Kyra

Rae Alain Paight's page

171 posts. Organized Play character for Wei Ji the Learner.


Full Name

Snow Brother Raelle 'Rae' Alain Paight, Hero of Magnimar, Icebreaker of the Jadwiga

Race

Resources:
Bardic Performance 25/26

Classes/Levels

Stats:
Bard 9|HP 57/57|AC:20/T:14/FF:17|F:+9/13|R: +12/16|W: +14/18|CMB:+7|CMD: 21/18FF|BAB: +6||Init: +3|Dip.:+20|K(all):+12|Per. +7|Bluff,Perf(Sing)S.M. +19||Esc. Art.SoH+7|Int,Spcft+11|UMD:+14|Ling:+10|PFS#145296-10

Gender

Male Human

Size

M

Age

23

Special Abilities

Flagbearer, Lingering Performance, Persuasive Performer, Great Fortitude, Steadfast Personality

Alignment

NG

Deity

Shelyn

Languages

Common(Taldanese), Hallit, Skald, Sylvan, Thassilonian, Tien, Undercommon, Orc

Occupation

Just a Drummer and Singer in the Society

Strength 12
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 8
Charisma 22

About Rae Alain Paight

Level 1:
Rae Alain Paight, Icebreaker of the Jadwiga
Human bard 1
NG Medium humanoid (human)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 11 (1d8+3)
Fort +0 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +4, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk cold iron aldori dueling sword +3 (1d8+2/19-20)
Ranged composite shortbow +2 (1d6+2/×3)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1)
Bard Spells Known (CL 1st; concentration +4)
1st (2/day)—glue seal[ACG], sleep (DC 14)
0 (at will)—detect magic, light, message, read magic
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 10, Int 14, Wis 10, Cha 16
Base Atk +0; CMB +2; CMD 14
Feats Lingering Performance[APG], Toughness
Traits ear for music, freedom fighter
Skills Diplomacy +3 (+5 vs. people from chosen country), Intimidate +3 (+5 vs. people from chosen country), Knowledge (arcana) +7, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3 (+5 on checks that deal with the local art or music scene), Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +7, Linguistics +6, Perception +4, Perform (percussion instruments) +9, Perform (sing) +8, Sense Motive +4, Spellcraft +6, Stealth +7, Use Magic Device +7
Languages Skald, Hallit, Sylvan, Common
SQ bardic knowledge +1
Combat Gear wand of cure light wounds, alchemist's fire (2), holy water (2); Other Gear mwk parade armor, mwk buckler, arrows (20), blunt arrows (20), composite shortbow (+2 Str), mwk cold iron aldori dueling sword, cleats, cold weather outfit, flint and steel, furs, inkpen (3), journal, masterwork backpack, masterwork Drums, snowshoes, spider's silk rope (50 ft.), sunrod, trail rations (4), 930 gp, 4 sp
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Cleats -50% walking penalty for slick surfaces.
Cold weather outfit +5 Fort save vs. cold weather.
Ear for Music (Perform [sing]) +1 to a chosen Perform skill, +2 to Knowledge (local) checks dealing with the local art or music scene.
Freedom Fighter +1 to Stealth checks, +1 to hit in the surprise round.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Snowshoes -50% walking penalty for heavy snow.
--------------------
Rae was raised from childbirth to be the next heir to a minor house in Taldor. As they grew older, it started to become painfully obvious that the parents were delusional and she wasn't quite the son they treated her as.

But sometimes upbringing and background mean more than what a person might be in physicality, and resources to fix that hard to come by as well for someone from an impoverished house. And we won't even mention the SCANDAL that would be involved!

So Rae took to the roads, putting his ability to sing to work and learning what he could about items of myth and legends in the hopes that someday perhaps something could be found to make her the son that she's supposed to be and feels she should be in her heart.

During the course of that, she discovered the Pathfinder Society, and the Edge exemplified her own quest to be his own person, free of fettering familial obligations.

