
Zhangar |
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Think of how bad whatever's going on in Hells' Vengeance must be if the party failing that would actually make the world worse.
(Sudden thought - Queen Abby might have some infernal-contract-granted fallback measures that she's hoping to not need to use, because she DOES value her autonomy, after all...)

UnArcaneElection |
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^the rebels in Hell's Vengeance being the Golarion equivalent of ISIS/ISIL would qualify for things getting worse if the party fails . . . Especially if the rebels are working on summoning one of the Great Old Ones or worse before anybody has time to prepare for it (see the AP after Hell's Vengeance).

Dracovar |
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Now that the Giantslayer AP is done... the Bad Thing that happens with the Giants? Basically that the giants fail. They invade and in time are taken out by the Worldwound or the Runelords or worse. (And when you think of it, an army of giants would probably be easy prey for a bunch of Rune Giants.)
I'm thinking Karzoug and his armies would just love to setup camp in a flying castle. I think the giant leadership from Giantslayer would be quickly swallowed up by the bigger fish running amuck in these "all bad things" scenarios. Though a parting "thanks for building that handy giant army for me, muahahhaha" would not be out of line for whomever (or whatever) takes over the flying cloud castle.

Zhangar |
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I assume Storm Tyrant's not an idiot, and his force is still pretty damn significant. Perhaps he'd pick a stronger sovereign to offer his services to?
And perhaps taking the Orb of Red Dragonkind over to Five Kings Mountain to snag the Sixth King or to Brevoy to snag Choral might put the Storm Tyrant on much better footing?
(I haven't read Book 6 yet, so my apologies if I'm completely off.)

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Now that the Giantslayer AP is done... the Bad Thing that happens with the Giants? Basically that the giants fail. They invade and in time are taken out by the Worldwound or the Runelords or worse. (And when you think of it, an army of giants would probably be easy prey for a bunch of Rune Giants.)
Well, the other thing in the ending of the AP is the potential presence of numerous epic-level giants and such who are not (yet) under Volstus' sway. While it does assume that Volstus might lose a conflict with a Runelord or the Worldwound, he and his elite lieutenants are more than capable of doing the types of damage that the PCs do to defeat the enemies presented to them in Rise or Wrath.
Volstus, moreover, is theoretically the leader of hundreds, if not thousands, of giants - an army that, given the situation in Avistan, might well be undefeatable by the nations of that region. He's negotiating with the leaders of Belkzen to bring them under his sway, and his reach extends to giant clans around half the world. His might is really in its infancy when the PCs scale his flying castle.
While Volstus would probably lose out to an ascended Unity and its mind controlling powers, if he were able to actually get everything together the way he wants, he could possibly go toe to toe with the demons of the Worldwound or a Runelord.

Myrryr |
Alleran wrote:
- Xin (CR 21 + 20th level Universalist, definitely a couple of CR points, plus his vast clockwork legions)
- Karzoug (CR 21 Transmuter, commanding armies from the past and all the wealth of Xin-Shalast)
- Alderpash (CR 20 lich Evoker with knowledge of Jandelay and the Oliphaunt)
- Sorshen (CR 26 Enchanter 20 with 10 Trickster tiers; by far the most powerful of them and likely the one who'll end up ruling)
- Krune (CR 18 Conjurer; not the strongest at all, but has mastery of rune magic, links to Lissala, and as a conjurer will be able to whistle up extraplanar armies)
- Zutha (CR 20-21 lich Necromancer; possibly a buffer or control factor against Tar-Baphon, since the Tyrant learned most of what he knew from Thassilon, including Zutha's Cenotaph)
- Fafnheir (CR 24 Linnorm; if he hightails it south to work for Xin and Thassilon 2.0)
- Oliphaunt (CR 30; if they can work out how to summon it, but I like to think they can for the coolness factor; since working out the summoning involves mythic trials and gaining mythic tiers, a couple more people on this list would be mythic before it was over)Adding to the above list we have Unity from Iron Gods, who would rocket into space and achieve godhood if PCs fail. CR can be deduced from James Jacob's post here
-Unity (CR 26; Orbiting Golarion and mindslaving people, probably also difficult to fight for creatures that require air)
Well, would they not help Xanderghul? The only other mythic tier 10 runelord, but of illusion and specifically called out as more powerful than Sorshen, if only just? If the stakes are as high as fighting a ressurected god, even Sorshen would be willing to go out of her way to get Xanderghul on their side. Especially as she was also called out to have allied and betrayed him multiple times, so she's obviously capable of using him, even if he's stronger in raw power.

