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Chazori wrote:
I will imagine that the full details will go up on Lorespire during or before GenCon, same with the higher level pregens, but I expect that you are right.
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Driftbourne wrote: Unsatisfying as a GM or player? Most SF2e scenarios I've run as GM lasted 3 to 4.5 hours. There are a few that are much shorter; I would recommend running those with another scenario in the same session. Unsatisfying as a player, I haven't GMed any SFS2. Maybe I've been unlucky, but with the exception of 1-01 every game that I've played has been short. I don't believe that the GMs have chosen to add anything; but then obviously I've not actually read the adventures.
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I'm somewhat split about the removal of provisions. Putting "tailored" ones in all adventures from Year 8 onwards looks good, by just replacing all previous ones with a healing potion just seems wrong. What I am unhappy with though is the fact that the "experiment" of 2-hour games isn't coming to an end. Every one of the SFS2 games I've been involved in is just (for want of a better word) unsatisfying; and the idea of them moving to PFS2 (haven't played any of them yet) is awful.
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Asuta wrote: I would like to put forward the idea to add an extra line to the Palatine Investigator to allow them to take uncommon feats listed with their archetype, and perhaps boon that lets players access uncommon feats from Dark Archives. Surely with them being listed as Additional Feats taking the archetype grants access to them already? (Though this clearly doesn't bring Rituals into Society play.)
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Errenor wrote:
Thank you. Whilst I understand that, I chose not to post the item so that I could learn the calculation method and apply it to any other cases.
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If a magical item triggers a spell when it is activated, but does not use the Cast a Spell activity, how it the attack bonus calculated? For instance, "Activate [one-action] to [three-actions] (concentrate); Frequency once per day; Effect The tattoo casts a 4th-rank blazing bolt, with the rays emitting from your eyes."
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NoxiousMiasma wrote: That seems like a reasonable lore subcategory - I might be tempted to increase the lore DC slightly for the very unusual swarms (aeon stones, cobbleswarms, wizard sponges, etc), but that'd definitely let you RK reasonably about most swarms. Surely that's what the +2 DC for Uncommon, and +5 DC for Rare there are for?
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Squark wrote:
Thank you.
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I know the probable answer, but are the reviews and star rating for adventures from the old store listed anywhere? I'm trying to find some adventures for a specific level range without pulling from the various metaplots, and without the reviews I'm going in blind.
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If a gunslinger, or I suppose an alchemist or a character with the appropriate dedication, were to create alchemical ammunition for a magazine weapon, would they produce four magazines, or four "bullets" to go into one or more "clips"? The magazines are single items on the various charts.
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Tridus wrote:
The new one, but I was expecting the old file to be updated rather than a new, separate one, so I'll dig deeper. Thank you.
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Driftbourne wrote:
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Driftbourne wrote:
Unfortunately this only helps if they are showing the correct stat blocks. There are still errors in 7-01 (at least). Spoiler:
Castus has the same stats for both 1-2 and 3-4, as they didn't notice the change from wererat to weretiger.
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logsig wrote: You are not mistaken. However, this is easily avoided altogether by simply not using that particular attack. Oh I intend to. But why would this be put into an "Intro" adventure in the first place? And I'm sure that there are GMs out there who will do it either without thinking or with malice.
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Prepping this for later this month; I'm a bit shocked to find an adventure throwing were-creatures up against 1st level characters. Anyone who fails a save is permanently cursed. Which means that they are "dead" unless they pay for a 4th Rank cleanse affliction at 40 gp / 20 AcP. Am I mistaken here?
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Store blog post, Nov 18th 2025. "Beginning in January of 2026, we will release two Pathfinder Society scenarios per month. These scenarios will be 2–3 hours in length with one band of levels, such as levels 1–2 or 3–4. Each scenario will still award 4 XP, 10 Treasure Bundles, and 4 Reputation with a faction. We will also no longer use Challenge Points"
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The Retail Incentive Programme page still lists the Accessories Perks as valid, specifically, "The benefits gained from this program are in addition to benefits on the Accessory Perks page." As things stand there is no mention of 2nd Edition Starfinder Society on that page, is this going to change?
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Always worth remembering that those of us on this forum are a small percentage of the Organised Play player base. And that those making noise about the changes (some of it justified imo) are a small percentage of those on this forum. Anyone assuming that their opinion is an "overwhelming" one, whichever side of the argument they are on, is almost definitely overreaching.
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joshua neeley wrote:
I asked the same question further up the thread, and was told "yes". |
