My Form of the Exotic Dragon polymorphing Blood Arcanist dove at the opportunity to devour Deskari's heart along with the Diabolist Wizard. My will was greater (31 save) and so he became Demon Lord Noct.
The party knew we all had a mission goal to achieve at any cost and my character had just saved everyone from Nalfeshnee using Teleport to remove my entire dazed party from combat so if they were horrified by the choice they didn't voice it. They all indulged in Deskari's blood as well.
During the final battle people died at least 7 times. The last one standing against Koth'Vaul and both severely injured Noct managed to charge and rip Koth'Vaul's throat out sealing his path to divinity by defeating this threat.
Before retiring to the Abyss he paid for resurrections for his allies with all his gold and prestige hoping to at least gain some followers who venerate him.
(Tier 14-15 6 player hard mode, we barely scrapped by in 5 hours)
15 Blood Arcanist
I would say don't play but in general it really depends.
I played with a friend of mine, another player, and a pregen in high tier. The pregen shaman just immediately died shortly followed by the player I didn't know.
After that my friend and I duoed the remainder of the scenario. Pretty challenging but the issue of the game taking a long time to play is really mitigated when it is just 2 players and the GM taking actions.
I had a lot of fun.
Tried thinking of an Anti-Magic Field build but I think it just get stuck with a bunch of arrows.
Then tried to figure out if I could get a psychic caster who could source severance both divine and arcane. You can probably just use scrolls but I wanted to naturally cast them. I think you just barely can't at this level without something like Samsaran.
I'll probably also end up throwing an Oracle of some kind in there if I find the time to make the stat block. It's a tremendously effective "tanky" class.
Someone needs to build some touch attack characters that's for sure.
The thing is, effects don’t necessarily call out all of their keywords, iirc. For example, a red dragon’s fire breath is a fire effect. It doesn’t say that it is, they don’t code the abilities nicely with keywords after the name like they (more often) do with Ex, Su, Sp... and it certainly would help if they did mechanics-wise. But that consistency of format just isn’t there. As such, cases that don’t explicitly say one way or another can be ambiguous. This is, unfortunately, one of them I believe. In a home game, you can ask your GM how they will run things. In PFS, if it doesn’t come from leadership or FAQ, we don’t get that option and instead get table variation. I’ve lost far too many concepts to avoiding such things, unfortunately.
It is not a fire effect. It doesn't have the fire descriptor because it isn't a spell or spell-like ability.
It DOES deal fire energy damage. While Fire descriptor spells often deal fire damage they are seperate game mechanics.
Special Attacks breath weapon (50-ft. cone, DC 22, 10d10 fire)
No it really isn't reasonable to assume it does something it doesn't say it does. That would be rediculous making up rules text out of thin air. Almost as rediculous as listing every effect type it isn't. I already know it isn't a calling, creation, healing, summoning, teleportation, compulsion because it didn't say it was.
Sure if you reference the entirely wrong ability it says it is a polymorph effect.
This isn't even close to:
It also doesn't contain the polymorph descriptor like Lycanthropes:
SQ change shape (human, hybrid, and dire rat; polymorph)
SQ change shape
The skinwalker change shape is entirely its own ability and isn't a reference to the change shape universal monster ability.
Kitsune Magical Tail Build...?
4 levels of Nine-Tailed Heir Sorcerer, take the FCB for +1 enchantment DC (and our Kitsune Magic gives us +1 DC too; we got our spell focuses back!)
4 Levels of Oracle with Wrecking Mysticism Curse.
Mythic Theurge after those.
These give us 3 Magical Tails. Noble Scion of War is so good it is probably worth taking but then you could keep taking magical tail feats until you collect them all.
From my experience and what is described above it isn't so much that everyone needs skills so much as.. make the combats better to bring them up to par and give everyone a chance to shine in the same scenario. The stories being told have gotten pretty good in recent seasons. The supporting combats in general aren't so challenging. Why limit it to one style of play or the other?
But then there are also examples actually in the AR document:
Stuff like this where it has rules which reference the legal ability.
