The Laws of Gods..and Men (or whatever race) are different.
while his god may endorse what he has done and no harm no fall..
The local lords..government may not...just having a class and levels does not a title make.
Think of it in our world as vigilante justice..may go over well..may not.
Thr best of the films by far... I could see him as a swashbuckler/inquisitor as well, he was intimidating and worked for the cardinal.
Hmmm I don't thing brag is quite the right term...obsess over it..maybe fixate.
and as to the ancient days of tournament games..TSR actually released modules just for that scene..but they were to be used with PREmade characters...now that would cause a player uproar these days. ;)
I played a CE barbarian , that viewed his fellows as his tribe/family..and had pretty violent mood swings..and a terrifying temper..but so long as I had wine, women and loot, I was a fairly easy fellow to get along with.
But I did burn down a small town that drugged and took my friends prisoner..(I was at a brothel when they came for the rest...saved by lust :) )
Yup Third Mind..the butthurt revenge character is very common in any PVP situation, equally so the rage quits..or mutual rage quits, all damaging to a harmonious gaming experience.
And unfortunately...due to situations and players like you described..( the over competitive on the border PVPer that is seeing who he can kill), I have found myself observing other new players closely for several game sessions before trusting the Actual player..and coming up with contingencies.
Conman the Bardbarian wrote:
I keep thinking it would be fun to do a King Maker version of Romance of the Three Kingdoms with two different groups under the impression at the first that there was only one group being run for it.
The current Campaign i am in started kinda that way (well once we got to the kingdom building portion...but the other parties kingdom just collapsed due to stupidity).Now its just us..and those players get to play in one shots we generate, like lately I commissioned a party to bring back a pair of aurumvorax pups ( we call them dragon badgers)
I had a buddy who, when we played together always ran siblings...and when things would set slow..we would beat the hell out of each others characters..in a bar fight or field tussle, while others were rping or such (that we were not privy to) we would be happily rolling dice and duking it out..with descriptions of course. was alot of fun.
Did a Drow campaign with 2 parties that was PVP//Party vs party..and classic...was fun but so much paranoia..and when the violence happened it always escalated to the stratosphere.
In any normal campaign ..I avoid PVP like the plague..never works out, always causes butthurt and revenge characters...or players quiting, unless you have a tightknit and PVP friendly bunch of players...its just a idea that is best left to computer games.
Myself I hate having to get combative with a fellow PC..never feels good, and can put everyone on edge and the GM uncomfortable, that being said, unfortunately due to the nature of Roll20 (which I love btw) you will encounter many players there that slip in under the GM's radar and go PVP at inopportune moments..or that just try to cause campaign sabotage.
so..NO to PVP..unless that the entire focus of the game, and everyone knows.
B. A. Robards-Debardot wrote:
Or they dont eat and crap out the treasure.
B. A. Robards-Debardot wrote:
Red..gold dragons are immune to fire, and they have hoards full of coins...not strange clumps of coiled or pellet shaped metals..(hmm now thats a idea) and dragons that breath acid..I cannot even imagine what its digestive system must be like.and as to wonderous items...they dont really have any major defenses per se against fire..acids and whatnot..unless sepcificaly staed in the items description..boots, cloaks..belts etc would either be consumed or rendered otherwise ..unusable.
but so long as hoards have piles of nice easily used coinage...the waste leavings concept kinda stinks :)
But just to add this...back in the days of council of wyrms...a dragon's hoard was necessary for it to advance through it age stages..and would have to consume some of it before hibernating and going through a growth spurt ( that may take days..months or years)..and we had to be careful with our breath weapons ..not to destroy items of value..I remember picking through many dead creatures for the shinies...lol
Well when owls breath fire..grow extra limbs..live thousands of years develop language and magic, and have a blast furnace for a digestive system...I may consider the comparison a bit more.. :)
Ok...just to satisfy some of the little folks curiosity as to why we "hoard" as you so clumsily put it.
Dragons are POWER..we fly, breath death...kill as we wish and are armored from head to tip of tail.
This visual expression to ourselves of this power is our amassed riches and baubles taken from slain and dominated foes..when we cast our gaze over the assembled wealth..we remember every exploit that caused that bit of shine to be in our clutches.
Also..the Ladies love the horde...and I love a lady with a "adequate " horde as well, equal hoarding rights and all have been a improvement on Dragon culture..
In some ways we are the ultimate culture of collectors...vast time..and capability, but instead of collecting one coin from a years run...we collect the entire run.
