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What about someone with Swarm Skin cast on them? Break up the swarm into chunks, one per party member. You'd have to deal with the bones somehow, Animate Object from an allied caster maybe?


Dotted. These are pretty interesting takes


For those confused, this thread seems to refer to the "Recent Casting Limit/Rest Interruptions" rules for spells, rather than a "recently" changed rule.

PRD wrote:
Recent Casting Limit/Rest Interruptions: If a wizard has cast spells recently, the drain on his resources reduces his capacity to prepare new spells. When he prepares spells for the coming day, all the spells he has cast within the last 8 hours count against his daily limit.


I told my Carrion Crown group that they could do all kinds of adjustments up through the first book, as long as they run it by me. Before starting the 2nd book, I plan to announce a last chance to make big changes, mainly to "clean up" anything that just isn't working as planned.

Let's face it, it's a game and we're in it to have fun. If an idea needs tweaked or different interpretations of an ability/rule/etc make it less fun, let's do it.


Eddie the 'Ed wrote:

Our group put an extensive Kingmaker game on hiatus several months ago, and one of the things I did (on the Obsidian Portal) was to keep a close eye on month & year. I figured I'd do the same in SnS, and yet have no reference point that I can find for a start date.

Any suggestions?

I believe standard assumption is that current year AR is current year here + 2700. It is currently 4713 on Golarion. I don't think that months come into play in that AP, so you could make it whenever you like, maybe the Golarion equivalent of when the first book was released. That was February 2012, right? So Calistril, 4712.


thistledown wrote:

<snip>In 4606, Aroden dies in a big battle.

<snip>4711 now

A couple points: unless something has come to light recently, Aroden didn't die in a battle, he has just disappeared. Canon from the developers says that, yes he is dead, and no, they aren't saying how/why.

It's actually 4712 now, about to become 4713. The canonical Golarion year is (current year + 2700). This is, of course, adjustable as needed for home games.

An excellent summation, though. Nice work!


I don't think you can take Selective Channeling or Extra Channel feats at first level if that is when you are dipping Fighter. Both feats require the Channel Energy ability which a 1st level Fighter does not have.


Ed-Zero wrote:
BltzKrg242 wrote:
Unless you take a cohort thru leadership, you're pretty well limited to Either the critters it specifically states in the Paladin Mount entry OR to whatever your GM allows.
It's responses like this that are not helpful in the least.. Have you looked at the Paladin Mount ability? There is no list of creatures to take, which is why I'm posting this.. In the case where I am the GM, it's still necessary for me to know what's acceptable at what level.

It is called out in the Paladin's ability:

PRD wrote:
This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog are also suitable.

If you want something else, talk to your GM. If you're the GM, any standard riding-type animal you want would be fine. If you start getting into fancier, exotic (intelligent) creatures, you're probably looking at needing the Leadership feat.

edit:Ninja'd


palindromicsquare wrote:
an adamantine mug

Just for fun:

If 20 arrows weigh 3 lbs, 1 arrow would weigh about 2.4 oz [3*16/20]
For simplicity, we'll assume that iron/steel and adamantine have the same weight.
If it costs +60gp to create 1 adamantine arrow, we can assume that 2.4 oz of adamantine costs roughly 60gp. (1 Adamantine Unit, 2.4 oz, costs 60gp)
A clay mug (volume = 1 pint) weighs 1 pound. A flask (I assume metal, volume also 1 pint) weighs 1.5 lbs. We'll assume a metal mug weighs roughly 2 lbs due to a slightly increased thickness from a flask.

Adamantine mug: weight in oz / adamantine unit * adamantine price per unit
32/2.4*60

That's an 800gp mug.

My math may be absolutely horrid here, so anyone may feel free to double check.


How does the character plan on getting healed? If I recall, Dhampirs are harmed by Cure __ Wounds and positive energy, like undead. Without someone able to channel negative energy like a neutral or evil cleric, your PC is going to have some trouble with the whole "staying alive" thing.

EDIT: Just realized this is from June. I assume the issue has worked itself out, one way or the other.


