Erik Mona wrote:
Mona you sly devil!
That would actually be somewhat serviceable. If you had a spare Amiri. I have none :P.
But my meaning was, me want set of ACG iconics as prepainted minis, and me no want to wait until mid-2015 or 2016 for just a single one. Which would be the earliest if they aren't doing the Tian iconics after Oracle and Summoner, based off of RoW which only had the witch and this year which is going to have two PFB sets.
And yeah yeah, I am sure Reaper will get some out, but I hate painting metal and hate waiting for more affordable easier to paint Bones versions.
Cool, I've been wanting to see the brawler design since seeing her in the back of the extra blurry ACG iconics lineup pic.
Skald as a class seems pretty cool. Never did like bards much, except for the odd dervish dancer, so seeing skalds raging around and bashing in heads while singing a dirge of war should be a good change to the bard who hides in the back and strums a lute.
They are the visual embodyment of a class, a charcter design intended for use in book and AP art and to choose the "sex" of the language in the class entry. Really, I see them best as a tool for artists. Don't have to design a completely new character for each and every single art piece involving PC class characters. Also, brand image. Really, Pathfinder would look totally different if there were no iconic characters.
They also serve as great PC miniatures.
I heart the iconics.
Ah, just watched the vid, did not know the huge price difference. Still, if I get a starter set of a tabletop game, I prefer to be able to play within a reasonable orientation period. Could do that with the 4e box. Could do with the Gamma World box. Can do with PF box. Just disappointed that you can't here. At least the art does indeed look pretty slick.
You don't get a battlemat or map of any kind for tabletop use, no tokens, no miniatures. So you cannot actually play out of the box without a fair amount of prep. For me, that makes this a failure as a starter set...
I mean the amount of value and adventure you get straight out of the PF:BB is amazing. I was really hoping WotC would step up their game this time, not give you less than you got in the 4e starter set. Colour me disappointed.
Honestly I am just wondering why everyone is so hung up on this one optional exploit which, while good, hardly breaks the game and is roughly equivalent to existing abilities of other classes.
I feel this thread is only a few steps above the Warpriest one in "quality" of responses. Here's me trying to be positive!
I really like the Arcanist. I feel it functions mechanically how I always thought Wizards should, but has its own flavour and limitations compared to how the Wizard class operates. I think there is plenty of room flavour-wise for the Arcanist without stepping on the toes of Wizards and Sorcerers.
The way I sees it, a Wizard is interested in learning and mastering the rules of magic. A Sorcerer is interested in learning and using their own unique power. An Arcanist is interested in understanding magic itself and why the rules are what they are. And these distinctions give all three classes a right to exist.
And I do like what Kalvit said about the learning curve. I do so wish Arcanist was an option when my group started, it's been a headache teaching a totally new to RPGs player to be a Wizard :P
Also, an arcane healer archetype? I am pretty sure I have seen at least 20+ threads this year bemoaning the Wizard's lack of healing, so this is awesome news!
I have not seen anyone mention that Quick Study is an Exploit you have to choose when you level, not a deed that every Arcanist automatically gets as long as they have a point in their pool. It is quite good, but I don't know if we'll be seeing it on every Arcanist from now until the end of time given how cool I expect other new exploits to be.
Yeah the Storval Plateau is a hot place across most of the plains, so that isn't a stretch of the imagination or anything. However, I do believe being an iconic barbarian precludes him from wearing shirts anyway.
Crowe's pregen statblock shows his str jumping from 14 to 22(!) when raging. How's that work?
Through the magic of misprinting I would assume. At least all the stats reflect the proper str of 18.
I like the story, like his design. The heavy legs and arms with bare chest is a little odd, but not a terrible choice visually. And you gotta figure, wielding that earthbreaker two handed is gonna be keeping his arms in front of his chest much of the time, so I guess it could conceivably be somewhat practical. I mean, if you absolutely must show off your pecs and abs I guess.
What would make me indescribably happy would be an announcement that instead of waiting for five more Pathfinder Battles sets for minis of these guys we get a non-random four-pack of the Risen from the Sands featured iconics like the Beginner Box Heroes set. Would probably fly off the shelves of its own volition once the ACG is in everyone's hands.
To be honest, I cared about the Bloodrager about as much as the Hunter (not at all) until recently. Maybe I just missed something in the concept and didn't bother to properly read the class entry during the playtest... but now I think this is on par with Swashbuckler and Slayer for me as far as coolness goes. Seems like a lot of fun to build and play. Will be very interesting to see the final spell list and bloodlines.
Really can't wait to get my hands on the book come August!
Now that'd be a bestseller for sure! :P
I just started with Pathfinder, and I like it and Paizo a great deal more than I like D&D and WotC. I like the fact that I can make a high-detail version of an AP map for the community, post it to Paizo's own site, and maybe actually have someone who works there use the thing in their own game. That is never gonna happen with Wizards.
The community of Pathfinder isn't just fans, it is fans, Paizo devs and third party devs. I have never experienced a company that is so close to their fan base as Paizo, and frankly even if D&DNext or whatever is the gods' gift to gaming (which I doubt heartily) I would still rather stick with PF. RPGs are more than rules and support books, if the community is not there or stifled the game can't achieve its potential.