Level 2 Advancement:
Rae Alain Paight, Icebreaker of the Jadwiga
Human (Taldan) bard 2
NG Medium humanoid (human)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 15 (2d8+2)
Fort +0 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +5, Will +2; +4 vs. bardic performance, language-dependent, and sonic
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +2 (1d4+1/19-20) or
light mace +2 (1d6+1) or
mwk cold iron aldori dueling sword +3 (1d8+1/19-20) or
unarmed strike +2 (1d3+1 nonlethal)
Ranged mwk composite shortbow +2 (1d6+1/×3)
Special Attacks bardic performance 10 rounds/day (countersong, distraction, fascinate [DC 15], inspire courage +1)
Bard Spells Known (CL 2nd; concentration +6)
1st (3/day)—expeditious retreat, glue seal[ACG], sleep (DC 15)
0 (at will)—detect magic, light, message, read magic, spark[APG] (DC 14)
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 10, Int 14, Wis 8, Cha 18
Base Atk +1; CMB +2; CMD 14
Feats Lingering Performance[APG], Persuasive Performer
Traits ear for music, freedom fighter
Skills Diplomacy +11 (+13 vs. people from chosen country), Intimidate +4 (+6 vs. people from chosen country), Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +3, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7 (+9 on checks that deal with the local art or music scene), Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +3, Knowledge (religion) +7, Linguistics +6, Perception +3, Perform (percussion instruments) +11, Perform (sing) +10, Sleight of Hand +6 (+8 to oppose the Perception check of someone observing or frisking you regarding items in the sheath, +8 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Spellcraft +6, Stealth +3, Survival -1 (+1 to avoid becoming lost), Use Magic Device +9
Languages Common, Hallit, Skald, Sylvan
SQ bardic knowledge +1, versatile performance (sing)
Combat Gear wand of cure light wounds, wand of grease (50 charges), alchemist's fire (2), holy water (2); Other Gear mwk parade armor, mwk buckler, arrows (20), blunt arrows (20), dagger, light mace, mwk cold iron aldori dueling sword, mwk composite shortbow (+2 Str), wayfinder, blanket, canteen, cleats, cold weather outfit, flint and steel, furs, ink, black, inkpen (3), journal, masterwork backpack, masterwork Drum, snowshoes, spider's silk rope (50 ft.), sunrod (4), trail rations (4), waterskin, wrist sheath, wrist sheath, 1,045 gp, 7 sp
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 10 rounds/day) Your performances can create magical effects.
Cleats -50% walking penalty for slick surfaces.
Cold weather outfit +5 Fort save vs. cold weather.
Ear for Music (Perform [sing]) +1 to a chosen Perform skill, +2 to Knowledge (local) checks dealing with the local art or music scene.
Freedom Fighter +1 to Stealth checks, +1 to hit in the surprise round.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Persuasive Performer Use any Perform check in place of Diplomacy, +2 if you use keyboard, oratory, string, or wind.
Snowshoes -50% walking penalty for heavy snow.
Versatile Performance (Singing) +10 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
--------------------

Rae was raised from childbirth to be the next heir to a minor house in Taldor. As she grew older, it started to become rather painfully obvious that her parents were delusional and that she wasn't the son they treated her as.

But old habits die hard, and the magics that the folks wanted to use were hard to come by as well for someone from an impoverished House.

So she took to the roads, putting her ability to sing to work and learning what she could about items of myth and legend in the hope that perhaps something could be found to make her the son that she's supposed to be.

During the course of that, she discovered the Pathfinder Society, and the Edge exemplified her own quest to be her own person, free of fettering obligations.

He hasn't been home of late. There may or may not be a few brides that are actively seeking his attentions, and imagine the SCANDAL if... things were revealed to not be as they seem!

((Player Note: Yes, Rae is rather confusing.))

