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That's not how Pathfinder darts work; they are not "ammunition", which is single use, but thrown weapons (think knives) which can be gathered up and reused. As an aside, I THINK that you're taking your idea of the darts from the Roman pilum, they're actually plumbata.
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Pirate Rob wrote:
I think that Squark meant change what you've already earned because your new character would be a better fit with a different Faction.
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Finoan wrote:
I'm guessing that the GM incorrectly believes that increasing the dice type replaces the doubling of the damage.
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Pirate Rob wrote:
Cool, my misreading.
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Super Zero wrote: You can sell everything and then buy all the same things. Which is the same as leaving it alone. Fairly sure that if you do the Remaster rebuild you have to take a specific amount of gold based on your earned xp, as that's a stated part of the rebuild.
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Not a happy situation for anyone. The only thought that comes to mind is regarding you comment on "slowing things down"; if it can help things fit into the time that the venue allows better, maybe try Quests rather than full adventures? This might help some with attention span too.
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Petronius wrote:
PFS Blog or its own thread?
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If I were to run one of the stand alone adventures (e.g. Rusthenge) for only three characters, how screwed would they be if I were to not rebalance all of the encounters? Is there anything that could be done to the characters to make it more balanced? (Free Archetype is a start, but wont help with the action economy or the reduction in targets when it come to sharing out the damage.)
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Iry wrote:
AoN has not added Player Core 2 to the website yet.
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Talon Stormwarden wrote:
Pilgrim's Token is in Player Core 2, though it doesn't appear to have changed. However, "PILGRIM’S TOKEN GENERAL SKILL FEAT 1 Prerequisites trained in Religion, follower of a specific religion" could be problematic Squark.
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However the Quick Alchemy ability says "create a single alchemical consumable item of your level or lower that’s in your formula book." PC2 pg59. Does this specifically stop them using the family of formulas with Quick Alchemy, whilst still allowing them to use them for Downtime crafting?
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Are we to treat Glutton's Jaw (Player Core 2) as an errata for Glutton's Jaws (Core Rulebook)? By the strict reading of "what is errata" it's a new spell as the name is different. (The spells themselves are rather different too, but they are both the Rank 1 Demonic bloodline spell.)
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"Explorer’s Clothing: Adventurers who don’t wear armor travel in durable clothing. Though it’s not armor and uses your unarmored defense proficiency, it still has a Dex Cap and can grant an item bonus to AC if etched with potency runes (as described on page 226 of GM Core)." Player Core page 272. "Explorer’s clothing can have armor runes etched on it even though it’s not armor, but because it’s not in the light, medium, or heavy armor category, it can’t have runes requiring any of those categories." GM Core page 224.
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moosher12 wrote:
We'll probably save it for our next residential con'. (And it's six family members, so it will be suitably ridiculous.)
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Isn't that covered under Player Rewards: Boons? Tangentially, don't most of the "slot one of each type" rules only apply in Starfinder Society?
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Squark wrote: as long as the GM submits the forms via OP (This does require the GM to correspond with the local Venture Officer, so I'm not sure of the specifics). The GM just needs to create an event via the website, select the adventure/AP volume as the game being played, and then just report as normal afterwards. No VO need be involved.
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Julien Dien wrote: Helpful to me, too. Please take into account that this ruling is now over 10 years old, and referenced 1st edition which, obviously, doesn't have a "rarity" system. From the Lorespire (Purchasing/Spells);
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