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Imbicatus wrote:You can only gain Signature Skill via Rogue's Edge. You cannot take it as a feat selection.But you don't gain Signature Skill through rogue's edge. You gain *skill unlocks* through rogue's edge.
Yeah, I'd like some clarification on this, too.
I think my interpretation is that the Signature Skill feat has Rogue's Edge as a prereq for PFS play. (Allowing you to get *additional* skill unlocks for the price of a feat.) That kind of tracks with my understanding from the blog post.
Which still keeps me from buying it for the character who wants it, because she will never have more than 4 levels of Unchained Rogue. :(

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Signature Skill allows an Unchained Rogue to gain more skills that his Rogue's Edge applies to, before his class progression would normally allow.
A 7th level Unchained Rogue has one skill with skill unlocks. Taking Signature Skill grants him a second one, before he would normally gain it at 10th level.
The Additional Resources says that only Unchained Rogues may take the feat, and so the skill unlock system is not available to any other characters.

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Additional resources wrote:At first when I saw this I was excited for more options, then I checked the pages listed, and there are no animal companions in this book on these pages.Pathfinder Adventure Path #92 "The Hill Giant's Pledge"
Animal Companions: all animal companions on pages 82–83 and 86–87 are legal for play
They've listed the new resources from #91 under the heading for #92 and vice versa.

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Why is the Just Out Of Reach feat from Melee Tactics Toolbox not legal?
Just out of Reach (Combat)
The farther an attacker is from you, the more easily you avoid its melee attacks.
Prerequisites: Dex 13, Dodge, Mobility.
Benefit: When a foe more than 5 feet away from you makes a melee attack against you using reach, you gain a +4 dodge bonus to your AC against the attack.
It's a good feat, but is it OP or problematic? I'm not seeing it.

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Why is the Just Out Of Reach feat from Melee Tactics Toolbox not legal?
Melee Tactics Toolbox p. 9 wrote:It's a good feat, but is it OP or problematic? I'm not seeing it.Just out of Reach (Combat)
The farther an attacker is from you, the more easily you avoid its melee attacks.
Prerequisites: Dex 13, Dodge, Mobility.
Benefit: When a foe more than 5 feet away from you makes a melee attack against you using reach, you gain a +4 dodge bonus to your AC against the attack.
I could see it trending towards OP at higher level play where you see bigger sized monsters. I have a couple characters where this would be an automatic take. Heck, I had one character where I waited to level up to see if I should build towards this feat or not.

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Ascalaphus wrote:I could see it trending towards OP at higher level play where you see bigger sized monsters. I have a couple characters where this would be an automatic take. Heck, I had one character where I waited to level up to see if I should build towards this feat or not.Why is the Just Out Of Reach feat from Melee Tactics Toolbox not legal?
Melee Tactics Toolbox p. 9 wrote:It's a good feat, but is it OP or problematic? I'm not seeing it.Just out of Reach (Combat)
The farther an attacker is from you, the more easily you avoid its melee attacks.
Prerequisites: Dex 13, Dodge, Mobility.
Benefit: When a foe more than 5 feet away from you makes a melee attack against you using reach, you gain a +4 dodge bonus to your AC against the attack.
It's actually a little to good, it neutralizes reach foes entirely. You have a +9 AC vs Reach based AoOs with this feat chain. Combine it with panther style + longarm and you can make a mockery of any enemy with reach via size or polearms.

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Robert Thomson wrote:It's actually a little to good, it neutralizes reach foes entirely. You have a +9 AC vs Reach based AoOs with this feat chain. Combine it with panther style + longarm and you can make a mockery of any enemy with reach via size or polearms.Ascalaphus wrote:I could see it trending towards OP at higher level play where you see bigger sized monsters. I have a couple characters where this would be an automatic take. Heck, I had one character where I waited to level up to see if I should build towards this feat or not.Why is the Just Out Of Reach feat from Melee Tactics Toolbox not legal?
Melee Tactics Toolbox p. 9 wrote:It's a good feat, but is it OP or problematic? I'm not seeing it.Just out of Reach (Combat)
The farther an attacker is from you, the more easily you avoid its melee attacks.
Prerequisites: Dex 13, Dodge, Mobility.
Benefit: When a foe more than 5 feet away from you makes a melee attack against you using reach, you gain a +4 dodge bonus to your AC against the attack.
For the low price of only 3-4 feats?

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Would it be possible to add a link to the Pathfinder Unchained blog post, into the Additional Resources Document (ideally under the Pathfinder Unchained section)?
I recently saw a player with an unchained monk, who had with an old archetype. The fact, that none of the old archetypes are legal with the unchained monk, is only mentioned in the blog post.

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Would it be possible to add a link to the Pathfinder Unchained blog post, into the Additional Resources Document (ideally under the Pathfinder Unchained section)?
I recently saw a player with an unchained monk, who had with an old archetype. The fact, that none of the old archetypes are legal with the unchained monk, is only mentioned in the blog post.
No, it's mentioned in the book too:
Finally, with the exception of the monk, these classes should work with any of the archetypes from previous books as long as the classes still have the appropriate class features to replace.

