
Goth Guru |
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DrParty06 wrote:In what world does a heavens oracle count as a healer?...you're tier 10-11 party consists of 2 healers (heavens oracle and a merciful healer), 3 debuffers (witch, shaman, bramble brewer alchemist) and 2 damage dealers (shield master and cavalier).
First fight takes an hour... with the party taking 0 damage.
Any world with wands of cure light wounds.

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andreww wrote:In what world does a heavens oracle count as a healer?Golarion?
Considering they can spontaneously cast Cure Spells, as well as casting off the Cleric list?
Well obviously, but the post suggested that the characters primary role at the table was as a healer in a 10-11, which partly accounted for hour long encounters. If you are a level 10/11 heavens oracle and you are spending your time casting cure spells you are quite probably doing it wrong.

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DrParty06 wrote:In what world does a heavens oracle count as a healer?...you're tier 10-11 party consists of 2 healers (heavens oracle and a merciful healer), 3 debuffers (witch, shaman, bramble brewer alchemist) and 2 damage dealers (shield master and cavalier).
First fight takes an hour... with the party taking 0 damage.
The one where they don't solely optimize to cast color spray and have several healing spells. There's plenty of ways to be useful and roleplay without playing "right" and doing even more to dominate a combat that was already well under control.
The implication of the post was that a bunch of evokers, archers, barbarians, etc., would have mown through the combat in no time. Instead, we enjoyed the hilarity of de-buffing the enemies to uselessness, while having not a lot of ability to actually damage them.

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andreww wrote:The one where they don't solely optimize to cast color spray and have several healing spells.DrParty06 wrote:In what world does a heavens oracle count as a healer?...you're tier 10-11 party consists of 2 healers (heavens oracle and a merciful healer), 3 debuffers (witch, shaman, bramble brewer alchemist) and 2 damage dealers (shield master and cavalier).
First fight takes an hour... with the party taking 0 damage.
That is hardly required to be able to contribute effectively to a party. I am just about finish playing the PbP special with my level 11 oracle and I have yet to actually use colour spray and I can guarantee he has contributed to the party success. Casting healing spells in combat is generally a waste unless you are looking at losing someone.

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DrParty06 wrote:That is hardly required to be able to contribute effectively to a party. I am just about finish playing the PbP special with my level 11 oracle and I have yet to actually use colour spray and I can guarantee he has contributed to the party success. Casting healing spells in combat is generally a waste unless you are looking at losing someone.andreww wrote:The one where they don't solely optimize to cast color spray and have several healing spells.DrParty06 wrote:In what world does a heavens oracle count as a healer?...you're tier 10-11 party consists of 2 healers (heavens oracle and a merciful healer), 3 debuffers (witch, shaman, bramble brewer alchemist) and 2 damage dealers (shield master and cavalier).
First fight takes an hour... with the party taking 0 damage.
I didn't say they cast any in combat. In fact, the only thing they had to cast at all was an invisibility purge. The rest was some limited out of combat healing and helping out in other ways, while the rest of the party handled things.

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Disk Elemental wrote:Well obviously, but the post suggested that the characters primary role at the table was as a healer in a 10-11, which partly accounted for hour long encounters. If you are a level 10/11 heavens oracle and you are spending your time casting cure spells you are quite probably doing it wrong.andreww wrote:In what world does a heavens oracle count as a healer?Golarion?
Considering they can spontaneously cast Cure Spells, as well as casting off the Cleric list?
You're outta your element, Andy. Don't talk about tables you weren't at.

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andreww wrote:You're outta your element, Andy. Don't talk about tables you weren't at.Disk Elemental wrote:Well obviously, but the post suggested that the characters primary role at the table was as a healer in a 10-11, which partly accounted for hour long encounters. If you are a level 10/11 heavens oracle and you are spending your time casting cure spells you are quite probably doing it wrong.andreww wrote:In what world does a heavens oracle count as a healer?Golarion?
Considering they can spontaneously cast Cure Spells, as well as casting off the Cleric list?
Healer is not the preferred nomenclature.

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I didn't say they cast any in combat. In fact, the only thing they had to cast at all was an invisibility purge. The rest was some limited out of combat healing and helping out in other ways, while the rest of the party handled things.
This Oracle had a knotted rope in her backpack. Tossing that rope during a combat was one of the single most useful things she did. (Invisibility Purge didn't turn out to be as useful as hoped, given the circumstances; we knew we weren't seeing people, but other things were going on.)
There was also a "Hold Person" spell that would have been extremely useful if the bad guy had turned out not to be so low on hit points.
She wasn't useful and productive every round. The way things went down, lots of the party weren't. It was just sorta like that.
I usually introduce Valerie (the heavens oracle in question) as a healer because she *can* serve that role, and my experience is that they tend to be a bit rare. She carries lots of restorative scrolls around in addition to knowing cure/restoration/etc. spells. This party really didn't need another healer. She can do other things, but she's not the most useful person in combat; she's better at support. She's quite good at reading people and talking to people.
She is competent but not optimized the way most people use that word. Probably a lot of people think I'm doing it wrong. I get that a lot.

