Dwarf monk?


Advice


Can you help me think up some reasons why a dwarf would be a monk? Could you also help me think of some motivations a dwarf monk might have? I'm asking because I like to play dwarves and a zen archer monk seems to work well with dwarves. However I'm having a hard time seeing a dwarf being a monk.


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You have a hard time seeing why a clan based close knit society with isolationist issues wouldn't develop it's own specific methods using the strengths of its people in combat?


A Dwarven village was raided by orcs/goblins and a wandering monk found your young character amidst the rubble. He nursed your character back to health and raised him in his order. Now he trains daily for the time when he can take revenge on the clan that killed his family and left him for dead.

Dark Archive

The dwarves, so often toiling in hot forges or deep in cramped tunnels, they know the value of being able to fight barehanded, especially when a rust monster comes for their resources.

The dwarves being lawful in nature, tend to train altogether, some prefer to take the fight up close and personal. Tetori monk would probably be a favorite archetype.

(Zen Archer, not so much in my opionion...I have a hungry ghost monk.)


Abraham spalding wrote:
You have a hard time seeing why a clan based close knit society with isolationist issues wouldn't develop it's own specific methods using the strengths of its people in combat?

I can grasp that however I don't see them being monks. When I think of a dwarf I don't think of robes, self perfection, and meditation. I think of honor, compassion for craftsmanship, stubbornness, and heavy armor. They just don't seem like they would become monks in a regular dwarven society. I also have a hard time imaging an agile dwarf with a bow. I feel as if their ability to manufacture various things should be overlooked when making a dwarf character.

Thank you Magikot but I don't want a stereotypical monk character/hero.


Paramount in Dwarven culture is community, so I wouldn't see a sect of Dwarven Monks cloistered away from the rest of the culture.

Here's the thing: Dwarves that want to fight would become fighters. Dwarves that want to do good works in their community (and fight) become clerics. Add to that that Dwarves are weapon smiths without peer, and it's tough to envision a traditional order of hand to hand fighters.

As for Monk weapons, I have always felt that a flaw in the design of the class was the use of weapons that are alien to the culture around the monastery. Do all of the monk traditions have their basis in Tienish culture? If so, I don't see that influence making its way to the five kings mountains smack in the middle of another continent. If not, what about those weapons is inherently "monkish"?


Kolslag of Asmodeus wrote:

The dwarves, so often toiling in hot forges or deep in cramped tunnels, they know the value of being able to fight barehanded, especially when a rust monster comes for their resources.

The dwarves being lawful in nature, tend to train altogether, some prefer to take the fight up close and personal. Tetori monk would probably be a favorite archetype.

(Zen Archer, not so much in my opionion...I have a hungry ghost monk.)

Just because they attack things with their barehands doesn't mean they're monks.


But if there was a practical use for the fighting style, the Dwarves would develop it. It also suits the lack of armor in the smithy.

This would not, however, explain fighting with sai or nunchucks, or developing mystical powers.


Because he wants to.

Sovereign Court

Cause those tree huggers (the elves) get on your nerves ... and the Deflect Arrows/trips/disarms pisses them off like nothing else.


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Zen and the art of motorcycle maintenance -- for dwarves.


Personally I like Cheapy's answer the best.


Temple of the Earth Child style


Iron discipline, focused regimen, endless toil while crafting oneself into living weapon, all this could inspire dwarf to become a monk.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Quote:
Can you help me think up some reasons why a dwarf would be a monk?

The monk of the sacred mountain archetype, Improved Trip, Greater Trip, and Twin Thunders feat chain (technically, unarmed {fist} strikes are "bludgeoning weapons" that are "wielded" "in each hand").


Since PC's are rarely normal members of a community (or whatever) anyways I don't really see that common cultural stereotypes I don't see that this should be a factor.

I do think that monk weapons should be more regional in flavor though. It's a bit odd when your monk/monestary from the Sodden Lands considers sais from Xa Hoi to be common.


Quote:
Can you help me think up some reasons why a dwarf would be a monk?

Because beating a goblin with an axe is so easy its cheating. Its degrading to an axe of fine dwarven craftsmanship to be defiled by putting it to such mundane use.

And if you need armor to beat up a giant I want your dwarf pass back. Send out one of the women to show you how to fight and then go take your place with the rest of the pansy elves!

-Dwarves stranded in an area with Limestone caves, and thus few if any metals for making traditional dwarven weapons/armor. (or whose ancestors were and the clan carries on the tradition) Its been 3,000 years sice the exodus and SOME peope still won't let the bread rise!

-Dwarves that spend a lot of time fighting magic users, where armor just slows down the jumping and climbing you need to do to catch the tricky little buggers.

