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cattoy's page
172 posts. No reviews. No lists. No wishlists.
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kinevon wrote: If you want to use the item slots for your Eidolon, then, yes, your Summoner will not have any items, except when he puts on the stuff that dropped to the ground when his Eidolon goes away.
Note: Stat boosters, like belts and headbands, will only ever provide the temporary benefits to an Eidolon, because the Eidolon will go away when the Summoner sleeps. Even the feat that allows the Eidolon to stay for a time after the Summoner goes unconscious is only counted in rounds, not even minutes.
What if the summoner is a warforged and doesn't need sleep?
DRD1812 wrote: Suppose you've got new players. Suppose they're a bit on the young side, and are desperate to charge into combat, classes and consequences be damned. Aside from "let them die," how do you help them discover the concept of tactics and marching order?
Comic related.
The Anime Log Horizon episodes 12-15 (season 1) deal with a party of novice adventurers working their way through this very issue.
Orfamay Quest wrote: nosig wrote: Even after the invention of fire-arms, the weapons used on the battlefield still included spears. Pikes, not spears. Two words:
"FIX BAYONETS"
1 person marked this as FAQ candidate.
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zainale wrote: snatch arrow + active bomb + being the target = auto hit with the bomb setting it off.
hitting with the bomb sets it off. missing and hitting the ground sets the bomb off. your bombs are magically unstable having your bomb hit someone's hand should also set it off.
my bombs land in soft mud causing my bomb to go off in the last game. it hurt the enemy's ally with splash dmg. if the bomb goes off in soft deep squishy mud it should go off when it slaps an enemy's palm when he catches it.
"An alchemist's bomb, like an extract, becomes inert if used or carried by anyone else."
If you catch an alchemist's bomb targeting you, it is now being carried by anyone else and becomes inert.

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Phasics wrote: Want to know how to kill a mid-high level alchemist ? With level 1 NPCs ?
Can you say level 1 Dex 15 Monks with snatch arrows (yes you can have it at level 1 , imp unarmed strike free, deflect arrows bonus feat, snatch arrows level 1 feat.)
DM "You just walked into an unholy temple the monks look pissed. "
Alchemist " no problem I throw one force bomb at each of the nearest , that's 7 bombs total...*rolls*.... heh like I need to"
DM " you hit all of th..."
Alchemsit " sweet I roll dam.."
DM " I'm not finished , you hit all 7 but they catch you bombs in flight and redirect them back towards you. What's your touch AC ?
Alchemsit" wait don't they roll to catch them ?"
DM "Nope, your touch AC please"
Alchemist " ummm like 13"
DM " 5 of the force bombs hit you direct, the other 2 hit you for splash damage, now you can roll your damage"
Alchemist " *Sqweak*"
And that with a bunch of level 1 throw away's he hasent even seen the BBEG monk yet.
Also wind walls ! Oh look 30% of your bombs miss
Displacement of look half your bombs miss.
Mirror image , well 5 bombs later your hitting the right target.
An Alchemist's bomb, like an extract, becomes inert if held or used by anybody else.
https://www.youtube.com/watch?v=_EuPsXanYzY
if one (or more) of the cats are a familiar, they could be the target of any number of spells via share spells and if the caster is 3rd level of higher, the familiar can deliver touch spells...
You could play a summoner...
often enough they never get their own hands dirty...
I've always thought that the humble Snapleaf is an amazing little trinket for low level types that can bail them out of many nasty predicaments. Sure, they're one shot items, but if that investment saves you from dying then maybe it saved you 5000 gp...
73: Never put your own money in the show.
what are your witch's stats and equipment?
Morbidwarrior wrote: Okay, last question. With the Arcanist Counterspell ability, can I use a dispel magic spell instead of a spell slot? I don't see why I could not.... Using only an immediate action? No. Unless the spell you're trying to counter is Dispel Magic.
What about a class that doesn't have the spell on their basic spell list, but might, depending on some class features or options?
Stuff like Witch Patrons, Cleric Domains, stuff like that?
Follow on question - since every even numbered diagonal move takes 10 feet, if the snake's path includes two diagonally adjacent squares, does the second square count as one or two squares?