Myrryr |
Also, I wonder how the Storm Tyrant and his Red Dragon Orb would fare in this with his legions of giants and orcs, if in a bad spot in Belkzen sandwiched as such.
Granted, if he can manage to enslave Daralathxyl (requires a 1 on that saving throw I'm sure), that could be a serious turn in power as Daralathyxl is a great wyrm red mythic dragon.

Davia D |
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To revive this a bit, a certain Genius Loci was *also* planning on using a legal loophole to prevent Cheliax from being able to go to war with him without losing Hell's Support. So I think that the Hell's Rebels bad-end of Barzilali Thrune becoming a Loci would make an interesting buffer state, but considering it's a foe that Cheliax's hands are tied from attacking, it'd make for a minimum of chaos.
Assuming Cheliax makes it out of Hell's Vengeance intact, what you've basically got is a little wedge of Hell between Cheliax and Nidal that could possibly act on it's own, but I don't think initially would go after Cheliax or vice-versa.
Adding to the above list we have Unity from Iron Gods, who would rocket into space and achieve godhood if PCs fail. CR can be deduced from James Jacob's post here-Unity (CR 26; Orbiting Golarion and mindslaving people, probably also difficult to fight for creatures that require air)
I read that as the CR of Casandalee as a Demigod, who doesn't have the worshippers or enslavement factor, I'd expect Unity to be a good deal stronger, as the AP does indicate he really is a world-threat.

Wszebor Uriev |
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As the end to our current Kingmaker AP, the party was faced with each member's diametric opposite. My character (the wizard) was one who escaped a reality where the Worldwound was never closed. I wrote up a short description of the event, part of which I'll post here:
Devils. They stood as much to lose in Golarion as the mortal folk did. The balance had been upset, and badly so. Hundreds of thousands of souls had been devoured by the Abyss. Though the blip was momentary, the soulcountants and mysticticans recognized that the balance, once upset would be difficult to restore. Moreover, the continued upsetting of the balance could be dire for the devils. And so, Mephistopheles did the unthinkable. He came up with fair terms.
Thousands and tens of thousands signed up for a moment of infernal power in exchange for something less than their souls. Lives were shortened, agonies were endured, children were offered up freely without their consent to close the worldwound. When Zi’s turn came, he saw the terms - a goodly percentage of power in exchange for half of his remaining mortal life. He reread the terms and saw them to be completely fair.
“Sign here”, the contract devil advised.
Zi hesitated.
“Has someone cast feeblemind on you, human? Put your idiot signature on the dotted line. I have a quota to keep.”
Zi looked the contract devil in the eye. “No.”
“You’ll be fodder on the front line for disloyalty like this.”
“I’ve no desire to see the demons overrun Golarion more than you. But understand this. I am my own man.”
The devil spat on him “Remove him!”
Three days later, a very mortal Zi Mishkal, stood with the rest of the fodder in front of the walls of Kintargo in Cheliax. Ahead of him, an army of unspeakable terrors slowly, leisurely advanced on the city. Most of Zi’s magical accoutrements had disappeared - ‘reassigned’ by the devil-tainted commanders. He managed to keep only his staff and his ring of sustenance. As he watched the army advance, he heard a soft, feminine voice inside of his head. It whispered “You want to survive, don’t you?” Zi tensed at the voice. “Not to worry… you will see another dawn… someday.”
Zi could not dwell on the voice for now the demonic army was upon him. The battle was unspeakable; the casualties were immense. Zi fought long and hard throughout the struggle, at one point rallying the devil-tainted counterattack through the breach in the city’s walls. The demons were unprepared for the new strength of their enemy and it shook their army to the core. As he lead the counter-charge, he could see the tent of the Demon-Lord Deskari ahead, a look a confused surprise on his face as the demonic attack crumbled…
Zi never knew the shot that killed him. His first inclination was the burning sensation - not fire, more like acid, he thought. His second thought was that the sensation seemed to work from within - as if he were dissolving from inside. He felt lighter, then heavier, then felt nothing at all…"