3.2:
Rae Alain Paight
Human (Taldan) bard 3
NG Medium humanoid (human)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 21 (3d8+3)
Fort +1 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +5, Will +2; +4 vs. bardic performance, language-dependent, and sonic
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +3 (1d4+1/19-20) or
light mace +3 (1d6+1) or
mwk cold iron aldori dueling sword +4 (1d8+1/19-20) or
mwk glaive +4 (1d10+1/×3) or
unarmed strike +3 (1d3+1 nonlethal)
Ranged mwk composite shortbow +3 (1d6+1/×3)
Special Attacks bardic performance 12 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +1)
Bard Spells Known (CL 3rd; concentration +7)
1st (4/day)—expeditious retreat, glue seal[ACG], heightened awareness[ACG], liberating command[UC]
0 (at will)—detect magic, light, mage hand, message, read magic, spark[APG] (DC 14)
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 10, Int 14, Wis 8, Cha 18
Base Atk +2; CMB +3; CMD 15
Feats Lingering Performance[APG], Persuasive Performer
Traits ear for music, freedom fighter
Skills Diplomacy +12 (+14 vs. people from chosen country), Escape Artist +6, Intimidate +4 (+6 vs. people from chosen country), Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +7 (+9 on checks that deal with the local art or music scene), Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +8, Knowledge (religion) +7, Linguistics +7, Perception +3, Perform (percussion instruments) +12, Perform (sing) +11, Sleight of Hand +6 (+8 to oppose the Perception check of someone observing or frisking you regarding items in the sheath, +8 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Spellcraft +7, Stealth +3, Survival -1 (+1 to avoid becoming lost), Use Magic Device +10
Languages Common, Hallit, Skald, Sylvan, Thassilonian
SQ bardic knowledge +1, masterpieces (triple time[UM]), versatile performance (sing)
Combat Gear wand of cure light wounds, wand of grease (50 charges), alchemist's fire (2), holy water (2); Other Gear mwk parade armor[UE], mwk buckler, dagger, light mace, mwk cold iron aldori dueling sword[ISWG], mwk composite shortbow (+2 Str) with 20 arrows and 20 blunt arrows, mwk glaive, handy haversack, wayfinder[ISWG], blanket[APG], canteen[UE], cleats[APG], cold weather outfit, flint and steel, furs[APG], ink, black, inkpen (3), journal[UE], masterwork backpack[APG], masterwork Drum, mwk manacles, silk rope (50 ft.), snowshoes[APG], spider's silk rope (50 ft.)[APG], sunrod (4), trail rations (4), training harness[ARG], waterskin, wrist sheath[UE], wrist sheath[UE], 5,758 gp, 2 sp
--------------------
Special Abilities
--------------------
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 12 rounds/day) Your performances can create magical effects.
Cleats -50% walking penalty for slick surfaces.
Cold weather outfit +5 Fort save vs. cold weather.
Ear for Music (Perform [sing]) +1 to a chosen Perform skill, +2 to Knowledge (local) checks dealing with the local art or music scene.
Freedom Fighter +1 to Stealth checks, +1 to hit in the surprise round.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Persuasive Performer Use any Perform check in place of Diplomacy, +2 if you use keyboard, oratory, string, or wind.
Snowshoes -50% walking penalty for heavy snow.
Triple Time Your lively cadence puts a spring in the step of weary marchers.

Prerequisite: Perform (percussion) 3 ranks, Perform (string) 3 ranks, or Perform (wind) 3 ranks.

Cost: Feat or 1st-level bard spell known.

Effect: This bri
Versatile Performance (Singing) +11 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
--------------------

Rae was raised from childbirth to be the next heir to a minor house in Taldor. As she grew older, it started to become rather painfully obvious that her parents were delusional and that she wasn't the son they treated her as.

But old habits die hard, and the magicks that the folks wanted to use were hard to come by as well for someone from an impoverished House.

