Lem

Darrell Impey UK's page

Pathfinder Adventure Path Subscriber. ** Pathfinder Society GM. 966 posts. No reviews. 3 lists. 1 wishlist. 9 Organized Play characters.


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Grand Lodge

Pathfinder Adventure Path Subscriber

Also, your shield bonus would be correct for a light shield, but not a heavy shield.

Grand Lodge

Pathfinder Adventure Path Subscriber

Bear in mind though that they show the situation at the END of the particular volume.

Grand Lodge

Pathfinder Adventure Path Subscriber
SirDudesalot wrote:
because all Knowledge skills are Trained Only. As in, they cannot be attempted without at least one rank in the skill. You apparently cannot know what a dog is without Knowledge: Nature any more than you could decipher a spell without Spellcraft or make a forgery without Linguistics. The villagers cannot take tens on skills they are blocked off from using entirely.

Not quite correct:

Knowledge
"Untrained: You cannot make an untrained Knowledge check with a DC higher than 10. If you have access to an extensive library that covers a specific skill, this limit is removed. The time to make checks using a library, however, increases to 1d4 hours. Particularly complete libraries might even grant a bonus on Knowledge checks in the fields that they cover."

So, anybody with an average intelligence, going through life Taking 10 can identify any Comon creature up to CR5, and any non-uncommon CR0 creatures. Or better if they choose to look them up in a book.

Grand Lodge

Pathfinder Adventure Path Subscriber

A number if the NPCs in the Breachill gazetter in Hellknight Hill are noted as Cleric X, actually cleric 5 in all three cases.

Are these people expected to have the full abilities of a 5th level PC cleric, or are there rules, either out there or forthcoming, for creating Creatures with cleric-like abilities?

Grand Lodge

Pathfinder Adventure Path Subscriber

During character creation make sure that they know that there will be multiple occasions during this AP where they will be in social situations where heavy weapons & armour (and large /vicious looking) animals WILL NOT be allowed, but conversely light armor and weapons (like daggers and raipers) will be the social norm.

This AP is "about" social interaction. If they're going in thinking different they are not in the right AP.

Grand Lodge

Pathfinder Adventure Path Subscriber

Big blog post on poisons by Jason Bulmahn.

Here.

Grand Lodge

Pathfinder Adventure Path Subscriber

More of a general Age of Ashes question, rather than a part 2 specific one; this particular Adventure Path seems to be to be written with a younger, or at least less experienced, "voice". Choices of adjectives, things like that.

Is this intentional? I'm guessing so as it could easily be a new GMs first AP. And will in continue in future stories?

Grand Lodge

Pathfinder Adventure Path Subscriber

September 2014 blog:

How does hardness work for creatures? Does energy damage such as cold deal half damage to creatures with hardness (Pathfinder RPG Core Rulebook 173-174) even before applying the flat numerical reduction?
When a creature with hardness sustains damage, subtract its hardness from the damage dealt. The rules for halving damage, doubling damage, dealing damage with ineffective tools, immunities, and the like only apply to damaging inanimate objects.
(This is apparently a question the Design Team has received a few times during the development of Iron Gods, so they were ready to go with an answer!)

Grand Lodge

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So, how does wearing a helm that, "does not obscure your vision, though it makes it impossible for others to see your eyes" interact with gaze attacks?

Grand Lodge

Pathfinder Adventure Path Subscriber

Was there a particular reason behind the removal of Jadwiga as an ethnicity?

Grand Lodge

1 person marked this as a favorite.
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I had it happen at 25,000 total investment; I swear that I read it somewhere, but I can't find it on a quick search.

Grand Lodge 2/5

Pathfinder Adventure Path Subscriber

Thanks.

Grand Lodge 2/5

Pathfinder Adventure Path Subscriber

What's the best way to read through the new online guide, without missing anything?

It's not like I can just start at page 1 and leave the pdf open when I have to do something else.

Grand Lodge

Pathfinder Adventure Path Subscriber

James, the new name for lizardfolk, iruxi, is that pronounced with a hard X or a soft Z please?

