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Pathfinder Adventure Path Subscriber
![]() Ectar wrote:
The stat blocks in the adventure both have regeneration listed; 15 deactivated by acid in both cases. ![]()
Pathfinder Adventure Path Subscriber
![]() As I understand it, despite the note on page 104 of the Lost Omens Pathfinder Society Guide that, "Members of the Pathfinder Society have access to this item", because it is listed as Uncommon and not called out on the Character Options web page we can only access it via a boon? ![]()
Pathfinder Adventure Path Subscriber
![]() Given that the 1st Edition Iconic psychic Rivani was clearly modelled on a south Asian woman, and a few years ago one of Pazio higher-ups (can't recall which at this time) made a big point about seeing a young south-Asian girl and her mother staring open mouthed at the huge poster of Rivani at Gen Con and how important that the representation was, why the change in direction? ![]()
Pathfinder Adventure Path Subscriber
![]() Nefreet wrote:
So 10+(CR÷2)+STR. Makes sense, thanks. (Should probably be spelled out somewhere though.) ![]()
Pathfinder Adventure Path Subscriber
![]() Alex Speidel wrote:
OK, I accept that you may be joking, but; even in your image that is the wing-clips on the back of the pin. ![]()
Pathfinder Adventure Path Subscriber
![]() So, chapter 2 finished, a few weeks break and they're off to arrest Pythareus. But... I have a feeling that my players are just going to either walk through the front door (or just stand outside it) and say something along the lines of "Maxillar Pythareus, we have a warrant for your arrest." Which tye adventure really doesn't seem set up to handle properly. As written he would enter a verbal duel with the PCs (apparently with the soldiers of the Pillar as a third member of the duel). This will probably create a wonderful roleplaying session with/for my group, and should end with them winning both. Though this apparently won't result in him surrendering, just abandoning his claim to the crown. Now, as such I have no real problem with this, but... ... it will pretty much reduce the final chapter to a single session. It removes all of the encounters that are scattered around the fortress from the adventure, as the group won't end up sneak/fighting their way around. They may have arrested/killed him, but that doesn't give them the right to loot the place. The lesser issue with this is dropping them behind the xp/gp curve for the story - I can fix that without you much effort. The bigger issue is them not discovering things like the existence of Maxilar's paperwork or that Stavian III lives. So (tldr) where do you think I should go from here? (There?) ![]()
Pathfinder Adventure Path Subscriber
![]() Bryan Stephens wrote:
The way that I interpret it is that that it's not necessarily aimed directly at the PCs. The increased violence etc levels lead to increased patrols by the Sentinels which leads to a higher probability of the PCs having trouble. Obviously the higher Suspicion levels lead to direct action, but unless they have been continuously changing identities then they will slowly draw attention to themselves anyway. ![]()
Pathfinder Adventure Path Subscriber
![]() I'm a little confused about the river below the shrine in chapter 2. The side-on map clearly shows that the lower level is still well above ground level away from the hill, yet as far as I can tell the river cuts in through the side of the hill (60 feet above the floor of the lower level) and flows out the other side of the complex. Am I reading this right? Also, it appears from various room descriptions that the place where the river cuts into the hill is visible and accessible from the outside, allowing direct access to room 22, even pointing out that this is extremely dangerous should the PCs try. Does this mean that the whole river outside suddenly enters a cavern on the side of the hill, or am I misimagining this? ![]()
Pathfinder Adventure Path Subscriber
![]() Suspicion, page 17;
Nothing actually says what the penalty/bonus actually is. Making it equal to the point value seems a little extreme, as the table that accompanies it allows for it to exceed 20. ![]()
Pathfinder Adventure Path Subscriber
![]() Kishmo wrote: Good news, this one has come up before, and been FAQ'd! That's more than I expected, thanks. ![]()
Pathfinder Adventure Path Subscriber
![]() (I'm full of stupid questions currently I am...) I assume that if I am playing a race that requires I slot a Personal Boon to unlock it, and then there's a rules shift which opens it to everyone, then I not longer need to use that slot? I mean it seems obvious to me, but... ![]()
Pathfinder Adventure Path Subscriber
![]() Alex Speidel wrote:
Did anything ever come of this? ![]()
Pathfinder Adventure Path Subscriber
![]() Leon Aquilla wrote: Maybe a lagofir is an otter + rabbit but the writer is assuming you're unfamiliar with otters? "Lagofirs are semiaquatic omnivores that resemble a rabbit the size of a large dog. ... Lagofirs have a stout body, rounded back, large hind legs, long ears, and a short, fluffy tail. Their powerful incisors are capable of cracking through clam shells, chitin, and bone" The picture is literally an otter with floppy rabbit ears. It's even eating a fish. Body does widen slightly towards the hips, but front and back legs seem similar lengths. Long, wet, furry otter's tail. Small, pointy teeth with long canines (you know, for catching and eating fish), rather than rodent incisors. ![]()
Pathfinder Adventure Path Subscriber
![]() According to the character options lists, all of Grand Bazaar is standard access with a few exceptions. The familiar/master abilities and familiars on pages 34 & 35 have no rarity noted, which should mean that they are common, and standard+common means open access. Am I reading this right? ![]()
Pathfinder Adventure Path Subscriber
![]() The text for deadly aim specifically says,
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Pathfinder Adventure Path Subscriber
![]() A friend just recommended that we play through the "Celita / Historia 7 storyline", as they felt that it was one of the best; they couldn't remember which adventures contributed to it, but "it should be easy to find online". Well, I've done some light digging (I want to avoid spoilers), and all that I can come up with is the single adventure The Many Minds of Historia 7. What am I missing please? ![]()
Pathfinder Adventure Path Subscriber
![]() Nefreet wrote: It's still a thing. Thank you! (I swear that that site gets harder to navigate every time I visit it.) ![]()
Pathfinder Adventure Path Subscriber
![]() Coming back to PFS 2nd Ed after quite a break, and I have a quick question. In PFS1 there is a rule that any character can retrain pretty much anything as long as they haven't been played at 2nd level or higher; has this been completely replaced in PFS2 by the CRB retraining rules and the rebuild boon, or is it still an option? Ta. ![]()
Pathfinder Adventure Path Subscriber
![]() Just to confirm then; a character with 11 sessions prior to the cut-off should have somewhat more than 8 AcP?
And where do we sit with characters with remaining Fame on completed Chronicles that don't get played again prior to December 31st? Can they spend on their next Chronicle, or are they just out of luck? Whilst I remember, I've also got a character with two Adventure Path Chronicles on hold for them to reach high enough level; what happens to the Fame on them?
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