The Plagued One

Ragoz's page

RPG Superstar 8 Season Star Voter. Organized Play Member. 1,393 posts. 2 reviews. No lists. No wishlists. 17 Organized Play characters.


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The Exchange 3/5

The new version of genie binder is pretty good and has the Genie Summoner ability to summon djinni (summon monster V), efreeti or shaitan (summon monster VI), or marid (summon monster VII).

The Exchange 3/5

My Form of the Exotic Dragon polymorphing Blood Arcanist dove at the opportunity to devour Deskari's heart along with the Diabolist Wizard. My will was greater (31 save) and so he became Demon Lord Noct.

The party knew we all had a mission goal to achieve at any cost and my character had just saved everyone from Nalfeshnee using Teleport to remove my entire dazed party from combat so if they were horrified by the choice they didn't voice it. They all indulged in Deskari's blood as well.

During the final battle people died at least 7 times. The last one standing against Koth'Vaul and both severely injured Noct managed to charge and rip Koth'Vaul's throat out sealing his path to divinity by defeating this threat.

Before retiring to the Abyss he paid for resurrections for his allies with all his gold and prestige hoping to at least gain some followers who venerate him.

(Tier 14-15 6 player hard mode, we barely scrapped by in 5 hours)

Party Composition:

15 Blood Arcanist
15 Diabolist / Wizard
15 Rogue / Horizon Walker (dimensional savant)
15 Summoner
12 Occultist
?? Dragon Disciple

The Exchange 3/5

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Fire-forged sounds super thematic and awesome.

My signifier of the Gate has a +5 Spell-storing Mental Focus Mithral Hellknight Plate. Pretty good caster armor.

The Hellknight Obedience for Gate removing spell failure chance is fantastic.

The Exchange

They aren't untyped bonuses. The monk of the sacred mountain ability and Ironhide feat are both natural armor bonuses.

Quote:
Natural armor bonuses stack with all other bonuses to armor class (even with armor bonuses) except other natural armor bonuses.

They won't stack with each other.

The Exchange 3/5

Lawful Evil would have opened up a lot of character creation options in 1.0 such as being a Hellknight Signifier cleric with a NE god. With no change in the evil actions rules I see no reason why it couldn't be allowed.

The Exchange 3/5

I vote for unlimited replay as well. If there won't be more content created people should be able to play the old content again.

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It was probably meant to be command undead but yes it currently is a 2nd level version of control undead as written.

The Exchange 3/5

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The spell does what it says it does. It becomes the large animated construct statblock.

The Exchange 3/5

GM Lamplighter wrote:
technarken wrote:
I look forward to ignoring this unneeded nerf, should it come to pass.
... in your home games. In Organized Play, we have a single rules set that we all use.

"Table Variation"

The Exchange 3/5

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The witch hunt to nerf content continues.

The Exchange 3/5

I would say don't play but in general it really depends.

I played with a friend of mine, another player, and a pregen in high tier. The pregen shaman just immediately died shortly followed by the player I didn't know.

After that my friend and I duoed the remainder of the scenario. Pretty challenging but the issue of the game taking a long time to play is really mitigated when it is just 2 players and the GM taking actions.

I had a lot of fun.

The Exchange 3/5

The title for this blog is fantastic.

Is there an order Pathfinder #127: Crownfall and Lion's Justice should be played in or does anything work? Are there any scenarios or storylines which would be good to read up on before Lion's Justice?

The Exchange

It doesn't effect the caster. It is a burst centered from the caster (pick a corner to center the spell but emanates from the caster).

It will hit allies. Use selective spell.

The Exchange 3/5

Tried thinking of an Anti-Magic Field build but I think it just get stuck with a bunch of arrows.

Then tried to figure out if I could get a psychic caster who could source severance both divine and arcane. You can probably just use scrolls but I wanted to naturally cast them. I think you just barely can't at this level without something like Samsaran.