Grand Lodge

Pathfinder Adventure Path Subscriber

10 pouches, each of which had nine behind them, each of 1 cubic foot.
There was a weight limit for each pouch, but I can't recall it, and one pouch could, I believe, be "safely" used as a home for your familiar.

Grand Lodge

Pathfinder Adventure Path Subscriber

Nothing wrong with a good old fashioned +2 circumstance bonus.

Grand Lodge

Pathfinder Adventure Path Subscriber

Mmm. 2nd Edition Bestiary page 102; a picture of a St Bernard next to a side-note about rabies. Is this your doing Mr Jacob's? :)

Grand Lodge

Pathfinder Adventure Path Subscriber

So, just looking at the first half of the OP's question, which if any battle forms are capable of speech?

Grand Lodge

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Your funding cut and a stern letter from the ethics committee.

Grand Lodge

Pathfinder Adventure Path Subscriber

Jeez; my eyes must have been repeatedly drawn to the "1" on the line below. Thanks.

Grand Lodge

Pathfinder Adventure Path Subscriber

Can an average person (Con 10) really hold their breath for only 6 seconds?

Rules say that you have to start making checks after 1 + Con mod rounds. Should that be minutes?

Grand Lodge

Pathfinder Adventure Path Subscriber

I freely admit that I may have missed something obvious here, so if I have, be nice. :)

Awaken Animal is a level 6 ritual, so as per table 7-1 on page 408 it can be cast on animals of up to level 11. But, there don't appear to be notes for heightening the ritual (unlike say Atone).

Does this mean that it cannot be heightened, or that you just level it up simply by increasing the minimum caster level and the DCs of the skill checks.

Ta.

Grand Lodge

Pathfinder Adventure Path Subscriber

Reaper's Right Hand has a section that covers six big houses, and includes pictures of their individual signed rings.

Grand Lodge

Pathfinder Adventure Path Subscriber

Oh yes; regarding the attacks of opportunity for using the spell like teleport, they can still attempt concentration checks to avoid them.

Grand Lodge

Pathfinder Adventure Path Subscriber
Jared Walter 356 wrote:
Darrell Impey UK wrote:
Can you point us at a rule citation for that please? 'Cause I can't find one on a quick search.
CRB 209 & 210.

Someone got a post in in the seconds before I posted. I was actually querying the, quite blunt, "yes, you are" When someone asked if they were wrong about the D&D/Pathfinder differential.

Grand Lodge

Pathfinder Adventure Path Subscriber

Workers don't have to be from Stachys, particularly specialists; there's a whole county to employ from. Just have to allow a little extra time for travelling. :)

Grand Lodge

Pathfinder Adventure Path Subscriber

Can you point us at a rule citation for that please? 'Cause I can't find one on a quick search.

Grand Lodge

Pathfinder Adventure Path Subscriber

Remember that they're paying people to perform the work, rather than doing it themselves, so multiple jobs can be done concurrently. The only requirement it that Basic improvements for a specific section must be completed before the Advanced one is.

Grand Lodge 2/5

Pathfinder Adventure Path Subscriber

I initially read "Prerequisites: All Factions Tier 3;" to mean that it became available as a Tier 3 boon in each faction, NOT that you had to have reached Tier 3 in ALL factions. Was I wrong?

Grand Lodge

Pathfinder Adventure Path Subscriber

I believe that this is a 1st Ed thread.

Grand Lodge

Pathfinder Adventure Path Subscriber

Craft Alchemy DC 25, so no, they're non-magical.

Grand Lodge

Pathfinder Adventure Path Subscriber

Because they're both master senate badges?

The description does say that they're designed to move "endangered staff to safety".

Grand Lodge

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Because there's not meant to be an attack roll.

Grand Lodge

Pathfinder Adventure Path Subscriber

Do you look at Midsommer and think "The Wicker Man", or is it just me?

Grand Lodge 2/5

Pathfinder Adventure Path Subscriber

Sorry, missed out the word "options" after race.