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+1 for this being my favorite thread of them all. I am considering creating a high-level campaign based off of this.
I was also looking at Cheliax, since it is one of the most powerful countries in Avistan, and between the three different APs where players can fail, Cheliax would be an utter wreck, and if we take a page from Alleran's book we find that Cheliax is in no shape to take part in the Inner Sea Alliance. Quite frankly, I can't figure out what happens to Westcrown.
Westcrown is in a three way tug of war between The Thrice-Damned House of Thrune (probably the loser), House Drovenge (takes over the city in Council of Thieves), and the Glorious Reclamation (takes over the city at the end of Hell's Vengeance.) I do believe the Glorious Reclaimation would team up with the Inner Sea Alliance, though.
I could picture House Thrune fleeing and reestablishing themselves at heavily fortified Corentyn.
This is all also taking into account that Unity's broadcasts are brainwashing people into pawns, so some of these countries that are still sovereign (looking at you Druma, Nidal) may not be so sovereign after all.
For some off-map action, the Jade Emperor rules most of Minkai (and spreads out from there) in Tian Xia, and south of Avistan in Garund Ydersius leads his serpentfolk army against the flying pyramids of Hakotep.
I hear Arcadia is nice this time of year.
I would love to see more discussion on this thread as newer stuff comes out. I've included a map that I heavily borrowed (stole) from Alleran (with some edits, of course.)
https://drive.google.com/open?id=0BxSDg5pJtLhuWk9hR0g4MFFFSVU
Also to the list of Big Bads, we can add Barzillai Thrune CR 22+

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I think Wrath of The Righteous would just be the defining issue here. Deskarri crosses through to the material plane, GG? I can't imagine a whole lot beating an army of infinite demons.
Space bound Unity might be able to by throwing an asteroid at the worldwound.
or by cyborging the demons and invading the Abyss itself.
that might cause some additional problems, however.

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Well we'll just have to wait and see what Strange Aeons gives us
According to the campaign outline:
Lowls will complete the flying polyps’ original goal of bridging the gap between this world and Carcosa. Not only will Thrushmoor fall to the parasite city’s hunger, but Golarion itself could become the latest banquet for a ravenous Great Old One (Xhamen-Dor) returned from death!So yeah, now Ustlav not only has the Whispering Tyrant, It has a Great old one and Carcosa. Which I mean, not a bad place to put those if you want a buffer state between the Runelords and the Worldwound. Great Old Ones are on par with Demon Lords as far as CR goes, Xin and Karzoug could conceivably take one out working together, and With a Nation of Giants under the sway of Karzoug's Rune Giants, it shouldn't be that hard to hold the line.
It's probably a coin flip as to whether being eaten by Carcosa is better than being eaten by the Worldwound for Thrushmoor though.

Harrowed Wizard |
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At least Cheliax will be headed towards freedom, true, civil war and all that but hey.
Well, with the exception of the Archduchy of Ravounel which would probably become free of Cheliax with its own Hell-bound contractual reasons, but still has a Thrune in charge, albeit he is now a Genius Loci on top of his own regular power.

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Kerney wrote:At least Cheliax will be headed towards freedom, true, civil war and all that but hey.Well, with the exception of the Archduchy of Ravounel which would probably become free of Cheliax with its own Hell-bound contractual reasons, but still has a Thrune in charge, albeit he is now a Genius Loci on top of his own regular power.
I was under the impression that Barzillai's sphere of influence as a genius loci would gradually expand to include the rest of the country.