I'll probably also end up throwing an Oracle of some kind in there if I find the time to make the stat block. It's a tremendously effective "tanky" class.

Someone needs to build some touch attack characters that's for sure.

The Exchange 3/5

DrakeRoberts wrote:
The thing is, effects don’t necessarily call out all of their keywords, iirc. For example, a red dragon’s fire breath is a fire effect. It doesn’t say that it is, they don’t code the abilities nicely with keywords after the name like they (more often) do with Ex, Su, Sp... and it certainly would help if they did mechanics-wise. But that consistency of format just isn’t there. As such, cases that don’t explicitly say one way or another can be ambiguous. This is, unfortunately, one of them I believe. In a home game, you can ask your GM how they will run things. In PFS, if it doesn’t come from leadership or FAQ, we don’t get that option and instead get table variation. I’ve lost far too many concepts to avoiding such things, unfortunately.

It is not a fire effect. It doesn't have the fire descriptor because it isn't a spell or spell-like ability.

It DOES deal fire energy damage. While Fire descriptor spells often deal fire damage they are seperate game mechanics.

Special Attacks breath weapon (50-ft. cone, DC 22, 10d10 fire)

The Exchange 3/5

No it really isn't reasonable to assume it does something it doesn't say it does. That would be rediculous making up rules text out of thin air. Almost as rediculous as listing every effect type it isn't. I already know it isn't a calling, creation, healing, summoning, teleportation, compulsion because it didn't say it was.

The Exchange 3/5

When one person says they are making a decision because it feels silly to them it isn't a polymorph and someone else says it indeed isn't a polymorph but they would rule the other way anyway there really isn't much to say beyond they are contracting RPG rules which IS specifically disallowed.

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Yeah I get a little tired of the table variation cop-out. GMs aren't empowered to contradict Pathfinder RPG rules. You can't just 'feel' it should be a polymorph when it isn't.

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andreww wrote:
hermean paragon

What do you mean you weren't bullied as a child!? I thought this was a shared experience every agent had.

The Exchange 3/5

Sure if you reference the entirely wrong ability it says it is a polymorph effect.

This isn't even close to:

Quote:

This ability functions as a polymorph spell, the type of which is listed in the creature’s description.

change shape (wolf, beast shape I)

It also doesn't contain the polymorph descriptor like Lycanthropes:

Lycanthrope wrote:
SQ change shape (human, hybrid, and dire rat; polymorph)
Skinwalker wrote:
SQ change shape

The skinwalker change shape is entirely its own ability and isn't a reference to the change shape universal monster ability.

The Exchange 3/5

It isn't a polymorph and isn't duplicating a spell. About as straightforward as it gets. You can use both at the same time.

The Exchange

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As on theme as Seducer is it isn't legal in PFS.

The Exchange

Kitsune Magical Tail Build...?

4 levels of Nine-Tailed Heir Sorcerer, take the FCB for +1 enchantment DC (and our Kitsune Magic gives us +1 DC too; we got our spell focuses back!)

4 Levels of Oracle with Wrecking Mysticism Curse.

Mythic Theurge after those.

These give us 3 Magical Tails. Noble Scion of War is so good it is probably worth taking but then you could keep taking magical tail feats until you collect them all.

The Exchange 3/5

Does anyone have any idea how many if any Ghoran boons were given out during the Extra Life event?

The Exchange 3/5

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From my experience and what is described above it isn't so much that everyone needs skills so much as.. make the combats better to bring them up to par and give everyone a chance to shine in the same scenario. The stories being told have gotten pretty good in recent seasons. The supporting combats in general aren't so challenging. Why limit it to one style of play or the other?

The Exchange 3/5

But then there are also examples actually in the AR document:

Quote:

Possession rules on pages 206-207 are legal for play as an extension of possession-related spells and effects.

The Aquatic Rules in this book serve simply as guidelines—not mandates—for handling underwater combat; these are definitive only when prompted by a scenario. Character options that directly reference one of these rules use the relevant rule specifically to adjudicate those abilities.

