Lem

Darrell Impey UK's page

Pathfinder Adventure Path Subscriber. ** Pathfinder Society GM. 1,126 posts. No reviews. 3 lists. 1 wishlist. 15 Organized Play characters.


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Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Can anybody confirm that I am correct in believing that the throwers bandolier, Treasure Vault, is a common, standard access item please?

HeroLab is trying to tell me that an access boon is needed, and I am sure that it is wrong.

Thanks.

Grand Lodge

Pathfinder Adventure Path Subscriber

Still listed as Pending.

Thanks all.

Grand Lodge

Pathfinder Adventure Path Subscriber

Have any other subscribers received a dispatch notification yet? With release date less than a week away now I would have expected to hear something by now.

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber
Squark wrote:
as long as the GM submits the forms via OP (This does require the GM to correspond with the local Venture Officer, so I'm not sure of the specifics).

The GM just needs to create an event via the website, select the adventure/AP volume as the game being played, and then just report as normal afterwards. No VO need be involved.

Grand Lodge 2/5 *

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Julien Dien wrote:
Helpful to me, too.

Please take into account that this ruling is now over 10 years old, and referenced 1st edition which, obviously, doesn't have a "rarity" system.

From the Lorespire (Purchasing/Spells);
"Any prepared spellcaster can use the Learn a Spell activity to learn any common spells or other spells they have access to from tutors at the Grand Lodge. This adds no additional material cost beyond the standard cost for the Learn a Spell activity. Having access to a scroll does not grant access to the spell, but a character with access to a scroll can buy a scroll and learn the spell from it."

Grand Lodge

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Alex Speidel wrote:
Fans of the Dacilane Academy will definitely want to look at picking this one up!

Like I haven't already drawn it half a dozen times... :)

Grand Lodge

Pathfinder Adventure Path Subscriber
James Jacobs wrote:

Oops! We could have been a bit more clear about that, but the explanation you're looking for appears on page 88 of the adventure, which ties into those murders and includes full rules on the "Search for Clues" Exploration activity, which details what sort of clues or false leads you'll find (this page also includes four sets of "generic" clues that apply to all of the murder scenes; the ones in the adventure are specific clues for each individual murder).

EDIT: There's a sidebar called "The Murders Begin" in the adventure on page 31 that also helps clear up how this investigation system works.

Thank you.

Grand Lodge

Pathfinder Adventure Path Subscriber

Am I missing something obvious here?

The various investigations into the murders (starting on page 32) have a single skill check, and then "minor","moderate","major", and "false lead" results.

Is this a sub-system described later on the book, or maybe a different book? OR should these be the results of a failure, success, critical success and critical failure (respectively) of the skill check, and somehow were tabled wrongly?

Grand Lodge

Pathfinder Adventure Path Subscriber

Player Core 2.

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

It's more a case of they are never mentioned as existing in the Remaster, therefore they don't exist.

Grand Lodge

Pathfinder Adventure Path Subscriber

Ah, that'll teach me to rely solely on AoN. Thank you.

Grand Lodge

Pathfinder Adventure Path Subscriber

Anybody got any guesses as to why gouging claw was left as d6+stat and not errataed to multiple d6 like the other cantrips when Remaster happened?

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Are the changes to the Druid Orders (e.g. Storm no longer gaining an extra Focus Point) considered an errata, and so mush be used, or an alternate chassis, and so doesn't need to be changed?

Grand Lodge

Pathfinder Adventure Path Subscriber

UK stockists/distributors show them as hitting the shelves week commencing December 18th.

Grand Lodge

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Pathfinder Adventure Path Subscriber

Probably a bit late now, but is there any way of indicating which items within each errata section are "new"?

Grand Lodge

Pathfinder Adventure Path Subscriber

Trait Abilities, GM Core page 127.
Ooze, HP "usually around double"

Double what? High, Moderate, Low?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Not an errata as such, but something that should be included as a footnote.

Bottomless Pit, GM Core page 101.
The detail for the Infinite Pitfall says that you can attempt to Grab an Edge each round that you are falling. Ot should probably included a reminder that even a success results is taking damage equal to half the distance you fell in feet (to a maximum of 1,500 feet). So saving in the first round should result in 250 damage, in the second or beyond 750 damage.

