What to do with a blinded archer?


Advice

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The ranger in my group just got hit by a blindness/deafness spell and failed his save. There's two casters in the party but neither of them have dispel magic or remove blindness/deafness. They probably won't level again until the end of the module. Is there any non-obvious way I can help them remove the affliction with out being obvious? I don't want them to feel like there's no consequences. As an aside, they're in the last party of the 3rd module for Carrion Crown and any of the casters they go up against can cast blind. The party casters are an oracle, wizard and ranger (who is blind). Is there a way for the ranger to still function until they fix him?

Liberty's Edge

I haven't played CC so this is just general suggestions.

Retreat back to town and get some potions and/or scrolls.

If that isn't an option, I'd put one or two such pots into the bad guys treasure, maybe a rogue doesn't trust his blindness wielding companions. . .


Blonds have more fun.


I knew a girl who didn't like to drive when it was dark because she said she was "night blonde".
We reminded her we thought she was day blonde as well.

None of this answers your question, though.


Thems the breaks. Let'em stick it out as is.


--Actually yes, my dear Vuk...raid ancient tomb, find scroll of remove blindness, deafnessand all is well. Simply switch out loot equal to cost of scroll. The fact blinding is easier for a wizard and harder to cure, is all well and good in game combat, but as DM, you've destroyed a PC
--In terms of consequence, think of that you had to rip out 375gp from a loot pile. That's a lot of money just to lose to heal a man at this level. Your players will understand...
--And make it realistic, don't just say, I kill an orc with a scroll...
---Or really crazy stupid option. A insane witch, adept, cultist, can cure spell, but sends you on a mission of certain death as punishment for bothering her. "I can cure you but the cure is worse than the disease" plot hooks abound.


any reason they cant head back to town?


L'Oreal has a great line of hair color products.

Your archer does not have to suffer under a spell of "greater blondness." Within an hour, he could be a redhead, a brunette or even have blue hair.


I guess he'll be carrying stuff.

Sczarni

BigNorseWolf wrote:
any reason they cant head back to town?

Well, I'm GMing that module right now, and I'm afraid the answer is no...

Spoiler:
They're in a ghost town out in the middle of nowhere. Their schedule is also really tight, since there's a lot of time-sensitive hijinks going on in the town all at once. So traveling for several days to get to the nearest settlement with a powerful enough healer is not really feasible.

Now what you could possibly do is ask one of the Prince's Wolves to run off and get you a scroll from somewhere. They might have a cache somewhere, or just be able to steal one, and they can travel way faster than the party. So that's a potential solution, but it'll take some time.


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Meh; it is just a 50% miss chance. Teaches them to be better prepared with means to avoid bad times. Pathfinder is all about the consumables and utility spell items.

You could be charitable and have it go away slowly on its own. Have them suffer through a fight or five with blindness, then overnight it reduces to bad sight, then to not great sight the next day, then cured the following day. So phase is blindness past 30' and within 30' all light sources act as one step down (so full = dim; dim = dark). Then 100' with the nearest 20' being normal, then finally cured.


-Hi I have a major disease that causes me to puke on people, can it be easily cured right now? IT SHOULD be a problem to fix, but it should be possible to fix. Come on...make a crazy albino frog who can cure it for the cost of "one pink work of phest" or some crazy stuff. Diseases freak a PC out.


Trinite wrote:
BigNorseWolf wrote:
any reason they cant head back to town?

Well, I'm GMing that module right now, and I'm afraid the answer is no...

** spoiler omitted **

I don't have my Carrion Crown books handy and haven't read that one in a while but I think there are some places you could work some sort of curative item into some loot or hidden cache somewhere in the town.

Or just let him be blind for a while. Them's the breaks.


From the description of the blinded condition wrote:
"Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them."

You could use this phrase to give the ranger some functionality back over time. Somewhat like what MurphysParadox suggested. It could be a cool character--a blind archer, like Daredevil. You could drop the miss chance to 20%, decrease or even eliminate most other drawbacks to being blind, but maybe keep the inability to read, etc. Keep in mind how the changes will interact with the Blindfight feat so that feat will remain something the player might want for the character.

But don't work too hard because this player is probably going to want to cure his character at the first chance.


