I swear my group could easily have 1 event per campaign, and most of them done by the same player. From the top of my head, I was dming Seven days to the Grave. They had gotten to the hospice and intimidated their way in, starting a fight with the guards inside. Now they distrusted the grey maiden and went straight to lethal. Then the wizard of the group,(who had recently joined the group) looked at the enemy grouping and figured one fireball should end the combat and as such throws it out. In the middle of the overcramped hospice filled with people at death's door. Considering he was an highly experienced roleplayer, I took into account he knew what he was doing and told him to shift one step toward evil. As he gave me a look of confusion I explained the scenes of the scorched armors of the guard piled on top the numerous charred corpse of the innocent he so mercilessly slew. Another one remember clearly is was when my party reached a dangerous dinosaur infested island. They had to reach the temple at the center of it and so the party start discussing the best way to get there.The swordmaster Tengu listens for a short while then tells me he's walks toward the forest. The other members don't notice him going on without them and so he finds himself alone. I roll a random encounter and get 1 T-Rex. Because him kind, I have the T-Rex roar and let the rest of the party know whats going on. I'm giving one 1 delay to reach the battle. Believing the Tengu can last at least 1 round. Low and behold, he rolls low on initiative and I rolled high, T-Rex goes forward and bites, crits and kill him outright. So I describe to the other player that, as they come into view of the creature, they see its massive jaw clamp on the Tengu, toss him in the air and swallow him in one gulp.
Name: Bob
Sekket wrote: Under the likely assumption that the temple is under alert when the PCs enter it, there are 10 cultists defending the daemon's room... There's no way they can take them all out in one round. I agree with you that the daemon should be a fearsome opponent, and a battle the PCs should try to avoid. Therefore I'll give them a better chance to keep it contained. Let's say that the cultists only try to free the daemon when they're down to 3 defenders, and that it takes a full-round action instead of a standard one. Actually if your party triggers the alarm and you do end up with 10 cultist gatheribg up there. I'd recommend them breaking the tube at the start of the fight and have the Leukodaemon start slaughtering the cultists in an outrage. Have it waste several of its resources killing off the party's enemies before it turns its attention to them. Or maybe have it be part of the tactics if it lashes at the nearest target then maybe they'll try to maneuver cultists in his path and favor hit and run tactics. If its still too dangerous for your party then maybe simply have it as a set piece and replace the encounter with something your party can handle
Brian Turner 355 wrote: This concerns the rooftop chase with the new Anniversay edition of Curse of the Crimson Throne. When doing the the Shingles chase they get bombareded by a burst of stirges now the way to get past them is either an intimidate check or a perception check. Now i understand perception seeing to go around them but how do you intimidate sturges. Thanks for the help. My money is on a Giant Bug Zapper or cans of mosquito repellant.
Drahliana Moonrunner wrote: I'm going to say that the only thing a vampire is going to get out of an android is a really bad taste in the mouth. But long before they take their first bite, their other senses will letting them know right off that what they're facing isn't human by a long shot. Well their perception tells them their not human, does their knowledge says its not a good meal?
So as I was discussing this Android magus I was gonna play in a game soon, the topic went to the composition of the android and that they don't have real blood.
Description wrote: Their organs mirror those of humans so well that only by examining the materials and makeup of these systems—which use sheeny oils and polymer alloys rather than blood and marrow—could one guess that their physiology is alien. Since their blood is oil, can a vampire acquire nurishment from drinking it? Is it toxic to them? Does it do nothing at all?