So she took to the roads, putting her ability to sing to work and learning what she could about items of myth and legend in the hope that perhaps something could be found to make her the son that she's supposed to be.

During the course of that, she discovered the Pathfinder Society, and the Edge exemplified her own quest to be her own person, free of fettering obligations.

He hasn't been home of late. There may or may not be a few brides that are actively seeking his attentions...

((Player Note: Yes, Rae is rather confusing.))

Level 5:
Rae Alain Paight
Human (Taldan) bard 5
NG Medium humanoid (human)
Init +2; Senses Perception +3
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 shield)
hp 28 (5d8)
Fort +4 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +9, Will +6; +4 vs. bardic performance, language-dependent, and sonic
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+1/19-20) or
light mace +4 (1d6+1) or
mwk cold iron aldori dueling sword +5 (1d8+1/19-20) or
mwk glaive +5 (1d10+1/×3) or
unarmed strike +4 (1d3+1 nonlethal)
Ranged mwk composite shortbow +4 (1d6+1/×3)
Special Attacks bardic performance 16 rounds/day (countersong, distraction, fascinate [DC 16], inspire competence +2, inspire courage +2)
Bard Spells Known (CL 5th; concentration +9)
2nd (3/day)—glitterdust (DC 16), mirror image, suggestion (DC 16)
1st (5/day)—expeditious retreat, glue seal[ACG], heightened awareness[ACG], liberating command[UC]
0 (at will)—detect magic, light, mage hand, message, read magic, spark[APG] (DC 14)
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 10, Int 14, Wis 8, Cha 19
Base Atk +3; CMB +4; CMD 16
Feats Flagbearer[ISWG], Lingering Performance[APG], Persuasive Performer
Traits ear for music, freedom fighter
Skills Disguise +12, Escape Artist +6, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +9 (+11 on checks that deal with the local art or music scene), Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +7, Perception +3, Perform (percussion instruments) +14, Perform (sing) +13, Sleight of Hand +6 (+8 to oppose the Perception check of someone observing or frisking you regarding items in the sheath, +8 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Spellcraft +10, Stealth +3, Survival -1 (+1 to avoid becoming lost), Use Magic Device +12
Languages Common, Hallit, Skald, Sylvan, Thassilonian
SQ bardic knowledge +2, lore master 1/day, masterpieces (triple time[UM]), versatile performance (sing)
Combat Gear scroll of haste (x2), wand of cure light wounds, wand of grease (50 charges), alchemist's fire (4), holy water (2); Other Gear +1 mithral chain shirt, mwk buckler, dagger, light mace, mwk cold iron aldori dueling sword[ISWG], mwk composite shortbow (+2 Str) with 20 arrows and 20 blunt arrows, mwk glaive, cloak of resistance +2, handy haversack, wayfinder[ISWG], blanket[APG], canteen[UE], cleats[APG], cold weather outfit, flag[ISWG], flint and steel, furs[APG], ink, black, inkpen (3), journal[UE], masterwork backpack[APG], masterwork Drum, mwk manacles, silk rope (50 ft.), snowshoes[APG], spider's silk rope (50 ft.)[APG], sunrod (4), trail rations (4), training harness[ARG], waterskin, wrist sheath[UE], wrist sheath[UE], 4,743 gp, 7 sp
--------------------
Special Abilities
--------------------
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 16 rounds/day) Your performances can create magical effects.
Cleats -50% walking penalty for slick surfaces.
Cold weather outfit +5 Fort save vs. cold weather.
Ear for Music (Perform [sing]) +1 to a chosen Perform skill, +2 to Knowledge (local) checks dealing with the local art or music scene.
Flagbearer Grant bonuses to allies who see your flag.
Freedom Fighter +1 to Stealth checks, +1 to hit in the surprise round.
Furs +2 Fort vs. Cold Weather (does not stack with Survival skill's bonuses)
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Persuasive Performer Use any Perform check in place of Diplomacy, +2 if you use keyboard, oratory, string, or wind.
Snowshoes -50% walking penalty for heavy snow.
Triple Time Your lively cadence puts a spring in the step of weary marchers.