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Summon Minor Creature or Summon Minor Ally to create 1d3 tiny creatures. Have the creatures fly/walk up next to the enemy and stay around the animal. The enemy will be too busy paying attention to the PCs to notice a rat or hummingbird or another small animal. Have the ranger cast Detect Animal or Plant on himself. After 3 rounds, the ranger will know where each of those animals are at. This will allow the ranger to see the animal which will be standing or flying around the enemy and thus give him a target to shot at. He can fire an arrow to intentionally miss the animal but the arrow will have a chance to hit the enemy that it is standing next too. But since the ranger is blind, he should still get the 50% miss chance. And of course if the ranger botches then it hits the animal.

The method makes sense (in a PC sort of way), allows the ranger to still help, but still hurts the party by using up at least 2 spell slots and give him 50% miss chance.

The Exchange

CC spoiler:

For the past 3ish levels you have been base camped at a crappy hunting resort far from civilization which is not a great place to buy anything.


I'm going to second the recommendation of the PCs finding a stash of misc curatives if they are fighting human(oid)s.

Sczarni

GeneticDrift wrote:
** spoiler omitted **

Spoiler:
Hey, it's not a crappy hunting resort, it's a really nice hunting resort -- but even really nice hunting resorts don't have big stacks of 3rd level divine spells laying around, or 5th level clerics on staff either.
The Exchange

Trinite wrote:
GeneticDrift wrote:
** spoiler omitted **
** spoiler omitted **

spoiler:

When capturing monsters the size of that spider that got let loose, you need some medical support, which they didnt. I got the impression it was a bar and whorehouse filled with idiots and jerks. Don't get me started on the werewolves, game warden, or the random "rape" tree.

Dark Archive

I would really annoyed if I got blonded.


Hey, blind sounds like a great roleplaying opportunity! Describe the near-synesthetic shift in senses, have the werewolves help them to refocus maybe, or sympathize at least. (Sight is actually a wolf's poorest sense, despite being probably better than a human's.) Also, being a ranger, is there an animal companion present? You could use that bond to negate some of the mechanical issues, and even flavor up some shared senses there. It might be annoying that he misses more often, but how cool is it going to be to describe when he hits!


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Multiclass into Oracle? :-P


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I propose a magic item that lets him see out of his animal companions eyes for X hours a day.

May a -2 to hit for each range increment due to vision not exactly coming from the same place.


Why hasn't the oracle learned remove blindness?

Other than that the best solution is to go into a town which has either a 5th level cleric or an 11th level paladin and just pay to have his blindness removed.

From what i have heard about the AP it seems that things are rushing you but the truth is that you aren't really rushed, anyway even if that isn't true (from what i have understand) then the party should be level 9 now right (or will be real soon) then simply have the wizard teleport him to the town.

By the way dispel magic can't remove blindness.


Does a "blonded " Ranger get intelligence penalties?


I didn't know CC had the creature from Estee Lauder in it...


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1. Epic typo

2. This is why Oracles will never be as good as clerics for "white magic." Nothing tops being able to pull any spell on your list out of your ass within 24 hours. Nothing.

Sczarni

StreamOfTheSky wrote:

1. Epic typo

2. This is why Oracles will never be as good as clerics for "white magic." Nothing tops being able to pull any spell on your list out of your ass within 24 hours. Nothing.

True facts.


leo1925 wrote:

Why hasn't the oracle learned remove blindness?

By the way dispel magic can't remove blindness.

1st - He's level 8 and just joined the group the previous session.

2nd - It can. The blindness/deafness spell is a permanent effect. Under that duration type it specifically states that spells with that duration can be dispelled with dispel magic.


MurphysParadox wrote:

Meh; it is just a 50% miss chance. Teaches them to be better prepared with means to avoid bad times. Pathfinder is all about the consumables and utility spell items.

You could be charitable and have it go away slowly on its own. Have them suffer through a fight or five with blindness, then overnight it reduces to bad sight, then to not great sight the next day, then cured the following day. So phase is blindness past 30' and within 30' all light sources act as one step down (so full = dim; dim = dark). Then 100' with the nearest 20' being normal, then finally cured.

This is very intriguing and I may try and work it in. I will also suggest to him about the option of using his animal companion or summoned creatures to assist in his targeting.

RPG Superstar 2008 Top 16

If you want to give them the opportunity to cure their ranger without 'spoon feeding' the cure to the party, let them have a scroll of planar ally that they could choose to draw upon. You could limit the scroll further, declaring that it summons a particular entity...

"Salazz the Bargainer has come," hissed the serpentine entity as it rose to loom over the party members. "What do you require of me and what treasures do you offer me in exchange?"