Sovereign Court

Your lawful good society condemns cutting down trees to create weapons since that big fire ... that leveled some hundred square miles of forest. No axes for you.


OR dwarves are a diverse lot and can choose to be what they wish. Some classes may be more rare than others, but exceptions do exist and as the heroes, you are exceptional.

The Exchange

Dwarf Monks are damn scary grapple monsters. Damn scary. Tetori is the grapple archtype I think from APG. You could call it a specialized school of Dwarven wrestlers.

Sczarni

If you read the opening paragraph describing the fluff about monks, it talks about how Pathfinder monks don't need all the Eastern mysticism and cultural baggage we associate with Shaolin monks-- they can be anything from self-taught dockside brawlers to steeped-in-tradition martial artists. Pretty much everything about them fits right in with what dwarves are all about. I don't see any reason why a dwarf wouldn't want to become a monk.


The crunch gives the lie to the fluff. Dockside brawlers fighting with sai or nunchucks?


"While many dwarves possess the discipline to take on the role of monk, most turn to more traditional forms of combat that employ heavy armor and a trusty axe. Most dwarf monks congregate in small enclaves of like-minded individuals." -d20pfsrd

Sczarni

TheLoneCleric wrote:
Dwarf Monks are damn scary grapple monsters. Damn scary. Tetori is the grapple archtype I think from APG. You could call it a specialized school of Dwarven wrestlers.

+1 I can visualize a greco-roman wrestling competition amongst the clans.

No oriental background.


Monks don't have to use just monk weapons. They are proficient with other weapons too, including handaxes, spears, and light and heavy crossbows; which are all weapons associated with dwarfs.

Dwarfs are racially proficient with battleaxes, heavy picks, and warhammers. A miner's pick (see Equipment) can be wielded without penalty as a two handed heavy pick with the feat 'catch off guard'. Monks can receive 'catch off guard' as a bonus feat at 1st level.

Monks, like clerics, have Knowledge: History and Knowledge: Religion as class skills. Dwarfs like history and religion.

Dwarfs are generally lawful, monks have to be lawful.

A dwarf who chooses to forgo armor, instead choosing to become 'one with the rock', or something, is smiled upon by Torag (or whomever) and given supernatural armor (Wis bonus to AC). As his or her spiritual devotion grows he or she gains new supernatural abilities (like immunity to supernatural diseases at lvl5) from said deity/patron/stone.

I played a dwarf monk in a PFRPG/3.5 campaign and he rocked. This was without any kind of mid/maxing, no +5 stat bonuses, or any BS which leads to one dimensional, boring, and inherently flawed characters. The Pathfinder RPG rules make for pretty awesome characters, even with marginal rolls.

I have found over the course of the last couple years that the PC archetypes aren't as solid as the core rulebook PC classes. They are generally overpowered in one arena so that they can suck in most others, which can jeopardize a party. Same thing for the base classes from APG, UM, and UC. Giving a rogue Ki points and calling it a ninja makes rogues and monks less cool.

Sorry for the little rant at the end. I've had too much coffee.

The Exchange

I'm playing a Dwarf Monk of the Empty Hand in a Crimson Throne campaign right now. My character's backstory is that his father was exiled from his clan on an obscure charge under religious law. My character felt that the law was unjustified, and was the fault of meddling gods. He left the clan and swore never to worship any deity, and never to use Dwarven weapons or armor again.

Naturally, as a Dwarf, he still felt that it would be foolish to enter a fight unprepared, so he apprenticed to become a monk and learned to beat the snot out of goblins and other creatures with his bare hands, beer kegs, sides of beef, or any other weapon-like object that made itself available. He also learned to focus his awareness so that he didn't NEED armor.


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'Sai' could be the name of a three-pronged Dwarven forge tool.

It is used to transport hot blades from the kiln to the anvil.

A unique/isolated dwarf cult/clan of the forge has used their unusual blacksmith tools as weapons for centuries.

That's just one idea for justifying sais in your underground kingdom.

'Siangham' is the tool used like a chisel to make engravings and punches on metal.

'Nunchaku' is a kind of whip hammer used to pound out hot metal.

Who said these were Tien/Eastern weapons? No where in the core rulebook does it say that.

No where in the core rulebook does it state that monks are Tien/Eastern themed.

Just because that is the nature of our reality, does not make it binding in the PFRPG universe (the one that exists in Imaginationland).

-GS


I personally like the idea of a dwarven monk who turns the lawful tendencies of dwarves into ironclad discipline and forges the already tough dwarven physique into a living weapon.

Plus ive got a concept for a dwarven zen archer who forgoes wooden bows in favor of horn. I just smile at the image of a wise old dwarf who maybe takes a little to much pleasure in beating snot nosed elves at their own game.