Harrowed Wizard |
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Harrowed Wizard wrote:I was under the impression that Barzillai's sphere of influence as a genius loci would gradually expand to include the rest of the country.Kerney wrote:At least Cheliax will be headed towards freedom, true, civil war and all that but hey.Well, with the exception of the Archduchy of Ravounel which would probably become free of Cheliax with its own Hell-bound contractual reasons, but still has a Thrune in charge, albeit he is now a Genius Loci on top of his own regular power.
Possibly? But remember that Ravounel is not technically part of Cheliax as far as Hell is concerned.

MMCJawa |
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So Strange Aeons...doesn't actually really sound that detrimental to Golarion compared to other APs
Basically Thrushmore and all it's inhabitants get transferred offworld to Carcosa, and the remaining ruins get taken over by a CR 24 avatar of Shub-Niggurath and her cult. Also the high level witch lich Ariadnah escapes to Golarion, and Hastur may become an Outer God. Although Outer Gods are normally so hands off I am not sure this actually would change things to much for Golarion, other than an increase in the power of his cult.

Dragonchess Player |
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So Strange Aeons...doesn't actually really sound that detrimental to Golarion compared to other APs
Basically Thrushmore and all it's inhabitants get transferred offworld to Carcosa, and the remaining ruins get taken over by a CR 24 avatar of Shub-Niggurath and her cult. Also the high level witch lich Ariadnah escapes to Golarion, and Hastur may become an Outer God. Although Outer Gods are normally so hands off I am not sure this actually would change things to much for Golarion, other than an increase in the power of his cult.
Well, if the PCs don't take care of

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MMCJawa wrote:Well, if the PCs don't take care of ** spoiler omitted ** in What Grows Within, Golarion could end up in much worse straits than if they fail to stop Lowls.So Strange Aeons...doesn't actually really sound that detrimental to Golarion compared to other APs
Basically Thrushmore and all it's inhabitants get transferred offworld to Carcosa, and the remaining ruins get taken over by a CR 24 avatar of Shub-Niggurath and her cult. Also the high level witch lich Ariadnah escapes to Golarion, and Hastur may become an Outer God. Although Outer Gods are normally so hands off I am not sure this actually would change things to much for Golarion, other than an increase in the power of his cult.
Its kinda same question as "Do we assume players did everything else and then failed at final encounter or do we assume they failed right from the first encounter?"
Like, depending on that criteria, in RotR either Karzoug returns his army from the past or

UnArcaneElection |
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As the end to our current Kingmaker AP, the party was faced with each member's diametric opposite. My character (the wizard) was one who escaped a reality where the Worldwound was never closed. I wrote up a short description of the event, part of which I'll post here:
** spoiler omitted **...
You've got to write this up as a Pathfinder Tales . . . .
Good to see that this thread is being kept up to date!

Davia D |
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I think Wrath of The Righteous would just be the defining issue here. Deskarri crosses through to the material plane, GG? I can't imagine a whole lot beating an army of infinite demons.
I'm picturing having the players work for the Runelords (Karzoug and Xin at minimum, plus maybe Alderpash being freed in part 5 of Wrath) to summon the Oliphant. Or maybe trying to revive another Runelord or two to help out.
The Demons get plenty of distraction fighting the Whispering Tyrant and Irrisen, so that should buy time. At least in the West.
The East side of the Inner Sea region is only going to not be obliterated fast if Unity focuses there first.