KonLesh wrote:

Summon Minor Creature or Summon Minor Ally to create 1d3 tiny creatures. Have the creatures fly/walk up next to the enemy and stay around the animal. The enemy will be too busy paying attention to the PCs to notice a rat or hummingbird or another small animal. Have the ranger cast Detect Animal or Plant on himself. After 3 rounds, the ranger will know where each of those animals are at. This will allow the ranger to see the animal which will be standing or flying around the enemy and thus give him a target to shot at. He can fire an arrow to intentionally miss the animal but the arrow will have a chance to hit the enemy that it is standing next too. But since the ranger is blind, he should still get the 50% miss chance. And of course if the ranger botches then it hits the animal.

The method makes sense (in a PC sort of way), allows the ranger to still help, but still hurts the party by using up at least 2 spell slots and give him 50% miss chance.

I like the idea of creatively using minions this way, but it's not even necessary, and definitely not the Detect Animal part.

The Ranger probably has a decent WIS score, and probably has a maxed Perception score. He will suffer from Full Concealment 50% Miss Chance, but otherwise will just have a penalty to Perception which shouldn't be a problem against non-Stealthing opponents who aren't super far away.
The spells aren't even necessary, because the adjacent critters can just be instructed to growl/yelp/etc, to make an Audible noise that the Ranger can use to target the adjacent enemy's square with. (for when his own Perception fails to notice the enemy)


Sir_Wulf wrote:

If you want to give them the opportunity to cure their ranger without 'spoon feeding' the cure to the party, let them have a scroll of planar ally that they could choose to draw upon. You could limit the scroll further, declaring that it summons a particular entity...

"Salazz the Bargainer has come," hissed the serpentine entity as it rose to loom over the party members. "What do you require of me and what treasures do you offer me in exchange?"

Also, make sure that Salazz is a Protean who "cures" the Ranger's blindness, but makes him see cute, fluffy rabbits instead of people. With wheels instead of legs. And chocolate teeth.


Blindness/Deafness is also now a Curse effect per Ultimate Magic, I don't suppose there's a remove curse on the known lists of the casters involved?


Pathfinder Adventure Path Subscriber

Well, if the baddies are all able to cast blindness/deafness, then it would figure some of them would have the ability to remove it. So capturing one of them and charming/coercing him into removing it might be the best option.

CC spoiler:
If they defeat Mathus but keep Cybrisa alive, they could spare her if she agrees to remove the blindness (provided they can keep her captive until she has time to reselect spells).

Alternatively, looking any found enemy spellbooks might be an option. Just looking at the adventure, it seems Estivion's spellbook allows you to fill in some of the spells he hasn't prepared. Dispel Magic seems like a natural one to include in any NPC wizard's spellbook if he hasn't been bumped off and his spellbook retrieved yet. Similarly, if they defeat Mathus but keep Cybrisa alive, they could spare her if she agrees to remove the blindness (provided they can keep her captive until she has time to reselect spells).

Another option is to use the ranger's animal companion and the speak with animals spell. The animal companion sneaks up on and locates enemies, and then barks out their location for the ranger to attack.


Pathfinder Adventure Path Subscriber

Oh, also if the ranger can cast 2nd level spells, there's the spell Bloodhound that gives the target the Scent ability.


The path I'd take in this rangers shoe's, and I've played alot of rangers, is to take the "mooshie" aproach. For those that havn't read alot of salvatore, Montolio "mooshie" debrouche(possibly spelled wrong) was an old ranger who was blinded by the breath of a red dragon which ended his adventuring career. SInce then he took up archery. He accomplishes this by having an animal companion owl fly over the target and hoot to tell him where to shoot. I'd take it to a similar degree to have a party member calling out locations for the ranger to shoot and giving him a 50% miss chance on all shots, also, either limit him to the first range increment, or shorten the increments by alot as it really takes proper perspective to guage ranges and adjust for them.

Asta
PSY


Sir_Wulf said wrote:
If you want to give them the opportunity to cure their ranger without 'spoon feeding' the cure to the party, let them have a scroll of planar ally that they could choose to draw upon. You could limit the scroll further, declaring that it summons a particular entity...

Extra Planar merchants for the win. Ahh how I love Creeper.

It'll give players a chance to get much needed supplies, at a huge inflation, but also unload perhaps some weighty encumbering loot at the same time.

The Exchange

Weigh heigh and up she rises
Weigh heigh and up she rises
Weigh heigh and up she rises
Early in the session

What shall we do with a blinded archer,
What shall we do with a blinded archer,
What shall we do with a blinded archer,
Early in the session?

