KonLesh's page

Organized Play Member. 10 posts (12 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 3 aliases.


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Still feels wrong to me, but I guess the rules are clear. Thank you to everyone for the answer.


1 person marked this as FAQ candidate.

My basic question is: When wielding a 1 handed weapon with 2 hands, can you use feats that require the use of a 2-handed weapon?

The scenario was a game that I recently played in. One of the other players had his earth breaker disarmed and thrown 15 feat away (with the use of great disarm feat). So he quick drew a short sword that he had on his person and declared a full round attack action while wielding the short sword with both hands. He also declared that he was using the feat shield of swings. This caused a bit of a debate because shield of swings only says that it works with 2 handed weapons.

The player's argument was that since he was wielding it with 2 hands then it should work since it is being used as a 2 handed weapon. The DM countered that another feat (furious focus) specially states that it works with a 2 handed weapon or a 1 handed weapon wielded in 2 hands. Since shield of swings doesn't have that extra option then it can't be used in that way. The player eventually relented and didn't use shield of swings. But this does still strike me as a bit wrong as to why furious focus works but not shield of swings. So I wanted to just ask and see what you guys have to say?

And following with the same topic, what about the bastard sword? A character can use a bastard sword two-handed as a martial weapon or 1 handed exotic weapon with a feat. Can you use shield of swings with the bastard sword?


6 people marked this as FAQ candidate. Answered in the errata.

I asked this question over in the ask James Jacob thread and he seemed to be a bit confused so he suggested I come here and ask it. Here is what I asked and the answer that James gave. Any help would be appreciated. Thanks.

James Jacobs wrote:
KonLesh wrote:

I have no idea where to ask this and even though I found the question being asked, I can never find an answer. Even just directing me to the right place to ask this would be a great benefit if you don't know the answer.

In the Advance Race Guide, I have a question about seducer. Here it is for ease:

---------------
Seducer (2 RP)
Prerequisites: The race has at least a +2 racial bonus to Charisma.
Benefit: Members of this race add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, members of this race with a Wisdom score of 15 or higher gain the following spell-like ability (the caster level is equal to the user's character level):

1/day—charm person
-----------------

Why do you need 15 Wisdom to have charm person? Shouldn't this be Charisma, especially since you need a +2 racial bonus to charisma to even take this trait for a race.

I would have made it Charisma, since spell-like abilities should ALWAYS be associated with Charisma. Further, seduction is more a Charisma thing than Wisdom thing. Not sure why they chose Wisdom; makes no sense to me, but I wasn't involved in that book's creation so who knows what I might be missing? That said, there are certainly errors waiting for errata in that book (aasimar/tiefling/other planetouched ages come to mind!). Post the question in the rules fourms and FAQ it.


I have no idea where to ask this and even though I found the question being asked, I can never find an answer. Even just directing me to the right place to ask this would be a great benefit if you don't know the answer.

In the Advance Race Guide, I have a question about seducer. Here it is for ease:

---------------
Seducer (2 RP)
Prerequisites: The race has at least a +2 racial bonus to Charisma.
Benefit: Members of this race add +1 to the saving throw DCs for their spells and spell-like abilities of the enchantment school. In addition, members of this race with a Wisdom score of 15 or higher gain the following spell-like ability (the caster level is equal to the user's character level):

1/day—charm person
-----------------

Why do you need 15 Wisdom to have charm person? Shouldn't this be Charisma, especially since you need a +2 racial bonus to charisma to even take this trait for a race.


1 person marked this as FAQ candidate.

Do the Pistolero and Musket Master archetypes have simple and martial weapon proficiency like a normal gunslinger? Both of these archetypes say that they "ONLY gains proficiency with two-handed or one-handed firearms." So does this imply that they loss proficiency with martial and simple weapons?


Does a person under the effect of invisibility or vanish become visible if they use aid another to give an ally a bonus to AC.


3 people marked this as a favorite.
Lemmy wrote:


I don't have a problem with armor being penalized. I have a problem with it being penalized twice for the same thing.

Where is armor getting penalized twice? Armor has it's own ACP because you are not as free to move. Encumbrance from weight has its own ACP because you are being weighed down. And as the rules say:

Quote:

Encumbrance by Weight: If you want to determine whether your character's gear is heavy enough to slow him down more than his armor already does, total the weight of all the character's items, including armor, weapons, and gear. Compare this total to the character's Strength on Table: Carrying Capacity. Depending on the character's carrying capacity, he or she may be carrying a light, medium, or heavy load. Like armor, a character's load affects his maximum Dexterity bonus to AC, carries a check penalty (which works like an armor check penalty), reduces the character's speed, and affects how fast the character can run, as shown on Table: Encumbrance Effects. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.

If your character is wearing armor, use the worse figure (from armor or from load) for each category. Do not stack the penalties.

It is true that you are taking the worse dex mod and ACP from each category independently but the penalties do not stack.


Agent of the Grave prestige class is a good starting point.

http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/agent-of-t he-grave


Matthew Morris wrote:

So of course I read the half elf section first.

[list]
  • Does multitalented mastery also apply to prestige classes?
  • Quote:


    Favored Class: Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. Prestige classes (see Prestige Classes) can never be a favored class.

    So sadly no, you can not have a prestige class as a favored class.

    And I can not find Paragon Surge or resilient reservoir so I don't know what to say about them.


    1 person marked this as a favorite.

    Summon Minor Creature or Summon Minor Ally to create 1d3 tiny creatures. Have the creatures fly/walk up next to the enemy and stay around the animal. The enemy will be too busy paying attention to the PCs to notice a rat or hummingbird or another small animal. Have the ranger cast Detect Animal or Plant on himself. After 3 rounds, the ranger will know where each of those animals are at. This will allow the ranger to see the animal which will be standing or flying around the enemy and thus give him a target to shot at. He can fire an arrow to intentionally miss the animal but the arrow will have a chance to hit the enemy that it is standing next too. But since the ranger is blind, he should still get the 50% miss chance. And of course if the ranger botches then it hits the animal.

    The method makes sense (in a PC sort of way), allows the ranger to still help, but still hurts the party by using up at least 2 spell slots and give him 50% miss chance.