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Rage of Elements page 3,
"Updated Rules The rules in this book are fully updated to work with Player Core, GM Core, and Monster Core. If you’re using the Core Rulebook, Bestiary, and other older books, please note the following changes."
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The Retail Incentive Programme page still lists the Accessories Perks as valid, specifically, "The benefits gained from this program are in addition to benefits on the Accessory Perks page."
As things stand there is no mention of 2nd Edition Starfinder Society on that page, is this going to change?
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Sliska Zafir wrote: When you report, just add it then. That allows one reporting number to be used for multiple sessions, which many lodges do.
Such as "SFS Game Day Fall/Winter 2025".
Brilliant, thank you.
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I'm trying to add a second edition SFS game to an event I've created, and there are no check boxes against any of the year one adventures. Any ideas?
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Always worth remembering that those of us on this forum are a small percentage of the Organised Play player base. And that those making noise about the changes (some of it justified imo) are a small percentage of those on this forum.
Anyone assuming that their opinion is an "overwhelming" one, whichever side of the argument they are on, is almost definitely overreaching.
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joshua neeley wrote: I LOVE hardcover adventures! So I'm a big fan of the AP changes!
Maybe I'm over looking it, but I'm assuming our Adventure Path subscriptions carry over to this new format as well and don't need anything done on our end to do so?
I asked the same question further up the thread, and was told "yes".
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So we're going to enter a situation where characters of consecutive levels (2 & 3, 4 & 5, 6 & 7) will not be able to play the same adventure, making tables harder to form. This can only cause problems.
And no, I don't like it for Starfinder either.
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Will existing Adventure Path subscriptions roll on to the new format?
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HeroLab seems to be giving all 'Society characters the Lore for free (as is the case with PFS). Am I right in thinking this is an error? I can't see anything about it on Lorespire.
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I would generally avoid an "it exists in D&D so it's probably in Pathfinder" mindset.
That said, if you want to add something to your own game then that's your business.
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Yes, on your Digital Content page there are a set of check boxes down the left side, just mark which ones you want to filter for.
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Is it worth including the Player's Guide in the Character Options section of the Starfinder Society page at some point?
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Ezekieru wrote: Darrell Impey UK wrote: "What goes into outlining, assigning, designing, and developing Paizo’s quarterly Adventure Paths?"
Since when have APs been quarterly, have I missed an announcement? They've been doing 3-part Adventure Paths for a while now. So 3-part APs = 4 APs per year = Quarterly release, basically. Ah, one Adventure Path per quarter, not one volume per quarter, that makes more sense.
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"What goes into outlining, assigning, designing, and developing Paizo’s quarterly Adventure Paths?"
Since when have APs been quarterly, have I missed an announcement?
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Finoan wrote:
But considering that the historical alternative is debtor's prison...
Oh, if you want REALLY historical...
Under Ghengis Khan if you went bankrupt once fair enough, it happens. Go bankrupt a second time and you're executed.
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First Thought (whilst prepping published adventure): Who the hell gives a skeleton mage Blood Vendetta?
Second Thought: Bloody hell, undead are not immune to bleed damage as standard!
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Also it's worth mentioning that the Inner Sea is not Middle Ages equivalent, it's all over the place. (Look over the Agents of Edgewatch AP, Absalom is pretty much Victorian.)
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All this said, errata really only gets added to reprints/pdfs of rulebooks, not setting books or adventures.
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Yeah, some parts of these weren't thought through fully.
A gliding membrane running from your wrists, up to your armpits, and then down to your ankles on each side of your body, doesn't particularly work well with clothing let alone armor.
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Scamexo wrote: Darrell Impey UK wrote: I'd never even noticed that DaS had the Fortune trait; it seems very out of place. Well, you roll a D20 and have the choice to replace your attack roll with the result. You don't have that choice: "Attack Stratagem If you Strike the chosen creature before the start of your next turn, you must use the result of the d20 roll for your Strike's attack roll instead of rolling". (Archive of Nethys)
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I'd never even noticed that DaS had the Fortune trait; it seems very out of place.
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Two-level adventures as listed, with no apparent overlap could cause issues.
As described, there are level 1-2 and 3-4 adventures, but no 2-3; so 2nd and 3rd level characters cannot be at the same table.