Prerequisite: Perform (percussion) 3 ranks, Perform (string) 3 ranks, or Perform (wind) 3 ranks.

Cost: Feat or 1st-level bard spell known.

Effect: This bri
Versatile Performance (Singing) +13 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
--------------------

Rae was raised from childbirth to be the next heir to a minor house in Taldor. As she grew older, it started to become rather painfully obvious that her parents were delusional and that she wasn't the son they treated her as.

But old habits die hard, and the magicks that the folks wanted to use were hard to come by as well for someone from an impoverished House.

So she took to the roads, putting her ability to sing to work and learning what she could about items of myth and legend in the hope that perhaps something could be found to make her the son that she's supposed to be.

During the course of that, she discovered the Pathfinder Society, and the Edge exemplified her own quest to be her own person, free of fettering obligations.

He hasn't been home of late. There may or may not be a few brides that are actively seeking his attentions...

((Player Note: Yes, Rae is rather confusing.))

L9:

Snow Brother Rae Alain Paight, Hero of Magnimar, Icebreaker of the Jadwiga
Pretty man (Taldan) bard 9
NG Medium humanoid (human)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 20, touch 14, flat-footed 17 (+5 armor, +1 deflection, +3 Dex, +1 shield)
hp 57 (9d8+9)
Fort +9 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +12, Will +14; +4 vs. bardic performance, language-dependent, and sonic
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +7/+2 (1d4+1/19-20) or
Gamin the misforged +6/+1 (1d8) or
Light mace +7/+2 (1d6+1) or
Mwk cold iron aldori dueling sword +8/+3 (1d8+1/19-20) or
Mwk glaive +8/+3 (1d10+1/×3) or
Unarmed strike +7/+2 (1d3+1 nonlethal)
Ranged mwk composite shortbow +8/+3 (1d6+1/×3)
Special Attacks bardic performance 26 rounds/day (move action; countersong, dirge of doom, distraction, fascinate [DC 20], inspire competence +3, inspire courage +2, inspire greatness, suggestion [DC 20])
Bard Spells Known (CL 9th; concentration +15)
3rd (4/day)—charm monster (DC 19), dispel magic, haste, remove curse
2nd (6/day)—glitterdust (DC 18), heroism, mirror image, suggestion (DC 18)
1st (7/day)—ear-piercing scream[UM] (DC 17), expeditious retreat, glue seal[ACG], heightened awareness[ACG], liberating command[UC]
0 (at will)—detect magic, light, mage hand, message, read magic, spark[APG] (DC 16)
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 12, Int 14, Wis 8, Cha 22
Base Atk +6; CMB +7; CMD 21
Feats Flagbearer[ISWG], Great Fortitude, Lingering Performance[APG], Persuasive Performer, Steadfast Personality[ACG]
Traits ear for music, freedom fighter
Skills Acrobatics +7, Appraise +6, Climb +5, Disguise +16, Escape Artist +7, Intimidate +11, Knowledge (arcana) +12, Knowledge (dungeoneering) +12, Knowledge (engineering) +12, Knowledge (geography) +12, Knowledge (history) +12, Knowledge (local) +11 (+13 on checks that deal with the local art or music scene), Knowledge (nature) +12, Knowledge (nobility) +12, Knowledge (planes) +12, Knowledge (religion) +12, Linguistics +10, Perception +7, Perform (oratory) +16, Perform (percussion instruments) +20, Perform (sing) +19, Sleight of Hand +7 (+9 to oppose the Perception check of someone observing or frisking you regarding items in the sheath, +9 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Spellcraft +11, Stealth +8, Survival -1 (+1 to avoid becoming lost), Use Magic Device +14
Languages Common, Hallit, Orc, Skald, Sylvan, Thassilonian, Tien, Undercommon
SQ bardic knowledge +4, lore master 1/day, masterpieces (triple time[UM]), versatile performances (oratory, sing)
Combat Gear scroll of darkvision, darkvision, darkvision, scroll of haste (x2), wand of cure light wounds, wand of grease (50 charges), alchemist's fire (4), antitoxin (6), holy water; Other Gear +1 burdenless glamered mithral chain shirt, mwk buckler, gamin the misforged, dagger, light mace, mwk cold iron aldori dueling sword[ISWG], mwk composite shortbow (+2 Str) with 20 arrows and 20 blunt arrows, mwk glaive, belt of physical might +2 (Dex, Con), cloak of resistance +2, handy haversack, headband of alluring charisma +2, necklace of adaptation, ring of protection +1, wayfinder[ISWG], blanket[APG], canteen[UE], cleats[APG], cold weather outfit, flag[ISWG], flint and steel, furs[APG], ink, inkpen (3), journal[UE], masterwork backpack[APG], masterwork Drum, masterwork tool, mwk manacles, noble's outfit, silk rope (50 ft.), snowshoes[APG], spider's silk rope (50 ft.)[APG], sunrod (4), trail rations (4), training harness[ARG], waterskin, wrist sheath[UE], wrist sheath[UE], 2,943 gp, 7 sp
--------------------
Special Abilities
--------------------
Bardic Knowledge +4 (Ex) Add +4 to all knowledge skill checks.
Bardic Performance (move action, 26 rounds/day) Your performances can create magical effects.
Flagbearer Grant bonuses to allies who see your flag.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Persuasive Performer Use any Perform check in place of Diplomacy, +2 if you use keyboard, oratory, string, or wind.
Triple Time Your lively cadence puts a spring in the step of weary marchers.

