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I don't suppose there will be any updates on the Magus class in this book...?
Maybe? They didnT' talk about it yet, it's too early for that. They tend to reveal stuff closer to release.
But it's a Lost Omen release, so for them, to manage expectation, it's usually better to assume to buy them for lore first and rule contents second.I might expect more "pure magical" stuff than magus though, but we never know. But yeah, right now, we ONLY know what is in that description above. Wizard options, spymaster gears, new martial arts stuff (so... monk? there could be magus there, but that's speculation), and guidelines to write stories set in magical academies.
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Mammoth Daddy |
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I'm curious if this book will contain rules for players/GM's who wish to create/manage their own school (magical or otherwise)as teachers or founders? Was there anything like this in the Strength of Thousands AP? .
As to why I'm interested- well, I really love the concept of players building a town/settlement/country, but I've heard that the kingdom management system in kingmaker is just no good. But a magic school? That sounds complex enough to be interesting, but contained enough to be manageable- without as many issues that would break down the game (assuming ofc no magical faculty accidentally blows up the campus).
The idea is for the party to either lead an already established (but struggling) campus or build a new school where none yet exists.
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I'm curious if this book will contain rules for players/GM's who wish to create/manage their own school (magical or otherwise)as teachers or founders? Was there anything like this in the Strength of Thousands AP? .
As to why I'm interested- well, I really love the concept of players building a town/settlement/country, but I've heard that the kingdom management system in kingmaker is just no good. But a magic school? That sounds complex enough to be interesting, but contained enough to be manageable- without as many issues that would break down the game (assuming ofc no magical faculty accidentally blows up the campus).The idea is for the party to either lead an already established (but struggling) campus or build a new school where none yet exists.
This fondly reminds me of the Covenants (and their seasons) in Ars Magica a long time ago.
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Irnk, Dead-Eye's Prodigal |
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And the Shadowdancer?
Given that the entire reason Shadowdancer wasn't found in Player Core 2 is that it is Legacy Content from way back in 3rd Ed/3.5, the likelihood of it popping up in a Lost Omens Sourcebook borders non-existent.
Now the Shadow Magic stuff from Secrets of Magic, that might be a possibility.
mand83 |
Could they be adding a feat or number of feats which, would allow wizards to try learn active spells they identify with the arcana skill (i.e. use some time to make a theory text from which the wizard could learn the spell in downtime or prepare a 'volatile' version of it in the field). Something like this could make a wizard feel more like a real scholar of magic.
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Squark |
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There's been a bit of a shift in format the for Lost Omens books as far as rules go. The older books tended to have a smattering of feats for a wide variety of classes gathered together, while Divine Mysteries and the Tian Xia Character Guide focused on specific classes and new archetypes/subclasses. I'd expect most of the new player facing mechanics to be tied either to specific schools or to the scholastic experience.
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Gisher |
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I don't suppose there will be any updates on the Magus class in this book...?
We will!
There's a new hybrid study, Resurgent Maelstrom, from the Monastery of the Unbreaking Waves.
The new approaches can be seen most clearly among those studying the Resurgent Maelstrom. Combining faydhaan spells and techniques with mortal ingenuity, a magus can use the power of water to turn any tool into a weapon and embrace their transience by shattering them against their foes.
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Gisher |
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BlocktheGM wrote:I would so love to have remastered Magus and Summoner. Yeah it's unlikely, but I want it xDThose definitely aren't coming in a Lost Omens release.
Probably not. I'm not really sure how much more change is needed for the SoM pats of the Magus after the errata that we've already gotten. More feats and hybrid studies in other books are always nice, though.
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Irnk, Dead-Eye's Prodigal |
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I would so love to have remastered Magus and Summoner. Yeah it's unlikely, but I want it xD
As has been heavily implied if not stated outright, the best chance at a rapid remaster for Magus & Summoner is if Paizo sells out all their physical copies of Secrets of Magic. As with Guns & Gears, instead of a re-print, they will likely do a re-master.
Unlike Guns & Gears, there is arguably a lot of mechanical need for a remastered Secrets of Magic.
Gisher |
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Can't wait to see the Runelord, and all the Wizard options.
And highly hopeful for some Witch options too.
The blog posts make me think that we might be getting some Witch options through the Cobyslarni school.
I think we might be getting some Bard options through the Kitharodian Academy.
We are clearly getting Monk and Magus options from the Monastery of the Unbreaking Waves.
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Caldwhyn |
Caldwhyn wrote:Is there any reason this does not show up on demiplane?Probably because it's not release yet. Unless Demiplane lists books before release. No idea how they usually handle this since I don't really use their website.
Yeah that's the thing they usually offer a preorder for all new stuff but this book just doesn't show up over there. I can (and will) order it here if it's not available there but I have quite the collection on there already. Honestly, I like the way they turn the books into websites better than the pdf files.