it.

this may cause a few alignment shifts..but hey, the look on the players face will be priceless....

Grand Lodge

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Basically, he has pissed in the punch bowl, but everyone is still drinking it, and he is laughing at the bitter taste it leaves in your mouth.

One way, or another, it has to stop.


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Violence is not likely to work. Form a group without the two of them and find a new GM and inform him of what happened or select one among yourself.

Basically, you and your friends should just stop showing up and not tell them about it.

Sovereign Court

First, I find myself tempted by Vamptastic.

---

If this guy is such a jerk, why would your PCs want to keep him around? How about just calling a vote in the party to kick him out? (IC or even OOC)

Are ALL the other players against him? Make it clear to the GM just how much all of you resent his behavior, and that if he doesn't do anything about it, the other players will.

Kill the offending PC in his sleep. Coup de Grace with a Falchion for x3 critical damage. If he survives, surround him with several PCs and finish him off - he's unarmored and flanked.

If that offends your alignment, do this. Reserve some heavy ordnance spells/weapons/HP for after a tough monster fight, but make sure he doesn't realize that you're all still strong enough to take him down. Then the next time he's threatening to kill you because you're "weakened from combat", call his bluff. As soon as he initiates combat, slaughter him.

Grand Lodge

Yeah. Violence is not the way.

Actually, just get together with the other players, and tell the DM, either you all go, or the player cleans up his act.

I doubt the DM will want to play with just one player.


The guys is a jerk and the GM is jerk for not stopping it. Unless the listen to you and the rest of the group you are not going to get anywhere im afraid. Only options if this is the case are suck it up and stay, oust the GM and someone else take over or leave.

Killing the PC is not going to do any good as he will throw his teddy in the corner, make a new PC and do the same all over again and will more than likely be much worse, this will be the same if you cast a spell on him etc.

It's the players attitude and the GM's tolerence for it that's the problem not the PC he has made.


A comment on his stats as you mentioned them. While i personally have had a level 6 rogue with +22 stealth, he didn't have much else going for him. Have you considered that this player might be cheating? Have been a DM for a long time, I will put up with a rowdy character (without actively encouraging him, mind you), until I find out he is cheating to do so. I can see having high saves, a high AC, and a high perception, but not all at the same time, and at level 6. If he isn't cheating, than he is seriously weak in every other regard, and finding a way to effectively silence him shouldn't be a problem. However, as others have mentioned, short of ostracizing him from the group, your chances are limited. As a GM, one player complaining about another does little to sway my opinion. However, several players coming together to complain about a character will see results.

If he really is the scumbag you claim he is, though, you are probably going to want to just form another group with the people who agree with you. It is doubtable that he even realizes how much of a pain he is being, and will not respond well to you guys ganging up on him. He will just think he is being picked on and become more of a nuisance. My friend and roommate plays a character that is incredibly difficult to work with as well, so I feel your pain. He becomes a fascist when he starts RPing, and refuses to help a player if he thinks they are having too much fun (being goofy or foolish). If it isn't a funeral at the table, he won't work with you,

Best of luck with your party troubles, and from one player-fed-up-with-a-lousy-teammate to the next, I feel your pain.


Come to an out-of-game agreement not to have player versus player conflict (if the vast majority of players feel that way, the GM will probably consent).
Or:
Treat his character the way you'd treat any suspicious NPC.
Defeat him in battle. If three of you can't defeat a solo rogue, you need to optimize more. If possible, keep him alive, since his next character will probably be just as bad. Disarm him, keep him permanently chained up and next time you're exploring a dungeon send him out ahead of the group to check for traps.


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You players to DM: Kick him, or we walk and set up our own game.

Then if he calls your bluff, do it. ANd I say kick him because he needs to understand that being a **** has consequences.


Give him a new name: Trapbait #1. New characters are good, just add one to the number.


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Bestow upon him the greatest insult one can bestow upon an enemy; to be ignored <- Gotta love Mass Effect.

