Woman

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596 posts. Alias of Daniel Gunther 346.


Full Name

Thomas Harrow

Race

Human

Classes/Levels

Gunslinger (MM):1 - Rogue: 2 - Fortitude: 3 - Reflex: 7 - Willpower: 3 - AC: 16 - HP 24 - Perception: +9

Gender

Male

Size

6'2"

Age

24

Alignment

Lawful...

Languages

Aquan, Common, Elven, Giant, Infernal,Polyglot

Occupation

Engineer

Strength 10
Dexterity 14
Constitution 12
Intelligence 16
Wisdom 16
Charisma 8

About Thomas Harrow

Description and Background:

Thomas Harrow used to serve in the Sargava militia and was often called on to act as an auxiliary fighter to support Mwangi Regulars against encroaching Chelaxian Imperial forces.

During his time in the service he received a brutal attack with an explosion and he lost his left eye and his throat was damaged.

Harrow is able to speak now, though his voice is often hoarse and his words are short and direct as it hurts him to talk at length, though he was considered comely before the explosion ruined much of his face.

Regarding his skills as an Engineer; he was also a sapper and helped design military positions and structures at local villages and settlements. Beyond his ravaged looks, his personal habits and extreme difficulty with most social cues, coupled with his inclination to express and understand things in an almost “literal” fashion lead many to wonder if Harrow might be struggling with a version of high-functioning autism.

One thing is clear; his knowledge of written material is enormous, but he seems to lack any sense of guile. The possibility of him lying to someone seems not only uncharacteristic, but almost impossible. When he speaks, he says what he is thinking – he doesn’t attempt to make it more comfortable, he is simply brutally direct, but he never seems to deviate from a deal once it has been struck.

At the same time, his seeming lack of social understanding may merge to what could be considered an almost lack of empathy, though that is not entirely accurate as he does have empathy with some individuals. However, in the past he has outright suggested some truly shocking ideas with his typical matter-of-fact way of doing business and this has lead many to doubt that he has any morals...

From a co-worker of Thomas –

”One time we had this guy hiding in the bush; local magistrate that went rogue. We knew he was out there, but damned if we could find him – he had to have friends helping him or something… But we had to get the guy and we couldn’t find him.”

”So Tommy suggests that we go to the magistrate's family and take his wife and brother and his brother’s wife – who hadn’t committed any crime that we knew of, but he said we go and take them down and crucify them in the public square and when they’re dead just leave the bodies to hang there…”

”We were all shocked, and I kept waiting for him to say he was only joking, but he just sat there like it was as normal a suggestion as sharpening a rusty dagger… But I mean, crucifying’s a horrible way to go, and it can take days…”

”So we asked why he would suggest this and he responded… The Magistrate may care for his family. If he hears they are dying in the streets he will likely come out of hiding to help. When he does he will be emotional and may be careless… It should be easy to catch him, then… – I swear by all the gods, he was being serious, no trying to be funny or nothing like that at all…”

”When the captain said he didn’t Tommy's plan was a good idea, Tommy merely nodded his head and accepted it… but he didn’t act guilty, and he didn’t act embarrassed, and he wasn’t joking… He felt it was a good strategy to lure out the magistrate – and that was the mission – as for the rest? Hell, I don’t think it even occurred to him that doing what he suggested was anything other than a matter of tactics…”

Words of a Mwangi Tribeswoman he aided –

”You ask on him, den I tell ye dis - him be like da demon from deep hells, aye! But it be a sure true dis what I tell ye… Dem demons be evil, aye… But sure’n dey used to be de Angel before dey done come to being demon… I say dat maybe that be da truth wit him, too…

He can be trusted to stand by his friends; and he will fight for his allies and business associates in the way he feels is best – even if his friends or allies might find his application of strategy to be ruthless, and even bloodthirsty.

If this is expressed to Harrow, he will do what he can to amend his tactics to conform with what he is asked – but only in the literal sense. If there is room for him to destroy a threat, he will do what he can to destroy it without question.

For now he has left the military with Sargava and has signed on a ship and done some modest sailing in The Shackles. He is currently looking for employment when Amen-set found him.

He is impressed with her own version of ruthlessness, as well as her frank honesty. She did not show him pity for his scars, nor did she show any disgust or horror – she treated him exactly as she would treat any other man. This courtesy is what inspired him to agree the crew and help work on the island.

Pic of Thomas Harrow.

Possible Theme Song

Combat Bonuses:

Melee Attack:
Short Sword –
1d20+2
1d6

Range Attack:
Musket MW
1d20+4+1
1d12

AC: 16
HP: 24
Favored Class: Rogue
Bonus Feat: – Prodigy
Bonus Class: +1 Skill Point per Rogue Level

Saves
Fortitude: 3
Reflex: 7
Willpower: 3

Class Bonuses:

Musket Master

Sneak Attack: 1d6
Evasion: See Text
Trap Finding: add ½ Rogue Level to Perception and Disable Device for Traps
Rogue Talent: Combat Feat – Point Blank Shot

Feats/Traits:

Traits

Avid Reader
Benefit(s): Choose one Knowledge skill (Engineering). You can always choose to take 10 on checks with the chosen Knowledge skill, even when distracted or threatened.

Navigator
Benefit: You gain a +1 trait bonus on Knowledge (geography) checks, and a +1 trait bonus on Profession (sailor) checks. One of these skills (Knowledge: Geography) becomes a class skill for you.

Feats

Rapid Reload
Point Blank Shot

Prodigy Level 3
Benefit: Choose two Craft, Perform, or Profession skills in any combination (two Craft skills, a Craft skill and a Perform skill, and so on). You receive a +2 bonus on checks with these skills. If you have 10 or more ranks in any one of these skills, the bonus increases to +4 for that skill.

Craft: Stonemasonry +2
Profession: Engineer +2

Prodigy Level 1
Benefit: Choose two Craft, Perform, or Profession skills in any combination (two Craft skills, a Craft skill and a Perform skill, and so on). You receive a +2 bonus on checks with these skills. If you have 10 or more ranks in any one of these skills, the bonus increases to +4 for that skill.

Craft: Alchemy +2
Craft: Carpentry +2

Skill Focus: Level 1

Profession: Engineer +3

Languages: Aquan, Common, Elven, Giant, Infernal, Polyglot

Skills:

Skills –

Acrobatics: 6
Appraise: 7
Bluff: -1
Climb: 4
Craft (Alchemy): 11
Craft (Carpentry): 11
Craft (Stonemasonry): 11
Diplomacy: -1
Disguise: -1
Escape Artist: 2
Fly: x
Handle Animal: -1
Heal: 7
Intimidate: -1
Knowledge: Engineering - +9 (can always Take 10 on it)
Knowledge: Dungeoneering - +7
Knowledge: Geography - +8
Knowledge: Local - +7
Linguistics: 8
Perception: 9
Perform: -1
Profession – Engineer: +14
Profession – Sailor: +8
Ride: 6
Sense Motive: 7
Spellcraft: X
Stealth: 6
Survival: 7
Swim: 4
Use Magic Device: X

Equipment:

Gunsmithing Kit
MW Healers Kit +2 to 10 Heal Checks
Surgeon’s Tools +1 to all Heal Checks
Magical Any Tool +2 on All Craft Checks
MW Musket
Short Sword
Dagger
MW Chain Shirt +4 to AC

Survival Kit
Pathfinder Kit