Stuff like this where it has rules which reference the legal ability.

Also as PH mentioned at the very least Celestial Obedience boons can't be made interchangeable. They are much stronger than the others.

The Exchange 3/5

It still isn't legal for play in PFS. Additional resources covers rules inclusions in each book's section.

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To me it breaks my immersion in the game more when I have to pretend my character must have just stood around in a room for several minutes when I'm told how long something took. I can understand the other side though.

The Exchange 3/5

Really it depends on what the players are actually doing. The same 40x50 room with someone standing in the middle taking move actions to perception 10' squares takes 1 minute to do so. If a party of 5 does so they can check all the squares in 2 rounds.

In general a dungeon can be cleared extremely quickly. I've played a scenario where once we broke inside the fort we never left initiative and completed the mission in about 2 minutes.

I would be generous in favor of the PCs if I'm going to say doing something takes a set amount of time especially if they don't say (and receive the bonus from!) taking 20 to search a room.

The Exchange 3/5

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Can't you just count the rounds the combat lasted? Any fight over 1 min is rare..

The Exchange 3/5

The Fey spell lore feat can give druid a little offensive boost giving access to some good spells to their list. Costs a feat though.

The Feysworn prestige class could be interesting if you wanted to worship the Eldest.

Want to get really weird? Puppetmaster Magus. You add bard spells to your list, can increase enchantment and illusion spell DCs, and can cast swift action low level enchantment spells whenever the enemy fails a saving throw against a spell you cast.

If you pick a class which can cast skyswim and can get your swim speed faster than 60 it could be a neat alternative to the fly spell. It be pretty decent even on divine casters anyway.

The Exchange 3/5

I'm always excited to see combined race boon options. Suli, Ganzi, and now Merfolk. Very cool option.

The Exchange 3/5

I'm going to agree that archery currently decimates firearms but the question is if firearms are viable which they are. They just aren't on par with the absolute best weapon option.

This assumes that the archer is hitting with attacks. Once AC gets too high the consistency of hitting touch AC improves the comparison in favor of firearms.

The Exchange 3/5

Loss of double barrels on most builds means they do half the attacks.

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In my experience they don't do nearly the damage they use to (litterally half the damage) so I'm surprised people have that perception of them still. Pretty much only musket master stayed the same.

The Exchange 3/5

If anyone has that "I wonder what happened to that character?" question running through their mind the Wyvaran is an Evangelist Cleric of Urgathoa level 5.

Sveta fights with fervor on the front-lines for her goddess even if this does (and has) put her danger.

She just took Shatter Resolve, will be taking dazzling and disheartening display, and cast Aura of Doom to put the fear of her draconic presence into her enemies.

As a dragon Urgathoa's message of excess and gluttony appealed to her hoarding tendency. In time not spent adventuring she preaches the good news to the streets of Absalom from her unholy texts; Serving Your Hunger and the Pallid Cravings (her masterwork tools of diplomacy and intimidate.)

The Exchange 3/5

Shabti, Wyvaran, Wyrwood, Ghoran (if people selected this one instead of Starfinder skittermanders. I don't know how many were actually selected.)

The Exchange 3/5

Quote:
a devoted muse adds 1 point of her Charisma bonus (if any) per class level as a dodge bonus to her Armor Class.
Quote:
When unarmored and unencumbered, the (Scaled Fist) monk adds his Charisma bonus (if any) to his AC and his CMD.
Quote:
the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite.

All good here.

If you need quadruple CHA to AC more situationally:

Osyluth Guile wrote:
While you are fighting defensively or using the total defense action, select one opponent. Add your Charisma bonus to your AC as a dodge bonus against that opponent’s melee attacks until your next turn. You cannot use this feat if you cannot see the selected opponent.

The Exchange 3/5

Dawnflower Anchorite so I can relive the Fochlucan Lyrist druid bard dream.