Also as PH mentioned at the very least Celestial Obedience boons can't be made interchangeable. They are much stronger than the others.
Really it depends on what the players are actually doing. The same 40x50 room with someone standing in the middle taking move actions to perception 10' squares takes 1 minute to do so. If a party of 5 does so they can check all the squares in 2 rounds.
In general a dungeon can be cleared extremely quickly. I've played a scenario where once we broke inside the fort we never left initiative and completed the mission in about 2 minutes.
I would be generous in favor of the PCs if I'm going to say doing something takes a set amount of time especially if they don't say (and receive the bonus from!) taking 20 to search a room.
The Fey spell lore feat can give druid a little offensive boost giving access to some good spells to their list. Costs a feat though.
The Feysworn prestige class could be interesting if you wanted to worship the Eldest.
Want to get really weird? Puppetmaster Magus. You add bard spells to your list, can increase enchantment and illusion spell DCs, and can cast swift action low level enchantment spells whenever the enemy fails a saving throw against a spell you cast.
If you pick a class which can cast skyswim and can get your swim speed faster than 60 it could be a neat alternative to the fly spell. It be pretty decent even on divine casters anyway.
I'm going to agree that archery currently decimates firearms but the question is if firearms are viable which they are. They just aren't on par with the absolute best weapon option.
This assumes that the archer is hitting with attacks. Once AC gets too high the consistency of hitting touch AC improves the comparison in favor of firearms.
If anyone has that "I wonder what happened to that character?" question running through their mind the Wyvaran is an Evangelist Cleric of Urgathoa level 5.
Sveta fights with fervor on the front-lines for her goddess even if this does (and has) put her danger.
She just took Shatter Resolve, will be taking dazzling and disheartening display, and cast Aura of Doom to put the fear of her draconic presence into her enemies.
As a dragon Urgathoa's message of excess and gluttony appealed to her hoarding tendency. In time not spent adventuring she preaches the good news to the streets of Absalom from her unholy texts; Serving Your Hunger and the Pallid Cravings (her masterwork tools of diplomacy and intimidate.)
a devoted muse adds 1 point of her Charisma bonus (if any) per class level as a dodge bonus to her Armor Class.
When unarmored and unencumbered, the (Scaled Fist) monk adds his Charisma bonus (if any) to his AC and his CMD.
the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite.
All good here.
If you need quadruple CHA to AC more situationally:
Osyluth Guile wrote:
While you are fighting defensively or using the total defense action, select one opponent. Add your Charisma bonus to your AC as a dodge bonus against that opponent’s melee attacks until your next turn. You cannot use this feat if you cannot see the selected opponent.
Thomas Hutchins wrote:
No it's just a James Jacobs rule around since 2012 so that makes people go with it. Still not nessarily correct at least not for PFS.
The advanced class guide was fantastic. Most of those classes are welcome staples in PFS games.
I cared enough about Psychic to read about it but it was very straightforward.
I don't really care about the vigilante or the shifter.
Prestige classes continue to be one of my favorite additions to the game. Sadly its turning into a very.. very long time without the Paths of the Righteous options.
Thomas Hutchins wrote:
Also about the samsaran, I'm pretty sure that all your bonus spells need to come from one class, meaning for the shaman you pick cleric OR druid to get your spells from, you can't pick from both lists.
Just going to point out this is one of those "Not a PFS campaign clarification / FAQ / leadership rules."
Forgot to mention it was for diabolist if people didn't get that from the imp and the spell requirement.
My samsaran added lesser planar ally to my druid list and took domains instead of an animal companion to make use of the imp companion. This character makes for a very interesting LN druid. I might even embrace it further by going hellknight signifier and wear dragon-fullplate (the wild enchantment change makes me unsure). This character gets a lot of odd looks when you mention being a druid with an imp.
Even with the clarification there are still spells such as Holy Sword (Paladin 4) which don't appear on Wiz/Cleric/Druid. It is possible to use these.
Alexander Augunas wrote:
I'll be sure to thank her for making this happen. I've been telling people she should be a venture officer for a long while now and it's great news she finally is!