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Quentin Coldwater wrote:Yeah, I like his attitude. New players in general are a joy to GM for. Old players know what their constraints are and start optimising. New players don't and they just do weird stuff. I miss that sometimes.it swings back around when people beat the game the easy way and start beating the game the crazy way.
Especially when people do crazy things within the rules. Like my alchemist snatching the laser rifle out of the hands of his enemy, just to inspect the weapon closer. Because I knew she couldn't AoO him despite his lack of feats.

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One guy at my table once tried to play a Paladin, but IRL he's short-tempered and pretty CN. We were trying to sneak on a boat and he tried to bribe the guard. Guard took the gold piece and pretended he never got bribed at all. Guy yelled "you tricked me!" and attacked him. Hit him straight through his CON. He didn't realise why the DM said he'd fallen right there.
He's played that Paladin a few more times, and every time we have to warn him about an alignment infraction or two per game. That's what happens when a murderhobo munchkin has to stick to an alignment he's not comfortable with.

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Quentin Coldwater wrote:Yeah, I like his attitude. New players in general are a joy to GM for. Old players know what their constraints are and start optimising. New players don't and they just do weird stuff. I miss that sometimes.it swings back around when people beat the game the easy way and start beating the game the crazy way.
I've gm'd a few games like that.
Me: Are you sure you want to stand in the trap?Player: Don't worry Im fine?
Me: Aren't you going to run out of healing?
Player: Bah... I've still got 200 points of healing left.
Me: Ok???

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One guy at my table once tried to play a Paladin, but IRL he's short-tempered and pretty CN. We were trying to sneak on a boat and he tried to bribe the guard. Guard took the gold piece and pretended he never got bribed at all. Guy yelled "you tricked me!" and attacked him. Hit him straight through his CON. He didn't realise why the DM said he'd fallen right there.
He's played that Paladin a few more times, and every time we have to warn him about an alignment infraction or two per game. That's what happens when a murderhobo munchkin has to stick to an alignment he's not comfortable with.
God sometimes I am not proud of the stuff I do, trying to play a paladin while never having played an alignment restricted character was probably one of the worst ideas I ever had.
Also, when your the only melee in the entire party, the lowest level and you play high tier. Didnt help that that character was a crit-magnet.

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What I actually want is an atomie riding a fox riding a goblin riding a wolf riding a horse riding a pteranodon. But I'll settle for what I can get.
In a home game we have tiny bat riding a small alchemist riding a medium sized dwarf riding a large druid riding a huge prehistoric rhino. Is that close enough?

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You know you're in trouble, at the table when-
-Two Nagaji PC's [a Druid and Bloodrager/Paladin] last played a Roleplay heavy scenario [Blackros Matrimony], and find out they're going into another roleplay heavy scenario [Hellknight's Feast]!
-the party Hunter doesn't want to leave his animal companion- a Roc- at the stables during said party. [Pocket Companion for the win.]

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The guy playing is explosion-obsessed Gnome Gunslinger brings his nephew for his second session ever and the Gunslinger almost blows him up with a fuse grenade. He threw the thing at the enemy without realising his nephew was in the blast radius. They got him out through some shenanigans, otherwise he'd have rolled 15 damage on a level 1 character.
The scenario in question was Murder on the Throaty Mermaid, which can get quite.. graphic. I asked for his age just to be sure. >_>

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You know you're in trouble, at the table when-
-Two Nagaji PC's [a Druid and Bloodrager/Paladin] last played a Roleplay heavy scenario [Blackros Matrimony], and find out they're going into another roleplay heavy scenario [Hellknight's Feast]!
-the party Hunter doesn't want to leave his animal companion- a Roc- at the stables during said party. [Pocket Companion for the win.]
When...
... two nagaji, a tengu and a half-elf go to Nidal to check up on a young mother because she hasn't been answering her mother's letters.
... the iron maiden asks you "who disturbs my matrimonial bliss?" - and that turns out to be one of the more useful and cooperative NPCs.

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You sit down to run a Tier 1-5 and every character at the table is level 1.0... Note to self: stop being lazy and add an evergreen scenario to the GM bag.
Conversely, you sit down to run an evergreen, and everyone at the table has played it so many times they could run it themselves from memory while asleep, and they keep trying to politely defer the decisioning process to someone else...

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The guy playing is explosion-obsessed Gnome Gunslinger brings his nephew for his second session ever and the Gunslinger almost blows him up with a fuse grenade. He threw the thing at the enemy without realising his nephew was in the blast radius. They got him out through some shenanigans, otherwise he'd have rolled 15 damage on a level 1 character.
The scenario in question was Murder on the Throaty Mermaid, which can get quite.. graphic. I asked for his age just to be sure. >_>
Explosives on a wooden ship....Last time we ran this one, we had a battle with an alchemist right in the room that has the cannons. There was some short debate regarding if the crew would keep gunpowder near the cannons. GM decided they didn't keep there, which we were very thankful for.

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DM Livgin wrote:Conversely, you sit down to run an evergreen, and everyone at the table has played it so many times they could run it themselves from memory while asleep, and they keep trying to politely defer the decisioning process to someone else...You sit down to run a Tier 1-5 and every character at the table is level 1.0... Note to self: stop being lazy and add an evergreen scenario to the GM bag.
I've been that guy....
Still, once you get past that stage as a player, and start getting into the Role Play, those evergreens can be really fun to replay. I really like the Wounded Wisp and Confirmation. Always a bit different.

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...our egress from the Dancing Hut is welcomed by whistling death from distant grenade launchers.
The group's bloodrager uses cheetah's sprint to pounce 280 feet into the midst of rifle troops, gets hit by rifles, bayonets, a frag grenade, a whole g@@!$%n minefield and the entrails of screaming russians.
Then the metal wagon we had assumed was some kind of building opens fire with its howitzer and machine guns.
Welcome to Siberia, comrades.

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You know you're in trouble, ...
[You have a Party of- a Rogue, a Bones Shaman, a Kitsune who's always in Fox-form, an Alchemist, and a Bloodrager]
*the Bloodrager hasn't invested in better armor.
*the rogue sticks his head in a hole and gets punched unconscious by a surprise attack
*the party relies on the blinded Shaman to cast Shield and Bull's Strength on the Kitsune Mouser/Ranger/Bloodrager who is in permanent fox-form to fight a nasty enemy.
*when said blinded shaman uses her [Bones] Spirit ability to knock out the enemy (who managed to take out aforementioned Mouser, who failed their will save against the enemies' negative channel.)
*when the Shaman has to send out her spirit animal heal the bloodrager to consciousness, so he can take care of the Zombies also with the enemy...
*when the Shaman and Rogue have to go to a Temple to get their Blindness cured before the next fight.