A wizard went back in time from 2012 and brought DC comics to Golarion. The monk got interested in Green Arrow and carefully practiced the way of the bow.


My Dwarf Monk was human to begin with, but an unfortunate encounter saw him reincarnated as a dwarf
- Needless to say, he's not the happiest dwarf around and probably not going to be much fun to be around... (Charisma is now 7)


Just apply the singlemindedness with which a dwarf stereotypically hones his weapons and armor to perfection, but have your dwarf monk feel like the the body is the perfect tool. Instead of shaping stone and steel he makes his skin like stone and his fists like steel.


GoatToucher wrote:
As for Monk weapons, I have always felt that a flaw in the design of the class was the use of weapons that are alien to the culture around the monastery. Do all of the monk traditions have their basis in Tienish culture? If so, I don't see that influence making its way to the five kings mountains smack in the middle of another continent. If not, what about those weapons is inherently "monkish"?

As an aside, I recall reading somewhere that in the Inner Sea region, the vast majority of monk traditions are in fact Vudrani or Tien by origin and have simply spread over time.


Also I remembered my friend's Dwarf Monk. His name was Groinly and he became a monk because "[he] like[s] to fight!"


No one has mentioned the Monk of the Empty Hand yet?

"You're a monk?"

"Yes."

"But... where are your sai and kama?"

"What the hell are those? I don't need 'em anyway, whatever they are, since I got me axe!"

Dwarven monks use axes and hammers when they Flurry. Problem solved.

Liberty's Edge

GoatToucher wrote:

But if there was a practical use for the fighting style, the Dwarves would develop it. It also suits the lack of armor in the smithy.

This would not, however, explain fighting with sai or nunchucks, or developing mystical powers.

Ahem; crusader-monks of Angradd flurry with greataxes (and you don't need house-rules to make it work).


Azten wrote:

No one has mentioned the Monk of the Empty Hand yet?

"You're a monk?"

"Yes."

"But... where are your sai and kama?"

"What the hell are those? I don't need 'em anyway, whatever they are, since I got me axe!"

Dwarven monks use axes and hammers when they Flurry. Problem solved.

+1

Dark Archive

I would look at the physical stats for your character and make up a background based on what you see. My guess is that your (relatively) low STR, low DEX dwarf may have lacked the proper strength and coordination to fit in with the other dwarven fighters.

Perhaps he's unusually small or scrawny for a dwarf?

When he came of age he went out in the world, wandering about and looking for martial studies that would enable him to contribute to his clan as a warrior... and studied the bow with some monks, or (weird?) some enlightened elves.

You could easily find roleplaying opportunities based on such a background:

Who you calling weak, buddy? I may be short, but I'm still a dwarf!

(When asked about the rusty old dwarven waraxe that he always carries strapped to his back). What, that ol' thing? I used to use that, before I gots meself ENLIGHTENED. (7 INT, 7 CHA???)

Another idea: maybe you were raised in a rural area and are a follower of Erastil -- and you felt compelled to learn the way of His favored weapon (longbow). Using a longbow helps you feel connected to Erastil in a way that you had never experienced before, when you were wielding an axe. Now you embrace the longbow as a means of meditation and prayer, reaching for enlightenment.


"But... where are your sai and kama?"

I think me daughters playing with them. What else was I going to do with a little blade like that ?

Sczarni

Argus The Slayer wrote:
I would look at the physical stats for your character and make up a background based on what you see. My guess is that your (relatively) low STR, low DEX dwarf may have lacked the proper strength and coordination to fit in with the other dwarven fighters.

I wouldn't assume a relatively low strength - in fact because of the racial bonus to WIS & CON it more then likely frees up some points (if your using a point buy) to pump STR.

My Dwarven Monk would probably have a minimum 17 starting Strength(using a 25 point buy system).


MyTThor wrote:
Just apply the singlemindedness with which a dwarf stereotypically hones his weapons and armor to perfection, but have your dwarf monk feel like the the body is the perfect tool. Instead of shaping stone and steel he makes his skin like stone and his fists like steel.

This is pretty much the exact thing I think of when I look at a dwarf monk also.


There was a Neverwinter Nights NPC that was a dwarf monk. He was a big fan of tavern brawls and he got pwnd by a monk once and begged them to tell him how to learn their fighting style.


Darn it Cattoy, I was so going to mention him. But you beat me to it ;_;

Forging the Mind and Body is a good reason.
A Dwarf training to be a scout or runner might pick Monk.
A Dwaf who's profession doesn't allow weapons at all times might pick monk (Bodyguard to a delegate, for instance).
A Dwarf who, probably because of some punishment can never wield nor forge a weapon again.
Happens to be a tradition in your Dwarf's village/monestary. You wouldn't go against tradition, right?
Dwarf might be from one of the oriental-themed areas, either because dwarves are normaly there or it's an oddity.