Imagine that you have a group of friends who go to a regular event together, always playing the same characters. One of them misses one of the first six games (assuming three games to a level), and is now still second level whilst the others are all already 3rd. They can't play together next time; and will have to go through hoops levelling that one character to catch up.
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Alex, at UK Games Expo are you going to be around the 'Society tables in the hotel, or will Paizo have somewhere in the main halls? (Just trying to work out where we can find you.)
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Is there any way, e.g. ACP, to Earn Income using Medicine?
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If the scaling instructions for an encounter says "add an additional Creature for every four points beyond 16", and the party is 22 points, do I add one creature (20 points) or two (more than 20 points)?
I'm guessing one; but I'm also stunned that this has not come up in any of the games I've previously run.
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If a character has access to an uncommon or rare spell, do they skso have access to purchase scroll, wands, etc. of it too, or would they need to craftvthem themselves?
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Quick note; the interactive maps are missing from the "single file" download. They are in the "file per chapter"
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Adding an extra encounter to an adventure is very unbalancing; you're effectively offering the players the chance to burn extra consumables without gaining extra treasure bundles to reward them.
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Other than register the game via your Organised Play page under your "My Account", no.
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Ok, what am I missing?
Loads of Calling and Mystic Feats grant you the ability to spend a Mystic Point to make a check with Mystic Proficiency. Fair enough. But Rewrite Fate allows you to reroll a skill or save check with Mystic Proficiency as a free action after
you've seen the result if your roll, and every Mystic character gets that.
If you have the latter, why do you need the former?
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Pixel Popper wrote: As our table has read Quick Alchemy, the short-lived alchemical item must be activated before the end of your turn. Poisons would also be similarly problematic unless they are permanent(ish) until used once applied.
So, in your scenario, based on our reading, it would be Quick Alchemy > Activate > Load, and next turn Shoot Ooze Ammunition.
Except that alchemical ammo deactivates it it is not fired by the dnd of the turn that it is activated.
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Squark wrote: The new changelog explains what happened- They deleted rulings that had become official errata. Thank you!
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A bunch of books in the sanctioning and access sections have been noted as updated 2/25 but don't appear to gavevhad any changes; Player Core 2 for instance.
Am I missing something, or did things get messed up?
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When Paizo do a reprint they produce a list on the FAQ page. Can't guarantee that they'll do it in this case, but I'd be surprised if they don't.
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Whilst I agree with all of the above, I did as a GM allow it to trigger "axe" vulnerability when shapped into an axe.
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Reprints include the most recent errata.
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Is this going to be another case of if you already own the pdf it will get updated, as it is with Remastered Guns & Gears?
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Just realised, the Earn Income table has no entry for 7th or 8th level characters who have Master skill level.
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Balancing keeps your hands free?
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Spending a Hero Point on a Secret check is a similar issue.
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That's not how Pathfinder darts work; they are not "ammunition", which is single use, but thrown weapons (think knives) which can be gathered up and reused.
As an aside, I THINK that you're taking your idea of the darts from the Roman pilum, they're actually plumbata.
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Perfnord wrote: How does one play as a Palatine Detective? I don't see a boon for it. Does one just need to be associated with the Order? It's there, 40 ACP.
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Pirate Rob wrote: Squark wrote: If a character uses the remaster rebuild and undergoes some radical changes, can they request their faction reputation be adjusted? You can already freely change what faction you are gaining reputation with on an adventure by adventure basis. I think that Squark meant change what you've already earned because your new character would be a better fit with a different Faction.
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You appear to be mistaking "not run as written" for "re-write the adventure".
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Well, using words of encouragement is otherwise called out as not working in GM Core. "Helping someone hold a lockpick steady might be enough preparation to Aid an attempt to Pick a Lock, but just saying you’re going to “encourage” them likely wouldn’t."
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It certainly used to say that they can't be carried forward.
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Finoan wrote: Aberssax wrote: would the damage on a crit be:
1) (1d10 +1) x2 + 1d10
or
2) 1d10+1 + 1D10
I'm suspecting a typo here somewhere. I can't think of any reason why the Fatal trait would cause none of the damage to be doubled on a crit. That doesn't even seem to be a reasonable misinterpretation.
I'm guessing that the GM incorrectly believes that increasing the dice type replaces the doubling of the damage.
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