Also just pretty much every other class in the book. I would like to play those too.

And yeah Devoted Muse has been legal the whole time. It is part of the mighty triple CHA to AC build.

The Exchange 3/5

If I am a cleric both shaman and druid are another spellcasting class.

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Not going to debate a 5 year old topic here. Just saying its a non-PFS ruling.

The Exchange 3/5

Thomas Hutchins wrote:
Ragoz wrote:
Thomas Hutchins wrote:
Also about the samsaran, I'm pretty sure that all your bonus spells need to come from one class, meaning for the shaman you pick cleric OR druid to get your spells from, you can't pick from both lists.
Just going to point out this is one of those "Not a PFS campaign clarification / FAQ / leadership rules."
You're saying that the rule is the universal rule right? Cause yeah, PFS hasn't done anything to it.

No it's just a James Jacobs rule around since 2012 so that makes people go with it. Still not nessarily correct at least not for PFS.

The Exchange 3/5

The advanced class guide was fantastic. Most of those classes are welcome staples in PFS games.

I cared enough about Psychic to read about it but it was very straightforward.

I don't really care about the vigilante or the shifter.

Prestige classes continue to be one of my favorite additions to the game. Sadly its turning into a very.. very long time without the Paths of the Righteous options.

The Exchange 3/5

Thomas Hutchins wrote:
Also about the samsaran, I'm pretty sure that all your bonus spells need to come from one class, meaning for the shaman you pick cleric OR druid to get your spells from, you can't pick from both lists.

Just going to point out this is one of those "Not a PFS campaign clarification / FAQ / leadership rules."

The Exchange

Ragoz wrote:

My samsaran added lesser planar ally to my druid list and took domains instead of an animal companion to make use of the imp companion. This character makes for a very interesting LN druid. I might even embrace it further by going hellknight signifier and wear dragon-fullplate (the wild enchantment change makes me unsure). This character gets a lot of odd looks when you mention being a druid with an imp.

Even with the clarification there are still spells such as Holy Sword (Paladin 4) which don't appear on Wiz/Cleric/Druid. It is possible to use these.

Forgot to mention it was for diabolist if people didn't get that from the imp and the spell requirement.

The Exchange

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My samsaran added lesser planar ally to my druid list and took domains instead of an animal companion to make use of the imp companion. This character makes for a very interesting LN druid. I might even embrace it further by going hellknight signifier and wear dragon-fullplate (the wild enchantment change makes me unsure). This character gets a lot of odd looks when you mention being a druid with an imp.

Even with the clarification there are still spells such as Holy Sword (Paladin 4) which don't appear on Wiz/Cleric/Druid. It is possible to use these.

The Exchange 3/5

The good characters in the party had the bonuses.

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Seems you had a very different experience because when I played my true neutral cleric with an evil aura had like -8 total to certain checks and they sternly told me to change my ways.

The Exchange

Alexander Augunas wrote:
Tonya Woldridge wrote:
The disappointment posted on this boards led to discussions between involved parties and has resulted in Venture-Captain Benn being given a few tables for full scenario play. He will be setting up a warhorn page soon.
We really have Venture Agent-Incumbent Robyn Allen (she's eagerly awaiting the honor) to thank for it, actually. No one in the region pushed as hard as she did for games at PAX Unplugged, to the point where she personally reached out to PAX Plugged's organizers about getting our lodge tables. If it wasn't for her initiative, I don't think we would have gotten any tables at the Con beyond what Paizo was allowed for demos.

I'll be sure to thank her for making this happen. I've been telling people she should be a venture officer for a long while now and it's great news she finally is!

The Exchange 3/5

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I know it is slightly offtopic but it is something Pirate Rob briefly touched on but the other side. Playing as a level 3 multiple times in a tier 4-5 as 4 person and barely in tier multiple times last convention was brutal. There is no reward. I think it just make more sense to get the tier gold.