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No, it's mentioned in the book too:
Unchained, Page 8, Introduction wrote:Finally, with the exception of the monk, these classes should work with any of the archetypes from previous books as long as the classes still have the appropriate class features to replace.
If the archetype only alters/replaces class features the Unchained Monk still has, then they can take that archetype. At least that's what I thought.
It comes down to a grand total of about 2 existing Monk archetypes are valid for the unchained Monk, but there you are.

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Jeff Merola wrote:No, it's mentioned in the book too:
Unchained, Page 8, Introduction wrote:Finally, with the exception of the monk, these classes should work with any of the archetypes from previous books as long as the classes still have the appropriate class features to replace.If the archetype only alters/replaces class features the Unchained Monk still has, then they can take that archetype. At least that's what I thought.
It comes down to a grand total of about 2 existing Monk archetypes are valid for the unchained Monk, but there you are.
From the Blog:
As a final note, we want to advise folks about archetype and other features' compatibility for the unchained classes for the organized play campaign.
The unchained barbarian qualifies for any archetype that does not modify how the rage class feature operates (such as the urban barbarian archetype), and she is limited to any barbarian rage power that appears in Chapter 1 (including the rage powers on page 13)
The unchained monk does not qualify for any archetypes, save those in future publications that specifically cite their compatibility with the unchained monk class.
The unchained rogue qualifies for all existing rogue archetypes, but she is limited to any rogue talents listed in Chapter 1 (including the sidebar on page 24).
The unchained summoner qualifies for all existing summoner archetypes, save those that modify the eidolon's type or base form.

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Although, at least currently, Unchained Monks are still able to choose Vows, as they aren't an archetype of the Monk, but an option available to any users of Ki.
Weird question based on your phrasing -- can Ninjas take Vows?

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pH unbalanced wrote:If they have still mind, sure.Nefreet wrote:Although, at least currently, Unchained Monks are still able to choose Vows, as they aren't an archetype of the Monk, but an option available to any users of Ki.Weird question based on your phrasing -- can Ninjas take Vows?
This section introduces monk vows, which any user of ki can take to increase his ki pool.

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I believe that this paragraph contains no rules text.
Monks are seekers after knowledge, idealists who find unity and enlightenment in the training and perfection of both the physical body and the conscious mind. Many of a monk's powers derive from or rely on ki, a form of supernatural energy inherent in one's spirit.
This section introduces monk vows, which any user of ki can take to increase his ki pool. Following the vows is a new archetype, the qinggong monk, who can learn unusual uses of ki.
If you look at Ultimate Magic, each class has a section like that at the beginning. One that summarizes and describes the options, but provides no rules details on how they work. The summary of monk is unfortunately misleading.
(Changing my opinion slightly from before, I believe monks only after reading more.)

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Errg gerrd derrmit!
Nevermind. I'd forgotten Ultimate Magic was errata'd years ago. The older language was something akin to "A Monk with Vows never gains Still Mind", and the current errata now "replaces Still Mind", but left the archaic bit about "any user of Ki".
It's one of those debates that's changed over the years as material was reprinted.

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Looks like the Monster Summoner's Handbook is conspicuously absent. Is that one requiring extra deliberation, or is it a resource that we just won't be seeing in PFS? (Given how potent some of those options are, I have no problem with forgetting it ever existed.)
We'll be seeing many options from it, but its contents should be appearing when we add the rest of the Giantslayer Adventure Path, Inner Sea Monster Codex, and a few others.

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Illeist wrote:Looks like the Monster Summoner's Handbook is conspicuously absent. Is that one requiring extra deliberation, or is it a resource that we just won't be seeing in PFS? (Given how potent some of those options are, I have no problem with forgetting it ever existed.)We'll be seeing many options from it, but its contents should be appearing when we add the rest of the Giantslayer Adventure Path, Inner Sea Monster Codex, and a few others.
Lot of excitement in my region about these books! :)

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"Pathfinder Campaign Setting: Andoran, Birthplace of Freedom
Feats:the feats on pages 28–32 are legal for Liberty’s Edge faction members only."
Does this mean that belonging to the Faction effectively replaces the membership prerequisites? Or would you still have to spend prestige to gain the appropriate membership vanities and Faction membership is in addition?

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I've just noticed that the additional resources for Pathfinder Unchained doesn't list the limitations of rage powers/rogue talents or archetype restrictions that were mentioned in the blog. Those should probably be added since I doubt new players would search for the blog to see the limitations...
Noted

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Eric Clingenpeel wrote:I've just noticed that the additional resources for Pathfinder Unchained doesn't list the limitations of rage powers/rogue talents or archetype restrictions that were mentioned in the blog. Those should probably be added since I doubt new players would search for the blog to see the limitations...Noted
The blog and AR are also ambiguous about whether the Evolutions from Ultimate magic and other books are still allowed for unchained summoners. Nothing says they are not, but people seem to believe it is implied that they are not.