Teach him to not fail his saves,
Teach him to not fail his saves,
teach him to not fail his saves,
Early in the session.

Hire a cleric to fix his eyes,
Hire a cleric to fix his eyes,
Hire a cleric to fix his eyes,
Early in the session...

I apologize but I was just watching the trailer for dishonored and drunken sailor is stuck in my head.


Tahirah wrote:

Weigh heigh and up she rises

Weigh heigh and up she rises
Weigh heigh and up she rises
Early in the session

What shall we do with a blinded archer,
What shall we do with a blinded archer,
What shall we do with a blinded archer,
Early in the session?

Teach him to not fail his saves,
Teach him to not fail his saves,
teach him to not fail his saves,
Early in the session.

Hire a cleric to fix his eyes,
Hire a cleric to fix his eyes,
Hire a cleric to fix his eyes,
Early in the session...

I apologize but I was just watching the trailer for dishonored and drunken sailor is stuck in my head.

Damn, ninja'd. Was going to go with "put him in the hold with the captain's daughter".

The Exchange

Shah Jahan the King of Kings wrote:
Tahirah wrote:

Weigh heigh and up she rises

Weigh heigh and up she rises
Weigh heigh and up she rises
Early in the session

What shall we do with a blinded archer,
What shall we do with a blinded archer,
What shall we do with a blinded archer,
Early in the session?

Teach him to not fail his saves,
Teach him to not fail his saves,
teach him to not fail his saves,
Early in the session.

Hire a cleric to fix his eyes,
Hire a cleric to fix his eyes,
Hire a cleric to fix his eyes,
Early in the session...

I apologize but I was just watching the trailer for dishonored and drunken sailor is stuck in my head.

Damn, ninja'd. Was going to go with "put him in the hold with the captain's daughter".

It's a shanty, there's always room for one more verse

Sovereign Court

Is it just the three of you? How about running one of the princes wolves? Or at worst leave the crippled ranger w/ the wolves and have the player run monsters for the session.

UMD and/or consumables are your friends! Stock up on condition removal magic as you have limited full casters.

--Vrocky Horror


Learn the lesson… Do not spend all your money on bow and DEX items. Spend some cure/ remove items/ raise dead ect. We divide our wealth and give share to a party fund to buy items just like what you are looking for.

So you Failed the mission. Go back to town spend money gey fixed and try again. Round two.


Blinded?


I like the seeing out of animal companion's eyes, or gradually the penalty fades. Death and afflictions add a level of detail and storylines that are more memorable when they are difficult, rather than just cured in the next looting. You of course should take into consideration the type of player who's character has the affliction. I think it would be pretty bad-ass ranger who stumbles around while his pet scouts, then picks off enemies at range. He could also be immune to gaze attacks with blindness gradulally fading, so maybe throw one of those mobs at them. To me it sounds like a cool hook.


I think I liked the thread better before the title was fixed ;)


I never fixed the title, and actually didn't know I had misspelled it. (Stupid swype auto-correct).

King of Vrok wrote:

Is it just the three of you? How about running one of the princes wolves? Or at worst leave the crippled ranger w/ the wolves and have the player run monsters for the session.

UMD and/or consumables are your friends! Stock up on condition removal magic as you have limited full casters.

--Vrocky Horror

The party is 5 strong. 2h fighter, evo wizard, rogue, oracle, ranger. I'm going to try and work with the ranger and help him update his animal companion so that he can use it as a targeting companion.


To all suggesting 50% miss chance... yo dont have an issue with a wizard slinging AoEs perfectly spot on when blind? I would... it would be extremely difficult to figure out which square to target if you cant see anything at all.

If he really wants to keep shooting at range i would try to create a bit of an arc based on perception roll (1-6 = 90 degrees, 7-12 = 60 degree, 13-18 = 45 degree, etc up until successful perception to pinpoint square with sound, doesnt revert unless the archer or target move), then roll randomly within that arc and draw a straight line... he hits the first thing in that line his to hit roll will allow.

Sovereign Court

As for picking a target square I think that'd be related to the Combat trick, but I think I'd make it a Push check that if successful allows him to pick the right square. That way his skills come into play...

OR

maybe he can can't use the Precise Shot feat and has to take the -4 penalty on top of the 50% miss chance but can target the square his Animal Companion signals to him normally.


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Talk to the Player. Does he see this as a cool roleplaying opp, or is he frustrated? if so, then just drop a potion or a NPC or say it wears off after a day.

It's a game. Games are supposed to be fun.

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