Don't answer him when he's being a pointless, greedy, self-serving little git, just ignore him completely and if his character attacks yours, ignore that as well.
Then when (if?) he behaves himself well enough you, include him on the same level as everyone else.

If the GM interferes on behalf of the disruptive player you now have the basics to argue that he should stay out of it in the same way he stays out of it when the guy's a problem to the rest of the group.

If the GM insists on backing the problem player still, the issue isn't one you can solve and you should just pack up and go, hard as that will be.

I have to ask: Is the problem player a close friend of the GM? And how do the rest of you stand with the guy (GM)?

Grand Lodge

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I should have asked that earlier:

What is this guy's relationship to the members of the group?


"We all get up early and leave *insert PC's name* behind"

And if he plays another PC called Flexi Jerkov, rinse and repeat...


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The more I think about the funnier the limbless, toungless theif in a dog cart becomes..and the more satisfying.

I played with a fella kinda like this miscreant , he ran a elven thief, and he was a total tool, our GM was a very hands off type and we had to settle it ourselves, so after one episode where he looted everyone's packs, killed our mounts, and poisoned the paladins wine. (back in the day of save or die poisons) which killed the paladin that morning.

this guy disappeared into a nearby city..sold everything, deposited the money in a very secure banking establishment, and then returned with a concocted story of a group that captured him, stole our stuff, and he barely escaped from.....

well based on this characters previous actions..we were dubious to say the least, so we took the paladins body to his nearest temple for a proper funeral (no raise dead in this campaign), and the Head priest also doubted the Theives tale, and did a little mumbo jumbo and discerned the thief was lying (big surprise.

so he gave us a writ for the Thieving murderer, and we hung him from a tree until he was dead..dead..dead.

Player made another character just like the other with the same name..and planned on I guess doing the same stuff, at that point we told him the party was full, and if he wanted to play the GM would have to run him solo on other nights.

But anyway. Amputate him, de-tounge him and put him in a dog cart..better yet make it a pig cart..and let street urchins ride on him in towns...and put a dress on him..with a tall princess hat.

Dark Archive

The issue with a PVP solution is that the GM is already enabling his behavior, and it's entirely possible that the GM will come to his rescue during any such activity (NPCs charge in and intervene, etc.), just to prolong his own 'fun.'

Discuss it first with the other players, to get some sort of consensus. Then with the jerk and / or GM.

If the jerk is unwilling to change his ways and if the GM is *not* inclined to do anything about it, and yet is also not inclined to intervene to protect the jerk, and out of game solutions continue to fail (i.e. you can't kick out the player, and the GM keeps inviting him back) then either find another GM, or plan for the first 10 minutes of every play session being murdering the jerk's new character, and follow it up with a 'You killed Kenny!' joke before going on to playing the game.

PVP should be the last option. But if you're going to go there, make sure everyone is in on it, and the GM isn't going to fudge things to protect his boo.


Try and talk it out as a group.
Kill him off as a group.
Leave the game as a group.
Start a new game as a group.


Two can play at that game, if your party is going to allow a scoundrel like that help them on their quest then that's their problem... not the players but the characters.


Okay I figured out what I'm going to do.

We are going to kill him and not invite him back. It'll piss him and his girlfriend off but oh well... He thinks he's invincible so I made the a bloodrager.

Enlarge person, rage with EWP bastard sword...

Use true insight (+20 attack roll)
throw in vital strike and hit him for

6D8+6d8+21... This should be enough damage to own anyone at level 6. Would there be a way for him to dodge or escape the massive blow?


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No need for that. Even his character sleeps, right? Wait for night and bash his head in.


True. I hate pvp. I just wanted to make the most overpowered character and slaughter him then retire him. The DM will let us switch characters each session so I'm really tempted to say Screw it and do it.


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Dude, he tried to kill the party once already, and stated his intention do do it again?

He gets assigned Last Watch that night, and doesn't wake up, ever. Frankly, after his threat, the next words out of my mouth would have been "Roll Initiative" after moving to optimum combat range.


well he failed his coupe de grace on one individual who woke up and saw it happen. This individual rarely plays so everyone else in game doesn't know it happened. It's all metagaming... that's why I made the bloodrager... for the sole purpose of murdering him so bad he won't want to play again.