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Steven Schopmeyer wrote:Healer is not the preferred nomenclature.andreww wrote:You're outta your element, Andy. Don't talk about tables you weren't at.Disk Elemental wrote:Well obviously, but the post suggested that the characters primary role at the table was as a healer in a 10-11, which partly accounted for hour long encounters. If you are a level 10/11 heavens oracle and you are spending your time casting cure spells you are quite probably doing it wrong.andreww wrote:In what world does a heavens oracle count as a healer?Golarion?
Considering they can spontaneously cast Cure Spells, as well as casting off the Cleric list?
Given that pickiness for role of healer I never player a game with that definition of healer

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DrParty06 wrote:I didn't say they cast any in combat. In fact, the only thing they had to cast at all was an invisibility purge. The rest was some limited out of combat healing and helping out in other ways, while the rest of the party handled things.This Oracle had a knotted rope in her backpack. Tossing that rope during a combat was one of the single most useful things she did. (Invisibility Purge didn't turn out to be as useful as hoped, given the circumstances; we knew we weren't seeing people, but other things were going on.)
There was also a "Hold Person" spell that would have been extremely useful if the bad guy had turned out not to be so low on hit points.
She wasn't useful and productive every round. The way things went down, lots of the party weren't. It was just sorta like that.
I usually introduce Valerie (the heavens oracle in question) as a healer because she *can* serve that role, and my experience is that they tend to be a bit rare. She carries lots of restorative scrolls around in addition to knowing cure/restoration/etc. spells. This party really didn't need another healer. She can do other things, but she's not the most useful person in combat; she's better at support. She's quite good at reading people and talking to people.
She is competent but not optimized the way most people use that word. Probably a lot of people think I'm doing it wrong. I get that a lot.
I find most healers wind up being more support than healer if they have a good group.. my VC Cleric spent a lot of times simply aiding others or occasionally tanky (Cause nothing is more scary than a 12 ft human dual channeling 3 proteans at the same time.. or hitting them with Cold Iron Morning star while the tank is a rabbit)
Most healers I've seen tend to do other things beyond healing/channelling. And the good ones do all sorts of things. (Like the Aasimar Healer who pushed/pulled bad guys in and out of the blade barrier repeatedly)

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At the very least, healers need to do something during round 1 before anyone gets hurt. Buffing, de-buffing, and even readying to counterspell can be really useful if you're against just putting the hurt on.
Wands of Bless are great for this. Even my inquisitors, who are usually too busy with weapons in combat to bother with spellcasting, have them.

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Mystic Mickey wrote:So... is this what you are trying to say?
That's ok. I threw Sheila a disintegrate and sirocco party about 2 minutes before my retirement party.
I'm still wondering if it was about the hair styles...

Calybos1 |
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The party healer is a sorcerer with max ranks in UMD and a wand of cure serious... in Eyes of the Ten.
You had Cure Serious? You were lucky. WE used to have to get up at three in the morning and lick the campsite clean with our tongues... eat a cold, leftover Heroes' Feast, work a 45-minute day down in the dungeon, and when we camped, our gods would Power Word: Kill us and dance about on our graves before Animating Dead.

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I vaguely recall a climbing scene up some chains, I was wondering how you got all your companions up there. :P
... When you're running and suddenly have a table of three newbies, you suggest Hakon as a pregen to be a bit all-round. Then suddenly Hakon rolls two threats (confirms only one, though), and then confirms another threat the round after, rolling max damage (3d6, all sixes). The players were both scared of and in awe of the pregen. 24 damage on a crit on level one is a hell of a thing.

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I vaguely recall a climbing scene up some chains, I was wondering how you got all your companions up there. :P
Ape with natural climbspeed
Apewalk spell on the polar bear companionSpiderclimb spell on the stegosaurus companion
And the owlbear companion had invested in climb
For reference: Magabeus was the GM for a 4 player party consisting of 2 druids and 2 hunters, all with animal companions.