Simple question about Fire Snake - do the squares need to share edges or can they just share a common corner?
I dunno, I guess I'm just a little disappointed in Paizo's design team on this issue. Especially when you compare and contrast with how unrewarding crafting nonmagical items [cough]alchemy[cough] can be.
Still, it confounds me that a 3rd level wizard with an entirely unremarkable build could crank out a Robe of the Archmagi with no chance of failure, needing only funding. Which, probably wouldn't happen for a 3rd level party, but could very well happen if a member of a 7th level party took the Leadership feat and found themselves with a 3rd level Wizard as a cohort...
Unfortunately, the spoilsports at Paizo specifically state that a bipedal eidolon may not take the Mount Evolution. >__< (APG pg 60)
I have access to a laser cutter/engraver so I put some wood in it and made little hex tokens to keep track of Evil Eye, Misfortune, Slumber and other hexes.
They were, of course, hexagons...
So your witch encounters a higher level witch. Can your familiar learn a spell (from the other witch's familiar) that your witch is incapable of casting (yet)?
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35: Martin, the Bard/Gunslinger?
A human who speaks with an unrecognized accent. He claims to be from Connecticut, a land no scholar can find on any map. He seems to break into song at odd moments. He knows his way around firearms.
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It might be because I spend too much time playing RPGs.
Let's say that there is a good witch and an evil clone of that witch...do they count as the same witch or different witches for the purpose of determining if people can be affected by a hex multiple times in a 24 hour period?
A really good psych-up speech right before a dramatic battle is my weapon of choice.
Words are weapons, sharper than knives.
Makes you wonder how the other half dies.
This ruling is arbitrary and culturally insensitive.
If eating humanoids is evil, then why isn't necromancy automatically evil?
You will have a difficult time convincing me that consuming a dead body's flesh is more evil than enslaving their entire corpse to your will.
Looking into the future, Cauldron is a prereq for several other hexes, so you might want to look at your build and see if any of those other hexes might appeal to you.
+4 to craft: alchemy is nice, if you use that a lot. Depending on your specific game, downtime could become extremely productive.
Healing would be a good fallback. At your level, it would be the equivalent of a 2nd level spell for every party member, animal companion, familiar, NPC and mount. Depending on the size and composition of your party, this could be a godsend. Also, in a pinch, you can zap undead with it.
quick question: are there (m)any items that are designed with witches in mind? I pretty much stay with the core book and APG, and I don't remember there being anything primarily made for witches in the APG... (obviously nothing in the core book)
106: Seven brides for seven samurai.
Trying to build Flex Mentallo?
Until recently I had a character that was running at under 10% of WBL, but picked up some nifty goodies of late. (11th level ~ 6K worth of magic items) Still worked out reasonably well, my PC is a support character so a lack of gear wasn't hurting us much.
The frontline melee types had plenty of high end gear and the primary arcane caster was decked out like a christmas tree, of course.
If you also invest in some Knowledge: Nobility, Local or Religion, you can improve your odds of finding a patron for your skills that has some coin to toss around on 'frivolous' luxury items like elaborately illuminated manuscripts of family histories, biographies, etc.
Now the sneaky thing would be to use this sort of angle to get access to the back story of people in positions of power or influence...
Plus creating forgeries or copies of legal documents, religious texts, scholarly works, yadda yadda yadda.
If you add some ranks in Knowledge: History, Linguistics and perhaps some ranks in alchemy, you might be able to forge historic documents.
Awesome, or useless, depending entirely on context.
PUSH
Set everything on fire. You can't rest for 8 hours here, the fire will obliterate your campsite and you'll be burned to ashes.
Army ants are on the march. You have to keep moving or you'll be eaten alive.
ETC.
or
PULL
You have 24 hours to [accomplish something important].
The ship carrying [something or someone important to them] is leaving soon.
The ritual to [do something they don't want to happen] will start on the next full moon. Get moving.

Buri wrote: Ravingdork wrote: One witch? ONE WITCH!?
Why on earth would an army field a single witch rather than calling in a whole platoon of witches?
Is there anythign that says you can't benefit from multiple healing hexes, provided they come from different witches?
If not, a bunch of low-level witches could heal even serious injuries that their patients might be suffering.
