Love the write-up. Enjoyed getting to read about some of the enemy NPC abilities.
I like the idea of groups (both NPCs and PCs) having to balance between grouping up or spreading out. I know that already sort of happens with AoE spells and stuff...but it seems like with the abilities we're seeing right now, that choice is going to be getting more important.
Also, glad that there are discussions about adventure design paradigms for the new system. While that 30' square scenario was sort of painful when a party had 0 snipers (or 1 with bad luck rolls), if the adventures start, from the beginning assume more 10' squares that would open things up a lot (might also discourage all the melee builds we saw in SF1e, to just a handful instead)