Owen K. C. Stephens wrote:
Cool! Must have missed when the Campaign Cards popped up, but that more stuff is coming is good news all around!
The Emerald Spire is looking and sounding exceedingly awesome! My group stinks at being all together at once, this might be an awesome thing to run on the side with the people I can actually count on showing up when the others do not.
Though, in the interests of running it as smoothly as possible, are there any plans for support products beyond the mega flip-mat collection? Pawns and item/face cards and the like, or would such things made specifically for the mod be superfluous?
Yay it does start this week!
Awesome character design, though WizKids might go insane when they try and add even a fraction of that detail to her no doubt eventual PFB mini!
I have this feeling Wayne Reynolds has outdone himself for epic detail in the new iconics... but we'll have to wait and see to know for sure!
Yeah, Derleth just did not seem to "get" the Mythos fully.
I don't mind Great Old Ones being defeated at the end of a campaign by kitted out level 20's/mythic characters. After all, at that point it is a group of demigods against a demigod. At least you can't actually kill them permanently... that is what I would have had a problem with.
As long as the Outer Gods remain far out of reach and hideously powerful, I am happy with the treatment of Mythos things in Golarion.
Yay for including maps again! The maps and encounters were my favourite part of the first chapter of the comics, and the reason I went to my LGS and picked up the new issue every month. I am normally in no hurry to read comics and will wait for collected volumes, but those maps made me snatch up the normal run!
Ross Byers wrote:
This is precisely why I think Daemons are the bee's knees. Even more purity of purpose than Qlipploth, they just want the Abyss back and wish to accomplish it by annihilating all mortal and demonic life. Daemons on the other hand... well, they exist to end things. All things. Nothing more, nothing less.
Though I must wonder why Abbadon/Daemons decided to show the Abyss how to transform souls into Demons... did they take offense to Rovagug almost stealing their thunder at the dawn of the universe?
Anyway, can't wait to get my copy in hand, the info on Harbingers seems deliciously evil.
Wow, sounds like a jerkass GM. The beauty of the d20 system is that despite the classes being made with roles in mind, you can really tweak them in your build to be anything your heart desires.
If your GM is singling you out for playing a class the way you want to, they have failed as GM. In one of the worst possible ways. Giving advice to a player on what you could take to make your character realise its potential while staying within your concept is cool, and good GMing, flat out telling someone how to play their class is just so wrong. I can't think of a thing that would piss me off more as a player than if my GM did that.
It is your character to make into what you will, no one but you should dictate your own PC's actions and you should never be punished for playing your build how you want to.
My PCs just finished the Catacombs... I'm giving them a few days to follow up on some rumours and RP in town. Belor Hemlock will return with troops soon and if my PCs need a bit of guidance in that direction I can have the good sherrif give it to them. Or maybe Shalelu if they are spending too much time outside Sandpoint. In my campaign, Nualia was coming around to Tsuto's plans to use the tunnels to attack Sandpoint, but when he and the goblins never returned she had to assume the tunnels and Glassworks were lost, and go back to Ripnugget's plan and has been set back some in her timeline.
They have a handful of side quests they can do before Thistletop, we started with the Beginner Box and eventually got to RotR, so Blackfang is a threat and while I am having him side with Nualia as thanks for her finding and healing him after the PC's first encounter and to make the upcoming attack even more dire, he got a taste of mortality and isn't too interested in dying for some crazy Aasimar who wants to be a demon. At best Nualia will use Blackfang to escape, jumping out the tentamort's cave if she can make it that far.
My PCs failed to explore the smuggler's tunnels, so I am also going to have them go back down there and map the place at the mayor's request, as well as haveing Brodert desperately want to examine the catacombs with the PC's aid. I figure I can give them an encounter with the vargoulle they bypassed and have Quink bumblingly create some sinspawn while examining the Runewell. I find my PCs don't immediately attempt to deal with the RP fallout of their actions... so I have to make it catch up with them, heh.
Abysium was at least somewhat common in Thassilon basically because exposure to it makes you sick and the people oppressing you would make cell bars and manacles out of the stuff to help keep you in line.
They could find an ancient manacle of the stuff in the ruins the ettercap is now hiding in, the ettercap itself completely unaware of the wasting effects of the items buried in the rubble of its nest.
I love ettercaps for some reason, the earlier you spring one of those horrid monsters on your party, the better!
I've run nearly every Pathfinder comics encounter so far around Sandpoint, I'm going to be moving Thornkeep to deep Mosswood and reflavouring it to be Thassilonian as a multi-level optional dungeon. I'm also planning on running PFS scenarios In Wrath's Shadow and The Golemworks Incident once my party makes it to Magnimar. I'm hoping In Wrath's Shadow should be good as a red herring of sorts for Karzoug, since my PCs will have only faced Alaznist's leftovers up until that point.
Parts of Shattered Star could be compatible with RotR too. I'm thinking about making my PCs go through the upper levels of the Crow due to one PC's past connections to the sczarni, but not including the pieces of the shattered star itself. And maybe making them go to Guiltspur in the future for some Lovecraftian goodness.
