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About Babkas HammerheartBabkas Hammerheart
Traits Sacred Fist of the Society, Heirloom Weapon [Meteor Hammer]
Skills Acrobatics +19 (+44 when jumping), Appraise +3, Bluff +2, Climb +7, Craft +1, Diplomacy +2, Disable Device +3, Disguise +2, Escape Artist +3, Fly +3, Handle animal -1, Heal +7, Intimidate +20, Knowledge +1, Linguistics +1, Perception +28, Perform +2, Profession +7, Ride +3, Sense Motive +25, Sleight of Hand +3, Spellcraft +1, Stealth +23, Survival +23, Swim +7, Use Magic Device -1 Class Abilities:
Flurry of Maneuvers (Ex), Unarmed Strike (2d8), AC bonus (+4+Wis Mod), Evasion, Fast Movement +40ft, Maneuver Training, Maneuver Defense, Ki Pool (Magic and Lawful, 14 Points), Reliable Maneuver, High Jump, Meditative Maneuver, Barkskin (Sp, costs 1 Ki), Improved Evasion, Sweeping Maneuver, Abundant Step, Diamond Soul Race Features:
Slow and Steady, Darkvision (60ft), Ancient Enmity, Greedy, Deep Warrior, Stonecunning, Hardy, Stability, Dwarven Weapon Familiarity Possessions:
Money: 650 in Gold
Consumables: Feather Token [Tree] x3 (400*3=1.2k), Wand of Enlarge Person (10 Charges, 150gp) Appearance:
With Greater Hat of Disguise Without The weapon, in both cases, should be a Meteor Hammer instead. Credit goes to the artists, who isn't me. And no, Babkas is not sensitive about being bald. Not at all. So stop mentioning it. Heirloom Weapon Fluff:
Babkas actually comes from a long line of Clerics (and Bards, be we don't talk about that side of the family) that used to worship Dwarven Gods before Razmire took over. Needless to say, Babkas doesn't have much extended family older than himself left. Indeed, one of the reasons he may be so passionately pursuing his kids is because he felt helpless the last time family members started dissappearing. Although never taught to be a cleric, Babkas was given two heirlooms from that long forgotten (or else) religion: two adamantium inlaid with gold engravings with a small handle on top of each. The engravings explain the virtues and basic tenants of the faith, and originally were a part of a ceremony involving using them as weights to test young Dwarf's mettle. When he was given these two stones, Babkas was told that "they would be a shield against his enemy's hands and a hammer to their faces." He didn't understand then, so he had an adamantium chain forged to link the two and used it as a Meteor Hammer. He isn't sure that's what his parents meant, but he is sure his enemies understand--and in the end, that's all that matters, right? Background:
It was how blase they were about the whole situation, really. That was why he turned in his resignation after almost fourty years of devout service to Razmire. After all, is note the cruelty to the peasants reason enough to retire? That's what Babkas would convince himself. You see, Babkas wasn't a priest or an arcanist or even a warrior per-say, but Babkas' ability to drink a small town under the table while making sure even the staunchest stick in the mud had fun kept him employed. His ability to pick out important information hidden in drunken slurs and dark alleys kept him employed by God. To hear him tell it, Babkas had been putting down rebellions that'd be the true end to the empire-in-making nearly since its inception! The one time he needed help, however, they deemed him "disposable." You see, Babkas was a family man. He had a wife, some daughters, and thirteen sons--many of them adventurers or warriors or craftsmen in their own right. Over all, Babkas was happy with this life. That all changed when fate decided to turn on its head in Babkas' life. Over the course of the year he lost all of his land to blight and all thirteen of his sons (not to mention a few of the daughters!) were either killed, MIA, or captured. He turned to Razmire for help, and his priests turned him down--were probably happy about it! So Babkas issued his resignation letter (by mail), move what was left of his family out, and took to adventuring. He constantly sends money back home to his wife and daughters, all the while looking for his sons so he can find, save, and/or bury them. |