My idea is that he is an assassin sent by the one individual who caught him to murder only him. It would be the groups decision to help the bloodrager or just let him do his thing.

I wasn't there when it happened. If I was, I probably would have just up and left.


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Talk it over like adults, then simple have the party give him the boot.

Just have the party IC tell him that they are no longer going to adventure with that PC.


I agree that your best bet may be to just walk away. If three of you are upset enough maybe you have the start of the next group? With that many people i'm sure you can find one or two more people to make a more reasonable group.


Rogues tend to have terrible CMD. Use that to your advantage, and hitting him won't be a problem anymore.


Don't sink to his level (I say, hypocritically).

Just tell him what the issue is, then decline to invite him again.


The DM invites him since we play at a card shop. The DM has no problems with him trying to do it. The other plays do but won't stop him because he could kill them in a fight. Others are to scared to die because they like getting experience and like their character.

I wanna DM but I am in no way prepared for it. Just because of situations like this.


This is the benefit to being the GM. You can just tell this guy to stop it or get lost.


If multiple people are not having fun, and you've already made your position clear to the disruptive player and the unresponsive DM, it's time to start a new group, without either or both disruptive members. Life's too short, and gaming time too hard to come by to ruin it for the sake of one player living out his antisocial fantasies.

DMing isn't as hard as it seems. And there's only one way to start: just jump in the deep end.


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You've received a multitude of good advice already, but let's be honest: 6-10 people in a group, and you and 3 other people are sick of it.

We're in a 4-person group right now and it's the best campaign we've ever run. I'm the GM and run a GMNPC, the other 3 are players, and we should finish off Rise of the Runelords this month. And it's a great starting AP for new GMs. There's tons of support on these boards.

(1) Tell the GM and the player that you are unhappy with his behavior, and if he continues to abuse the other players, you will stop coming.

(2) When they ignore you or laugh at you, follow through, form your own group, and game somewhere else. Back in my grad school days, we had no money, but some photocopied rules, a cup-o-communal dice, and a 28" x 40" table was enough.
With Paizo's PRD publicly available, you don't even need the photocopies any more. Just pool your funds and shell out for the RotRL AE and run it yourself.

We'll help.

RPG Superstar Season 9 Top 16

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A good GM doesn't allow a single player to ruin everyone else's fun. You have a bad GM. I strongly discourage you from engaging the issue in-character. Making characters and conspiracies to kill his character will only create a cycle of in-fighting, which is precisely what the troll wants. You come to the table to have 4-6 hours of weekly fun. This drama is not worth your time.

Gather a group of other players that feel the same way and agree to give the GM an ultimatum: kick the troll or we leave to form our own game.

The only way to beat a troll is to not play his game.

Dark Archive

Ascalaphus wrote:

First, I find myself tempted by Vamptastic.

---

If this guy is such a jerk, why would your PCs want to keep him around? How about just calling a vote in the party to kick him out? (IC or even OOC)

Are ALL the other players against him? Make it clear to the GM just how much all of you resent his behavior, and that if he doesn't do anything about it, the other players will.

Kill the offending PC in his sleep. Coup de Grace with a Falchion for x3 critical damage. If he survives, surround him with several PCs and finish him off - he's unarmored and flanked.

If that offends your alignment, do this. Reserve some heavy ordnance spells/weapons/HP for after a tough monster fight, but make sure he doesn't realize that you're all still strong enough to take him down. Then the next time he's threatening to kill you because you're "weakened from combat", call his bluff. As soon as he initiates combat, slaughter him.

Falchions are only x2. Besides, it sounds to me like this PC could have already killed the entire party in their sleep if it really wanted to. I suspect there is some reason he hasn't. I would say the party might get wasted even if they all attack him if it's an optimizer but uh... OP said it's a rogue. An optimized rogue probably couldn't even kill a poorly made fighter four levels below it.

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