Edit: forgot about the 11 year old, In Wrath's Shadow has a lot of mutilated corpses around, though they are more incidental than central to the plot so it would not be much of a stretch to remove them or replace them with something less grisly.
I've never been a fan of "OK, everyone levels up" type of progression, and I wanted Sandpoint and the area to be more of a sandbox, so I put everyone on the slow xp track and let them explore and interact and fight stuff mostly on their own, with a little guidance from NPCs and the Help Wanted board at the Rusty Dragon. Don't forget about that, random quests and such can easily be introduced by starting out as a posting on that board.
I actually printed out a page of wood grain texture with a burnt looking "Help Wanted" on top and use sticky notes as the postings. Been a good way to spend the sessions where people have bailed or otherwise not managed to show up.If I still have the file for it, and if anyone actually wants it, I'll post it to the community created stuff thread.
I finally got the printable pdf together without an inexplicable drop in image quality despite the settings I chose! Hopefully it actually prints out as intended, I just printed my version from the source Photoshop files and don't really have the ink and photo paper to waste on a test. So someone who prints this out let me know how it looks in the end!
I want the Oliphaunt of Jandelay!
I actually had an idea of a possibly decent way to handle absolutely massive creatures. Make them as miniature-scaled, high-detail stuffies! Sure, it won't be as cool as a full sized, fully detailed plastic prepaint, but it would also not cost anything close to what a colossal plastic mini would and would be easier to store/harder to break!
You and me both, heh.
I was thinking of possible future homes for Numerian miniatures... Pathfinder Battles: Forbidden Technology would be a happy set. Spread out across mainly things from Numeria and Alkenstar, but also including a couple minis from ancient Thassilon and some Lovecraftian critters that fit the theme... Mi-Go being the first to spring to mind. Then we can get a Gargantuan Annihilator Robot :D
A humanoid only set meant for generic NPCs/PCs would probably work best in a format like the builder series. Players could buy singles to widen their PC choices, and DMs would buy cases to fill out NPC roles for the entire campaign. Options for PCs are weirdly lacking in PFB... want to play a gnome monk? How about a male catfolk anything? Heck, just half-orc cleric is next to non-existant in the mini world, not just PFB. Things that are relatively common in PFS would be great, a halfling cavalier on riding dog would probably make a lot of people happy.
I am on a very limited budget, and since I can't buy cases or bricks, I have to collect a couple boosters at a time. In this way the builder series has been 50% successful for me. The goblins builder series was vital in filling out my collection to properly run Burnt Offerings. Unfortunately the undead set was next to useless except for the female ghoul. I think the problem stems from the wide range of CR the undead set had. "Cool, I got a vampire and a lich... too bad my PCs are level 3!"
In my mind the builder series should have stayed the way it was in goblins. Every mini can realistically be dropped next to any other from that set in a single encounter. The goblin "PCs" made for great variant creatures too to spice up encounters. But the undead set had far less utility. It was kind of just a random collection of undead. A kobold or orc set would likely be just as useful as goblins was. Every campaign needs to start somewhere, and killing some relatively cohesive tribes of low CR baddies is always fun. Anyway, WizKids have their sales data, so any speculation or anecdotes that say otherwise are moot.
In the end, I just want cool miniatures to use for my game. I like impressive larges, and I like detailed and dynamic mediums and smalls. As long as you guys keep making them, I will buy what I can!
My Sorshen is actually one of the best Shattered Star mediums I have. The only complaint is the edging on the hair is a bit off, but it is no problem for me to fix. I've seen some pretty bad ones online though... off kilter stances, no lust rune on her midriff, warped weapons. But mine was in pretty great shape.
James Jacobs wrote:
There aren't any plans for an Iron Gods minis set in the near future. We're currently stepping away from doing simultaneous minis/AP releases due to the friction and hardship and frustration that causes both teams.
Hm. Kind of a shame on one hand, but probably for the best way on the other. I liked the AP themed sets, but there is no way to fit a representation of every unique thing in an AP in a 55 (well, 45 now) figure set. People have gotten upset enough about the contents of the fantastic AP pawn sets, and there are far more slots available for oddball stuff in there.
In addition, last week's blog cleared up a lot of production questions and whatnot, so I can totally see the wisdom of the decision. However... I want me some tech, and I am not alone, so Iron Gods AP set being off the table, will we be seeing any Numerian prepaints in the future?
Anyway, thanks for the response :)
What I'd really like for the Catacombs of Wrath is a map of just the cave (B1) and rough tunnels that give access to the catacombs, including the bit above B6 (that's just indicated by a dotted white line in the Paizo map). Has anyone done this?
I do not believe anyone has done this. The source files for my map are all still layered and whatnot, so it would barely be any work to make just the tunnels as a map. Info would be appreciated though, are you using VTT or printing it out, and did you want the part above the prison to have a PC-sized hole (which seems to be indicated on the map, but not actually mentioned anywhere in the area descriptions)?
If you intend to print, the PDF that I still have not had a chance to put together has everything in sections, including little 'shadowed' area caps to indicate more tunnel/corridor to be explored. It does not have the part that is physically above the prison however.