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Well, let's see what would happen, in order. Warning, Spoilers abound
Rise of the Runelords: Assuming the players screw up the portal, the Runelord of Greed (Level 20, 25 point build as per Anniversary Edition) would win and begin a campaign of giant domination, then absorbing most of the lands of Varisia around him.
Curse of the Crimson Throne: Meanwhile, Kazavon, a Great Wyrm blue dragon (CR 21, with some abilities granted by Zon-Kuthon implied), comes back to life and being about a match with Karzoug, they would at least come to a stalemate between the army of giants and Kazavon's army of orcs from Belkzen. He'd probably own Korvosa and the Cinderlands.
Second Darkness: This is a tough one because technically, Karzoug ran away from the first Earthfall and so a second one would probably be enough to send him back into hiding. We'll come back to this later
Legacy of Fire: Xotani would wreck all of Pale Mountain and Kelmarane, but afterwards depart for the Plane of Fire to find Ymeri. For the moment, Karzoug and Kazavon wouldn't have to deal with him until he returned, so in the meantime, Xotani is out of the fight. If he returned, Xotani would be CR 22 (CR 24 with the d20pfsrd Pathfinder Conversion).
Council of Thieves: Ecarridian, while powerful, is quite the lightweight compared to the likes of Kazavon and Karzoug. With those two probably fighting each other, I think it'd give Ecarridian enough time to gain further power from his father, Mammon and become a real heavy hitter.
Kingmaker: Nyrissa isn't as 'world threatening' as the others above. I'd imagine that she'd be happy to have her ability to love back as well as having a place amongst the Eldest. I see little reason for her to come back to the Material Plane.
Serpent's Skull: Alright, now here is a heavyweight. Ydersius is a powerful demigod, probably a CR 20 with 10 Mythic Levels. With him waking and rallying the serpentfolk to arms, both Karzoug and Kazavon will have their hands full trying to keep the serpent god at bay....
I'll finish the rest up
Reign of Winter: Elvanna claims the rest of the north as it is plunged into eternal winter. Given how out of the way she is, I envision that she may fight with Karzoug but otherwise won't be touched. The fate of Earth, on the other hand (assuming Rasputin is still alive), would be nastier.
Wrath of the Righteous: The Worldwound expands substantially, subsuming a fair amount of Nyrissa and Elvanna's territory (maybe even taking Numeria, throwing off Iron Gods completely). At this point, everything is going completely nuts.
Mummy's Mask: The Sky Pharaoh reclaims his former power and becomes a Karzoug-type threat in his own right. If he is able to fight Ydersius and Xotani, he could probably become a massive threat in his own right.
Iron Gods: The Nightmares that this one would spawn are terrifying. Unity will ascend to a minor god and use his abilities to take over most of the planet. This is one of the few apocalyptic scenarios that await at the end of an adventure path, and I envision that Deskari, Ydersius, and Unity are now going to be carving up the world for themselves.
Giantslayer: Like these guys even have a chance by this point.
Hell's Rebels and Hell's Vengeance: Based in Cheliax, doesn't expand much further, not really concerning like some of these are.
Strange Aeons: Oddly, the Lovecraftian adventure doesn't utterly trash the world if you fail. Hastur becomes a god, but he probably won't give a crap about a world terrorized by a godly HAL 9000 and two Demon Lords.

Davia D |
Wrath of the Righteous: The Worldwound expands substantially, subsuming a fair amount of Nyrissa and Elvanna's territory (maybe even taking Numeria, throwing off Iron Gods completely). At this point, everything is going completely nuts.
I think timeline-wise, Unity has room to launch whether or not the Worldwound gets Numeria.
If Unity isn't in position to launch, yea, that could derail things, but considering Numeria's a lower priority target than Mendev, and the Numerian barbarians have to be largely beaten before the Silver Mount is at risk, the problem shouldn't be too much.

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What about Ironfang Invasion?
Don't Molthune and Nirmathas get nuked if you fail?
we'll have to see the grand machinations and hidden powers behind the hobgoblin invasion - not seen yet.
Personally, I think Unity kinda beats up just about everyone. But that's just me.

UnArcaneElection |

Just in case anyone didn't notice, we now have a newly announced AP to wonder about what goes wrong for Golarion if the PCs fail.

Davia D |
Just in case anyone didn't notice, we now have a newly announced AP to wonder about what goes wrong for Golarion if the PCs fail.
A political one- so likely no giant big bad, but potentially the removal of one of the powers that'd have been a stable defender against all this destruction.