(Not bad for a level 9 hazard. :) )

Grand Lodge

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Pathfinder Adventure Path Subscriber

Try clearing the cookies before you download.

Grand Lodge 2/5 *

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
efildam wrote:


Basically, in rebuilding a Wizard (and any other character with a spell book) what do you do with this?

Thanks in advance.

-efildam

If you are choosing to Rebuild you basically recreate your character from first principles, advance it appropriate to the XP it previously had, and then spend gold calculated from the table on the linked page.

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber
Laclale♪ wrote:
Shay Snow wrote:
Darrell Impey UK wrote:
Should characters have access to the uncommon Scholarly Journal items on page 290 given "Pathfinder Society"..?
Can you specify which book? :) We have a lot of pages to go through!
AoN shown this (before remaster)

True, but it's not noted in the Player Core section of the "Additional Resources: Character Options" on the Paizo site.

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber
Shay Snow wrote:
Darrell Impey UK wrote:
Should characters have access to the uncommon Scholarly Journal items on page 290 given "Pathfinder Society"..?
Can you specify which book? :) We have a lot of pages to go through!

Sorry, Player Core.

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Should characters have access to the uncommon Scholarly Journal items on page 290 given "Pathfinder Society"..?

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Remaster changes the amount of time required to prepare to craft an item to two days (or one if you have the formula for the item), down from four days and the formula is required. (Page 236)

Will this be reflected in OP?

Grand Lodge

Pathfinder Adventure Path Subscriber
Gisher wrote:

Player Core Page 101

The Warrior Muse feat Martial Performance says that...

PC1, pg. 101 wrote:

Your muse has taught you how to handle a wider variety of weapons than most bards, empowering you to effortlessly blend your performance into combat tools.

...

But the feat no longer grants any additional weapon proficiencies so Warrior Muse Bards can't, in fact, "handle a wider variety of weapons than most bards."

That part of the sentence seems to have been inadvertently copied from the APG.

Especially given that bards are now trained in martial weapons as standard.

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber
Hilary Moon Murphy wrote:

Why not read "The Story So Far"? You'll find this by scrolling halfway down the page.

Hmm

I took "During the Pathfinder Society’s first year" to mean it only covered season one. My mistake.

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Is there anywhere that summarises previous year's metaplots (with or without spoilers) please my Google-fu is failing me.

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Probably 75% of my chronicles have been earned as the GM, and I have a ranger that I have been building up since January that has yet to actually be played despite just hitting 3rd level.

Does this mean that the character may continue as an "old" ranger, or does it need to be created as a brand new Player Core ranger?

(I haven't managed to read the new class yes, so I gave no idea what my preference will be.)

Grand Lodge

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Pathfinder Adventure Path Subscriber

Oh Gods I can't fight the urge to be THAT person...

The henge is the circle of ditches and banks (specifically in the sequence ditch/bank/ditch) not the monoliths.

Sorry, back to your usual program. :)

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Without giving too much away (I know that's it's Year 1 but hey) there are two boons on the chronical that are meant to be purchased with Fame.

Looking over the current ACP purchase options it appears that only one of them was incorporated into the new system. Any particular reason (and how do I purchase the one that's not there)?

Grand Lodge 2/5 *

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

The Mwangi Expanse book includes the line, "nearly every Matanji also receives a traditional inlay or coating of cold iron on or over their tusks" (page 94). There doesn't appear to be a way to do this within the books so a Boon would be fitting.

Grand Lodge

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Pathfinder Adventure Path Subscriber

Anyone else looked critically at the map on page 14?

According to the description on page 15 says that the cavern is 2 miles by 4 miles.

Judging by the scale in the corner of the map on page 14 it should be 300 miles by 500 miles!

Quick math says that (assuming that the description is the correct one) the scale bar should read 0.8 miles (about 1400 yards), which os a really strange number for a scale.but then not as weird as a 15 mile wide cattle pen (A15).

There have been too many screw-ups with the maps in this Adventure Path.

Grand Lodge

Pathfinder Adventure Path Subscriber

Anyone else notice that the two-page spread map is crooked on the pdf?

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

So, if you have to pay 50%, and you need the feats, then it is effectively the same as crafting it yourself. You're potentially paying AcP to gain the ability to do it with a skill other than crafting?

That can't be what's intended, surely?