If so, they could still heal more people in less time by dividing the workload.
I can just imagine a guild of goodly witches who provide just such a service.
Yes, actually.
Quote: Healing (Su): A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds. You can't benefit from it more than once in 24 hours. This doesn't fall into the "can't be targetted" bucket. You can target the creature again, for sure. It just can't benefit more than once per day. This has been recently addressed in the FAQ. Multiple witches can heal the same target in one day.
The spell poppet range starts at 20' and increases with level.
One big advantage of the spell poppet is that it doesn't have HP. The biggest drawback to the standard witch is that their spellbooks can get killed and cost a metric buttload to replace.
I would never send a familiar to deliver touch attacks. My witch's familiar would cost more to replace than the witch.
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Gaea from Vision of Escaflowne/Tenkuu no Escaflowne.
It's got catgirls and giant robots.
Now Paizo needs to add catnip and/or silvervine to the list of alchemical substances/items.
I always figure the perfect dumpstat for cat-folk is CON. Not because it's mechanically advantageous, but because cats are typically bad at anything involving endurance.
Cats are typically pounce predators, great at sprints, lousy at marathons.
I can totally see catfolk having a DEX bonus, I'm not as sold on them having an INT or WIS bonus, though. CHA seems an interesting possibility. We often speak of cats as domesticating us rather than the other way around...
Playing PF tomorrow. Two out of 5 PCs are straight fighters.
Kind of depressing how rarely the D&D movies get mentioned...
Blood of Heroes
Rollerball (the original)
Tenkuu no Escaflowne
and a bunch of stuff already listed
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These are the ones that got suckered into serving these mortal arcane casters called Summoners - they're predisposed to lower intelligence.
Also, summoners probably don't want eidolons that are smarter than they are...
You have to take the experience level of the player into consideration as much as the PC.
I would add an NPC heal-bot cleric to the roster. Maybe even a non-combatant type who is a level behind the PCs. Definitely not a type who might steal the spotlight from the PCs.
This option lets the PCs focus on the active roles as damage dealers and let the NPC keep them from death's door. This option offers a little extra insurance against some bad rolls resulting in a TPK. Let the players play what they want.
I LOVE gelatinous cubes, but trust me, my feelings are strictly platonic.
You cannot pay me enough to dump INT that hard.
That's Idiocracy territory you're straying into. Not a good idea for a spellcaster. Hell, not a good idea for anybody. Especially not for anyone who fancies themselves a 'face'. You're going to find that, in the long run, high INT makes you a better face than high CHA. (unless for some reason you have spare skill ranks all over the place)
also, the dwarven monks are the ones you call for when the rust monsters show up and all the fighters and clerics are running away...
There was a Neverwinter Nights NPC that was a dwarf monk. He was a big fan of tavern brawls and he got pwnd by a monk once and begged them to tell him how to learn their fighting style.
Secane wrote: Azten wrote: Secane, that seems pretty mean, and likely to get a bunch of players angry at you because you are forcing them to have a character of a class no one wanted to play. Ah... its meant as a joke...
Seriously, its a joke! Its like "suggesting you make all armor found gender specific (of the opposite gender of the party) and insist that if the character want to wear them, they have to to cross dress. Also Make all the armors 1 size smaller and let them feel the pain!"
Get it? Its a JOKE. :P Be careful about joke post replies to people who probably don't speak english as a native language.
(OP is in japan)
Shifty wrote: Hit points are an abstract concept, not a 'realistic' one.
You aren't walking around with 30 arrows sticking out and fighting away at full effectiveness, the damage is abstracted to represent close calls, battle fitness, actual small glancing blows and grazes etc.
You aren't always being literally 'hit'.
NEVER do this.
Never describe hits as 'near misses' because if you do, you run the risk of having to make up some BS reason why the "brave" warrior without a scratch on him due to multiple 'near misses' is retreating from a battle in full sight of his soldiers, his lord, or his lady love.
Damage is damage, and as long as you describe it as such, no observer would ever question the courage, honor or character of a wounded warrior, dripping with blood, pierced by many arrows and partially on fire who withdrew from a fight.
I grew my hair long. Cats play with it.
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