Brodyz, I love and am *ahem* "borrowing" several of your ideas and props for my group. Thanks for posting them!


I think this is the thread you are looking for:
Warning: SPOILERS
Harrowstone floor plans


Chemlak wrote:


From Bestiary 3, the Dragonne is considered a 10th level Cohort.
The PRD wrote:
A character with the Leadership feat can take a dragonne as a cohort. Such characters must have an effective leadership level of 10th.

I read that as the PC needs a leadership score of 10, not that the dragonne is a 10th level cohort.


Trinite wrote:
BigNorseWolf wrote:
any reason they cant head back to town?

Well, I'm GMing that module right now, and I'm afraid the answer is no...

** spoiler omitted **

I don't have my Carrion Crown books handy and haven't read that one in a while but I think there are some places you could work some sort of curative item into some loot or hidden cache somewhere in the town.

Or just let him be blind for a while. Them's the breaks.


Diamond B wrote:
For the record my inquisitor went with the Undead Slayer trait and meshed it into campaign using the Subject of Study trait as its base.

Does that work, stacking-wise? The Subject of Study trait doesn't explicitly name its +1 damage bonus as a "trait bonus" but I don't think two trait bonuses normally stack. Or is that not an issue, since the bonus isn't specifically typed?


With something like that you could easily handwave it so that the NPC Cleric is now the PC Cleric. The "new" character has thus always been with the group. It would be a bit of a retcon and I know some folks are against that, but this would be the quickest/easiest method.


Ishmell wrote:
J3Carlisle wrote:
Aurion Zidane wrote:
aw. damn. it would have been so awesome to have a flying freaking paladin :P. lol
magic carpet
or wings of flying

How about Celestial Armor? Or even Celestial Plate, if the GM allows.


Eben TheQuiet wrote:
All I can picture is a rooster earth-bender.

One MORE thing, rooster has levitation magic!


Ullapool wrote:


SPACING:** spoiler omitted **...

It was mentioned in a different thread (sorry, can't recall which) that the spacing for the castle should pretty much be doubled. 1 square = 10 feet, except for the rope bridge. Keep that small.

Edit: Here it is, from the TotB GM Ref thread:
Rob McCreary wrote:
Yeah, it should probably 10 feet to a square instead, though I'd recommend keeping the bridges between buildings at 5 feet per square (note that the summoned creature at area G2 flies, so it doesn't need to walk on the bridge).


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Jason Todd died in 1988. I therefore proclaim any comic book showing him alive to be non-canon.


Paul Barczik wrote:
Ah, I almost forgot; another note/question: I was thinking it'd be nice to have an actual track of a flute for when the Piper manifests.. a good mournful dirge... any suggestions?

Searching "Sad Flute" on YouTube brought me to this. Lots of them throw in various drums or other instruments. This one seems to have the flute by itself the longest.


What about a rough timeline within the AP? Haunting of Harrowstone takes

not really a spoiler:
a month
according to the stipulations of the will.
Trial of the Beast takes
also not much of a spoiler:
about 4 or so days
, depending on how Part 3 goes. Do the other books have time spans set into the order of events? (I haven't had a chance to pick them up yet. I won't be starting my group on this until near April.)
I also like the idea of running it over the fall or winter. I'll probably start it in Lamashan/Neth (October/November).


This may or may not be relevant to non-Organized Play but this question is addressed in the PFSOP Guide, p19.

Version 4.1 wrote:
For the sake of simplicity, there is no difference between an arcane and divine scroll or wand in Pathfinder Society Organized play. Thus a bard and cleric may both use the same scroll of cure moderate wounds.

That would seem to imply that normally a bard (Arcane) and cleric (Divine) can't use the same scroll. Therefore I'd say scrolls are typed as "Arcane" or "Divine" by the scriber's class.

UMD would allow for casting from the scroll, since that would suggest it isn't in your spell list, you can't scribe it to a spellbook.


How about Lingering Performance? Could save you some rounds of your bardic performance if your group gets into lots of encounters per day.