How do you stop a character that's trying to kill the game?


Advice

101 to 105 of 105 << first < prev | 1 | 2 | 3 | next > last >>

3 people marked this as a favorite.
Marthkus wrote:

Kill him.

Preferably in character.

As I have said many times- you can NOT solve a OOC problem IC.

This is one kinds of issue I'll actually claim "grognard cred' on. Really, after 40 years of playing with many many players and group and systems- this is one Truth I have learned. A jerk is a jerk. You have to get the player to stop being a jerk first.

Sitting down and talking with him like an adult is the best first step. Having your Pc's refuse to adventure with him is about the only thing that works IC.

"Killing him" will reward his jerk behavior. Now, his new PC is justified in being even a bigger jerk.


Oh man. I have been in groups like this in the past.

When I would GM a group like this it usually would not last two sessions due to their own stupid decisions. Having a GM that tolerates this garbage is inexcusable however. I do agree the group is too large. An old 1st edition game you can get away with large groups depending on the module and the adversaries. If anything you had to account for hirelings and henchmen etc.

5 PCs is a good well rounded number. I would start a new game with you and four others that wish to be away from the problematic player/character.

I have been GMing for many years and have been faced with many dilemmas dealing with players running amok in my games. Usually you give the player consequences to face and make it to where their actions are not isolated incidents. This only works however if the player's actions aren't totally out of view of the world's inhabitants. This is only talking from the GM side. Your GM seems to not care if something like this is disturbing the party. Sounds like he is allowing the dissention for his own amusement.

I remember playing in an old game where a "evil" character tried getting away with such behavior and the entire group slaughtered him (his character) right there on the spot. The player left the game.

Myself and a few other players decided to actually leave a GM's game due to him not performing well as a GM. We all voted and unanimously agreed that the GM was not competent in handling his game. A player became the new GM. We started over. The old GM was quite hurt by the incident however, but he brought it on himself. His handling of the game however had nothing to due with player's trying to ruin a game. The GM was the bad player ruining his own game by having his own NPC character acting as a inter party conflict problem.

We all basically wanted to destroy his NPC (a GM's PC), as this character was trying to lead us all by the nose and railroad us into doing everything he wanted. It got old quick. Not to mention the GM used us all as guinea pigs to try out new rules he devised on the spur of the moment. We didn't need a new game design, we just all wanted to play as we understood the rules.

Anyhow I hope something works out for you and your fellow players. I see the GM and the murdering thief as the issue here.


There are no in game actions that will solve the players' crap attitudes.

Either you agree how to have fun together, or you stop trying to have fun with those people.

It's what you would do with shuffleboard or yahtzee, and it doesn't change just because this game has character sheets.


It's a sad state of affairs when the only group available for gaming is a troublesome group.

The OP needs to measure the benefit of being with friends and throwing dice against the cost of dealing with this trouble player.

If it's worth it to put up with the bad player, then make the best of it and see if you can find a way to have fun with it. If it isn't then either you or the other player will have to go.

Sorry for your troubles and hope that things get better.


If your GM allows you to play Chaotic Evil characters than
1) I'm surprised you're bringing this guy's behavior to the forums at all, and
2) Not surprised. I'd even go so far as to say it'll eventually happen again.

I ran a Vampire: Dark Ages campaign and learned two things: even if you have only one evil person in the group, it makes for delightfully tense character vs character moments(which were cool), but even more tense player vs player moments(which weren't). It's just not very advisable in a "Table Dynamic" sense. With 6 to 10 players on average(I had 3 to 4) it's a wonder you can make it through one session.

It's been my experience that playing evil characters even in an experienced group of friends often leads to these situations because eventually someone will "step over the line". In some instances they can even become a "habitual line-stepper". If you disagree, see all the previous posts.

I'm not saying it's not possible - note the previous qualifiers - but it would be the exception not the rule. Honestly, I'd just try running something where everyone's alignment was Neutral to Good and see what happens.

101 to 105 of 105 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / How do you stop a character that's trying to kill the game? All Messageboards

Want to post a reply? Sign in.