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If the scaling instructions for an encounter says "add an additional Creature for every four points beyond 16", and the party is 22 points, do I add one creature (20 points) or two (more than 20 points)?
I'm guessing one; but I'm also stunned that this has not come up in any of the games I've previously run.
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If a character has access to an uncommon or rare spell, do they skso have access to purchase scroll, wands, etc. of it too, or would they need to craftvthem themselves?
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Quick note; the interactive maps are missing from the "single file" download. They are in the "file per chapter"
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Adding an extra encounter to an adventure is very unbalancing; you're effectively offering the players the chance to burn extra consumables without gaining extra treasure bundles to reward them.
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Other than register the game via your Organised Play page under your "My Account", no.
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Ok, what am I missing?
Loads of Calling and Mystic Feats grant you the ability to spend a Mystic Point to make a check with Mystic Proficiency. Fair enough. But Rewrite Fate allows you to reroll a skill or save check with Mystic Proficiency as a free action after
you've seen the result if your roll, and every Mystic character gets that.
If you have the latter, why do you need the former?
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Pixel Popper wrote: As our table has read Quick Alchemy, the short-lived alchemical item must be activated before the end of your turn. Poisons would also be similarly problematic unless they are permanent(ish) until used once applied.
So, in your scenario, based on our reading, it would be Quick Alchemy > Activate > Load, and next turn Shoot Ooze Ammunition.
Except that alchemical ammo deactivates it it is not fired by the dnd of the turn that it is activated.
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Squark wrote: The new changelog explains what happened- They deleted rulings that had become official errata. Thank you!
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A bunch of books in the sanctioning and access sections have been noted as updated 2/25 but don't appear to gavevhad any changes; Player Core 2 for instance.
Am I missing something, or did things get messed up?
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When Paizo do a reprint they produce a list on the FAQ page. Can't guarantee that they'll do it in this case, but I'd be surprised if they don't.
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Whilst I agree with all of the above, I did as a GM allow it to trigger "axe" vulnerability when shapped into an axe.
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Reprints include the most recent errata.
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Is this going to be another case of if you already own the pdf it will get updated, as it is with Remastered Guns & Gears?
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Just realised, the Earn Income table has no entry for 7th or 8th level characters who have Master skill level.
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Balancing keeps your hands free?
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Spending a Hero Point on a Secret check is a similar issue.
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That's not how Pathfinder darts work; they are not "ammunition", which is single use, but thrown weapons (think knives) which can be gathered up and reused.
As an aside, I THINK that you're taking your idea of the darts from the Roman pilum, they're actually plumbata.
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Perfnord wrote: How does one play as a Palatine Detective? I don't see a boon for it. Does one just need to be associated with the Order? It's there, 40 ACP.
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Pirate Rob wrote: Squark wrote: If a character uses the remaster rebuild and undergoes some radical changes, can they request their faction reputation be adjusted? You can already freely change what faction you are gaining reputation with on an adventure by adventure basis. I think that Squark meant change what you've already earned because your new character would be a better fit with a different Faction.
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You appear to be mistaking "not run as written" for "re-write the adventure".
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Well, using words of encouragement is otherwise called out as not working in GM Core. "Helping someone hold a lockpick steady might be enough preparation to Aid an attempt to Pick a Lock, but just saying you’re going to “encourage” them likely wouldn’t."
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It certainly used to say that they can't be carried forward.
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Finoan wrote: Aberssax wrote: would the damage on a crit be:
1) (1d10 +1) x2 + 1d10
or
2) 1d10+1 + 1D10
I'm suspecting a typo here somewhere. I can't think of any reason why the Fatal trait would cause none of the damage to be doubled on a crit. That doesn't even seem to be a reasonable misinterpretation.
I'm guessing that the GM incorrectly believes that increasing the dice type replaces the doubling of the damage.
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So, it appears that the Society has good relations with two new members of the Orc pantheon, could be interesting.
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Pirate Rob wrote: Darrell Impey UK wrote: Super Zero wrote: You can sell everything and then buy all the same things. Which is the same as leaving it alone. Fairly sure that if you do the Remaster rebuild you have to take a specific amount of gold based on your earned xp, as that's a stated part of the rebuild. Absolutely 100% not.
Cool, my misreading.