Grand Lodge 2/5 *

1 person marked this as FAQ candidate.
Pathfinder Adventure Path Subscriber

Was there ever a consensus on this boon?

A while ago there was debate as to whether or not the character "repairing" the item was required to have the crafting feats. As far as I can see there was no conclusion or HQ ruling. Has this changed?

(As a separate question irrespective of the first one. As I read it there is no actual gp expenditure involved with this boon. The PC is effectively given a cursed item for free, and once they have "crafted" 50% of its value they are deemed have repaired it and may keep it. Is that correct?)

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Yep, the Scrits all died to a single area attack, one failure a d two crit failures...

More relevant question though; players took the witch and her familiar alive, one character is also a witch, is familuar to familiar spell copying allowed from a captive enemy? (I'm guessing that it would be the same as finding a wizard's spellbook after a battle.)

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber
Hilary Moon Murphy wrote:
My poor Scrits didn't survive long enough to run away. They and their smudgy fingers were bull-dozed by my players.

(Expecting the same...)

Grand Lodge 2/5 *

2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

"The scrit fights until reduced to 10 Hit Points or fewer..."

They have a maximum Hp of 8... [sigh]

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Are GMs still required to run as written, despite these obvious errors?
(Barring an official correction obviously.)

Grand Lodge

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Pathfinder Adventure Path Subscriber

Another thing about Awakened vs "Folk", beyond thumbs, is that as stands Awakened doesn't change size.

Awakened mice could have a problem...

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

The Mwangi Expanse book includes the line, "nearly every Matanji also receives a traditional inlay or coating of cold iron on or over their tusks" (page 94). Is there any legal way to do this in game?

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

IF they haven't specified, then they aren't. Remember that they have separate rooms too.

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Are PCs meant to know the Influence thresholds of the council members or are they meant to be secret?

I ran it as letting them know when they had reached maximum influence on a particular NPC; but that resulted in them continuing to gain points with Tekawenda even when they had already gained her backing rather than moving on to other NPCs, and missing out on a unanimous decision and a treasure bundle.

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

Approximately 50% of year 4 adventures were mets-plot ones. If we're getting 10 meta-plot adventures in years 5 could that mean that there will be more adventures in the year?

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

The Secondary Initiation boon says, "Gain access to options from an organization of your choice."

To access the Uncommon Firebrands options you (generally) need to have reached Second Mark; does the boon include this, or just First Mark?

Grand Lodge

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Pathfinder Adventure Path Subscriber

Hardbacks only or pocked sized too?

Grand Lodge 2/5 *

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Pirate Rob wrote:
Darrell Impey UK wrote:

Beautiful art for the Swordlord.

Are the new season of quests still 1xp/reknown?

Assuming you mean reputation, it's 2 & 2.

See Announcement Blog

Thanks.

(And yes, I did.)

Grand Lodge 2/5 *

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Beautiful art for the Swordlord.

Are the new season of quests still 1xp/reknown?

Grand Lodge 2/5 *

Pathfinder Adventure Path Subscriber

So, I know that we're a LONG way behind the times, but we just played Star Sugar Heartlove today, and looking at the Chronicle the appear to be a few errors in the pricings (which I'll put behind a spoiler below). Is this a known thing, what should we do about them?

Spoiler:
elite stationwear (6,100; item level 6): should be 4,100 cr
screamer grenade I (725; item level 4; limit 4): should be 320 cr
screamer grenade II (2,720; item level 8; limit 4): should be 1,340 cr
advanced sword cane (7,000; item level 7): advance sword cane is 2,100 cr, level 4. untrathin sword cane is 7,000 level 7. I'm guessing that it's meant to be the latter.

Grand Lodge

Pathfinder Adventure Path Subscriber

I notice that about the heights, but...

It does tell you how far up the first one is, and various other rooms have how far up/down they are from connecting rooms, so it is (just about) possible to calculate them all.

Grand Lodge

Pathfinder Adventure Path Subscriber
Reebo Kesh wrote:

... and Critical Hits from a bite attack vs a spell caster with low AC tend to remove the ability to Step away.

Cause they're at Dying 2.

This happened twice in that one combat.

"You carefully move 5 feet. Unlike most types of movement,Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square."

https://2e.aonprd.com/Actions.aspx?ID=87

Or you're saying that they teleported in and critically hit on the attack, which meant that the ability to AoO wasn't involved in it.


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