I end up running two entirely different group of players, each with their own canon of what happened.
for those interested: CotCT: So on one side we have Korvosa under the rule of a powerful elven mage using his magic to better the lives of his citizen and increasing the city's prosperity. While his Brother-in-Law wanders the world searching to right wrongs while forgetting he had a kid. He was last seen in Irrisen asking about a certain Hut. The Psion's soul fused with the Harrow deck of many thing and reappeared many times through my games as an aspect of different cards. RotRL:
IG:
RoW:
MM:
So the first major change I'll be making will be about fetching the pendant. Instead of a group of tiefling robbers, why not have an Inquisitor of the GR requisition the Archbarron's possessions. Leaving only the mansion and everyday furniture to the halfling slaves. They may be perusing some of the tomes he had in is office and discover some information about the inferno gate there. Maybe understand that he plans to use the Gate against them. As such, the Pc would have to recuperate the pendant from a GR controlled building. Allowing more ways to get their hands on it than simply killing everything in their way. Allow them also to maybe destroy or falsify some information on the gate. Maybe do their own research on the subject, learn about the ritual, the devil that control the gate or some other facts.
So I finally read through book 3 so I could prepare to twist in some stuff for my party's characters individual plotlines in it. And let's say that I found it's review pretty fitting. So I looked around to see if anyone had posted some changes they made or were planning to make to this section of the AP better... and found nothing. As such I decided to set this place up so we could share some ideas. Now I still like the premise of the book, so I'm still planning to have the gate matter to the plot and still think the archbarron should end up betraying the party. So first thing would be proposing to take control of the gate instead of simply closing it. Because while Thrune doesn't want wild devil around, the GR is already trying to find the gate so they can close it. So if you just want to close it, why waste the ressources? Leave the guys who you're at war with do it. Secondly,the fetch quest itself needs to be replaced with something else. I was thinking maybe a race for reaching the gate or maybe a more defensive play as the binding ritual of the gate takes alot of time.
Gratz wrote: Interesting, could you elaborate what you mean by "combined encounters"? Did you put the manticore up onto the treevillage with her ranger, or what do you mean by that? More like the courtyard fight. With Jexxi springing the door shut, starting to take sniping shots through the small cracks in the wall and the manticore getting out to fill them with spikes.
So I combined the encounters at Fort Estazano, which mixed results. I'm running it for 2 different groups with wastly different experience and roleplay.
Name: Gormak
Spoiler: This happened while the party decided to investigate the church after the body of one the twin disappeared. After easily cleaving through the Iomedaean Congregation members, they stepped into the chappel by storage room. The ghast was quickly destroyed, Fifth Sword Allamar having only 2 rounds to cast spells to fight of the intruder before they turned their attention to her.
Mighty Gormak and trusted his "Toothie" were at the front of it all, having previously greatly wounded the summoned celestial dog. Trying to stop the towering mass of muscle covered in oron from reaching her, she cast a Hold spell hoping to take him out of the fight. As the spell's magic paralyzed the orc, she saw he was at the mercy of her summoned creature. Remembering herself that he was the one who brought down the axe on her son's neck, she ordered the celestial dog to rip out his throat. His cleric friend beside him didn't manage to stop the near dead dog from accomplishing his deadly task and Gormak was turned into a blood-fountain.
Ya the whole works like a summon creature makes permanent spells iffy at best. And then what happens to them if they have a condition and then you take them back in our mind is clearly not even touched on anywhere. I tried looking up to see if there was clarification on the eidolon if something like that happens, but even then its kept vague and untouched. Faq mention what happens to a synthesist who got poison or a disease, but not just a regular summoner.
So I'm gonna be playing a Samsaran Spiritualist for a Hell's rebel game. While I was perusing the spell list of other psychic class to add some spells to my class list, I came upon Permanancy on the Psychic's spell list. And I started getting questions and couldn't find any straight answer anywhere. So how does permanancied spell work on phantoms? If they change from ectoplasmic to incorporeal does it stop working? What about if its recalled to my mind? Or sent back to the astral plane? And for that matter, how the heck does disease, petrification and poison affect something that doesn't have a body made of actual flesh? It feels like putting the outsider type to phantom was done because undead would be a) too powerful and b) inherently evil giving the class an alignment restriction. Also, why is it that a phantom not bound to a spiritualist is immune mind-affecting but once its bound to a spiritualist it becomes vulnerable to it again?