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Super Zero wrote: You can sell everything and then buy all the same things. Which is the same as leaving it alone. Fairly sure that if you do the Remaster rebuild you have to take a specific amount of gold based on your earned xp, as that's a stated part of the rebuild.
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Not a happy situation for anyone. The only thought that comes to mind is regarding you comment on "slowing things down"; if it can help things fit into the time that the venue allows better, maybe try Quests rather than full adventures? This might help some with attention span too.
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Do the "special" awards listed on this chronicle have to be ACP purchased for the character that adventure is allocated to, or can they be placed elsewhere? (I'd rather know before trying to download them.)
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Petronius wrote: Darrell Impey UK wrote: Petronius wrote:
Added multiple references & links to new PFS adventure errata forum
Is it worth mentioning this, potentially important, forum somewhere publicly? It's not a Guide project; we're just linking to it. That said, where did you have in mind? PFS Blog or its own thread?
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Petronius wrote:
Added multiple references & links to new PFS adventure errata forum
Is it worth mentioning this, potentially important, forum somewhere publicly?
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If I were to run one of the stand alone adventures (e.g. Rusthenge) for only three characters, how screwed would they be if I were to not rebalance all of the encounters?
Is there anything that could be done to the characters to make it more balanced? (Free Archetype is a start, but wont help with the action economy or the reduction in targets when it come to sharing out the damage.)
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Iry wrote: The Splash trait has different text depending on where you read it. Which one is the most up to date?
Archive of Nethys - Supposedly includes all the latest errata, but might not have updated hyperlinks.
AoN has not added Player Core 2 to the website yet.
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In the climactic encounter, the PCs can talk Tok down with a single check?
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Stupid question: now that Specials like Blessing of the Forest are available for general sale, can they still only be run as multi-table Con' games?
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Scrip wrote: If anyone was wondering, by my count:
Could any of them be a case of dropped possessive apostrophes? (God that sounds grown-up.)
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Talon Stormwarden wrote: Outl wrote: One of my characters had both Godless Healing and Pilgrim's Token. Does one of those feats just stop functioning? Neither of those feats has been reprinted or withdrawn. Both still work as they always have. Pilgrim's Token is in Player Core 2, though it doesn't appear to have changed.
However, "PILGRIM’S TOKEN GENERAL SKILL FEAT 1 Prerequisites trained in Religion, follower of a specific religion" could be problematic Squark.
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Super Zero wrote: graystone was also quoting from the Alchemist's class features that explicitly says you don't need it, so no. That quote specifically says "Crafting", I'm curious about Quick Alchemy specifically.
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However the Quick Alchemy ability says "create a single alchemical consumable item of your level or lower that’s in your formula book." PC2 pg59.
Does this specifically stop them using the family of formulas with Quick Alchemy, whilst still allowing them to use them for Downtime crafting?
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Is the Bloodline errata, I thought that the whole Remastered class was optional?
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Are we to treat Glutton's Jaw (Player Core 2) as an errata for Glutton's Jaws (Core Rulebook)?
By the strict reading of "what is errata" it's a new spell as the name is different. (The spells themselves are rather different too, but they are both the Rank 1 Demonic bloodline spell.)
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Running a word-search on Monster Core, there don't appear to be any dragons that have a cold breath, so this may be a problem. Bear in mind that you don't have to remaster though.
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Under old Oracle rules you couldn't drop below a Minor curse without eight hours sleep. It appears that under Remastered Rules each time you Refocus you just drop by one curseboynd "level", with no special rules about the last one. Am I reading that correctly?
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Also, recall that given the interaction with divine beings, creationism is an option.
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"Explorer’s Clothing: Adventurers who don’t wear armor travel in durable clothing. Though it’s not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes (as described on page 226 of GM Core)."
Player Core page 272.
"Explorer’s clothing can have armor runes etched on it even though it’s not armor, but because it’s not in the light, medium, or heavy armor category, it can’t have runes requiring any of those categories."
GM Core page 224.
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So that flying tengu & dragonbloods are more common than flying awakened animals?
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Don't forget that Large creatures also treat 1 Bulk items as 1 Light items, effectively multiplying their capacity by 10 too.
(Player Core p270)
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RAW Do circumstance bonus from different circumstances stack?
I'd assumed not, as they just grant a circumstance bonus, but I've just read an official product which grants "a +2 circumstance bonus to this check for each of the three listed languages they speak".
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