Because your beard is a prickly uneven thing, so its better if you shave your head and your beard . . . .or at least until you manifest your sorcerous abilities to spontaneous grow or dipilitate at will.


Tried posting this 2x already today, but my phone kept crapping out... A brief version of the backstory for a dwarven monk i made a few years ago went something like this... (wasn't for a dice based game)... this is as brief a synopsis as i can give and not make it seem stupid (maybe?).

A few young dwarves from a specific clan disagreed with the policies of the king of this particular mountain under which they lived, believing that the isolationist policies were hurting their people. This small group (a few dozen at most) became vocal about their beliefs, and were quickly ostracized by the clan and city at large. After (x) time passed without any resolution, they decided to forsake their clan, their birth names, and their culture in the hopes of creating a better life for themselves, and so, they set out on a journey. Of course, they were young and inexperienced, so after (x) days travel along an ancient but long unused trading route, they settled on a place half way down the mountain along a stream, above ground to start a new community (sort of a 'we don't want to do anything our parents do, we can do everything better). It was to be a farming commune, where everyone participated in every job (purposefully getting away from the caste system of their dwarven culture), and everyone would enjoy the benefits of their labors... New names, new families, a new existence. Many knew how to build structures and tools, a few knew how to build weapons, but no one had any extensive knowledge of farming and the like. The land was rocky, and the soil was poor, they often had to hunt for their meals, and ate what they could find, but they persisted, as any true dwarf would, until one day, a wanderer lived up to his namesake and wandered into town.

Rags hung from his shoulders, dried blood stained his head and chest. The dwarves took him in, shared what little they had to eat, and gave him shelter and healed his wounds... except he healed far more quickly than anyone expected. This man was no ordinary man of course, he was a martial artist, and philosopher. When asked why he had come this way, where no one had traveled in thousands of years, he said the elves of (xyz) had seen movement in the hills, and spoke of their eyes playing tricks on them, as no dwarves would ever be caught living above ground... when they asked what had injured him, he just smiled.

The monk stayed, and taught the dwarves how to farm in the rocky soil, how to insulate shelters, and also told them of his travels, and his way of life. The dwarves, young and eager to learn anything and everything they would not have had the chance to in their old lives, soaked up every bit of information. He was a grand master of a form called (hell if i remember what i called it), and agreed to teach the dwarves his martial craft. A dojo was erected, but they quickly found the style did not suit their stout frames... there were certain aspects of it however that interested a few of the dwarves greatly. <<Fast forward>> 3 schools were formed from this new style, all worked in conjuction with one another to be better than on it's own (sort of a snake and crane deal..), one focused on kicks to the knees, ankles, etc.. one focused on trips, throws, etc, and the third focused on fisticuffs and hard hits to pressure points. If they fought in combination, general theme was to break knees/legs/feet, put them on the ground, and then smash their faces in with various blows, all coming from different angles and heights, to make up for their lack of speed.

There was lots more, a bunch more unrelated stuff about the world around them and how they began trading with other towns, etc, etc that I don't need to type out... the point is made. There is a back story if you wanted :P It is just one example, of which there are many where a race of close knit, long lived, creatures with a lawful bent would tend towards monkdom.


Actually, getting back to something from the original post, I was thinking that a dwarf might wind up going down the path of the zen archer starting as a craftsman. Someone who comes from a family of bowyers and fletchers who -- for some reason -- just lacked the knack to craft a truly great bow. So he began studying the art of archery in more depth and, to paraphrase a wise man, learned to 'be the bow.' And all this eventually led to him seeking out someone to instruct him in new ways of viewing/practicing archery.

There you go. Dwarf zen archer.


Dwarves from a more wide ope area where traditional tunnel fighting techniques where not going to help them learned a strict military form of open field guerrilla archery


also, the dwarven monks are the ones you call for when the rust monsters show up and all the fighters and clerics are running away...


A Drunken Master who studies the Way of the Sacred Mountain sounds pretty "flavorful" to me. The stone and mead talk to him :)

Dark Archive

DWARF MONK MINI by StoneHaven Miniatures

Dark Archive

For wildly off topic:
BigNorseWolf wrote:
Quote:
-Dwarves stranded in an area with Limestone caves, and thus few if any metals for making traditional dwarven weapons/armor. (or whose ancestors were and the clan carries on the tradition) Its been 3,000 years sice the exodus and SOME peope still won't let the bread rise!

"I do this because of what God did for me when I came out of Egypt."

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