Prerequisite: Perform (percussion) 3 ranks, Perform (string) 3 ranks, or Perform (wind) 3 ranks.

Cost: Feat or 1st-level bard spell known.

Effect: This bri
Versatile Performance (Oratory) +16 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (Singing) +19 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks
--------------------

Rae was raised from childbirth to be the next heir to a minor house in Taldor. As she grew older, it started to become rather painfully obvious that her parents were delusional and that she wasn't the son they treated her as.

But old habits die hard, and the magicks that the folks wanted to use were hard to come by as well for someone from an impoverished House.

So she took to the roads, putting her ability to sing to work and learning what she could about items of myth and legend in the hope that perhaps something could be found to make her the son that she's supposed to be.

During the course of that, she discovered the Pathfinder Society, and the Edge exemplified her own quest to be her own person, free of fettering obligations.

He hasn't been home of late. There may or may not be a few brides that are actively seeking his attentions...

Chronicles:

#4: The Frozen Fingers at Midnight
#6-18: From Under Ice
#5-08: The Confirmation
#8: Slave Pits of Absalom
#2-03: Icebound Outpost
#4-19: The Night March of Kalkamedes
#6-99: True Dragons of Absalom
Boon #5-08: Mendevian Weapon Training(Glaive)
#1-51: City of Strangers Pt. 1 The Shadow Gambit
#6-02: The Silver Mount Collection
Pathfinder Module: The Feast of Ravenmoor
#4-09: The Blackros Matrimony
#2-15: Shades of Ice: Written in Blood
#2-17: Shades of Ice: Exiles of Winter
#2-19: Shades of Ice: Keep of the Huscarl King
#7-15: The Deepmarket Deception
#7-13: Captive in Crystal
#7-09: The Blakros Connection
#1-52: City of Strangers Pt. 2 The Twofold Demise
#7-04: The Ironbound Schism
#7-06: To Judge a Soul Pt. 1 The Lost Legacy
#7-08: To Judge a Soul Pt. 2 Karma Reclaimed
#5-17: Fate of the Fiend
#7-23: Abducted in Aether
#7-98: Serpent's Ire