Well I remember in Mummy's mask we found a huge gold scorpion statue. My GM decided it was within my weight limit for telekinetic haul so I would basically sit on it while it was moving around. When we would find enemies it was the first thin I would fling in there face. Then I'd reach for enemy or corpses, whichever I had under the hand after my first blast.
Drahliana Moonrunner wrote:
Ya but since his master would already be in the group getting his reward as a PC would she give another one? What I've been thinking about is maybe end up either freeing him for service rendered or maybe having Abrogail become his owner.
So I'll be running the AP with two different group and one thing that came out in both group was that one of the player wanted to be the slave of another player. Now I know it's kinda encouraged with the Great Slip trait. Except one of the slave is not a halfling. Now the interactions the group will have with them have already been explained to them. My bigger question is how would the major NPC see that. Especially since they should become big players in the thrune hierarchy. Would Abrogail really give any kind of authority to a simple slave? I'd like some advice as to how I should manage those characters future.
Wow, most people here seem to have had very different experience that I did with this questions. I personally advise against couple being in a game together either as GM/Player or Player/Player. Because every time I've ever shared a gaming table with a couple, it destroyed the game. Either the relationship ends, either it influences the interaction at the table with favoritism or some sort of argument arrise and one drops from the gsme is forces his/her SO from quitting too.
So for a game I'm runnning, I've planned for my party to come upon a haunted battlefield from ancient times. I want them to stumble into a reenactement of the ancient war with a few squadron of ghosts clashing. I don't want to put 60 plus mobs on table. So I stumbled unto the troop subtype and loved what I say. The issue is, I couldn't find any rule on how to build a troop from the get go, like how many hd, ac, damage, etc. Anyone could help me with that?
First party I ran learned she was evil at the start of book 3.
Intelligent item who's purpose is to "accidently" get it's owner killed?
Tectorman wrote: (That's not actually me being serious. I'm just shaking my head at how long this is going.) You're right let's get back on topic. An adamantine dagger can apparently be used by a pirate ship halfling cook to make french cuisine.A scalpel for your friendly neighbourhood vivisectionist. Sculpting Ivory into a small representation of grappled succubi.
Two pages debating adamantine dagger vs wall... Has anyone on the against side ever seen what a pick is like IRL? Its a piece of sharpened metal on a stick with added weight on the back. It's thicker than a single blade because in our non-fantasy world iron and steel can snap or atleast bend at that thickness. Now let's take this ALIEN metal that is extremely dense(hp/inch), as hard or harder than diamond(hardness) and as a special property that ignores the hardness of thing(only material that does that, could be considered a special property that can split the link between mollecule or even atoms?). With all of that, maybe you don't need the added thickness to stop it from bending or breaking, the extra leverage given by the placement of the wood handle or the extra weight to add to it's impact force.
Euhm.... Knowledge(Local) let's you indentify humanoid Aliens? I remember a part in Iron Gods where the Ranger(who was from the Mwangi, go figure how he got up all the way to Numeria, we never did) spotted the skeleton of a 4 arm race and got his roll to identify it as a Kashata and got to knew all of it's weak point, the fact it was an alien from space and so on and so forth. And the rest of the party just looks at one another wondering how the f*!+ does one identify ALIENS with the same skill that told us the mayor of the town worked with thugs.
For us, Our GM modified the boon we got during the first book, giving us the stats boost but also binding our sould and bodies to the quest. As such whenever we died we found ourselves reincarnated the next morning. This brought on one event.
This threads make me laugh and cry at the same time.
someweirdguy wrote:
Oh ya, we did get some levels in before I started experimenting with disintegrate... totally forgot to mention that so my bad. Level was 15 but that wouldn't compensate for the extra 1 burn >.>.... my GM will tear me a new one if he sees this thread ...keep it on the down low please? ^^;
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