None of the chapters are usefully called character options. :)

Grand Lodge 2/5

Pathfinder Adventure Path Subscriber

The AR entry for The Dead Roads says, "The character options in this book are legal for play except the blasphemous chalice. A shabti can take only one origin feat."

So, what constitutes a character option? The new race definitely, the new archetype and feats, almost certainly, but what about the new equipment, special materials and magic items?

Grand Lodge

Pathfinder Adventure Path Subscriber

Just read through your thread, and it has quite a few nice ideas, thank you. But it doesn't work for the story as I see it.

The Stachys festival is for the people of Stachys, all 60-odd of them. They are, basically peasants, they won't have 5, 10, gp to spend on things at the festival. And I don't see them walking 22 miles to Lotheedar to hold it.

Grand Lodge 2/5

Pathfinder Adventure Path Subscriber

Well, given that all preview of Chronicles, and the Free RPG one too, have a reprinted "HEROLAB CODE" box, something is afoot...

Grand Lodge

Pathfinder Adventure Path Subscriber

"Their Iron Lash..." Stupid phone. :(

Grand Lodge

Pathfinder Adventure Path Subscriber

Like the Night Swan idea, very Batman/Crow. :)

They're Iron Lash head is currently on the wall of the Wolf's Whisker. Along with part of the Lurker (not sure how exactly but...) and the Goldpeddle is lined up to join them when the new improved tavern opens in a couple of weeks. :)

Grand Lodge

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Does anybody have any suggestions of things that I can add to a Stachys harvest festival? (Yes, my group went there too.) I feel acutely aware that even though they have made a point of inviting Okerra and a couple of others, this is mainly going to be populated by the locals, so things that require more that coppers or silvers to be involved in are going to need to be in the minority.

If course, in the middle of typing this I've realised that I can have Titus crash the event... }:)

Grand Lodge 2/5

Pathfinder Adventure Path Subscriber

Strangely, Temple of Empyreal Enlightenment was the one that caused me to bring this up back then.

I've found the Trigger Warning list, but I'm afrad that it's woefully out of date.

Here.

Grand Lodge 2/5

Pathfinder Adventure Path Subscriber

I raised this very topic over four years ago now, (grief, four years) and let's just say that I wasn't particularly agreed with...

There is, somewhat on the web, a site which kept a list of adventures and potential triggers. I don't know how up to date it is, and unfortunately I'm not in a position to got hunting for it until tomorrow. Sorry.

Grand Lodge

Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Bullo Dagmawi wrote:

I have a question here that reaches back a bit, both fictionally and in real life.

The Divinity (spaceship) carried a complement of scientists and crew. Roughly what level range would the officers and chief scientists have been in PF (as opposed to SF) terms?
The scope of their mission makes me want to say in the teens, but in all honesty, I haven't a clue.

TIA

I'd say 75% of the crew was 1st to 5th level. 20% was 6th to 10th. 4% was 11th to 15th. And 1% was 16th to 20th.

Would these percentages be appropriate for other situations? e.g. The level range of non-"commoners" in a major city? (They seem to me like they have been taken from somewhere.)

Grand Lodge

Pathfinder Adventure Path Subscriber

It's all covered in Pathfinder Player Companion: Alchemy Manual.

Grand Lodge

Pathfinder Adventure Path Subscriber

My players ended the Tanager Jubilee with Baron Okerra as a firm friend (winning the Dance of the Phalanx with him as a partner was a wonderful sequence of unlikely dice rolls), and they were exceptionally happy and public about it...

As such, The Night Swan is going to be starting her campain against them as Hostile rather than Indifferent. Any suggestions how this will change this please?

Grand Lodge

Pathfinder Adventure Path Subscriber

I believe that they are being limited to Rules books.

Grand Lodge

Pathfinder Adventure Path Subscriber

Thanks blaphers.

Grand Lodge

Pathfinder Adventure Path Subscriber

Is a elven shifter in their Major Form still immune to ghoul paralysis?

I figure that this applies to any shape changed elf/half-elf really.

Their immunity isn't an ability that they can loose, it's just a limit to the ghoul attack; and not one that's typed or explained either...

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