And yes we have quite good internet in our lairs..but typing is a b$!*@, so I use dragon..and just talk to type this...:)
" Your failure has cause me to forget some of my own training!"
" I am sure you can take advantage of your enemies laughter now"
" wearing down your foes weapons with your own body..is not wise idea"
" A stupid move that works...is not so stupid it seems."
" Perhaps shouting before ambushing your target appeared wise in your mind..."
" Your moves are fluid and graceful..if you were a pregnant hippo on stilts....."
" I will be in the bar....."
"next time you can do that with my eyes shut."
Sure send me a email or something and I will try to put together most of the rules for you..we use roll20 and turned the horse traits into a card deck..and the mount breeds are kinda world specific but I can find those for you to.
we have exactly zero of those things happening in our campaign for exp..its a kingdom maker sandbox environment with no "story" other than the ones we are pursuing.We have characters creating families..building bee farms (giant bees), doing espionage missions...trade routes etc.
And we still enjoy tracking exp.
Not every campaign has specific moments that a bell goes off and the players become more powerful.
Hell sometimes we go several sessions without combat and its all RP exp..so different strokes for different games..
I love XP..its like a little christmas present between games, I enjoy the progress..and the expectation of a new level, and everyone I play with expresses the same.
I have played in "level when the Gm says " games..and I found it lacking in this one simple pleasure for me as a player.
Our campaign has introduced several breeds of horses in four tiers of quality..base horses are barely broken or trained ones, tier 2 is the standard horse in game, tier 3 is a much more well defined breed, (race and nation based), and tier 4 are the absolute best of them.
and to further enhance the horse process, we also have 20 horse traits that are randomly generated when someone goes shopping for a mount, the tier of the horse is the maximum number of traits it can have.
The traits range in effect and will influence various stats and such..and even reflect a very spirited powerful horse is not for a unskilled rider.
all in all it has added alot of depth to our campaign, and the GM has gone to lengths to keep horses and such as vital to travel..(no overland flight spells..teleports etc)
Silly hats...I played at a place that had a huge array of historical headwear..so it made some characterizations more appealing when he had a helmet or a peasants hat on...
Well timed theme music and sound effects...I do that for my GM on roll20..i kinda DJ for him.
Yeah wine..mead..ale..and proper goblets..mugs etc to drink them in...some bread to snack on when they go to the Inn.
And keeping distractions to a minimum..phones, tablets etc..try to keep everyone engaged..and spread the RP around.
Lighting , keep it lit enough to see your books and sheets...but stay away from industrial lighting..keep it warm and soft..and candles are cool...just dont let the inevitable idiot that wants to play with the wax, ruin some furniture or such.
...hmm gonna go look around my lair for some other ideas.....
i would like to simulate arrows lodging themselves into player and enemy characters when hit but cannot find any rules on it
stopping the air flow to cause a build up of flammable gases, that once they accumulate to the point where a prone goblin can light them for a upward explosion of gas to be ignited (gobbos love fire..explosions and risk of death)
a series of holes in the wall that have some form of unnatural darkness that requires the pcs to stick their arms in and fumble for a switch/dial/lever...can have alternates with beartraps..poisonous vermin..slime..etc in it.
Play name that floaty in the sewage with a crazy gobbo for a password. :)
Roll20...a VTT (virtual tabletop) rpg community is pretty cool..plenty of flakes, but alot of solid players there, as I have said a few times, I have been playing in a campaign there for 10 months or so..and if we lose players the GM just advertises for new ones..
another take or angle of attack on leadership and tabletop dynamics...
All in all it has made the leadership feat quite a bit more palatable for the GM..
Just gonna toss this out there..
As a retired and recovering combat vet..I will say that Roleplaying as used by clinicians and such, is a very powerful tool in dealing with some people "triggers" and phobias.....that being said.
This game is not that..and if this is causing that player actual mental duress...STOP IT!..cease desist.
yeah to avoid this can O worms, myself and my GM and all have decided in our games Cohorts cannot take leadership as a feat..he has enough to do with 6 players..mounts, animal companions, hirelings..etc
But he does allow the higher level followers to slowly gain levels (we play in a Kingdom builder campaign that is going on 10 months RL play time :) )
These are most of the guideposts I have adhered to in my far to many years of GMing, and has kept me in the hobby.
Good luck to you.
well...welcome to the Bane of RPG GMs and players alike...
Cut him loose for yours and your other players sanity.