The Mad Comrade |

You guys are forgetting Choral the Conqueror, Advanced Great Wyrm Red CR25 (from the Beyond Kingmaker article) finally returning. Nyrissa's win would be very short-lived regardless.
What if, during his hiatus, he's been gathering the largest Dragonflight the world has ever seen?
Choral could waltz into Nyrissa's domain and incinerate the entire joint in short order. His only possible weakness would be Nyrissa getting in a lucky decapitation via Briar.
He certainly wouldn't go in alone ... eesh. Choral's pretty high on the horrifying end of the scale for a "standard" great wyrm.

Wszebor Uriev |

Wszebor Uriev wrote:As the end to our current Kingmaker AP, the party was faced with each member's diametric opposite. My character (the wizard) was one who escaped a reality where the Worldwound was never closed. I wrote up a short description of the event, part of which I'll post here:
** spoiler omitted **...
You've got to write this up as a Pathfinder Tales . . . .
Good to see that this thread is being kept up to date!
You mean Pathfinder Chronicles, yes? (the fan-fiction base).I seriously doubt that I'd get a contract to write a Pathfinder Tales novel :) But yes, that would be a fun thing to finish writing up (and expand). Maybe :)

Islayre d'Argolh |
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First things first : please excuse my bad english, i’m not a native speaker.
If we assume that all the 9 Runelords (the big Seven + Xin + Alderpash) wake up, one way or the other, I think they will split into two team, a very strong one and a “weak” one.
I don’t think Xin will ever agree to work with Sorshen, Xanderghul or Alderpash. Because, well, you know : they killed him ^^
Same thing : Alaznist and both Karzoug and Alderpash cannot be on the same team (K & A hate each other deeply and there’s no such thing as two runelords of Wrath in the mind of a… runelord of Wrath !)
So, I think we will have a major team (with Sorshen, Xanderghul, Karzoug, Alderpash, Krune and Zutha) and a “minor” team (with Xin, Alaznist and Belimarius). Because, of course, Belimarius would side with the team in wich she could be the most important.
The big team can also count on Fafneir (ally to Xanderghul), Ungarrato (mythic undead barbarian with a sword of sin : yes please !) and perhaps the Oliphaunt.
And the “small” team can count on Xin-Undoros, the use of the Sihedron and, I think, the help of Ayandamalha (to kick Sorshen in the teeth, obviously).
In my opinion both Kazavon (because stuck between the two and weaker than both of them) and the Storm Tyrant (because Rune Giants) will be forced to join one of the two Thassilonian team.
One side question : who will be trusted with the other Swords of Sin (beside Ungarrato) ? Because a strong fighter with one of those artifact is a huge asset for each team.

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The next adventure path after this one looks to have more Runelord goodness in store. Ladies and gentlemen, New Thassilon needs you!
So spoilers for Return of the Runelords, but apparently:
Alaznist got free in 4716 AR thanks to the events of the Hollow Mountain comics and promptly murdered Xanderghul. She then immediately starts f+*$ing with Time because nothing bad ever happened because someone f&*@ed with time.
Xanderghul survived teh ranseur to the head due to Mythic shenanigans and is recovering in the Temple of the Peacock Spirit.
Belimarius was trapped in a timeloop Crystilan which gets broken by the heroes from either Rise of the Runelords or Shattered star, if they died? Her timeloop doesn't get broken.
Krune got Ganked by pathfinder society people around the same time as Shattered Star was going on. Assuming the PFS people are doing their jobs? That still happens because it wasn't an AP. He's resurrected by Cultists of Yamasoth so that they fleshwarp all of Golarion with the polymorph plague (the illness, not the Qlippoth Lord, though also the Qlippoth Lord... Qlippoths are weird like that).
Zutha got resurrected by Varian Jeggare in Lord of the Runes, and ganked at his spawn point. His Phylactery's still around and he gets resurrected again in Return.
Karzoug even if he dies in the fighting of the apocalypse, would be somewhere in the Boneyard awaiting Judgement.