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...you're playing a recent 5-9 scenario and your party layout is:One unoptimized switch-hitter at Level 9
One dedicated healer at Level 8
One close-ranged combat character at Level 7
Two ranged characters at Level 6
Don't hate on the switch hitters :) My switch hitting warpriest was very important in a recent scenario because I had a swarmbane clasp to hit the swarm with a longbow, fervor action economy, and the ability to bring up ghost touch on my melee weapon to face down the wraiths.

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Wei Ji the Learner wrote:Don't hate on the switch hitters :) My switch hitting warpriest was very important in a recent scenario because I had a swarmbane clasp to hit the swarm with a longbow, fervor action economy, and the ability to bring up ghost touch on my melee weapon to face down the wraiths.
...you're playing a recent 5-9 scenario and your party layout is:One unoptimized switch-hitter at Level 9
One dedicated healer at Level 8
One close-ranged combat character at Level 7
Two ranged characters at Level 6
Not hating on a switch-hitter that's geared for it...

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Quentin Coldwater wrote:I vaguely recall a climbing scene up some chains, I was wondering how you got all your companions up there. :P
Ape with natural climbspeed
Apewalk spell on the polar bear companion
Spiderclimb spell on the stegosaurus companion
And the owlbear companion had invested in climbFor reference: Magabeus was the GM for a 4 player party consisting of 2 druids and 2 hunters, all with animal companions.
And a Monkey Fish spell on one of the druids.
This scenario was what you'd call a "monkey cage" in Dutch. And we were the ones with all the Green spells.

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The Psychic picks up unconscious Amiri's sword and tries to kill an animated object with it because he has no useful spells against it and no weapon.
This may have been my character, everyone else at my table was in trouble...
How did he even swing it with it being a large two-handed weapon?

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How did he even swing it with it being a large two-handed weapon?
I was thinking about it. In this case it would be an oversized exotic weapon that he was not proficient with (-6). The large bastard sword is first a large one-handed exotic weapon, and secondly a large two handed martial weapon. So I think it was actually legit.

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Running Weapon in the Rift-
*No "Good" aligned characters
*the divine casters didn't have any Good aligned spells prepped.
*party playing low tier, easy mode [due to one player not wanting to lose her character, and a new player at the table.]
I couldn't find the effects of party wearing some 'protective leather suits' against the Weapon's activation.
Leather Suit: HD count as 6 higher, and get a +6 Save against spell's DC.

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claudekennilol wrote:How did he even swing it with it being a large two-handed weapon?I was thinking about it. In this case it would be an oversized exotic weapon that he was not proficient with (-6). The large bastard sword is first a large one-handed exotic weapon, and secondly a large two handed martial weapon. So I think it was actually legit.
Nope. If you don't have EWP, it's a two-handed weapon. Amiri can use it as a two-handed weapon only because she has the EWP feat.

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** spoiler omitted **
In my game, I ran Weapon in the Rift-
Two of them decided to convince the Crusaders to charge the crystals while they donned the leather suits, and went into room to fight the demons.
Ollysta didn't make it, but one of the PC's said "I'm going to spend 16 pp to revive her!" ... ... um, okay?
When the Weapon activated, one PC rolled horribly, and asked what the effect of the weapon's activation was- When i described Holy Word with CL 20, he just gawked at me.
I then found the effects of the protective suit, and he was glad to hear that he wasn't outright dead- as he spend all of his prestige and gold on his intelligent items.
I should also mention-

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The strongest party member has a Strength of 12, and everyone is a ranged combatant and/or a ranged spellcaster.
I have played in a fairly large number of such party's and they generally work fine, provided the casters bring sufficient control.
I played Ironbound Schism with five flying casters (well, one was a kineticist) and a Monk. The monk barely ever got to act. The one time he did he ended up getting full attacked by a dual wielding critter and nearly killed.

SmiloDan RPG Superstar 2012 Top 32 |

SmiloDan wrote:The strongest party member has a Strength of 12, and everyone is a ranged combatant and/or a ranged spellcaster.I have played in a fairly large number of such party's and they generally work fine, provided the casters bring sufficient control.
The Halfling cleric once drove a cart into the middle of a warehouse fight....

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If the weapon activated with at least 17 charges, this works
like a holy word spell with a caster level of 20 and a saving
throw DC equal to the number of charges used. Halve
the effect’s caster level against lawful neutral, neutral,
and chaotic neutral creatures (unless such a creature has
an evil aura).
The DC was 32, so I needed a nat-20 to make the save. As I mentioned, I did not have the suit on. I was in the process of trying to don it hastily, which I think gave me a boost up to effective level 10. Still instant death at full caster level. Not so much at half caster level. Much better for my monk. :)