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 About Hastur the IneffableSlam: [dice]1d20+16+2+2[/dice], for [dice]2d6+11+2[/dice] damage, +[dice]1d6[/dice] Acid damage.
 Active Spells:  Mage Armor (extended), Greater Magic Fang (extended) Description:  An enormous humanoid-ish form, clad in a voluminous, tattered yellow robe, its arms clad in dirty yellow linen bandages, and its face obscured by a delicate silver mask, which seems to glisten in the light, every so slightly warping the reflections in its surface, The Lesser Aspect of the King in Yellow is a terrifying sight (not least because it looks somewhat like a steroid-infused leper). Initiative: +12 [+2 Dex + 4 Feat + 2 Trait + 4 Racial]
 AC: 30 (10 + 4 (Mage Armor) + 12 (Natural Armor) + 2 (Shield) + 2 Dex - 1 Size + 1 Insight)
 Hit Points: 57+2/68+57 Fort: +16 Ref: +8 Will: +14 +2 bonus on Will saves against mind-affecting effects. Immune to magic sleep effects. +2 racial saving throw bonus against enchantment spells and effects. +4 morale bonus on Will saves against enchantment spells and effects. Combat:  Base Atk: +6; CMB: +16; CMD: 28 Melee
 Skills:  Skill Points per level: Summoner: 2 (Class) + 4 (Intelligence) Acrobatics +2 Appraise +4 Bluff +3 Climb +7 Craft(Any) +4 Diplomacy +3 Disguise +3 Escape Artist +2 Heal +2 Intimidate +14 (+3 Cha + 8 ranks + 3 class skill) Knowledge(Arcana) +15 (+4 Int + 8 ranks + 3 class skill) Knowledge(Planes) +15 (+4 Int + 8 ranks + 3 class skill) Linguistics +15 (+4 Int + 8 ranks + 3 class skill) Perception +30 (+2 Wis + 8 ranks + 3 class skill + 1 Trait + 3 Feat + 8 Racial + 5 Competence) Perform +3 Ride +2 Sense Motive +2 Spellcraft +15 (+4 Int + 8 ranks + 3 class skill) Stealth -2 (+2 Dex - 4 Size) Survival +2 Swim +7 Feats:  1st: Extra Evolution 1st (Half-Elf Bonus): Skill Focus(Perception) 1st (Fighter Bonus): Endurance 1st (Fighter Bonus): Diehard 2nd (Fighter Bonus): Arcane Strike 3rd: Extra Evolution 4th (Fighter Bonus): WF: Slam 5th: Extra Evolution 5th (Fighter Bonus): Heroic Recovery 6th (Fighter Bonus): Weapon Specialization: Slam 7th: Extra Evolution 8th (Fighter Bonus): Improved Initiative Traits:  Seeker:
 You are always on the lookout for reward and danger. Benefit: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. Reactionary:
 Benefit: You gain a +2 trait bonus on initiative checks.
 Racial Features:  Elven Immunities: 
 Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Elf Blood: 
 Mismatched: 
 Class Features:  Darkvision (Ex):
 The eidolon has darkvision out to a range of 60 feet. Fused Eidolon:
 While fused with his eidolon, the synthesist uses the eidolon’s physical ability scores (Strength, Dexterity, and Constitution), but retains his own mental ability scores (Intelligence, Wisdom, and Charisma). The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is killed and sent back to its home plane. The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses and modifiers to ability scores. The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions. The synthesist is still limited to the eidolon’s maximum number of natural attacks. The eidolon has no skills or feats of its own. The eidolon must be at least the same size as the synthesist. The eidolon must have limbs for the synthesist to cast spells with somatic components. The eidolon’s temporary hit points can be restored with the rejuvenate eidolon spell. While fused, the synthesist loses the benefits of his armor. He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature. The synthesist and eidolon cannot take separate actions. While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor. In all other cases, this ability functions as the summoner’s normal eidolon ability (for example, the synthesist cannot use his summon monster ability while the eidolon is present). This ability replaces the class’s eidolon ability, bond senses, and life bond. The following class abilities function differently for synthesist summoners. Fused Link (Su):
 This ability replaces life link. Shielded Meld (Ex):
 This ability replaces shield ally. Maker’s Jump (Sp):
 This ability replaces maker’s call and transposition. Share Spells (Ex):
 This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells. Evasion (Ex):
 Devotion (Ex):
 Summon Monster I (Sp):
 Mutagen (Su):
 This ability replaces armor training 1. Mutagen Discovery (Su):
 This ability replaces armor training 2, 3, 4, and armor mastery. Tough as Nails:
 This ability replaces the fighter’s 1st-level bonus feat. Unflinching (Ex):
 This ability replaces bravery. Heroic Recovery (Ex):
 This ability replaces weapon training 1.
 Evolutions:  Bite (Free)
 Limbs (Legs) x2 (Free) Slam x2 (2) Improved Damage (Slam) (1) Improved Natural Armor x2 (2) Energy Attacks (Acid) (2) Pounce (1) Large (4) Limbs (Arms) (2) Gore (2) Skilled (Perception) (1) Spells - Summoner:  Cantrips: Detect Magic, Guidance, Mage Hand, Mending, Message, Read Magic
 1st level (3/5 used) (5): Enlarge Person, Grease, Mage Armor, Identify, Reduce Person, Shield 2nd level (0/5 used) (4): Barkskin, Contact Entity I, Lesser Evolution Surge, See Invisibility 3rd level (1/3 used) (3): Greater Magic Fang, Heroism, Restore Eidolon
 Equipment:  Monk's Outfit MW Silver Mask (100) Cloak of Resistance +2 (4000) Cracked Pale Green Prism Ioun Stone x2 (8000) Ring of Spell Knowledge(Type II - Keep Watch) (6000) Rod of Extend, Lesser (3000) Eyes of the Eagle (2500) Dusty Rose Ioun Stone (5000) Swarmbane Clasp (3000) MW Backpack (50) Diamond Dust (500gp) Wand of Lesser Rejuvenate Eidolon [47/50] (750) Coin: 100gp | 
 
	
 
     
     
    